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Posted

Does the mod spawn a guard walking up to the player? I tried sneaking into Riften without being seen by a guard, but the body searcher always walks straight to me which is a little frustrating :/

Posted
3 hours ago, Raresh said:

Does the mod spawn a guard walking up to the player? I tried sneaking into Riften without being seen by a guard, but the body searcher always walks straight to me which is a little frustrating 

I don't believe that the mod spawns a new guard, but simply assigns a force greet package to an existing one.  That only occurs after any NPC (not necessarily a guard) detects the player.  It looks like you got ratted out by a Concerned Citizen.  It's said that thieves are a big problem in Riften. 

 

While avoiding detection by everyone would be quite challenging, the guard only walks and can be avoided for quite a while, enough time to stash lockpicks and stolen goods in a sack or barrel, or simply leave town.  That seems fairly balanced.  The guards will find you, but if you're alert you can avoid being caught with contraband. 

Posted

I find it balanced and less frustrating when the guard actually greet you if you bump to them like SLHH or speak to them and they make a split second decision to search your body.

Posted
9 hours ago, Theolized said:

I find it balanced and less frustrating when the guard actually greet you if you bump to them like SLHH or speak to them and they make a split second decision to search your body.

Oh, but where's the fun in that?  If you avoid bumping or talking to a guard, then Body Search would do nothing.  Really, if you find the mod "frustrating" (in a bad way) you're better turning it off and leaving it out of your next game, or setting the search interval high enough that it rarely inconveniences you.  I believe that people generally install mods like this because they welcome the frustration (in a good way) of the challenge of being searched at inconvenient times. 

 

That said, you have an interesting idea about triggering a body search by speaking to a guard.  That could be a chance for a bonus search if the guard decides while you're talking to him that he'd like to grope search you.

Posted
18 minutes ago, HexBolt8 said:

Oh, but where's the fun in that?  If you avoid bumping or talking to a guard, then Body Search would do nothing

Exactly the reason is to make it do nothing while there's still a possibility that they get you if you really that unfortunate like an accidental bump/talking or when you completely forgot about that. Like, when you have no choice but to talk to guard when you need to talk a prisoner in the Riften jail, then the guard needs to grope you before you may enter.

 

24 minutes ago, HexBolt8 said:

Really, if you find the mod "frustrating" (in a bad way) you're better turning it off and leaving it out of your next game, or setting the search interval high enough that it rarely inconveniences you.

I had a hard time to decide to include this mod or not, but in the end, I wanted a more serious playthrough (doing main quest, level up, complete faction quest) and left this mod alone because it's somewhat intrusive to that kind of playstyle. If I want to screw around and not actually doing what am I suppose to do in Skyrim, I might include this one.

 

27 minutes ago, HexBolt8 said:

I believe that people generally install mods like this because they welcome the frustration (in a good way) of the challenge of being searched at inconvenient times. 

While I'm doing a serious playthrough, I still include some of SL mods like SLHH, Jail Rape, and SL defeat because they are not that intrusive. And do I always make my character defeated to see the sex scene? nah, it's purely for story telling purposes (and more immersion). A justification as of why my character wanted to get better and stronger (or eventually corrupted and choose to side with Harkon because she wanted power and hates men). Then I won't see another defeat sex scene unless she is really unfortunate to lose because she got ambushed by some random fire mage that barrage her with fireballs.

 

32 minutes ago, HexBolt8 said:

That said, you have an interesting idea about triggering a body search by speaking to a guard.  That could be a chance for a bonus search if the guard decides while you're talking to him that he'd like to grope search you.

Glad at least you see the purpose of my proposal.

Posted

Ok Im pretty stumped here;

 So I installed all the requirements, sexlab, slal, and the anim pack, ran fnis, and the mod does function, I get the dialogue from a passing guard in Solitude and he takes my PC to that secret room, but after that he just stands there and stares at my PC, I even went away from my computer for 15 minutes and he nothing else was happening, Im not sure what's going on.

 

Posted
On 9/12/2019 at 9:56 AM, Theolized said:

I find it balanced and less frustrating when the guard actually greet you if you bump to them like SLHH or speak to them and they make a split second decision to search your body.

 

I feel like that would be too easy and never trigger. Personally, I don't usually sprint around town... But I do agree that it would be better if the mod wasn't all about the completely random chance that a guard decides to search you for no reason whatsoever. Maybe as an alternative, this mod could somehow be integrated with Suspicious City Guards, or at least draw inspiration from it. How that mod works is when a guard spots you acting suspiciously (eg sneaking around or having weapons drawn), he follows you around and observes you. Now there could be a chance he decides to search you there and then or maybe he only does so if you continue acting suspiciously. Either way, it would be better than the guards just walking up to you randomly. Hell, you can even keep the random forcegreet and set it at a low chance, just to make it seem like some guards are corrupted and you can protest that you did nothing wrong and the search isn't justified.

 

Posted
5 hours ago, Redswift said:

But I do agree that it would be better if the mod wasn't all about the completely random chance that a guard decides to search you for no reason whatsoever.

That's getting a little away from the author's apparent intent though, to focus entirely on the anti-crime aspect:  "...a humiliating body search.  Some guards just want to enjoy with you, but others will do a real body search."  The default chance for an earnest search is 50%.  At that setting, half the time the guard doesn't even care what you have, he just wants to strip and grope you.  Searching is just a pretext.  So it's not really fair to say it's "for no reason whatsoever".   A bored guard spots an attractive girl and wants to see her naked.  While he's groping, he might actually do a real search.

 

Obviously the search is important.  Without it, the mod would just be a bit of humiliation.  And it can be configured as a pure search mod with earnest at 100% and groping turned off.  From that perspective, yes, a random search doesn't make much sense.  But that's losing sight of Body Search's purpose as a body search mod.  Guards are primarily interested in your body.

 

The reference to Suspicious City Guards is spot-on.  A search after acting suspiciously would fit well with a mod like that.  But with Body Search, guards don't need any pretext.  You're female, you get searched (with males it'd be female or gay guards).  The randomness of this mod actually complements other mods where a guard's attention can be avoided.

Posted

Just curious, but this mod need to be in a specific area in a load order, like in the top or bottom of the list? Saw in the comments that somebody said the Defeat mod could interfere, but disabling that, as well as only registering the recommended anims via SLAL still gives me my issue.

Recap: My issue is that initial dialogue works, however, testing in solitude and whiterun, no animations are played, and nothing is happening, just having the guard stare at me for prolonged times.

Posted
1 hour ago, puffballsunited45 said:

Recap: My issue is that initial dialogue works, however, testing in solitude and whiterun, no animations are played, and nothing is happening, just having the guard stare at me for prolonged times.

Most likely you messed up installing the RohZima groping animation.  After running FNIS, go to the SL Anim Loader in-game to enable and register it.  Then go to SexLab and verify that it's enabled in your animation list.  You can test it by targeting an NPC (I believe the default SexLab hotkey is "N") then opening the SexLab MCM, going to the Animation Editor page, selecting the groping animation, and playing it. 

Posted
1 hour ago, HexBolt8 said:

Most likely you messed up installing the RohZima groping animation.  After running FNIS, go to the SL Anim Loader in-game to enable and register it.  Then go to SexLab and verify that it's enabled in your animation list.  You can test it by targeting an NPC (I believe the default SexLab hotkey is "N") then opening the SexLab MCM, going to the Animation Editor page, selecting the groping animation, and playing it. 

Ok, did just that with a random npc in an inn, and the animation works for sure, it even triggered a notification that "hidden pocket has discharged" or something like that.
However , when I got yeeted to the guards quarters via the mod, the same issue where nothing happens continues to persist, but I was thinking, could some kind of city changing mod, like JK's Skyrim be interfering with anything at all? And as for the guards, aside from how they look, I haven't changed them.

 

Posted
12 hours ago, puffballsunited45 said:

Ok, did just that with a random npc in an inn, and the animation works for sure, it even triggered a notification that "hidden pocket has discharged" or something like that.
However , when I got yeeted to the guards quarters via the mod, the same issue where nothing happens continues to persist, but I was thinking, could some kind of city changing mod, like JK's Skyrim be interfering with anything at all? And as for the guards, aside from how they look, I haven't changed them.

I'm pretty sure that JK's mods don't alter interiors, so that wouldn't be a problem, but conceivably mods that change guard barracks might.  It's normal to have a few seconds of delay while SexLab finds the right animation to play, but it shouldn't go on forever.  Do you have a very large number of animations?  When the search scene starts, try pressing the SexLab hotkey (I believe it's zero by default) that lets you choose an animation, and see if the groping animation shows up as it should. 

 

I'm sorry that I couldn't be more helpful.  I'm out of ideas.  Hopefully the mod author will see this and know what to do. 

Posted
5 hours ago, HexBolt8 said:

I'm pretty sure that JK's mods don't alter interiors, so that wouldn't be a problem, but conceivably mods that change guard barracks might.  It's normal to have a few seconds of delay while SexLab finds the right animation to play, but it shouldn't go on forever.  Do you have a very large number of animations?  When the search scene starts, try pressing the SexLab hotkey (I believe it's zero by default) that lets you choose an animation, and see if the groping animation shows up as it should. 

 

I'm sorry that I couldn't be more helpful.  I'm out of ideas.  Hopefully the mod author will see this and know what to do. 

Oh no youve been a big help, I'll def wait for the Author's suggestions and I'll try yours, I dont have that many animation mods but i'll give your idea a try, thanks for the help though.

Posted

Ok, so update: The searching animation did end up playing when I tested today, but just the one time, I tried another like 3 time and the guard still just stood there. I disabled all animations from the recommended animation tab aside from the guard search and I still cant get this to work, so that rules out the issue of me having too many animations to load. I'm just going to rule myself as SOL for this mod, good idea for a mod though.

Posted

My game started CTD'ing when guards approach me for Body Search. My first response is 'Why?'. Then I say I'll submit to the search. At that point, CTD. If my first response is 'I will' I CTD. Lockpicks are not illegal. Debug is turned on but I don't know where to find that info (assuming it's a file somewhere outside the game).

Here is my mod list, my load order, and my Papyrus log.

If anybody can help, I'd appreciate it. Thank you.

current mods.txt Load Order.txt Papyrus.0 - Copy.log

Posted
On 9/22/2019 at 12:33 AM, puffballsunited45 said:

Ok, so update: The searching animation did end up playing when I tested today, but just the one time, I tried another like 3 time and the guard still just stood there. I disabled all animations from the recommended animation tab aside from the guard search and I still cant get this to work, so that rules out the issue of me having too many animations to load. I'm just going to rule myself as SOL for this mod, good idea for a mod though.

Have you find any solutions yet i am having the same issues its so frustrating ;_;

Posted

So I pretty much haven't gone anywhere to find a solution, and this might be obvious, but I tried to disable the mod in game after the guard takes my PC to the barracks, doing so has started the animation, this was repeated 3 different times so it's been consistent. I know that disabling and re enabling the mod can confuse the scripts, but I'm kind of thinking in my case (And Gotimori it looks like) it's possibly getting in Sexlab's way of initiating the animations. I have also done everything else when it comes to what you can do with the mod, dialogue works, hidden pocket works, guards stopping me to talk works, and the animations for the search only work when I directly mess with the mod via disabling it, thus far that part has worked on it's own once however.

 

  • 2 weeks later...
Posted

Really liking this mod but I'm kinda bummed with the limited animations. Would be nice if the guards can perform more than the current search animation. Like the hidden pockets search using the fisting animations.

Also if I may, there's a few a small suggestions on my part I would like to suggest.

The first would be to add Talos amulets to the ban list only when in Imperial controlled territory. 

Add in Thalmor agents to the possible searchers and they can even search the player outside cities but it will be in secluded areas.
And since the Stormcloak soldiers are more rowdy, maybe an option to make them more prone to simply groping instead of doing their jobs while the Imperials are the opposite?
I suppose poison and lockpicks can be added to the "suspicion" list instead of the illegal list and you'll need to pass a speech check to convince them they're not for mudering or criminal purposes.

 

Posted

   (can't line the head)                          o
Is it normal if everyone gets stuck in  /|\  pose ?  I downloaded all the required mods i guess.
   (can't line the legs)                           | |

Edit: I'm pretty sure it's something about this mod. I wish it would work.
Oh and i'm using oldrim.

 

Edit-2: It says 32 creature anims registered, i'll download the creature pack.
F didn't work.

  • 5 weeks later...
Posted

After the guard took me to the room, he said he wanted to search me. Then he just stood and didn't do anything. I couldn't move. The game continued like this. I installed the animation, but mod still didn't complete all the processes normally. Fortunately, mod would complete the first stage of the search, and then continue the card owner in the second stage. The two characters stood and froze, and the players couldn't move Now, I hope this problem can be solved, because I like this mod very much.

 

Even the most exaggerated situation is that once I was taken to a room with a door. The door was very close to the guard. After the first stage, he opened the door and walked away while talking. Then he came back here and stuck.

 

Do I think it can solve the problem of jamming if the guard doesn't need to be sent to the prison and he can search you in the street?

Posted
1 hour ago, x2119225 said:

Do I think it can solve the problem of jamming if the guard doesn't need to be sent to the prison and he can search you in the street?

No, changing the location will not affect the animation.  Either it works, or it doesn't.  It's not clear why this does not work correctly for you.  It should.  But since it doesn't, you could try removing the search animation.  That would give you the basic search, which is simpler and more likely to work for you. 

Posted

Verrrry interesting mod, thank you for your work!

 

I have some compatibility concerns though. There were issues reported when the search happens in prison, where the character was not properly returned to her cell. Did that ever get sorted or discarded as a one-of not reproducible? Ideally, cavity searches should be fairly common in prison, done in place rather than teleporting to separate private room, and either blocked or designed to work with special situations like ZaZ furnitures. So does it work with, or at least suspend itself and not break, POP, Devious Cidhna, and DCURs Dagonar prisons?

 

Also what about SD+ slavery where Master has you leashed and you get punished if too far away, what happens when this mod teleports you to the private room?

 

Finally, Chastity. Does/can this mod block all access to the hidden pocket by player or guard if player is locked in vaginal chastity which the guard does not have a key to? The player part can be roleplayed if needed, but a guard finding your stashed contraband through a locked belt would really be jarring.

 

I love the potential here of making guards an actual serious concern for a rogue on the streets! Just seems like a lot of potential for breaking the game. :/

 

Posted
5 hours ago, Bound said:

There were issues reported when the search happens in prison...

The mod checks GetDaysInJail to determine if you're serving time (as opposed to simply being in the jail).  If a prison mod sets things so that this returns a non-zero value, then you shouldn't get searched while imprisoned.  I have not tested this, it's just what I see in the mod.  If there is a conflict, you could always toggle the mod off in its MCM.

 

5 hours ago, Bound said:

Also what about SD+ slavery where Master has you leashed and you get punished if too far away, what happens when this mod teleports you to the private room?

Followers get teleported with you.  If your master is not a follower, you're out of luck.  Serves you right for getting yourself search, naughty slave!  Or just turn this mod off while enslaved by SD+ and assume that guards don't bother with slaves.

 

5 hours ago, Bound said:

Does/can this mod block all access to the hidden pocket by player or guard if player is locked in vaginal chastity which the guard does not have a key to?

No.  Body Search has no dependence on Devious Devices so it can't check for belts. 

 

I think it would have made sense if the mod already used DD, but adding a dependence just for that would be questionable, and make the mod unusable for players who refuse to use DD (I'm not one of them, but they exist) which would limit the mod's audience.  Also, a belt check would be a little involved.  Obviously it would have to be locked, not manipulated, and neither the PC nor any followers have a belt key.  The guard is going to search everyone and he'd find keys.  Then again, perhaps guards are ready for this and have a set of master keys.

 

The simplest way to handle it would be to empty the hidden pocket when the you get belted, and just don't use it until the belt comes off.  The search would unfortunately include the hidden pocket, but one can press SexLab's animation skip hotkey and zip through that part.  If the pocket is empty, the search is moot.  So yes, not exactly realistic but you could just ignore it when wearing a belt. 

Posted
21 hours ago, HexBolt8 said:

No, changing the location will not affect the animation.  Either it works, or it doesn't.  It's not clear why this does not work correctly for you.  It should.  But since it doesn't, you could try removing the search animation.  That would give you the basic search, which is simpler and more likely to work for you. 

I don't think it's an animation problem. In fact, I can run all the animations used by this mod perfectly, because I also have mods that need this animation, such as "SexlabApproach" and "SexlabHorribleHarassment", and I also tried whether "RoadInsPections" can run. They are all running perfectly.

I suspect that the problem lies in dialogue, that is to say, the problem lies in the dialogue after you are transferred to the prison. Sometimes, the reason for blocking is that the guard doesn't talk with you, and only part of the time is blocked after the dialogue. When the guard approaches you and asks to search your dialogue, it is 100% normal operation.

If mod has a script, it can automatically detect the dialogue. If it is stuck, run the dialogue again to try to make the guard talk with you again. I don't know if Buddha can solve this problem. Also, if the player's character cannot move after being transferred to prison, it is similar to "SexlabApproach". The player can move. When the guard tries to talk with you but fails, the player can also actively talk with the guard again to continue to trigger the mod scenario, which may solve the stuck problem, because sometimes NPC will also Close to you but the dialogue fails for various reasons, but NPC will continue to try for a certain period of time, or players can actively talk with NPC to trigger the dialogue that was not triggered for various reasons.

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