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Skyrim SE for Beginners - V 3.2.6 (Outdated)


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Posted
3 hours ago, Aylis_Temp said:

I'll remove COTN Falkreath (and its patches). The more i see of it, the less i like it. This is one of the examples where it is on one hand too much and on the other hand way too little.

The layout of the shop: Outside very good - inside totally messed up

Layout of the inn         : Outside questionable - inside very good

And so on and so forth...

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Almost RC1

SAE.ods 26.35 kB · 3 downloads

Just don't use the patches for 'RS-Children'. Havn't added the mod yet. ;)

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@killorkilled

That loadorder is all over the place. Let me guess, you used loot to optimize it, right?

 

i actually didnt run loot i just manually move the plugins as best as i could i swear.

Posted (edited)
19 hours ago, Aylis_Temp said:

I'll remove COTN Falkreath (and its patches). The more i see of it, the less i like it. This is one of the examples where it is on one hand too much and on the other hand way too little.

I tried it before but got a crash, It seemed that it had a conflict with the "Ancient Profession" mod. So I stayed with JK's mods. That reminds me, does anyone know of a patch between JK's Tempel of Dibella and the "Sisterhood of Dibella"?

Edited by Tops34
Posted (edited)
17 hours ago, killorkilled said:

i actually didnt run loot i just manually move the plugins as best as i could i swear.

You'll not like the solution to this problem...You have to deactivate all mods and then reactivate them in the same order they are in the guide. Keep the additions away for now and add them only when the rest is working again.

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Northguard doesn't work for us. One way or the other we end up with a black face for one or two NPC. And when you finally managed to fix one, then another NPC, which worked before, suddenly got a new dark face.

 

Sigh

 

Typical Bethesda games modding at its finest.

 

Fine, i'll give Pandorable a shot...

Edited by Aylis_Temp
Posted
1 hour ago, Aylis_Temp said:

You'll not like the solution to this problem...You have to deactivate all mods and then reactivate them in the same order they are in the guide. Keep the additions away for now and add them only when the rest is working again.

There is another way to do this if using MO2. Grab the plugin Sync Plugins with Mod Order from Nexus, install it, then run it (might want to backups your modlist and plugin lists). This will rearrange the plugin list to match your modlist (with ESM/ESLs near the beginning as they should be). Then run Wyre Bash, select rebuild patch on the bash patch and it should come up with Master Errors window. Hopefully you'll have nothing in Missing Masters, but will probably have a bunch in Delinquent Master Errors. You'll need to shuffle the listed plugins so they are in the right order (the image below shows that LCO_Framework.esp needs to be above LCO_BthalftRuins.esp). Once Wyre Bash is happy about delinquent masters (which does involve exiting Wyre Bash, reopening it and doing the rebuild patch bit again, until it gets to the point bash doesn't complain anymore), you should be good to go.

Spoiler

bash-delinquent-masters.png.c6a8d0bf7b45a83abebafef6d15d9b0a.png

Before

bash-delinquent-masters-1before.png.0c21f975da8ab69d94f1a5a4b1efe3df.png

After

bash-delinquent-masters-2after.png.c98012e99be8855786181be376a1059e.png

 

Posted (edited)

Fixing one visual after another...

 

Pandorable is looking very good. Havn't found a single black face anymore.

Could also fix a few things i didn't like about the ice.

Whiterun got a few visual details corrected.

Removed the small rocks that only cost FPS.

 

Northern roads is problematic, maybe later...

 

Starting with 'RS Children' now.

 

Spoiler

enb2022_10_30_13_56_15.jpg.070bd976e06c489386e6f5406c03eef6.jpg

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@Tops34

Not my thing. When everyone is beautiful then nobody really is. :)

 

@akadeadpool

Interesting one. Will take a closer look.

Edited by Aylis_Temp
Posted (edited)

@trgdolors

Spoiler

Untitled.jpg.f36812f6a4b1595ed2a4fc112fe526eb.jpg

;)

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Made a few additions to the landscape

Wrapping up small details.

Rechecked required patches.

Except 'Glass' and 'Silver' have all weapons now a consistant look. The OA made more replacers and i hope he will make the last ones too.

Added more options for housing.

 

The world (unless i missed something) is done.

 

Next step is the first run of DynDOLOD and then adding scripted mods...

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Had to kill three mods. DynDOLOD is throwing a fit with them installed and simply quits. 

 

I'll remove them from the list, but keep them here. At least two of them might work later...

 

But thats why i run the tests - finding and solving such issues so you don't have to worry about them. ;)

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Looks like it was only those three. 

 

Edited by Aylis_Temp
Posted (edited)

SFW RC2

SAE.ods

 

Now starts the fun part: adding scripted mods and animations.

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Too bad that 'Wrye Bash' and the mod for the grass cache both need an update.

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A few pics:

Spoiler

enb2022_11_1_17_03_33.jpg.6d88aaced84e66d90a12fa8ecedc0ba1.jpgenb2022_11_1_17_09_13.jpg.ebad1572e7062ab2e438535b4f071afa.jpg

 

 

Oh, you expected something different? Well, i might have something more your alley...

Spoiler

enb2022_11_1_16_44_41.jpg.46e781ce85d752be5a123f7ca68798bb.jpgenb2022_11_1_16_45_14.jpg.19df4d0b5839b345970eef482b2882c5.jpgenb2022_11_1_16_46_55.jpg.6abf06aa7b96debcf8a9ffd894c66386.jpg

 

First tests look good. Just have to figure out which combination is best.

Edited by Aylis_Temp
Posted (edited)

I want to say that you are amazing @Aylis_Temp. I have been using your mod list for a long while now and I don't think it has been said enough, thank you for your hard work making sure these mods work together. It has helped make Skyrim re-playable many times over. Especially for those of us who do not know much in terms of how to mod Skyrim.

Edited by blsrazor
Posted (edited)

Possible correction to your spreadsheet:
Gameplay section: Alternate Start, you are linking to the nexus version, which is 4.1.4, but theres been a few updates since then (now on 4.1.7) over at AFK Mods
 

Editted:

Got to the end of the spreadsheet, found a couple of other minor issues. Probably should of waited until then before posting, but with my memory, would have forgotten.

NPC Section:

The 3rd of the five Pandorable's NPCs - Dragonborn at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) entries (links to "Pandorable's NPCs - Dawnguard SE - patches-24135-1-2-1552863872.7z") doesn't install anything (at this time anyway, it patches for Morrowloot Ultimate and Skyrim Revamped CEO, neither of which are included in your list atm)

Further down in NPC section, you have "Simply Nordic Draugr and Hero Weapons" which might make more sense to be in the Armour and Weapons section.

 

Now to figure out why I'm missing 5 masters.

Edited by misterpipes
more bits
Posted

So my 5 missing masters:

 

One my fault, I removed CC Ghosts of the Tribunal ages ago, because it had a nasty bug. The bug has been apparently fixed, so I can put that back in and that master problem mostly goes.
The second one is related: the Quaint Raven Rock GotT, I grabbed the Enhanced Lanscapes version of the patch, which brought in an extra dependancy. Corrected that (and learnt to not just grab the first download on a page)

 

The third one was from WTO Best Farms. It requires Jets Resources but given its a watching entry, and not even a testing entry, can probably be ignored for now?

 

The fourth one is in Lux. If you have Myrwatch CC, it will install a patch for Myrwatch, but you also need another patch as well, Myrwatch - Editable Home Cells, to fix a bug in Myrwatch CC to allow Lux's patch to work.

 

The fifth one I can't work out if I've done something wrong or not. Some Realistic RS Children Patches (line 366, NPCs) is a patch for Solitude Docks. But we aren't installing Solitude Docks, we're installing Enhanced Solitude Docks, so I think the patch is not required?

Posted (edited)

@Aylis_Temp Pandorable is meant to work with Bijin and Kalilies as it doesn't overwrite any of those. Just think it'll be weird to have the B-list NPCs get makeovers but the Lydias and Aelas of the world won't. I'm playing around with all three now just to see what it looks like.

Edited by wollboi
Posted

Yeah, I specifically meant Pandorable's NPCs. Those don't overlap with the others, but then there are additional Pandorable mods that would. Honestly where NPC replacers are concerned, it's best to just find one or two and stick with them I think. I still don't trust EasyNPC for making patches, although I do like it for getting ideas about which one to add.

Posted
3 hours ago, wollboi said:

Yeah, I specifically meant Pandorable's NPCs. Those don't overlap with the others, but then there are additional Pandorable mods that would. Honestly where NPC replacers are concerned, it's best to just find one or two and stick with them I think. I still don't trust EasyNPC for making patches, although I do like it for getting ideas about which one to add.

 

EAsyNPC is not too hard to use, but it for me has never worked the way it says it should, the guide to using it says, do the merge then deactivate all the npc mods in it as they are included, for me the merge always includes at least some of the npc mods I used in the merge as master files to the merge, never could figure out why the hell it does that or does not do that, I pretty much gave up on it after the fourth try, where it still required over half my npc mods as master files to itself, and those were not the hair and makeup mods as they were given as master files as they were not included in my merge.

Posted (edited)

@misterpipes

1. fixed

2. 'Atm' is the right term. :)

3. Nope, check the line above it. ?

 

'Watching' means that i want to include it later, but the mod is not ready yet.

 

Thats one of the patches for the children i'm not sure about. Got to check on that one...

Edited by Aylis_Temp
Posted
On 10/29/2022 at 12:41 PM, killorkilled said:

i actually didnt run loot i just manually move the plugins as best as i could i swear.

Aylis puts quite a bit of time in testing mods and moving them around in order to get them to work nicely with each other. You can right click and disable all then enable all one at a time until you click 300+ boxes, then see if wrye bash has any complaints (it usually will the first few times as some mods install a main and patch esm or esp and the patch always seems to be above what it's patching. Then redo your your physics in game, might try going with less .. sway or bounce.. in some areas, Complete game freeze is usually a stack crash, which "shouldn't" happen. It might be easy to miss but do you get the windows alarm chime just as it freezes? If I have to much physics mine will tend to crash during combat (i use dibellas defender so my PC is usually wearing nothing but smiles and tattoos.. ) when i turned the physics down to firm it cut the chances to almost never now. Now it's if a certain dragon gets his jollies off, but since he's not usually trying to fuck me unless i actively engage, i just do the forced speech he does and run away back to the land of the living and forget about summoning him. 

Posted (edited)

OK, here we go again...

 

Karlilie, Bijin and Pandorable DO overlap. So this could pose a problem.

On the mod side i got almost everything i wanted in. Having to wait for Wrye Bash to update is quite a hindrance.

I'm starting to drop optional mods here to conserve room for more important plugins.

 

Atm i got

Active mods   : 456

Active plugins: 361

ESL + ESP       : 127  Getting too close to the limit for my taste

ESL                 : 234

 

Latest build (NSFW)

SAE.ods

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Almost forgot:

Going the OStim/OpenSex route makes everything a lot easier. With those mods we get a more stable game (less cooks stirring the same pot) but we loose on some aspects sexlab offers. But in the long run i think it is the better route as the chance of an update breaking everything is almost non-existent.

 

Edited by Aylis_Temp
Posted
6 hours ago, Varithina said:

 

EAsyNPC is not too hard to use, but it for me has never worked the way it says it should, the guide to using it says, do the merge then deactivate all the npc mods in it as they are included, for me the merge always includes at least some of the npc mods I used in the merge as master files to the merge, never could figure out why the hell it does that or does not do that, I pretty much gave up on it after the fourth try, where it still required over half my npc mods as master files to itself, and those were not the hair and makeup mods as they were given as master files as they were not included in my merge.

When you do the merge, does the program show any red number, like suspicious plugins? My experience with EasyNpc has been very smooth for me. Maybe I could help.

 

@Aylis_Temp Totally looking forward to your guide using Ostim. I also want to try Ostim but can't get over the hurdle of clearing SL mods and install the right Ostim mods.

Posted (edited)

@trgdolors

Atm just 'standard' landscape textures plus 'Simplicity of Snow'. Doesn't look like extra textures for the snow are really that important.

 

Spoiler

Nothing special:

Ryzen 3600

32 GB 3200 RAM

Everything on SSD - only storage still got an old HDD

Radeon RX 570 8 GB - this one is starting to reach its limits. 

27'' Dell 2700

 

 

@akadeadpool

Then you'll love the last post with my list. The setup for OSex is already in there and afaik working without issues (even defeat works fine).

Spoiler

Untitled.jpg.9468d0c71ac57b0534e27bd9ad8501e0.jpg

 

Edited by Aylis_Temp

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