SafyreStorme Posted March 16, 2020 Posted March 16, 2020 19 hours ago, nomkaz said: I thought I uploaded a fixed version to prevent that. Double check that you have the latest version. I'm trying to figure out why my freezes and crashes anytime I load the game so I can't test for myself as for some reason it makes CK and SSEEdit crash on load as well. Something is VERY borked with my system Yes, I have the latest version (1.06). I did start a new game in a different profile in Vortex this weekend and decided to enable this mod for that profile to see how it went, and there's no CTD on load there (lots of random CTD's otherwise, but disabling the mod didn't seem to have any impact on them). It's hardly definitive, but it might not have liked me installing mid-playthrough on the other profile. I'm going to try making my way to actually content of the mod. Will let you know if I encounter any issues there.
nomkaz Posted March 16, 2020 Author Posted March 16, 2020 52 minutes ago, SafyreStorme said: Yes, I have the latest version (1.06). I did start a new game in a different profile in Vortex this weekend and decided to enable this mod for that profile to see how it went, and there's no CTD on load there (lots of random CTD's otherwise, but disabling the mod didn't seem to have any impact on them). It's hardly definitive, but it might not have liked me installing mid-playthrough on the other profile. I'm going to try making my way to actually content of the mod. Will let you know if I encounter any issues there. Installing mid game shouldn't be a problem, wacky Vortex issues I can't help with since I can't get it to work at all and I loathe that it puts files into my game folder.
SafyreStorme Posted March 17, 2020 Posted March 17, 2020 On 9/30/2019 at 12:05 PM, Opfatier said: i've fixed my problem. the problem that the lift doesn't work was that the borders wasn't disabled (doesn't work for me with the skyrim.ini). i've donwloaded "Skyrim Borders Disabled - SSE-Edition (esp-Version)" and now it works Thank you! I was also stuck at the lift, despite having edited my skyrim.ini file. Downloading the mod you recommended worked for me, too (though I went with the esl version). ☺️
nomkaz Posted March 17, 2020 Author Posted March 17, 2020 5 hours ago, SafyreStorme said: Thank you! I was also stuck at the lift, despite having edited my skyrim.ini file. Downloading the mod you recommended worked for me, too (though I went with the esl version). ☺️ Sometimes it takes a few times, or saving then reloading.
SafyreStorme Posted March 17, 2020 Posted March 17, 2020 On 3/16/2020 at 4:16 PM, nomkaz said: Installing mid game shouldn't be a problem, wacky Vortex issues I can't help with since I can't get it to work at all and I loathe that it puts files into my game folder. I don't think it was a Vortex issue, though I can't say as I really understand how anything works. In any case, I finished playing through the content on this new character/profile and everything went smoothly (other than the minor hiccup with the lift) - not a single CTD! 1
DieterAchter465 Posted April 16, 2020 Posted April 16, 2020 I downloaded the mod, but Julia doesn't have a voice while the conversation. Help please, thx.
nomkaz Posted April 17, 2020 Author Posted April 17, 2020 5 hours ago, DieterAchter465 said: I downloaded the mod, but Julia doesn't have a voice while the conversation. Help please, thx. She isn't voiced that I know of.
BlazinHothead Posted May 14, 2020 Posted May 14, 2020 Why is Beyond Skyrim - Bruma required? What would happen if I didn't have it installed?
nomkaz Posted May 16, 2020 Author Posted May 16, 2020 On 5/14/2020 at 4:36 PM, BlazinHothead said: Why is Beyond Skyrim - Bruma required? What would happen if I didn't have it installed? CTD. It's needed because the mod edits a balcony on the Bruma side of the mountains.
joergd Posted May 20, 2020 Posted May 20, 2020 I don't want to register Anub's entire pack - any idea which animations are the ones required?
nomkaz Posted May 20, 2020 Author Posted May 20, 2020 17 hours ago, joergd said: I don't want to register Anub's entire pack - any idea which animations are the ones required? No. I really have no odea.
dslivers Posted September 3, 2020 Posted September 3, 2020 whenever I install all the required mods via vortex, the machines dont work instead my character just stands there doing nothing
nomkaz Posted September 3, 2020 Author Posted September 3, 2020 3 hours ago, dslivers said: whenever I install all the required mods via vortex, the machines dont work instead my character just stands there doing nothing I don't use Vortex, I can't help with Vortex issues.
thebuzzer2 Posted October 5, 2020 Posted October 5, 2020 On 5/16/2020 at 8:19 PM, nomkaz said: CTD. It's needed because the mod edits a balcony on the Bruma side of the mountains. weird cause i know the le version doesn't have the dependency on bruma
nomkaz Posted October 6, 2020 Author Posted October 6, 2020 On 10/5/2020 at 9:11 AM, thebuzzer2 said: weird cause i know the le version doesn't have the dependency on bruma It 100% does rely on Bruma if you install the Bruma Patch, same as this one. If you don't want that aspect, disable the Bruma patch. I included it in the download because you lose out without it.
thebuzzer2 Posted October 9, 2020 Posted October 9, 2020 On 10/6/2020 at 5:00 PM, nomkaz said: It 100% does rely on Bruma if you install the Bruma Patch, same as this one. If you don't want that aspect, disable the Bruma patch. I included it in the download because you lose out without it. thanks for the info it helps with me learning modding and mod creation i just didn't get where the dependency came from but makes sense now. 1
OvulatingAnus Posted October 17, 2020 Posted October 17, 2020 I have an issue where Julia uses default head and hair.
nomkaz Posted October 18, 2020 Author Posted October 18, 2020 On 10/17/2020 at 2:19 PM, OvulatingAnus said: I have an issue where Julia uses default head and hair. Check your load order. Most likely you have a mod that's overwriting the facegen. In any case, here's the facegen files if you can't find the mod causing the issue. Sorlis_Balarn's_Treasure_SE_v1.06 facegen.7z
OvulatingAnus Posted October 19, 2020 Posted October 19, 2020 7 hours ago, nomkaz said: Check your load order. Most likely you have a mod that's overwriting the facegen. In any case, here's the facegen files if you can't find the mod causing the issue. Sorlis_Balarn's_Treasure_SE_v1.06 facegen.7z 399.23 kB · 0 downloads Thanks a lot. I finished the quest and found that the animations for the machines don't work. I've installed komanim and registered the animations but the issue is still there.
trees Posted October 21, 2020 Posted October 21, 2020 So I got to the end of the first part of the dungeon, but the lift at the end just takes me back to the same left when I use it. It says it should go to the open world, but it just loads the exact place I just triggered the lift from isntead.
OvulatingAnus Posted October 21, 2020 Posted October 21, 2020 So my game broke because of NMM and I reinstalled the game switched to MO2 and the animations work now. Julia is still using the default head though, even after I placed the facegen mesh that you gave.
Nightstalker27 Posted October 21, 2020 Posted October 21, 2020 for everyone that has the problem with progress with the mod downlaod this mod it does the same thing as changing the ini file https://www.nexusmods.com/skyrimspecialedition/mods/7011
nomkaz Posted October 21, 2020 Author Posted October 21, 2020 19 hours ago, trees said: So I got to the end of the first part of the dungeon, but the lift at the end just takes me back to the same left when I use it. It says it should go to the open world, but it just loads the exact place I just triggered the lift from isntead. You need to have Julia with you. Sometimes she doesn't follow you into the dungeon like she's supposed to. Just use the console to find her NPC id and and bring her to you.
nomkaz Posted October 21, 2020 Author Posted October 21, 2020 On 10/19/2020 at 3:35 AM, OvulatingAnus said: Thanks a lot. I finished the quest and found that the animations for the machines don't work. I've installed komanim and registered the animations but the issue is still there. Did you run FNIS properly? If you used Nemesis, you messed up. Nemesis does not work for SL animations. Run FNIS, create the Fnis Scripts mod, then disable all things mentioning FNIS, run Nemesis then re-enable FNIS stuff and it should work. I don't know if this will work or not because I refuse to use any animation engine that doesn't work on all animations.
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