nomkaz Posted June 15, 2019 Posted June 15, 2019 Sorlis Balarn's Treasure SE View File Sorlis Balarn's Treasure SE I did NOT create this mod. I simply converted it for use with Skyrim Special Edition. That honor belongs to @aravis7 who Graciously gave me his consent to share it with you! All I did was optimize the meshes, and textures for SE, convert the animations and save the esp's to Form 44. The following copied from aravis7 original LE version upload and edited: About This File The mod is back, thanks to komotor who allowed me to upload the required animations : ) This is a little dungeon/quest mod designed to take advantage of komotor machines animations in a lore friendly way. To begin, talk to Julia, an archeologist looking for adventures, who rests in a small camp, south of Darklight tower in the Rift. In addition, finishing the quest will offer you a nice dwemer styled house and a permanent lover similar to the ones from amorous adventures. Be aware though that the outcome of the mod will depend on your speechcraft skill^^. Very important: please add bBorderRegionsEnabled=0 in your C:\Users\username\Documents\My Games\Skyrim Special Edition\Skyrim.ini file, under [general]. Otherwise the quest won't progress normally, since it will require you to go beyond the game borders. If you have Mod Organizer, you also need to modify your Skyrim.ini in the profile directory. This mod also has many fade to black, so if you want them to work, make sure that your enb uses ApplyGameColorCorrection. Requirements: Sexlab SE Dawnguard Anubs animation pack SE (kiss scene) Beyond Skyrim - Bruma SE FNIS SE and SLAL SE (run FNIS before loading the mod and tick the animations in SLAL MCM menu) If you have komotor animation pack SE installed, place this mod below in the load order. Credits: Machines animations from komotor: https://komanim.art/ Many thanks for your help : ) Witcher 2 - Nilfgaardian Mage Outfit by WesleyWalesAnderson :https://www.nexusmods.com/skyrim/mods/37012/? Morrowind Dwemer Resources by David Brasher and Enter_77 : https://www.nexusmods.com/skyrim/mods/76379/? Dwarven Colossus - Mihail Monsters and Animals (Mihail immersive add-ons - ESO) by Mihail Romanov: https://www.nexusmods.com/skyrim/mods/82055/? Dwarven Bikini Armor by nisekoflio:https://www.nexusmods.com/skyrim/mods/76214/? If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz What's New in Version SE 1.06 SE Released on 6-15-2019 4pm *Meshes and Textures optimized using Cathderal Assets Optimizer * Animations converted to SE format * Both ESPs converted to Form 44 Released Yesterday at 01:16 PM 1.06: The mod now contains required machine animations. Don't forget to run FNIS and activate animations in SLAL MCM 1.05: Finally added a patch for BS bruma (to have the balcony on Cyrodiil). A few other minor things. 1.04: fixed a bug probably introduced in 1.03, sorry about that 1.03: fixed the first objective and minor details 1.02: Minor bugfix 1.01: added a SEQ file Submitter nomkaz Submitted 06/15/2019 Category Adult Mods Requires SexLab SE, FNIS SE, Anubs Animations SE, SLAL SE, Beyond Skyrim-Bruma SE Regular Edition Compatible No 3
akranz Posted June 20, 2019 Posted June 20, 2019 Causing a CTD on save load for me, despite having all the prereqs.
lspartan Posted June 20, 2019 Posted June 20, 2019 I got this problemgenerating the FNIS for users: ">>Warning: \character\behaviors\FNIS_KomAnimSBT_Behavior.hkx not Skyrim compatible<<" After installing this mod, all my charactes freeze, like is saying in fnis XD
Psycho_Bill Posted July 2, 2019 Posted July 2, 2019 no CTD's but had to console command Julia to me to start the quest and now quest wont start when entering the ruins.
Mr_Inkognito Posted July 2, 2019 Posted July 2, 2019 Machines animation doesn't work, everything else kinda does..
Opfatier Posted August 20, 2019 Posted August 20, 2019 i need help, the thing with bBorderRegionsEnabled=0 doesn't work for me. i tried to put it in the skyrim.ini, then i tried to put it in a skyrimcutom.ini and the last thing i tried was to use a "mod". but nothing worked. and yes i wrote it under [general]
far_kas Posted September 1, 2019 Posted September 1, 2019 The way out is a little bit ... it's fun. I tried it four times, same result.
Tron91 Posted September 10, 2019 Posted September 10, 2019 Finished the quest, short but fun after you finish the quest. The exit is a little buggy. Have to press Space Bar once to solve the problem.
Parky Posted September 16, 2019 Posted September 16, 2019 finished the first part, but stuck at the lift
Opfatier Posted September 30, 2019 Posted September 30, 2019 i've fixed my problem. the problem that the lift doesn't work was that the borders wasn't disabled (doesn't work for me with the skyrim.ini). i've donwloaded "Skyrim Borders Disabled - SSE-Edition (esp-Version)" and now it works 2
CT99 Posted October 21, 2019 Posted October 21, 2019 For some reason the newest version is says it's missing the bsassets.esm and the bsheartland.esm, does this version need Bruma installed to work?
CheddarTrauma Posted October 22, 2019 Posted October 22, 2019 What was changed with this recent update? The latest version is still 1.06 but the files in the archive are different than the previous version I have.
kdoggg1971 Posted October 27, 2019 Posted October 27, 2019 Any chance there is a set of animations that aren't HDT? This mod works fine until the animations begin, then CTD. I don't use HDT and since it's dead, no one else may be using it either after the next update.
freddycheeba Posted October 27, 2019 Posted October 27, 2019 On 10/21/2019 at 11:17 AM, CT99 said: For some reason the newest version is says it's missing the bsassets.esm and the bsheartland.esm, does this version need Bruma installed to work? Same issue here. Also getting a cyclical dependency error between the two esps. xedit/loot say they each list the other as a master. looking into this. 1
CT99 Posted October 28, 2019 Posted October 28, 2019 I had LOOT error happen as well, also had a CTD when the animations started when using the previous version.
yseraboy Posted November 4, 2019 Posted November 4, 2019 On 9/30/2019 at 10:05 AM, Opfatier said: i've fixed my problem. the problem that the lift doesn't work was that the borders wasn't disabled (doesn't work for me with the skyrim.ini). i've donwloaded "Skyrim Borders Disabled - SSE-Edition (esp-Version)" and now it works Nice. I use Vortex, and had problems finding the correct ini file to update. I'll just downloaded the mod, and will give it a try. Forum for the LE version had a comment stating how to use the console to set the variable in-game, and I was dreading trying to find that needle in a haystack, again.
yseraboy Posted November 5, 2019 Posted November 5, 2019 On 10/27/2019 at 11:28 AM, freddycheeba said: Same issue here. Also getting a cyclical dependency error between the two esps. xedit/loot say they each list the other as a master. looking into this. And along with BSassets.esm and BSheartland.esm, SSEEdit is also saying I'm also missing SorlisBaranBSBrumaPatch.esm as a mssing master. So the "BS" is for "Beyond Skyrim"?? And since the masters are missing, SSEEdit won't let me open the files... How big of a download is Beyond Skyrim: Bruma?? EDIT: oh well, at least I can see what Bruma is like. The recursive reference to to the masters in the komotor.esp have kicked my butt. Can't open in SSEEdit because of the recursion. Can't open in CK because of the recursive masters. And just trying to delete the reference with a text editor left me with a file not recognized as a plugin. I have Bruma installed, and the Bruma patch from the download page for the Skyrim LE version of this mod - so as soon as a edited version of the komotor.esp is available I'll be able to give this mod a try in SE (I've enjoyed playing the LE version, in the past).
freddycheeba Posted November 5, 2019 Posted November 5, 2019 On 8/20/2019 at 4:20 AM, Opfatier said: i need help, the thing with bBorderRegionsEnabled=0 doesn't work for me. i tried to put it in the skyrim.ini, then i tried to put it in a skyrimcutom.ini and the last thing i tried was to use a "mod". but nothing worked. and yes i wrote it under [general] are you using mod organizer? you want to disable profile-specific ini's in the profile settings, especially if youre also trying to use the beth.ini tool (dont run it from within mo2)
freddycheeba Posted November 5, 2019 Posted November 5, 2019 8 hours ago, yseraboy said: And along with BSassets.esm and BSheartland.esm, SSEEdit is also saying I'm also missing SorlisBaranBSBrumaPatch.esm as a mssing master. [•••] And since the masters are missing, SSEEdit won't let me open the files [•••] i think if you create an empty esp with the required filename, xedit should let you open it and see what the problem is
macswaggens Posted November 6, 2019 Posted November 6, 2019 the two esps in the folder apparently are looping, and when I tried to use the machines they dissapeared with no animation, and they're just gone.
Tr_veller Posted November 6, 2019 Posted November 6, 2019 I edited KomAnimObjectSBT.esp in Creation Kit to remove it Open CK up Set the above as the active file Wait for ages while it loads up File, data Highlight active file Look to the right hand side and pick the master you want to remove and hit CTL-Delete Save. Just confirming this works at the moment KomAnimObjectsSBT.esp SorlisBalarnTreasure.esp
Tr_veller Posted November 6, 2019 Posted November 6, 2019 I edited out the dependencies on each other but left the dependency in the patch. Loot no longer bitches. 1
Tr_veller Posted November 6, 2019 Posted November 6, 2019 Yup, that seems to work. Oh and Julia is WEST of the Tower not South if you're struggling to find her. Also: if she does not start the dialogue just save and load, the quest starts then. The animations at the end? Pretty impressive!
yseraboy Posted November 8, 2019 Posted November 8, 2019 On 11/6/2019 at 11:41 AM, Tr_veller said: I edited KomAnimObjectSBT.esp in Creation Kit to remove it Open CK up Set the above as the active file Wait for ages while it loads up File, data Highlight active file Look to the right hand side and pick the master you want to remove and hit CTL-Delete Save. Just confirming this works at the moment KomAnimObjectsSBT.esp 27.65 kB · 2 downloads SorlisBalarnTreasure.esp 956.12 kB · 2 downloads Damn, I wish I wasn't such a CK noob. I just [10-min ago] tried to set it as the active file, and the CK gave warning messages about the masters and aborted loading the files so I couldn't edit them. Thanks for this.
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