Jump to content

SkyrimLL/DeepBlueFrog mods conversion to SSE


Recommended Posts

Posted

Hi! sorry to bother but im stuck in the dibella sisterhood quest, i dont find Fjotra anywhere after i complete the Travelling Sisters quest, someone can help me?

Posted (edited)
3 hours ago, DeepBlueFrog said:

 

No.. the intended behavior is to teleport you to Mistwatch after you ask repeatedly.

 

Not sure why the teleport wouldn't work though.

It's not even that I necessarily want to go to Mistwatch so much as it's impossible to actually walk anywhere with the master (usually a bandit or forsworn in my scenarios) stopping and getting into a standoff with every bunny rabbit and elk on the way. Aside from this little nitpick of mine, the mod works fine and is pretty fun overall.

 

EDIT: Sorry if this isn't the right forum btw. Should this type of comment go into the main SD+ comment section?

Edited by hexofishy
Posted
11 hours ago, DeepBlueFrog said:

 

No.. the intended behavior is to teleport you to Mistwatch after you ask repeatedly.

 

Not sure why the teleport wouldn't work though.

I had a similar thing happen. The owner was ping ponging back and fourth between a point on her path where she saw something she wanted to kill (mostly animals) as she is a vampire. I got enslaved right outside Bloodlet Throne but she still wanted to walk me to Mistwatch. Is the guide out of date as it says that vampires will walk you to Bloodlet? Anyway i digress. When i asked a couple of times "are we there yet" she lost her shit with me. I was released then immediately re-enslaved by her and she added some restraints and beat me. Btw I'm not sure why but when receiving punishments, i am hit so hard that i go into bleedout and have to use a black soul gem to avoid potentially getting "rescued" via death alternative. 

Posted

I'm puzzled what patches need a conversion to SSE - some threads have rumors "works as is", but I'm not so sure because there might be hidden bugs. One of them is "Sanguine’s Debauchery Patches" - the base conversions of SD+ are in this thread...

 

 

Posted
5 hours ago, BillyG said:

I'm puzzled what patches need a conversion to SSE - some threads have rumors "works as is", but I'm not so sure because there might be hidden bugs. One of them is "Sanguine’s Debauchery Patches" - the base conversions of SD+ are in this thread...

 

 

 

"Sanguine’s Debauchery Patches" should be renamed 'Sanguine Debauchery alternate version'... it is more than a collection of patches at this point, but rather a different vision of what SD should be or what it should do.

 

That is to say it is less about fixing bugs like what most patches do, and more about enabling different features and ways of doing things.

 

Only install it if the changes it introduces are absolutely necessary for you.

Posted

Dammnit. Cage scenes still wont work properly for me. The owner tells me to go to the cage but as i step inside i am ported back outside and the door shuts and locks me with me outside the cage. Does anyone else get this issue or have i invented my own personal bug (again). ?

Posted
8 hours ago, BillyG said:

I'm puzzled what patches need a conversion to SSE - some threads have rumors "works as is", but I'm not so sure because there might be hidden bugs. One of them is "Sanguine’s Debauchery Patches" - the base conversions of SD+ are in this thread...

 

Inte's mod works as is without conversion. All it contains is an esp, scripts, seq and some jsons related to it's MCM configuration, all of which work without conversion. Some people like to redo the seq files and resave the esp, but mostly that's not needed. i've dropped Inte's patches into my load order previously, and it worked ok.

 

DBF's mod needs conversion as it contains meshes and animations. mostly textures are compatible. but it doesn't hurt to optimize them. Running it through CAO is usually enough.

Posted
3 hours ago, zarantha said:

DBF's mod needs conversion as it contains meshes and animations. mostly textures are compatible. but it doesn't hurt to optimize them. Running it through CAO is usually enough.

 

Thanks, I'm able to use CAO by now (extract BSA, optimize textures - meshes - animations, repack BSA) so if conversion from LE to SE is not necessarily changing scripts or changing the esp in CCK (the form 43-44 stuff...) I'm good to go :-)

Posted
On 8/16/2021 at 6:23 PM, SidusJk said:

Hi! sorry to bother but im stuck in the dibella sisterhood quest, i dont find Fjotra anywhere after i complete the Travelling Sisters quest, someone can help me?

Might be a silly question, but did you make sure to talk to her when you found her locked up in that Forsworn keep? Or you mean you cant find her when your tasked to go find their Sibil?

Posted
1 hour ago, Rhapsody81 said:

Might be a silly question, but did you make sure to talk to her when you found her locked up in that Forsworn keep? Or you mean you cant find her when your tasked to go find their Sibil?

I did the vanilla mission before installing the mod, after installing the mod i saw her dissappear the first time i entered the temple of dibella, after that, the sisters only tell me that they dont know when she will be back. (Sorry for my broken english)

Posted
1 hour ago, SidusJk said:

I did the vanilla mission before installing the mod, after installing the mod i saw her dissappear the first time i entered the temple of dibella, after that, the sisters only tell me that they dont know when she will be back. (Sorry for my broken english)

broken English is ok :)

 

I dont know how to fix issues with having already done the quest before doing the mission though. Bluefrog may have to answer that one for you.

Posted
3 hours ago, SidusJk said:

I did the vanilla mission before installing the mod, after installing the mod i saw her dissappear the first time i entered the temple of dibella, after that, the sisters only tell me that they dont know when she will be back. (Sorry for my broken english)

 

If you did the vanilla mission before the mod, she may be back in that Forsworn keep where you found her.

Posted

Hey Bluefrog... i have one (hopefully final) quick question for ya... 

 

Started a fresh-game (after finally finishing with adding mods.. well excluding eye-candy things.), i was going threw the MCM to turn on everything and make adjustments to settings.  In the SD+ " Status " page, Immersive Starts is checked, but the top 2 of the Primary Quests and Secondary Quests are pre-checked.  That's the way its suppose to be right?  Then those options light up once a visit to dream-world happens?

 

Just wanting to make sure i have everything installed correctly for a change >_>

 

 

ScreenShot12.png

Posted

What am I doing wrong, I install SD Plus and right after the message where it tells me to save ingame and then reload that savegame. I get a bald head, and a loop of messages where my items are taken away with a bounty on my head. and a strange flashing black screen continously. 

Posted
2 hours ago, invisible said:

What am I doing wrong, I install SD Plus and right after the message where it tells me to save ingame and then reload that savegame. I get a bald head, and a loop of messages where my items are taken away with a bounty on my head. and a strange flashing black screen continously. 

 

What other mods do you have? Sounds more like something related to an alternate start and an ENB issue, not any of these mods.

 

Maybe try with just this mod and it's requirements, or wait to add it after you've picked your start and started the game.

Posted (edited)
9 hours ago, zarantha said:

 

What other mods do you have? Sounds more like something related to an alternate start and an ENB issue, not any of these mods.

 

Maybe try with just this mod and it's requirements, or wait to add it after you've picked your start and started the game.

Culprit was being over my 250 esp limit. guess I have to merge a couple of plugins.

Edited by invisible
Posted
1 hour ago, invisible said:

Culprit was Sexlab Dialogue messing everything up.

 

In what way?

 

I can't think of anything in Dialogues that would cause bounty and black screens.

Posted

Anyone else have this happen?

 

1) Get defeated by a Bandit

2) Get the popup message that you have been taken as a slave.

3) Immediately get a message that your free and that you used the masters key to remove your collar.

4) Have the 'rest' of the actions happen (ie: stripped, collared, marked, ect)

5) Get the "enslaved" quest pop-up.

6) See that your 'master' location pip for the quest is pointing at the spot on the ground you were standing at.

7) realize that the game has 'you' as the master of yourself somehow.

 

Not sure when this started happening, i recently updated the SD+ files from the SE post here earlier in the week.

Posted
1 hour ago, Rhapsody81 said:

Anyone else have this happen?

 

1) Get defeated by a Bandit

2) Get the popup message that you have been taken as a slave.

3) Immediately get a message that your free and that you used the masters key to remove your collar.

4) Have the 'rest' of the actions happen (ie: stripped, collared, marked, ect)

5) Get the "enslaved" quest pop-up.

6) See that your 'master' location pip for the quest is pointing at the spot on the ground you were standing at.

7) realize that the game has 'you' as the master of yourself somehow.

 

Not sure when this started happening, i recently updated the SD+ files from the SE post here earlier in the week.

 

After all these years I would be surprised if there isn't a check to prevent becoming your own master but I will check that out.

Posted
1 hour ago, DeepBlueFrog said:

 

In what way?

 

I can't think of anything in Dialogues that would cause bounty and black screens.

Note to self, always check your plugin limit... I was over my 250 limit. Disabled a bunch of esp's and fixed the problem.

Posted
1 hour ago, Rhapsody81 said:

Anyone else have this happen?

 

1) Get defeated by a Bandit

2) Get the popup message that you have been taken as a slave.

3) Immediately get a message that your free and that you used the masters key to remove your collar.

4) Have the 'rest' of the actions happen (ie: stripped, collared, marked, ect)

5) Get the "enslaved" quest pop-up.

6) See that your 'master' location pip for the quest is pointing at the spot on the ground you were standing at.

7) realize that the game has 'you' as the master of yourself somehow.

 

Not sure when this started happening, i recently updated the SD+ files from the SE post here earlier in the week.

Lol. Strange indeed. I also had a weird enslavement. I ended up with two masters when i got enslaved. I used the surrender key and next thing i know, ive got two NPC's with arrows over their heads as the master. Only one had the proper master dialogue though. ?

Posted
21 minutes ago, invisible said:

Note to self, always check your plugin limit... I was over my 250 limit. Disabled a bunch of esp's and fixed the problem.

How you even managed to launch the game over your 250 esp limit is beyond me. 

Posted (edited)
50 minutes ago, DeepBlueFrog said:

 

After all these years I would be surprised if there isn't a check to prevent becoming your own master but I will check that out.

Hey.. if there's a way to break something, i'll likely find a way to break it >_>

 

Again though, i 'only' just noticed this happening, and I 'want' to say it only started happening after i 'updated' to the most recent SE conversion that was posted here... So it 'might' be a issue with the SE port that somehow got borked?

 

Also want to say i 'think' its only happened like 2 times.. maybe 3... was just a random oddity that made me scratch my head :D

 

Quick Edit:

 

BlueFrog.  When i mention the 'master' marker is on the ground, its a "static" marker, literally on the ground.  I'll see if i can trigger it again and give you a example.  Its not a marker that follows the players feet, its a marker 'fixed' at the point when the enslavement script first fires off with the "you are enslaved" followed immediately by the "you got the key and are free" .

Edited by Rhapsody81
Posted
39 minutes ago, Rhapsody81 said:

Hey.. if there's a way to break something, i'll likely find a way to break it >_>

 

Again though, i 'only' just noticed this happening, and I 'want' to say it only started happening after i 'updated' to the most recent SE conversion that was posted here... So it 'might' be a issue with the SE port that somehow got borked?

 

 

The conversion process doesn't touch the scripts, and the only things that would be manually edited in the esp are weapon crit values and water records. Nothing related to quests. Nothing was touched that should screw it up in that fashion. Other fashions, maybe. This is skyrim after all.

Posted
17 minutes ago, zarantha said:

 

The conversion process doesn't touch the scripts, and the only things that would be manually edited in the esp are weapon crit values and water records. Nothing related to quests. Nothing was touched that should screw it up in that fashion. Other fashions, maybe. This is skyrim after all.

 

Was just listing the last thing i remembered doing before noticing it happening on the off chance it 'did' have something to do with it :) 

 

Im off to call a Bandit's mother a Mudcrab to see if i can retrigger it again. 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...