remodel Posted December 18, 2021 Posted December 18, 2021 I added Arthmoor's Oakwood, I like the village below Lakeview which makes it less isolated. Although it's not part of the guide I'm hoping someone can identify what's going on with a tree Arthmoor added and "Enhanced Vanilla Trees SSE". I made a post in technical support, but nobody has responded. Here's the post detailing the issue. It's Like an additional tree inserted itself which doesn't render correctly.
Auxitism Posted December 18, 2021 Posted December 18, 2021 28 minutes ago, remodel said: I added Arthmoor's Oakwood, I like the village below Lakeview which makes it less isolated. Although it's not part of the guide I'm hoping someone can identify what's going on with a tree Arthmoor added and "Enhanced Vanilla Trees SSE". I made a post in technical support, but nobody has responded. Here's the post detailing the issue. It's Like an additional tree inserted itself which doesn't render correctly. looks like the lod is staying loaded for it . did you rebuild for texgen/dyno after making your patch ?
Auxitism Posted December 18, 2021 Posted December 18, 2021 https://www.nexusmods.com/skyrimspecialedition/mods/60012?tab=files good or not ? 1
remodel Posted December 19, 2021 Posted December 19, 2021 3 hours ago, Auxitism said: ooks like the lod is staying loaded for it . did you rebuild for texgen/dyno after making your patch ? I haven't finished loading for TexGen and DynDOLOD yet. There is some sort of artifact left behind after disabling the tree. I'm wondering if I go into the OakWood mod and remove the tree entry outright that it might go away, 1
Jessica_Degurechaff Posted December 19, 2021 Posted December 19, 2021 5 hours ago, Auxitism said: https://www.nexusmods.com/skyrimspecialedition/mods/60012?tab=files good or not ? Im possitive that so far it works, imo the creatures look a bit weird from mid distance but it can be ignored. Also, in case you use SexLab creatures stuff make sure you rebuild FNIS/nemesis when you install it
Sesheenku Posted December 19, 2021 Posted December 19, 2021 On 12/14/2021 at 3:18 PM, Auxitism said: So my fps are great except in the woods out side falkreach . I think its the grass up and such up to my waste . Any suggestions on what mod I can tweak to alleviate this . My fps goes down to 34ish in this area . enough of a drop i can feel it Also , if i change something will i have to rerun the grass cache or lod and bash again ? screenshoot 3 is the worst , 40fps for the first 37 the 2nd and the last is 31. enb did get captured .. edit rebuilding the grass cache with the dyndolod option set to one has seemed to work . Reveal hidden contents Reveal hidden contents Hide contents Looks like you have a 3D plant mod. Don't expect good fps in Falkreath with one of those unless your PC is super powerful. I get probably an average of 23 fps there with 3d tress, plants, and an enb in the Falkreath area. Though I'm on a temporary laptop with a 3050 and an 11th gen i5 at 4.1 ghz with a miserable 8 gb ram. If you can't bear to drop the 3D plants you're going to have to tweak your ENB down, cut out the more expensive effects. 1
Auxitism Posted December 19, 2021 Posted December 19, 2021 (edited) 13 hours ago, Sesheenku said: Looks like you have a 3D plant mod. Don't expect good fps in Falkreath with one of those unless your PC is super powerful. I get probably an average of 23 fps there with 3d tress, plants, and an enb in the Falkreath area. Though I'm on a temporary laptop with a 3050 and an 11th gen i5 at 4.1 ghz with a miserable 8 gb ram. If you can't bear to drop the 3D plants you're going to have to tweak your ENB down, cut out the more expensive effects. I changed a no grass build option and am golden now with no discernable visual loss I got an i7-10700K , 32gb ram and a 3070 Edited December 19, 2021 by Auxitism
Auxitism Posted December 19, 2021 Posted December 19, 2021 (edited) Holy Mountains has a new standalone .... Anyone use it yet ? Looks like going forward the author is doing it that way Edited December 19, 2021 by Auxitism
Auxitism Posted December 19, 2021 Posted December 19, 2021 (edited) @Aylis Does this guide have a discord ? For general chat screenshots , help , sharing cool mods not in the guide etc ? If not could we start one ? RUSTIC SOULGEMS - Unsorted.esp - 2 ITMs any one clean it ? Edited December 19, 2021 by Auxitism
Decopauge123 Posted December 19, 2021 Posted December 19, 2021 @Aylis - Very good Guide: well written and easy to follow. I found your Guide last week, and like what I see so far: I just finished the Foundation section, and look forward to completing the rest of it.
safado Posted December 19, 2021 Posted December 19, 2021 3 hours ago, Auxitism said: @Aylis Does this guide have a discord ? For general chat screenshots , help , sharing cool mods not in the guide etc ? If not could we start one ? RUSTIC SOULGEMS - Unsorted.esp - 2 ITMs any one clean it ? Identical to Master, is safe to clean as long there's no other mod modifying "soulgemgrand" and "soulgemblack" with incompatible entries for "Rustic Soulgems". You can confirm that with xEdit. Is also safe to left alone.
Auxitism Posted December 20, 2021 Posted December 20, 2021 https://www.nexusmods.com/skyrimspecialedition/mods/44155 Any use ?
Jessica_Degurechaff Posted December 20, 2021 Posted December 20, 2021 8 hours ago, Auxitism said: I changed a no grass build option and am golden now with no discernable visual loss I got an i7-10700K , 32gb ram and a 3070 You also have to make sure the INI files are properly made, check ya Nvidia config and allow to use more stuff (for a few months i was limiting the power/energy my GPU could use and ofc that had a noticeable effect on FPS and quality.) While the mayor difference is that my Skyrim runs on a NVME SSD you have a better cpu than me (i have a 8700K) and boy i can tell you you SHOULD NOT have so few fps no matter if its close to Falkreath, Solsteim, Whiterun or the ass of some giant. I use the max quality textures (4K or 16K), Dyndolod cracked up to the max setting Aylis gave us, and stuff like Light For ENB with almost every options activated and with a few (40 or so) more mods that should be papyrus heavy yet i rarely drop down pass the 45 FPS, most of the time im around 50-60 no matter whats happening no matter where. Check up your windows configs, Nvidia, and INI files on MO2, if i can push the game so far you should be able to aswell or at the very least be as smooth as mine. 1
alaunus01 Posted December 20, 2021 Posted December 20, 2021 On 12/17/2021 at 10:23 PM, Kuriido said: I was wondering. Is it safe to install devious device related stuff in this guide ? Considering it put a lot of stress on papyrus. Devious Devices was removed a couple revisions back. I do not think anything was added that would prevent you from adding DD. One thing to keep in mind: When using DD you cannot use Your Own Thoughts, YOT breaks DD hobble animations (at least it used to maybe someone did a patch). And regarding your papyrus stress question. If you can run this modlist and it is an enjoyable experience DD will not break it. If DD is the one mod that puts you into 'this is a stuttering mess not worth playing' territory I would argue that there is a lot of other stuff you should turn off first. 1
cloudmc Posted December 20, 2021 Posted December 20, 2021 For AE, do we know what wouldn't be able to be installed? I'm working down the list so far and only .NET Script Framework seems to be not updated to support AE in the SKSE Extensions, so far I can't find why we need that either.
jaeos Posted December 20, 2021 Posted December 20, 2021 On 12/17/2021 at 3:23 PM, Kuriido said: I was wondering. Is it safe to install devious device related stuff in this guide ? Considering it put a lot of stress on papyrus. I run it, along with cursed loot, and all of the animal stuff. also run sexlab approach redux, player succubus quest, and deadly drain. I think the slavetats scripts run way worse than DD, or the papyrus engine is showing its age of everything must go through the cpu first, even if it is just a rendered tree.
kesryth Posted December 20, 2021 Posted December 20, 2021 (edited) 1 hour ago, cloudmc said: For AE, do we know what wouldn't be able to be installed? I'm working down the list so far and only .NET Script Framework seems to be not updated to support AE in the SKSE Extensions, so far I can't find why we need that either. @cloudmc .Net script framework is a dependency for Bug Fixes SSE and No Grass in Objects, but not sure if those are still needed in AE. Does not appear either have been updated to AE support Edited December 20, 2021 by kesryth
Auxitism Posted December 21, 2021 Posted December 21, 2021 Even when everything is updated , with the amount of time I put into my setup I'll be staying where I'm at
cloudmc Posted December 21, 2021 Posted December 21, 2021 (edited) 4 hours ago, Auxitism said: Even when everything is updated , with the amount of time I put into my setup I'll be staying where I'm at Yeah I would but I was so far behind and I had to reinstall Skyrim since I replaced my computer I figured I would need to try AE (also not 100% sure you can still get old versions as I have read the archive feature isn't in steam anymore.) ---- Few others that are not AE compatible or might not be... Frozen Electrocuted Combustion - Post seem to say it don't work in AE NPC AI Process Position Fix - Not AE comp, and may never be, author denies the re-building of his mods for AE (user profile note) Edited December 21, 2021 by cloudmc Adding AE info
remodel Posted December 21, 2021 Posted December 21, 2021 (edited) 9 hours ago, cloudmc said: Yeah I would but I was so far behind and I had to reinstall Skyrim since I replaced my computer I figured I would need to try AE (also not 100% sure you can still get old versions as I have read the archive feature isn't in steam anymore.) I had to replace mine too. I used the downgrader in Nexus and so far, Its working flawlessly. I just have to be careful to download the mod versions for Skyrim SE 1.5.97 where they are updated for AE. On a side note, I got my Oakwood tree artifact fixed. Arthmoor uses .btt files generated tree LODs with SSELODGen. I had to extract the BSA's to lose files and hide the .btt files and BSAs along with removing the SSEEdit reference. NO more tree artifact. He also built the village houses with SSELODGen and I'm wondering how compatible that will be with DynDOLOD. I finished the Override section and have a few more issues - Mannequins Revamped have missing textures, they are purple. I'll try reinstalling. If that doesn't work, I'll take a look at the NIF and see what textures are missing and see if I can find them. - Archery Targets for Training Dummies XP stopped working; although, the dummies still work. Not sure I care enough since the dummies work. Edited December 21, 2021 by remodel 2
jaeos Posted December 21, 2021 Posted December 21, 2021 (edited) 1 hour ago, remodel said: I had to replace mine too. I used the downgrader in Nexus and so far, Its working flawlessly. I just have to be careful to download the mod versions for Skyrim SE 1.5.97 where they are updated for AE. On a side note, I got my Oakwood tree artifact fixed. Arthmoor uses .btt files generated tree LODs with SSELODGen. I had to extract the BSA's to lose files and hide the .btt files and BSAs along with removing the SSEEdit reference. NO more tree artifact. He also built the village houses with SSELODGen and I'm wondering how compatible that will be with DynDOLOD. I finished the Override section and have a few more issues - Mannequins Revamped have missing textures, they are purple. I'll try reinstalling. If that doesn't work, I'll take a look at the NIF and see what textures are missing and see if I can find them. - Archery Targets for Training Dummies XP stopped working; although, the dummies still work. Not sure I care enough since the dummies work. are you using male or female mannequins? Here is the old ass version i am using for female, they must be built in bodyslide though. and the sexlab esp fix Spoiler CBBE and UNP Fomod-24188-2-1-1-1602094381.7z SexLab Fix-24188-1-1559861459.7z Edited December 21, 2021 by jaeos
Auxitism Posted December 21, 2021 Posted December 21, 2021 (edited) Spoiler Hey Sorry to drop a dick pic on ya but any reason for the shitty texture ? Also , my pee pee is smaller than I'd like. The only way I can make it bigger is to showracemenu and use sliders . Is that normal ? Spoiler Update: Interestingly enough , removing 3D Pubic Hair for HIMBO fix the issue completely . It only provides meshes that the textures from Tempered Skins for Males - SOS Full Version don't agree with . Edited December 21, 2021 by Auxitism
wollboi Posted December 21, 2021 Posted December 21, 2021 Armor Rating Redux also doesn't work with AE yet (and probably won't). Right now I think AE is stable with the list, although it's of course not going to get the full benefits from it while DAR, RaceMenu, and a few others are still waiting for updates. But mine seems very stable at the moment, although I am not playing it extensively until RaceMenu is finished.
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