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Skyrim SE for Beginners - V 3.2.6 (Outdated)


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Posted
On 12/13/2021 at 12:38 PM, Aylis said:

I will be adding a ☑️ to the mods that do have an update for AE (just be patient, i just started to go through the pages).

 

For those that do want to use the free CC and have the rest running as well. Make a copy of the following files:

SkyrimSE.exe

binkw64.dll

interface\startmenu.swf

Make the update to AE and then copy the three files back into the game.

 

 

I can't find and startmenu.swf for Skyriim.  Searched both my SSDs and the only startmenu.swf file was in my Enderal install.

Posted (edited)

@axz2

If you don't have one you should be fine. That swf was mentioned in another thread to cause issues when it gets overwritten (aka with the update).

 

Maybe thats only with a different UI. Added an info to the post

Edited by Aylis
Posted (edited)

So my fps are great except in the woods out side falkreach . I think its the grass up and such up to my waste . 

 

Any suggestions on what mod I can tweak to alleviate this . My fps goes down to 34ish in this area . enough of a drop i can feel it 

 

Also , if i change something will i have to rerun the grass cache or lod and bash again  ?

 

screenshoot 3 is the worst , 40fps for the first 37 the 2nd and the last is 31. enb did get captured ..

 

 

edit rebuilding the grass cache with the dyndolod option set to one has seemed to work .

 

Spoiler

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Spoiler

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Spoiler

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Edited by Auxitism
Posted
19 hours ago, wollboi said:

For anyone jumping to AE, I would say that the list is stable with all of the updates so far BUT Racemenu still hasn't updated yet and that's a big consideration. Also, I think DAR still doesn't work with AE yet.

 

Regarding the female walk, I'm a little confused too. EVG Animation Variance recommends using a walk replacer on its main page. Now that mcgFemaleWalk was removed, I'm back to ugly Skyrim walking. I re-added it, and I still see EVG AV's conditional animations (wounded, tired, etc.).

 

Does earlier versions of mcgFemaleWalk still work with AE? Let's say I have the folder somewhere...

Posted
10 hours ago, maltodaxtrin said:

 

Does earlier versions of mcgFemaleWalk still work with AE? Let's say I have the folder somewhere...

You can always "force" them to work putting them in the DAR folders (virtual folders on MO2), the thing is you gotta figure out what # to name the folder.

The nexus page of DAR haves most numeric namings tho, should be easy. 

example: an sneak animation not meant for DAR

 

Spoiler

image.png.0a9b249a78dc84298df3771c749d584b.png

 

Posted (edited)

@Aylis Im currently testing Nexus mods Nemesis but im having some troubles on my SSD (damn windows 11 i swear) but i believe its the exact same thing but just on nexus (finally)

May be worth to change the link on the guide, you cant believe how much times people download the Code instead of teh actual thing in GitHub

and ?I recommend to merge Mesh Fixes into the main mod  for HD Stone Quarry and Clay Deposit seems to be no longer needed as the Mod Author updated the mod and added it into the main files. 

Edited by Jessica_Degurechaff
Posted
33 minutes ago, Auxitism said:

it takes me an hour to configure all the MCM menus . is there anyway to save that  ? I'm dreading starting a new game for that reason alone lol 

For some you can save and later reload the settings. It usually is one of the options on the last page.

Posted
34 minutes ago, Auxitism said:

it takes me an hour to configure all the MCM menus . is there anyway to save that  ? I'm dreading starting a new game for that reason alone lol 

 

The MCM Settings loader series helps with exactly that.

Obviously he hasn't created a loader for every mod including a MCM on this list (yet) but he should cover a couple of mods.

For me personally it's about 20. That's 20 MCMs less to configure.

Posted

Another issue - I just arrived at Dragonsreach, and it is extremely dark inside. WHen I disable the Bashed Patch, everything is fine. I tried rebuilding it a few times, but whenever I enable the Bashed Patch, Dragonsreach is nearly black

Posted (edited)
25 minutes ago, stepfel said:

Another issue - I just arrived at Dragonsreach, and it is extremely dark inside. WHen I disable the Bashed Patch, everything is fine. I tried rebuilding it a few times, but whenever I enable the Bashed Patch, Dragonsreach is nearly black

 

I had this issue as well , I fixed it by using the vanilla values version of luminosity and rebuilding my bash appropriately . not sure if this is kosher but I haven't had any complaints yet to doing this   

Edited by Auxitism
Posted
10 hours ago, Auxitism said:

 

I had this issue as well , I fixed it by using the vanilla values version of luminosity and rebuilding my bash appropriately . not sure if this is kosher but I haven't had any complaints yet to doing this   

Replacing Luminosity with Luminosity Lightweight works, thank you!

Posted
13 hours ago, Numa_Cway said:

 

The MCM Settings loader series helps with exactly that.

Obviously he hasn't created a loader for every mod including a MCM on this list (yet) but he should cover a couple of mods.

For me personally it's about 20. That's 20 MCMs less to configure.

Nice find. I definitely have to take a closer look at that.

Posted
15 hours ago, Auxitism said:

it takes me an hour to configure all the MCM menus . is there anyway to save that  ? I'm dreading starting a new game for that reason alone lol 

look at each mod and see if you can export json settings. save them into a mod named Mod settings. Load a new game an import them.

Posted (edited)

@remodel

Thanks again for the informations about the BMI. Had to tweak the preset quite a bit.

Spoiler

For those who want abs i'll add instructions on release. And then i'll see to convert it for Skyrim.

1331438336_FO4Aylis01.jpg.f862f38e043a511d9f5d094a569763a4.jpg

__________________________________________________

 

Updated the link for Nemesis

Edited by Aylis
Posted (edited)
10 hours ago, jaeos said:

look at each mod and see if you can export json settings. save them into a mod named Mod settings. Load a new game an import them.

Yeah, and start a spreadsheet that records every change, lol, but seriously, it helps.  Gotta say, MCM Settings loader looks like a real labor saver, but even it doesn't completely eliminate that spreadsheet,  not yet.

Just a tip

Edited by Temphyx

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