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Posted

@monstermash334 as i said, sorting the plugin doesnt have any effect, you want to sort the assets. If you are using MO2 you just need to drag the mod as last as possible, if you are using Vortex, it looks like it has something to do with dependencies (sorry i don't use Vortex so i don't know how to do that)

Also, bodytalk's plugin is an .esl plugin. .esls can't be loaded after .esp, they are always in the top of the load order with the .esms

 

Posted

Finally got Bodytalk working with humans. Time for Ferals and Mutants. Downloaded all necessary mods and patches. Have this mod overwriting everything else. Have Creature Assets, but did not bother with Creature Rigs ( you did not mention it). No erection for Mutants. Some of Leito penis morphs were off, but not erect. None of the animation packs were. I use Vortex. They do not list load orders, but probably can come up with mod list if needed. Did set up compatibility patch to support BT2..Have been using test saves on old games. Do not know if things would work out better on a new game?

Posted
12 hours ago, zed56 said:

Ulfberth - I'm a subscriber to your site under Dez65.  I upgraded to BT 2.7 and to AAF Creature Patch for BodyTalk2, v. 1.11.  As you know, the prior version of your patch worked great for me  and the human penises are morphing fine with BT 2.7.  But the SuperMutant penises do not morph for me with 1.11.  I've attached my current load order with the new versions of BT and your patch installed.

 

Weirdly, when I reinstalled the earlier version of your patch, Strong now vacillates between erect and flaccid during animations in a test at qasmoke.

 

I haven't modified any of the previously edited xml files after installing the two updates.  I double checked the requirements and they don't appear to have changed from when I first installed your patch.  

 

Any suggestions?  

6.29.2019 Load Order.pdf 259.09 kB · 1 download

AAF_morphSetData seems to have a deformation problem,everything works fine when i used the ole file(Theme_SexAnimationsBT_morphSetData).

Posted
4 hours ago, maddadicusrex said:

Finally got Bodytalk working with humans. Time for Ferals and Mutants. Downloaded all necessary mods and patches. Have this mod overwriting everything else. Have Creature Assets, but did not bother with Creature Rigs ( you did not mention it). No erection for Mutants. Some of Leito penis morphs were off, but not erect. None of the animation packs were. I use Vortex. They do not list load orders, but probably can come up with mod list if needed. Did set up compatibility patch to support BT2..Have been using test saves on old games. Do not know if things would work out better on a new game?

I dont really know dude, everything is working for me in my end game save... And i just found out theres a issue with the priority check. Try deleting all morphsetdatas so just aaf_morphsetdata.xml and Bodytalk_morphsetdata.xml are left. Other than that id need to release some test files for whom is willing to test, cus i cant understand how ppl cant get working and i do.

Posted

So, I built the Body Talk latest version and built in body slide... I have your load order and I get the following picture... any help would be appreciated?  So far women with strapons and dogs with their junk are working... just the BodyTalk is an issue.

 

Thank you.

John



ScreenShot10.png.310eebdb64e21d5a70ae2f60c9e18ba7.png

 

 

Posted
7 minutes ago, MrCruelJohn said:

So, I built the Body Talk latest version and built in body slide... I have your load order and I get the following picture... any help would be appreciated?  So far women with strapons and dogs with their junk are working... just the BodyTalk is an issue.

 

Thank you.

John

 

  Hide contents

 

 


ScreenShot10.png.310eebdb64e21d5a70ae2f60c9e18ba7.png

 
 

 

 

 

Ah, thats a really famous issue. You are either missing the the zex skeleton or have other skeleton mod overwritting. Zex must be installed and have priority over other skeletons (uninstall any other skeleton if possible). "Im talking about the human skeleton, dont delete creature skeletons lol"

Posted
12 minutes ago, Ulfbearth said:

Ah, thats a really famous issue. You are either missing the the zex skeleton or have other skeleton mod overwritting. Zex must be installed and have priority over other skeletons (uninstall any other skeleton if possible). "Im talking about the human skeleton, dont delete creature skeletons lol"

I have the zex skeleton... I will re-install and see what happens... I had tried it as a male in Sanctuary... looked fine... hahaha... thanks for reply.

Posted
18 minutes ago, Ulfbearth said:

Ah, thats a really famous issue. You are either missing the the zex skeleton or have other skeleton mod overwritting. Zex must be installed and have priority over other skeletons (uninstall any other skeleton if possible). "Im talking about the human skeleton, dont delete creature skeletons lol"

 

Well, the male looks fine now at end of bridge... except it took away my bouncy female parts (physics)… does male (bodytalk) and female(cbbe) share same skeleton?

Posted
11 minutes ago, MrCruelJohn said:

 

Well, the male looks fine now at end of bridge... except it took away my bouncy female parts (physics)… does male (bodytalk) and female(cbbe) share same skeleton?

yeah, the skeleton.nif is for both genders. Idk exactly how CBBE works since i just use male mods, but i think you need to find any kind of patch so cbbe can use the CBP physics too

Posted
1 hour ago, Ulfbearth said:

yeah, the skeleton.nif is for both genders. Idk exactly how CBBE works since i just use male mods, but i think you need to find any kind of patch so cbbe can use the CBP physics too

 

Thanks, bud... I re-installed everything including the CBP and it fixed that.  I haven't gone full fusion yet - clothing primarily... but soon.

 

So, attacked by Mutants - they have their junk, but no erection - I have a feeling this is an easy fix?  

 

Thanks again for your help.  I so appreciate it.

John

Posted
3 minutes ago, MrCruelJohn said:

 

Thanks, bud... I re-installed everything including the CBP and it fixed that.  I haven't gone full fusion yet - clothing primarily... but soon.

 

So, attacked by Mutants - they have their junk, but no erection - I have a feeling this is an easy fix?  

 

Thanks again for your help.  I so appreciate it.

John

which animation? can you test in qasmoke? i also would like to you test starting with every animation pack to confirm which is not working.
Eg: start the scene with leito, then start with Savagge cabagge, then start with mutated lust. I said START, starting from an animation pack and switching to the other wont confirm if the morphs are working for that animation pack.

Posted
17 minutes ago, Ulfbearth said:

which animation? can you test in qasmoke? i also would like to you test starting with every animation pack to confirm which is not working.
Eg: start the scene with leito, then start with Savagge cabagge, then start with mutated lust. I said START, starting from an animation pack and switching to the other wont confirm if the morphs are working for that animation pack.

 

The one I stopped at was SM (2) - blowjob and doggy... 

 

I had seen some say erection is to be 1 and not -1 or whatever... 

 

Pretty sure it was this one from Savage

 

<animation id="FSMSM-Standing01-03DoubleTeam" time="500">
    <actor gender="">
        <idle form="104A0"/>
    </actor>
    <actor gender="M" skeleton="Supermutant">
        <idle form="104A1"/>
        <value path="morph" value="Erection Up" to="1"/>
    </actor>
    <actor gender="M" skeleton="Supermutant">
        <idle form="104A2"/>
        <value path="morph" value="Erection Up" to="1"/>
    </actor>
</animation>

Posted
5 minutes ago, MrCruelJohn said:

 

The one I stopped at was SM (2) - blowjob and doggy... 

 

I had seen some say erection is to be 1 and not -1 or whatever... 

 

Pretty sure it was this one from Savage

 

<animation id="FSMSM-Standing01-03DoubleTeam" time="500">
    <actor gender="">
        <idle form="104A0"/>
    </actor>
    <actor gender="M" skeleton="Supermutant">
        <idle form="104A1"/>
        <value path="morph" value="Erection Up" to="1"/>
    </actor>
    <actor gender="M" skeleton="Supermutant">
        <idle form="104A2"/>
        <value path="morph" value="Erection Up" to="1"/>
    </actor>
</animation>

i need the exact animation name that is displaying in your AAF when you start the scene. Also those are penis angles, and they are fine to be in animationdata.xml, Creatures are using "CErection" now and they must be at 1 (for creatures) while "Erection" must be at -1 (for bodytalk)

Posted
1 minute ago, Ulfbearth said:

i need the exact animation name that is displaying in your AAF when you start the scene. Also those are penis angles, and they are fine to be in animationdata.xml, Creatures are using "CErection" now and they must be at 1 (for creatures) while "Erection" must be at -1 (for bodytalk)

 

This was during a Violate assault - not sure how to do a test with a passive SM hahaha...   Violate doesn't allow the AAF wizard to be pulled up during the action.

 

John

Posted
2 minutes ago, MrCruelJohn said:

 

This was during a Violate assault - not sure how to do a test with a passive SM hahaha...   Violate doesn't allow the AAF wizard to be pulled up during the action.

 

John

i'd like to ask you to test using the AAF console so i can detect what the problem is. Go to qasmoke using the console command coc qasmoke , spawn Strong npc "since hes a pacific supermutant" and start a scene with him using AAF

Posted
28 minutes ago, Ulfbearth said:

i'd like to ask you to test using the AAF console so i can detect what the problem is. Go to qasmoke using the console command coc qasmoke , spawn Strong npc "since hes a pacific supermutant" and start a scene with him using AAF

 

Some have penis with no erection, some have penis backwards, and some have penis missing?  haha... sorry, man for the problems... I think enough under the spoiler?

 



 

ScreenShot13.png.b6a98d1eb107599a9f737918893660ac.pngScreenShot16.png.358881ab4501c055ec64050dbd03b7ce.pngScreenShot24.png.5e7309c062ef6f3e272f248131687905.pngScreenShot25.png.11af3959de91d43daa56a82beeae31e3.pngScreenShot26.png.0d7860e72088617c7a1792e8c812902c.pngScreenShot27.png.039a9ccd1e61cd49e181c76bdc7a3901.pngScreenShot28.png.d2551c075bb6b3f44fc2b492b70d901d.pngScreenShot17.png.07028ebdc57ac9b31aa7b4fdb60381cd.pngScreenShot18.png.83f91964de98bf64e20705c8bfb46064.pngScreenShot19.png.9705c93a2c0d4266c67c52a6505fc9e8.pngScreenShot20.png.d4cdbb3a685b67b807645bacff1b43a1.pngScreenShot21.png.88642d9a7a1bea4ff79570e903b5f926.pngScreenShot22.png.6ecb3de8a519d2c9bcf764d94b5b436b.pngScreenShot23.png.902a8c66e437114dcb90f9553df2d500.png

 

 

Never seen the lick one yet... umm.. nice?
 

Thanks for your help.

John

 

Posted

@here 
 

Updated to v1.12 6/29 (see changelog)

You also want to update Bodytalk to v2.70 or higher : https://www.nexusmods.com/fallout4/mods/34208
And the AiO Theme Pack to V190627.0 or higher:
[AAF] Themes (beta) - BasicAnimations, SexAnimations, Kinky/CreatureSexAnimations

 


@MrCruelJohn Try the version v1.12 i just uploaded. Also update the Theme pack to v190627.0 and Bodytalk to v2.70 too. Make sure you have the Ignore Gender option in AAF disabled too (it may cause some issues i think)

Posted

Hello Ulf!!

Seem to be having the same flaccid problem too, not sure what's causing it personally.

What I have done so far is uninstall and reinstall the various requirements that you give, updated AAF, moved things around in the load order, and double checked everything (if I miss something now I'm going to be pissed off with myself! :P ) Even went back to your previous file to see if that helped in any way shape or form...

Adding load orders to the post.

Would really like to get this to work! It's as close I have seen to something reliable AND getting the cum shots to work. Hoping that any and all data that you can gain will be a helping hand in the long run.

Please note: The second part isn't final, it's my messing around area for new mods until they find their place in my load order.
AAFprob1.png.4fd7573cd30b6196b8e44fb38286885f.png

AAFprob2.png.b9bd41f564f6c604d431e43a59cdabdc.png

Posted
48 minutes ago, Ulfbearth said:

@here 
 

Updated to v1.12 6/29 (see changelog)

You also want to update Bodytalk to v2.70 or higher : https://www.nexusmods.com/fallout4/mods/34208
And the AiO Theme Pack to V190627.0 or higher:
[AAF] Themes (beta) - BasicAnimations, SexAnimations, Kinky/CreatureSexAnimations

 


@MrCruelJohn Try the version v1.12 i just uploaded. Also update the Theme pack to v190627.0 and Bodytalk to v2.70 too. Make sure you have the Ignore Gender option in AAF disabled too (it may cause some issues i think)

 

I have had Themes 190627 and BodyTalkV2.7 - testing with Strong and multiples of him... (sadly no FSMSMSM for a 3 against the female in this case! :) )

 

"ignore_animation_genders        = false     ; If true, "   AAF settings - so this is also correct?

 

Still got one position not working - and then all I need is to figure out why the male is still tucked or jacked up?  any idea?

 

Thanks for the help.

John

 



ScreenShot34.png.4a5e64f5bcda1562569c60690d9740b1.pngScreenShot35.png.0bec8f261a3820970b15070def2fab8d.pngScreenShot36.png.51ab875ad301bf441096c7d870691370.png

 

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