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[mod] Sexbound Defeat


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Posted
2 hours ago, ShylokVakarian said:

From what I've gathered, sounds like a bug from Frackin' Universe.

I don't have that mod in use and I removed this mod once and then game worked just fine so I know that sadly it is this mod

Posted

Okay, so, for users tuning into the mod recently, or that simply still haven't read old comments, here's a small recap on the on-going issues:

 

Sexbound Defeat is a clunker. This mod is not stable, consistent or even fully functional when it works. Issues are many, and a great variety of variables CAN and WILL break this mod with ease.

So, small spoiler of known issues and old issues:

Spoiler
  1. "I can't die!" -- A random immortal person in Starbound, circa 2022.
    Immortality is a Starbound fallback to when the "damage taken" code breaks. This means Defeat failed when you triggered a death. This is the most common issue, since the mod will generally cause immortality rather than killing you...
  2. "This NPC is also immortal! AND STABBING ME!" -- A adventurer upon meeting the above, circa 2022 + 5 minutes later.
    Similar to the issue above, if Defeat fails to work on a NPC, they generally will live forever, and will still be able to stab you. Not a fun time for most.
  3. "I died/a NPC died instead of being defeated!"
    This issue usually implies another mod is intervening with the death/damage process. Could be a number of them, and the incompatibility list is likely very unknown.
  4. "I defeated someone, and then after the timer ran out they still live!" or even better "I defeated someone, broke the node, and they just got defeated again!"
    Consistency is a big issue with Defeat. It's extremely inconsistent. NPC's will sometimes trigger the transformation into a node with room under them, but not work, other times will teleport 5 feet over into a empty spot to become a node. And sometimes, mainly if a NPC has a form of regen, they will simply become "undefeated" upon the timer running out or the node being broken by player attacks.
  5. "When <X> defeated <Y>, nothing happened! One of them is invincible!"
    Most monsters don't have Sexbound support, and as a common issue, Defeat often relied on there being support for things to work. Thus, if a monster doesn't have Sexbound support but calls/is called by Defeat, that just locks up one of the two as invincible.


So, second spoiler, this one is of reasons/information for people looking for solutions and updates:

Spoiler

Why moddi no worki?

This mod is generally discontinued, and relies on magic that most users who are willing to work on it, don't know how to. Seriously, this mod never was consistent, and now, more than ever, is broken. Features such as simply bringing up the Sexbound interface when an interaction begins are entirely busted and simply do not operate, while the main feature of defeating enemies is a gamble at best.

 

First rule of thumb, is that if you have any hope of getting help, start by providing a starbound log file. If you have patience and some savvyness, try reading it. Usually a message saying "caused by" helps you find the problem, if related to a config or value error.

IF you are willing to try and fix it, or know a trick of two, feel free to share, but idle complaints will fall on deaf ears. IF you are interested in helping fix up the mod, i personally can only say "Good luck". I had no drip of confidence messing with the code beyond adding a chance for defeats to work or fail, mainly for monsters, but even that feature is now depreciated.

 

Asking other mod creators for help with this mod is like bringing them a broken unicycle and asking them to fix it. It's not exactly a mean thing but isn't nice either, but worst of all, if they were willing to fix someone else's mod, without a gratification/payment/reward, they would've done so already, so it becomes a unrelated complaint to most modders.

 

Personally, at least, please stop asking for help with Defeat, it's not TeratoDefeat, we merely offer support for this mod, whether it works or not, is not up to us...


And that's all i really got to say. Some users have shared small fixes and work-arounds in the past, but they weren't made for the current version, so i can't recommend them safely. May people find this message helpful and (likely will happen) not drown it in comments saying the mod doesn't work.

Posted (edited)
1 hour ago, Totsi said:

I don't have that mod in use and I removed this mod once and then game worked just fine so I know that sadly it is this mod

It's caused by defeat making the player invincible after activating a defeat scene, but an error occurred. I haven't experienced that bug in a minute, but I think it usually occurs when a normally compatible NPC is unavailable or the player is incompatible for whatever reason. But I'm just throwing shit at the wall and seeing what sticks when it comes to the cause of that bug, so wait until someone with real experience (such as red3dred) comes along and is able to give some real help.

 

Looks like red just posted five minutes ago. Go read his post!

Edited by anothergenericuser
Posted (edited)
2 hours ago, red3dred said:

Sexbound Defeat is a clunker.

Me, looking at my 'cario slashing away at an enemy to try to get rid of their node, and it just keeps sending them back into a node: 

 

d99454ecd37d214296091b98de896aef

 

/s, of course, I don't want to be rude.

Edited by ShylokVakarian
  • 1 month later...
Posted
5 hours ago, terrorofmorrowind said:

I mean I don't even get it to work anyway. What's the name of the mods folder supposed to be or does that not matter for this game?
When I defeat things they just die, I don't even get a choice.

"mods".  Should already be waiting for you.

  • 4 weeks later...
Posted (edited)

less so an issue and more so just a query, but i have a mod that has a bunch of species from trek who act weird with sexbound defeat (they die but go into the defeat animation, and then when kicking them out they go right back in after dying, and it loops like that) soo any way to blacklist a species from the mod or no?

The mod with the trek species is Star Trekkers btw

Edited by Ashri
wanted to specify the trek mod in question
  • 2 months later...
Posted

Is anyone able to perhaps make a patch where defeated enemies that turn into sex nodes are able to be killed without waiting out the stun timer? I'm thinking of recommending this to my friends to add to our lewd starbound multiplayer modpack, but if every enemy takes 30 seconds to drop loot we won't be able to use it ?.

Side note but while testing I noticed that a player defeat restored you to full health after you had been fucked. Not as huge of an issue since there's plenty of other ways to get a normal death (gravity) but it would be pretty cheaty. Is this a bug? Haven't noticed any of the other wacky bugs I'd seen in the other comments so far.

Posted

I Suppose Defeat creates a platform with a lot of quirky concepts. not necessarily lewd too.
It works, but the number of things it can break is simply not worth it when you are running it in a large or poorly curated modlist.

say a "Down Mechanic" where after hitting a certain HP (which you can configure) you become incapacitated, similar to what happens when you defeat a bounty in Peacekeeper quests. a Status effect will apply, where you become immortal for a few seconds, but immobile and can't use anything, precious few seconds to use the warp button and GTFO.


At that point, either an item in your inventory will be used automatically and takes you up.
Or as long as you have Crew members nearby, they can interact with your node and take you up.
(or Lewd interaction chance by your crew > Prank'em John!

If the hostiles reach your node, they can Perform their own interaction, Either Finisher, or other (in SxB) case.

Based on Percentage, NPC's can also go down, you can have a variety of interactions on them.
If friendly, pick up. (or Prank back)
If friendly, Evacuate. (similar to death)
If hostile and spare > have a chance of turning friendly and recruit
if hostile and Finisher > Drop Healing item, plus random loot.
If hostile and Capture > Drop Peacekeeper token or Upgrade parts...


Just "Seeding" the idea for the capable folk out there.
I wish if I knew how SB coding worked so I could make it myself.
Would appreciate if someone points me in the right direction with this concept though.

Posted
6 hours ago, TheLyric27 said:

Is anyone able to perhaps make a patch where defeated enemies that turn into sex nodes are able to be killed without waiting out the stun timer? I'm thinking of recommending this to my friends to add to our lewd starbound multiplayer modpack, but if every enemy takes 30 seconds to drop loot we won't be able to use it ?.

Side note but while testing I noticed that a player defeat restored you to full health after you had been fucked. Not as huge of an issue since there's plenty of other ways to get a normal death (gravity) but it would be pretty cheaty. Is this a bug? Haven't noticed any of the other wacky bugs I'd seen in the other comments so far.


For one, you're able to kill the node itself by attacking it, should have around 100 HP, if that doesn't "release" the NPC into instantly dying, that's a bug, welcome to Defeat!

As for the second, honestly, i think that one is intentional.

 

4 hours ago, SOP311 said:

Just "Seeding" the idea for the capable folk out there.

I wish if I knew how SB coding worked so I could make it myself.
Would appreciate if someone points me in the right direction with this concept though.


Heh, seeding... But yeah, that's what most people ARE but don't have the interest to be. Capable.

Modding ain't that hard, granted, Multi-instance code like this one is some of the worst shit to get to work together. One NPC might not realise it killed another and thus won't interact with the node, or they might be desynced for whatever reason and they die instantly because they can't find their "killer". Asynchronous calls are hell.

But hey, good points. If Fallout can get it working, i'm sure our folks can make a better Defeat than a Bethesda game has.

  • 2 months later...
Posted

 

Problem here .... i was checking for bugs and found out with sxb reborn since people start in idle when you get defeated nothing will happen you both stand there idling

is there a way to stop that from happening? gonna ask that over at the other post as well

 

  • 2 months later...
Posted
1 hour ago, antitar said:

Is there a way to extend the "Having sex" and stunned effect when the player is defeated?

 

Configuration file inside the mod allows to set the timeout for how long the node exists.

  • 2 weeks later...
Posted
On 1/25/2023 at 5:46 PM, red3dred said:

Okay, so, for users tuning into the mod recently, or that simply still haven't read old comments, here's a small recap on the on-going issues:

 

Sexbound Defeat is a clunker. This mod is not stable, consistent or even fully functional when it works. Issues are many, and a great variety of variables CAN and WILL break this mod with ease.

So, small spoiler of known issues and old issues:

  Reveal hidden contents
  1. "I can't die!" -- A random immortal person in Starbound, circa 2022.
    Immortality is a Starbound fallback to when the "damage taken" code breaks. This means Defeat failed when you triggered a death. This is the most common issue, since the mod will generally cause immortality rather than killing you...
  2. "This NPC is also immortal! AND STABBING ME!" -- A adventurer upon meeting the above, circa 2022 + 5 minutes later.
    Similar to the issue above, if Defeat fails to work on a NPC, they generally will live forever, and will still be able to stab you. Not a fun time for most.
  3. "I died/a NPC died instead of being defeated!"
    This issue usually implies another mod is intervening with the death/damage process. Could be a number of them, and the incompatibility list is likely very unknown.
  4. "I defeated someone, and then after the timer ran out they still live!" or even better "I defeated someone, broke the node, and they just got defeated again!"
    Consistency is a big issue with Defeat. It's extremely inconsistent. NPC's will sometimes trigger the transformation into a node with room under them, but not work, other times will teleport 5 feet over into a empty spot to become a node. And sometimes, mainly if a NPC has a form of regen, they will simply become "undefeated" upon the timer running out or the node being broken by player attacks.
  5. "When <X> defeated <Y>, nothing happened! One of them is invincible!"
    Most monsters don't have Sexbound support, and as a common issue, Defeat often relied on there being support for things to work. Thus, if a monster doesn't have Sexbound support but calls/is called by Defeat, that just locks up one of the two as invincible.


So, second spoiler, this one is of reasons/information for people looking for solutions and updates:

  Hide contents

Why moddi no worki?

This mod is generally discontinued, and relies on magic that most users who are willing to work on it, don't know how to. Seriously, this mod never was consistent, and now, more than ever, is broken. Features such as simply bringing up the Sexbound interface when an interaction begins are entirely busted and simply do not operate, while the main feature of defeating enemies is a gamble at best.

 

First rule of thumb, is that if you have any hope of getting help, start by providing a starbound log file. If you have patience and some savvyness, try reading it. Usually a message saying "caused by" helps you find the problem, if related to a config or value error.

IF you are willing to try and fix it, or know a trick of two, feel free to share, but idle complaints will fall on deaf ears. IF you are interested in helping fix up the mod, i personally can only say "Good luck". I had no drip of confidence messing with the code beyond adding a chance for defeats to work or fail, mainly for monsters, but even that feature is now depreciated.

 

Asking other mod creators for help with this mod is like bringing them a broken unicycle and asking them to fix it. It's not exactly a mean thing but isn't nice either, but worst of all, if they were willing to fix someone else's mod, without a gratification/payment/reward, they would've done so already, so it becomes a unrelated complaint to most modders.

 

Personally, at least, please stop asking for help with Defeat, it's not TeratoDefeat, we merely offer support for this mod, whether it works or not, is not up to us...


And that's all i really got to say. Some users have shared small fixes and work-arounds in the past, but they weren't made for the current version, so i can't recommend them safely. May people find this message helpful and (likely will happen) not drown it in comments saying the mod doesn't work.

So in other words, with financial incentive some things can be addressed, provided money is enough incentive for a mod creator to try and touch said broken unicycle

Posted
1 hour ago, NamesAreComplicating said:

So in other words, with financial incentive some things can be addressed, provided money is enough incentive for a mod creator to try and touch said broken unicycle


Money to bring in more coders is welcome, but it's mostly a lack of manpower. Defeat is already planned to be reworked at some point in Sexbound Reborn, integrated into the mod for better support, so it's not like people don't wanna fix it, more so that people would rather fix/add more on other places first, priorities and all.

I'm sure Erina would appreciate the donations, or you can try to enlist a rogue coder on the matter, see what they make of it lol

Posted
2 hours ago, red3dred said:


Money to bring in more coders is welcome, but it's mostly a lack of manpower. Defeat is already planned to be reworked at some point in Sexbound Reborn, integrated into the mod for better support, so it's not like people don't wanna fix it, more so that people would rather fix/add more on other places first, priorities and all.

I'm sure Erina would appreciate the donations, or you can try to enlist a rogue coder on the matter, see what they make of it lol

Where would I be able to donate?

  • 4 months later...
  • 3 weeks later...
Posted (edited)

I'm having an issue with npc. The npc turns into a node but copy of them spawns and after just walk around or tris to kill my is there a way to fix it. And i'm using Sexbound Reborn

Edited by Leaf112
  • 1 month later...
Posted

mod mostly works fine but I can't change the duration of player defeat, and I thought there was supposed to be a setting that makes it automatically select a position instead of waiting for a position to be selected by the player but don't know how

Posted
3 hours ago, Flofster said:

mod mostly works fine but I can't change the duration of player defeat, and I thought there was supposed to be a setting that makes it automatically select a position instead of waiting for a position to be selected by the player but don't know how


Defeat is very broken, mainly around the player functionality. It is to be expected that it wouldn't select positions properly or give you the option to do so yourself.

Side note, the duration of player defeat SHOULD still work, but i wouldn't doubt if it somehow also breaks when the aforementioned bugs crop up.

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