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Skyrim SE for Beginners - V 3.2.6 (Outdated)


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Posted

I have skyrim 1.6.640 and install Librum modpack with wabbjack. where i can find modpack for my configuration (or just for skyrim 1.6.640)?

Posted
2 hours ago, Achok said:

I have skyrim 1.6.640 and install Librum modpack with wabbjack. where i can find modpack for my configuration (or just for skyrim 1.6.640)?

This isn't really that type of help forum. This list uses individually picked out mods--some of which are optional--and not a wabbajack collection of mods. Just glancing at Librum, it's extremely different than this list.

Posted (edited)

Foundation is finished.

No glowing mountainparts at night.

No textures clashing with meshes.

All plants replaced by 3D models.

Redundant mods removed.

 

Next step is reworking cities and towns (partially done atm) and weapons and armor (also partially done atm).

SAE.ods

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Falkreath became a real forest.

Spoiler

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Can't wait 'til i can run DynDOLOD to get the distant objects right.

Spoiler

ScreenShot26.jpg.92d49fd0a9fca46bc229bb14c0c68d05.jpg

Never thought it would ever happen that i write something like this... (older users know how much i 'love' to rerun DynDOLOD) ;)

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Have to run more tests, but physics are looking good so far.

 

Btw. so far not a single crash ingame!

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Regarding future changes to the spreadsheet:

New entries will have a blue background so it will be easier to keep track of them.

Important informations will get an orange background.

I started adding recommended settings for mods.

Edited by Aylis_Temp
Posted (edited)

@Achok Depends on what you want to do. If you want to use Wabajak and then search for mods on that page that you are interested in, then you'll have to hope they work with Librum. I don't use Wabajak and really never will. It's much more fun to micromanage the mods you specifically want (although it has a much steeper learning curve). I would either wait for Aylis to release the AE list, go through the current one and get an AE version of it running (very doable, it's what I'm running basically), or just go with Librum (but you'll have to find help posts for it on their forums).

 

---

 

In other news, is Nexus messed up for anyone else or is it just me? Half the links on the main page don't work, drop down menus are grayed out, and a couple of other problems.

 

Edit - Okay, yup. Reddit link:

Spoiler

 

 

Edited by wollboi
Posted (edited)

Can't sleep, so i burned the midnight oil (slaughtered my coffee supply too ;)) and worked the night through... (5:30 AM here)

 

The mod that are marked as 'broken' will be 'officially' added later once they get an update.

'Testing' is just that. They seem to be fine, so i already added them, but there might be a hidden problem. Running around to check for issues with them.

 

Riften looks gorgeous:

Spoiler

ScreenShot28.jpg.7a9a5d60385f3932d6aa1081b95c5935.jpgScreenShot27.jpg.2fb693b699554f53913b65676b876981.jpgScreenShot32.jpg.ad60792bedc62c8709aeb6dd81a31bcd.jpgScreenShot30.jpg.9dcee09a8025fa7af9c30168460c423e.jpgScreenShot33.jpg.0a1e1ae8d7990e19a64af80b865321d4.jpgScreenShot29.jpg.9296ef86e632c3548fa7f8195078e4ff.jpgScreenShot31.jpg.63f8e4e3703158d16d4aeee9cb355dec.jpg

Who would have thought that a few changes in the modlist would make such a big difference? I expected an improvement, but not such a big one.

 

Btw. the bug with the torches in the last pic is already fixed. Nobody mentioned that 'Medieval Torches' is a requirement.

 

SAE.ods

__________________________________________________

 

Armors will be a bit tricky. I found one that covers all the armors i want to replace, but (why is there always a but? ?) the patch for Falkreath won't work with it. Got to see how the guards look like. I'm not very keen to add so many single mods and patches because one mod is not playing along nicely.

 

Raven Rock

Spoiler

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Edited by Aylis_Temp
Posted

Aylis, I just wanted to say thank you. 

You almost single-handedly got me started modding with this list (a few versions ago).  I broke it so many times by packing in more crap that I had to learn more advanced modding to fix it.

The amount of work it takes to get a big modlist working right is insane.  Just taking what you're doing now and adapting it to a pre-AE install has taken days. 

Taking the time to share it is appreciated.

Posted

@Aylis_Temp Some of your broken mods are actually good to go now.

* PowerofThree's Tweaks works with 1.6.640 now.

* For SoS, there are two AE versions but I couldn't get either to work. Instead you can use the regular SE version and overwrite it with this plugin. It's working great on mine, and will get Tempered Skins and the other dependencies working again.

 

I'd like to throw in as a suggestion trying out SMP Wind. It works very well with armor that uses physics and KS Hairdos HDT SMP (which I also haven't had trouble with now).

Posted (edited)

@wollboi

What version do you use? 1.75 still throws errors...

 

Got no errors with the no-DLL version. Running tests now.

 

 

@dusknine

Happy to hear that you like my work. :)

__________________________________________________

 

Had to switch to Quaint Raven Rock. Otherwise we'd end up with lighting glitches within the city.

The whole group 'NPC' had to be moved down to prevent black faces on some NPC.

 

Instructions for configurations will look like this:

Spoiler

Untitled.jpg.f0b0d28181a4983861b8e0f8f5a36078.jpg

And yes, hopefully the 'new' SoS finally works...

 

But i'm off to bed now. I really need some... sleepingg3i09.gif.41ebb259c658c7634e9ba74b755566cc.gif

Sweet dreams

Edited by Aylis_Temp
Posted (edited)
5 hours ago, wollboi said:

I'd like to throw in as a suggestion trying out SMP Wind. It works very well with armor that uses physics and KS Hairdos HDT SMP (which I also haven't had trouble with now).

@wollboi So you got KS Hairdos - HDT SMP (Physics) working without the stretchy hair? I have not tried physics enabled hair (there are several physics hair mods now) since many of us pulled it out when this guide dropped it. But most of us have installed Faster HDT-SMP now. Do you think FHS is what got the hair to work again?

 

One other hesitation on SMP hair is that apparently Proteus does not get along with many SMP things. I am not using Proteus currently, but I hope to. I played with it a little and it is fun.

 

Oh, and re: SMP Wind. I know you have a nice rig, but could you tell if it has an effect on performance? Thanks as always!

Edited by trgdolors
Posted
On 10/27/2022 at 3:03 AM, wollboi said:

In other news, is Nexus messed up for anyone else or is it just me? Half the links on the main page don't work, drop down menus are grayed out, and a couple of other problems.

I had an issue with Nexus yesterday as well, links, drop-downs not working, images half loading. Stuff like that.

Tracked it down to uBlock Origins filter lists. Refreshing the lists fixed it.

Posted (edited)

We're not in the Commonwealth anymore...

 

Group NPC got moved, the mod 'Ore Vein Texture Fix' too (marked purple)

Replaced the old mod with Quaint Raven Rock. Otherwise we'd end up with lighting glitches within the city.

Added minor updates for teextures.

Found new mushrooms that work better.

The new armors work. Although not all are covered with my predone bodyslides. Will update the files for GG later.

In Falkreath some guards occasionally show up in the vanilla armor. Works for me, as this is the only town doing this. So no extra patch needed.

Now the most important part: SoS works again! Skipping the DLL is quite a good fix.

Spoiler

1745031171_SkyrimSE2022-10-2811-33-11.jpg.b7327d0fc9d44c797d3b01ecd3b2270b.jpg

I swear that i don't want to use the axe for what you might be thinking...

Perfect time to rerun the physics config for 3BA. Now you know why i always add mods like this one. ;)

I also added the first bigger mods for the gameplay. Those are imo essential for the game.

 

SAE.ods

 

@All

Ugh... Almost forgot one thing. Would you prefer the file converted for Excel or is the current format OK for you? I'm currently a bit out of the loop in regard to MS Office.

Edited by Aylis_Temp
Posted (edited)

i'm setting this up for 1.5.97, so things might be different but when I added GG's Markarth Farm and Markarth Outskirts I was getting blue towers and buildings at the edge of markarth (right before the farm).  I figured it was load order or a patch in the wrong place but I noticed the main page for Markarth Outskirts says-

 

"This mod is a standalone and my Salvius Farm overhaul has been merged into it. Do not use both mods at once."

I haven't tried it alone yet. 

edit- i realized the missing textures was the parallax thing.  just wondering about the possible overlapping mods,

Edited by dusknine
clarifying
Posted

Btw Aylis if you can never gain access to your old account back I suggest making a new thread for a v1.6.640 install.

 

If you do I also suggest linking to this thread somewhere in the main post because there's lots of amazing information buried in here that's still very relevant.

Posted

@Aylis_Temp I'm also running 1.7.5 for Po3's Tweaks. Where are you getting the errors?

 

@trgdolors No idea if Faster HDT fixed it. I threw it back in on a whim because a character preset I wanted to use listed as a requirement and I thought I'd give it another shot. I haven't had any trouble with it though, and I've tried it for two characters that had pretty long playthroughs.

 

Haven't noticed any effect on performance with SMP Wind. It's actually very subtle from what I've seen. YMMV of course.

Posted
7 hours ago, maltodaxtrin said:

...making a new thread for a v1.6.640 install.

Good point, maltodaxtrin! Don't overwrite the existing guide. It is far too valuable. I find that I go look at it fairly regularly for all kinds of unexpected reasons.

Posted (edited)

@All

Don't worry i'll neither simply vanish nor discard years of work. I'll think of something when i have to cross that bridge...

 

Atm i got

333 active mods

324 active plugins

102 ESM and ESP

222 ESL and ESL-flagged ESP

 

Still can't decide between my Breton (Minor noble - Heavy armor) and my Dunmer (Mage-Assassin - Light Armor)...

Spoiler

ScreenShot46.jpg.5a13da53f967b3b24d44a2a85f8e78f0.jpgScreenShot45.jpg.01a70142dd38925c5cf50f9242c38a30.jpg

___________________________________________________

 

Starting the next testrun...

 

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Now that is unexpected... The Breton preset does'nt look too bad on a Dunmer (which btw. shouldn't work at all).

Spoiler

ScreenShot50.jpg.ed1c48ba8605fe593fd668e64f2e2426.jpg

It looks a little bit off. Nevertheless interesting.

___________________________________________________

 

The earthquakes in Solsheim work, now give me an ashstorm...

 

Btw. did i mention that Solstheim looks nice too?

Spoiler

ScreenShot47.jpg.7106e64601115f3ae9379512f096ed58.jpg

 

Edited by Aylis_Temp
Posted

Not relevant information but according to mod author Doodlezoid, the reason many authors are slow to update their skse mods because skyrim is going to receive an update soon.

Posted
45 minutes ago, akadeadpool said:

Not relevant information but according to mod author Doodlezoid, the reason many authors are slow to update their skse mods because skyrim is going to receive an update soon.

Another one? O.o

Posted
31 minutes ago, Aylis_Temp said:

Another one? O.o

I only see this one author says it. But I believe the rumor because 1) the author is quite active and prominent modder, 2) it sounds reasonable to me.

Capture.JPG

Posted

Hey guys i have a problem with my game  its freezing in combat and sometimes when using sexlab animations at the start i mean its just freezing like at the start of the animations and its just stop working so i have to go to task manager and kill the skyrim se exe  by the way i think im familiar right now about the  process so i think u guys need my papyrus log and my load and mod order so its below this text

 

https://modwat.ch/u/alwaysandforever

 

Papyrus.0.log

Posted (edited)

I'll remove COTN Falkreath (and its patches). The more i see of it, the less i like it. This is one of the examples where it is on one hand too much and on the other hand way too little.

The layout of the shop: Outside very good - inside totally messed up

Layout of the inn         : Outside questionable - inside very good

And so on and so forth...

__________________________________________________

 

Almost RC1

SAE.ods

Just don't use the patches for 'RS-Children'. Havn't added the mod yet. ;)

___________________________________________________

 

@killorkilled

That loadorder is all over the place. Let me guess, you used loot to optimize it, right?

 

Edited by Aylis_Temp

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