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SkyrimLL/DeepBlueFrog mods conversion to SSE


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Posted (edited)
13 hours ago, zarantha said:

 

Got a netscriptframework crash log?

Actually, I figured out what the problem was.  This mod is incompatible with The Amazing World of Bikini Armors (with physics) mod.  That mod requires that nothing overwrite the skeleton files, but the parasites mod requires overwriting the skeleton in order to function correctly.  If you don't overwrite the skeleton, the game crashes when certain parasites are equipped.

Edited by ElsissSurana
Posted
4 hours ago, ElsissSurana said:

Actually, I figured out what the problem was.  This mod is incompatible with The Amazing World of Bikini Armors (with physics) mod.  That mod requires that nothing overwrite the skeleton files, but the parasites mod requires overwriting the skeleton in order to function correctly.  If you don't overwrite the skeleton, the game crashes when certain parasites are equipped.

 

Which skeletons are overwritten by Parasites?

 

That shouldn't be happening.

 

 

Posted (edited)
5 hours ago, ElsissSurana said:

Actually, I figured out what the problem was.  This mod is incompatible with The Amazing World of Bikini Armors (with physics) mod.  That mod requires that nothing overwrite the skeleton files, but the parasites mod requires overwriting the skeleton in order to function correctly.  If you don't overwrite the skeleton, the game crashes when certain parasites are equipped.

 

There is absolutely no reason for bikini armors to be overwriting or even containing a skeleton, and the version I'm using doesn't have one. I'm using the Remastered version.

Skeletons should be provided by (in order) xp32, MNC, ASOS and/or ABC. *Nothing* should be overwriting these mods.

 

Now, if you're using the animated parasites mod, I think there have been issues with that, and the *animated* parasites does have a skeleton. That's not this mod though.

Edited by zarantha
Posted
19 hours ago, leesjig said:

 

I'm using SexLab hormones, so I got Immunity down from 99 to 53 by sleeping in black reach...don't know if that helped, but maybe.  Also In SexLab Parasites > Triggers > Set Flare Delay to 30.  After that the chaurus worm stayed in her ass for several more days...prolly 2 to 3 days longer, before rejecting the worm.  hope helps.

That worked thanks

Posted
3 hours ago, ElsissSurana said:

I'm using: XP32 Maximum Skeleton Special Extended

 

 

Sorry.. I meant - Do you know which files Parasites is overwriting that are breaking the skeleton?

 

As far as I can tell, the only issue I had with skeletons was with SD+, not with Parasites, and that should be fixed by now.

Posted
8 hours ago, DeepBlueFrog said:

 

Sorry.. I meant - Do you know which files Parasites is overwriting that are breaking the skeleton?

 

As far as I can tell, the only issue I had with skeletons was with SD+, not with Parasites, and that should be fixed by now.

I'll take a look and see.  I'll have to reinstall parasites and take a look into it. Give me 24-48 hours and I should have an answer for you.

Posted

couple of questions on this new version I seen there was a box for "transmit to other npc" are you willing to say which parasites those are and who it potentially could effect?

Next is the vaginal chaurus queen tentacle, does it still retract as in previous versions? or was there a change to what makes it retract and extend? 

so far I like the improvements especially the finding the stud part where you can state you cant find one, that helps out.

 

Posted

Hey Deepbluefrog. Im lovinf the work and effort you re puttint into all of those awesome mods this year. They re finally stable and thus now staples in my load order. My favourite is sl parasites and i was wondering if you d want to consider a Realistic needs and deseases integration to get the player infected when eating spoilt food, drinking river water etc. I think it would complement the mod very well as i currently find it quite difficult to get infected even with the propabilities maxed for each parasite.

Posted (edited)
On 8/25/2021 at 11:08 PM, DeepBlueFrog said:

 

Sorry.. I meant - Do you know which files Parasites is overwriting that are breaking the skeleton?

 

As far as I can tell, the only issue I had with skeletons was with SD+, not with Parasites, and that should be fixed by now.

I redownlosded and installed everything but was unable to locate the issue.  It seems that whatever my setup was before, completely uninstalling it seems to have fixed the issue.  That being said I also uninstalled other mods after parasites that might have had some impact on the crash.  Currently its impossible to tell, but everything seems in the clear.

Edited by ElsissSurana
Posted
2 hours ago, Sawapine said:

Hello. I have a small problem with settings description in mcm. Anybody knows how to fix it?

 

Try extracting the strings from the BSA. Strings are in the translations folder.

 

The checked files here:
image.png.d70180b8f7ccf5c256777b005fd5f666.png

Posted
5 hours ago, zarantha said:

 

Try extracting the strings from the BSA. Strings are in the translations folder.

 

The checked files here:
image.png.d70180b8f7ccf5c256777b005fd5f666.png

 

Did I put them in the BSA? I thought they were in the loose files.

Posted
55 minutes ago, DeepBlueFrog said:

 

Did I put them in the BSA? I thought they were in the loose files.

 

That was probably me. CAO packs up everything it can, there's no options on what to pack.

Posted (edited)

@DeepBlueFrog, @zarantha

 

If you don't want pack some files by CAO:

 

You can edit the FilesToNotPack.txt in CAO'S profile folder (such as SSE, TES5 etc.) to exclude the corresponding folder. I suggest you create a copy of the profile folder, then rename the profile folder name as needed, and then edit the files (for you, edit the FilesToNotPack.txt file, add a line, "translations/", Note that there are no double quotes when filling in) in the corresponding folder. then running CAO, select the required profile as needed.?

 

All files in the profile folders can be edited on demand, but only if you know what you are doing

 

You can create multiple profiles as I said, and switch them as needed

 

Edited by tznvlw
Posted
1 minute ago, tznvlw said:

@DeepBlueFrog

 

If you don't want pack some files by CAO:

 

You can edit the FilesToNotPack.txt in CAO'S profile folder (such as SSE, TES5 etc.) to exclude the corresponding folder. I suggest you create a copy of the profile folder, then rename the profile folder name as needed, and then edit the files (for you, edit the FilesToNotPack.txt file) in the corresponding folder. then running CAO, select the required profile as needed.?

 

 

 

Lemme do that now, since I've been packing up the SE versions.

Posted (edited)

so im using sd+ that was converted and posted here and i have something happening that i find annoying, i dont think its a bug but it could be. so anyways, the problem is that at the start if a new game/new character, my pc will constantly kneel (with hands behind back and legs spread), in the forums, it seems this is a normal function that the pc does when he/she is enslaved, the thing is, my pc isnt enslaved, i jsut started a new game. i found the idle animation that is provided with the mod, and hide it through mo2 and re ran fnis, but it didnt seem to do anything, i looked in xedit, and there doesnt seem to be any spells relating to this idle animation. does anyone else have this problem? is is a bug? normal? and is thee a way i can disable it on my end? ck? xedit? anyways, thanks

modlist.txt

 

update 1: i forgot to re run slal, after i removed that idle animation, so ill try that, but that would also prevent the pc from kneeling when she actually is enslaved....mmmmmm.... 

 

update 2: so, no, i still get the idle hands behind back animation, so now im not sure if it actually is sd+ ... might need to ask in another forum..

Edited by ravensm785
Posted
1 hour ago, ravensm785 said:

so im using sd+ that was converted and posted here and i have something happening that i find annoying, i dont think its a bug but it could be. so anyways, the problem is that at the start if a new game/new character, my pc will constantly kneel (with hands behind back and legs spread), in the forums, it seems this is a normal function that the pc does when he/she is enslaved, the thing is, my pc isnt enslaved, i jsut started a new game. i found the idle animation that is provided with the mod, and hide it through mo2 and re ran fnis, but it didnt seem to do anything, i looked in xedit, and there doesnt seem to be any spells relating to this idle animation. does anyone else have this problem? is is a bug? normal? and is thee a way i can disable it on my end? ck? xedit? anyways, thanks

modlist.txt 13.58 kB · 0 downloads

 

update 1: i forgot to re run slal, after i removed that idle animation, so ill try that, but that would also prevent the pc from kneeling when she actually is enslaved....mmmmmm.... 

 

update 2: so, no, i still get the idle hands behind back animation, so now im not sure if it actually is sd+ ... might need to ask in another forum..

 

Did you hit the down arrow key for any reason?

Hit the up arrow key to cycle back to standing.

 

The arrow keys cycle your character through standing, kneeling, crawling regardless of your actual slavery status.

Posted (edited)
8 hours ago, Nararanara said:

does parasytes have a working inflation mechanic yet for 3BBB? tried to look for an answer here but am dumb


There's some files in the thread that you might need to pick up. Then it seems to only work for Belly and Butt with SLIF. Or, if you have SL Hormones it works.

This SLIF fix: 

 

Nevermind about the Parasites file; I was thinking of Estrus Chaurus.

Edited by Papersword
right link
Posted

Posting this from the SL Hormones page to see if anyone has some ideas:

Can someone give a run down on how the Sex Drive hormone interacts with Libido interacts with Exposure rate? I know that Hormones doles out exposure after sleeping (which I quite like), but the changes to exposure rate mess with other mods. Any way to keep the exposure gains, but not mess with the rate? 

 

PS. Some of what I think is going on. Please correct me if I'm wrong. Going without sex for the number of buffer days lowers libido, having sex at or over the high sexual activity setting raises it. Being in between is a small amount either way (?). 10% of libido is added to exposure rate, if it's negative then exposure rate goes down. Libido controls body changes (?). I'm still not sure what sex drive does. It does seem like it's easy to swing one way or the other on libido. Since exposure rate's default is 2 or 3 there isn't much room to go down (and you'd basically have to not have sex until libido goes negative then wait for exposure rate to drop). On the other hand, it has a lot of room to go up. 

 

PPS. One other thing I noticed by watching the logs a lot: get the "You feel more voluptuous" message, and it's registering the amount of sex during the day, but the log states '[SLH_QST_HormoneGrowth]  Sex focus effect after a day without sex'.

Posted
On 7/14/2021 at 5:57 PM, zarantha said:

 

From the SLIF patch installer? None.

DD SLIF patch is in my troubleshooting post: https://www.loverslab.com/topic/99700-devious-devices-se-50-2020-11-26/page/111/?tab=comments#comment-3077930

Parasites, install the new update and if there's still issues, install hormones too to see if that helps. Attached the new hormones since it looks like the last one was not the latest

SexLab Hormones 2021-07-09.7z 40.8 MB · 286 downloads

 

Beyond that, don't know. Like I said, it's still being worked on, so that means it just may not work at all yet.

i go install SLIF and in SLIF patch installer i install sexlab compatibility script or not ?

thanks for any advice my friend.

Posted
4 hours ago, Papersword said:


There's some files in the thread that you might need to pick up. Then it seems to only work for Belly and Butt with SLIF. Or, if you have SL Hormones it works.

This SLIF fix: 

 

Nevermind about the Parasites file; I was thinking of Estrus Chaurus.

how install this patch  ?

thanks for any advice or help.

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