asebw Posted April 1, 2021 Posted April 1, 2021 7 minutes ago, Aylis said: @asebw Already added the exceptions to WD one or two years ago. Thats something i recommended for a lot of games a few times before. Usually only have to add those for games and progs that go online. First time i've had to do it for anything MO2 related. Stranger still that it's just now only becoming an issue.
Aylis Posted April 1, 2021 Author Posted April 1, 2021 @asebw Its often the 'Ransomware Protection' of the AVS going bonkers. An 'unknown' program is changing files in a 'protected' folder. Got to be something bad. Plus every script/file has to be checked before it can be used and so on... With all the scripts and mods we add to Skyrim it is no wonder that the AV throws one fit after another. I already had it switch off SKSE. Now that MS bought Bethesda it will hopfully get better (although one of them might still screw this up).
asebw Posted April 1, 2021 Posted April 1, 2021 13 minutes ago, Aylis said: @asebw Its often the 'Ransomware Protection' of the AVS going bonkers. An 'unknown' program is changing files in a 'protected' folder. Got to be something bad. Plus every script/file has to be checked before it can be used and so on... With all the scripts and mods we add to Skyrim it is no wonder that the AV throws one fit after another. I already had it switch off SKSE. Now that MS bought Bethesda it will hopfully get better (although one of them might still screw this up). I honestly don't know if Microsoft taking over Bethesda will make things any better to be honest. The fish rots from the head down on that one. Still, something must have changed with one of the updates that came down this week. I've done worse things with MO2 and FO4 in terms of scripts and whatnot and WD never batted an eye, and I can't remember the last time I have had a game or program disagree with WD like this. . .
Sager41 Posted April 2, 2021 Posted April 2, 2021 @Aylis Apologies, I was completely ignorant of the update information on the very first post. Thank you for your work and time.
asebw Posted April 2, 2021 Posted April 2, 2021 1 minute ago, Sager41 said: @Aylis Is the guide at the beginning of this post your most recent? There are a lot of pages to look through here. Thank you! The mod list and the 5 posts after that are up to date. You don't need to go through every post. 1
rodrigo2 Posted April 2, 2021 Posted April 2, 2021 @Aylis Do additional NPC mods make your list unstable? Specifically, I wanted to add OBIS, Immersive Patrols, and Interesting NPCs.
ascendentkunglao Posted April 2, 2021 Posted April 2, 2021 9 hours ago, Aylis said: Same answer here too... You'll always have a slight seam. Change the weight or the shoulder or the neck or something else in the area just a tiny bit and the textures won't match perfectly. You can only try to minimize its effect. Thanks Aylis, I guess I never really picked up on it until my PC was rocking some short hair! I appreciate thought it was an issue on my end. My apologies as well, you do a amazing job on all the explaining to be honest within reason on the actual install page(s). I haven't had any issues with your list unless I fucked something up in the instructions page or added some mod that I wanted to try.
Sager41 Posted April 2, 2021 Posted April 2, 2021 I'm trying to stick to the guide and do everything exactly in order. I'm only at the DynDOLOD step and find that I don't have the Vanilla Billboard or Papyrus files, which aren't mentioned at that point of the guide. Do I use MO2 to download them? Do I manually download and place in a specific folder?
unknownwake Posted April 2, 2021 Posted April 2, 2021 @sager41 the only thing you do with DynDOLOD is install it and link it up in MO2. After that you DO NOT TOUCH IT until the end of the tutorial. 1
Aylis Posted April 2, 2021 Author Posted April 2, 2021 *opens an eye after the first sip of coffee* On 4/2/2021 at 2:05 AM, Sager41 said: Apologies, I was completely ignorant of the update information on the very first post. Thank you for your work and time. I hate it when important informations show up on page XYZ of a thread. There's no way i'll allow that to happen here! On 4/2/2021 at 2:56 AM, rodrigo2 said: Do additional NPC mods make your list unstable? Specifically, I wanted to add OBIS, Immersive Patrols, and Interesting NPCs. 1. No idea. Link? 2. Had the 'Black Face Bug' with that one. And i tried a lot to get it working. 3. Conflicts with quite a few other mods. __________________________________________________ Updated a few descriptions as they could be misinterpreted. Updated the pic for ESM. Now it shows how a new installation should look like. Planned changes (aka this isn't certain yet) Spoiler Mods to remove: HD Bears ❓ Bright Waterfall Fix for ENB Fixed by 'Smooth shores'? Mods to add: HD Bears of the North Now that is what i'd call real bears! HD Bears of the North - Textures HD Blue Whales More creatures in the water. And sometimes you can even hear them sing. HASTE Looks interesting SexLab Compatible Noble Bed Double Helps with 'Go to Bed' too. Medieval Bridges Optional look Remember Lockpick Angle Fixes an annoyance Immersive Wenches I like them. Makes Skyrim feel more alive. Immersive Wenches -KS Hairs - Patch Deadly Wenches Those can be a nasty surprise! Falling Leaves and Needles Very nice effect. My Road Signs are Beautiful Multilanguage and looks nice. Splashes Of Skyrim Also a very nice effect. Riften - Optional cobblestone Looks imo better than Pfuscher's version Shindara - The Fire Within Maelstrom The wenches do add a lot to the game. I even had a few new patrols on the road (and the gals were bickering). In combination with 'Odin' (which adds the spells and staffs to enemys too) the hostile ones can become quite challenging. Perfect!
dumbcow Posted April 2, 2021 Posted April 2, 2021 52 minutes ago, Aylis said: *opens an eye after the first sip of coffee* I hate it when important informations show up on page XYZ of a thread. There's no way i'll allow that to happen here! 1. No idea. Link? 2. Had the 'Black Face Bug' with that one. And i tried a lot to get it working. 3. Conflicts with quite a few other mods. __________________________________________________ Updated a few descriptions as they could be misinterpreted. Updated the pic for ESM. Now it shows how a new installation should look like. Planned changes (aka this isn't certain yet) Hide contents Mods to remove: HD Bears ❓ Bright Waterfall Fix for ENB Fixed by 'Smooth shores'? Mods to add: HD Bears of the North Now that is what i'd call real bears! HD Bears of the North - Textures HD Blue Whales More creatures in the water. And sometimes you can even hear them sing. HASTE Looks interesting SexLab Compatible Noble Bed Double Helps with 'Go to Bed' too. Medieval Bridges Optional look Remember Lockpick Angle Fixes an annoyance Immersive Wenches I like them. Makes Skyrim feel more alive. Immersive Wenches -KS Hairs - Patch Deadly Wenches Those can be a nasty surprise! Falling Leaves and Needles Very nice effect. My Road Signs are Beautiful Multilanguage and looks nice. Splashes Of Skyrim Also a very nice effect. Riften - Optional cobblestone Looks imo better than Pfuscher's version The wenches do add a lot to the game. I even had a few new patrols on the road (and the gals were bickering). In combination with 'Odin' (which adds the spells and staffs to enemys too) the hostile ones can become quite challenging. Perfect! Having used Deadly Wenches a lot previously, I was looking for addons with my latest LO rebuild and came across this https://www.nexusmods.com/skyrimspecialedition/mods/23006. So far it solves a lot of my gripes with DW, in that they all sort of look same-y and has limited archetypes like Ranger or Blademaster. This one has a lot of options and there's a HP Head patch here https://www.nexusmods.com/skyrimspecialedition/mods/40565. It's just giving me a few problems in trying to set it up, as there are a few black heads here and there. And for anyone using Yuriana, the dev just dropped a beta update for her on their discord with a built in expansion and other stuff. 1
Aylis Posted April 2, 2021 Author Posted April 2, 2021 @dumbcow Ouch, thats a lot to go through... _________________________________________________ I'm thinking of replacing 'NordWarUA's Vanilla Armor Replacers SSE' and 'New Legion' with 'Simply Realistic Armor and Weapons' (just found a video that shows why i find it interesting). The old 'Early-Middleages Helmets pack SSE' could then be removed too. This should make the installation of the armors a lot easier and less jumping around. Sadly there are no bodyslides available. Have been sitting on them for a while now, but the biggest problem will be the bodyslides and the included weapons. I have to see how compatible the new armors are with the old files. It should work, but i'd have to check every single one... Spoiler This will require some juggling on my part. ---------------------------------------------------- Armor: Guards Still looking good Legion Works better and looks good (even if the helm still screams 'Roman Empire'). Hmmm, maybe this idea works... Race Still the same. Vanilla Got a nice visual upgrade. The Daedric armor now would actually work without killing someone to your side while using a weapon. Helmets The 'Early-Middleages Helmets' seem to be at least partially included. Very nice! The bodyslides still seem to work fine. In the end they are all based on NordWarUA's work anyway. --------------------------------------------------- Moving a few meshes, i expected much more, fixed the weapons.
Sager41 Posted April 2, 2021 Posted April 2, 2021 4 hours ago, unknownwake said: @sager41 the only thing you do with DynDOLOD is install it and link it up in MO2. After that you DO NOT TOUCH IT until the end of the tutorial. I guess I'm just having an issue getting it installed without the other files. The tutorials and installation guide all go through the extra files, and I'm also unsure of which .exe in the download I should be working with as I count 4.
akadeadpool Posted April 2, 2021 Posted April 2, 2021 6 hours ago, dumbcow said: Having used Deadly Wenches a lot previously, I was looking for addons with my latest LO rebuild and came across this https://www.nexusmods.com/skyrimspecialedition/mods/23006. So far it solves a lot of my gripes with DW, in that they all sort of look same-y and has limited archetypes like Ranger or Blademaster. This one has a lot of options and there's a HP Head patch here https://www.nexusmods.com/skyrimspecialedition/mods/40565. It's just giving me a few problems in trying to set it up, as there are a few black heads here and there. And for anyone using Yuriana, the dev just dropped a beta update for her on their discord with a built in expansion and other stuff. Thanks for the mods, without your links I'd never know some of the mod I use add NPCs.
asebw Posted April 2, 2021 Posted April 2, 2021 13 hours ago, rodrigo2 said: @Aylis Do additional NPC mods make your list unstable? Specifically, I wanted to add OBIS, Immersive Patrols, and Interesting NPCs. Hmm, every time I think I'm done. . . OBIS intrigues me. Will give it a whirl.
saltandsour Posted April 2, 2021 Posted April 2, 2021 Hi, everything was working fine until I reinstalled new 256 dyndolod textures and output before it was 128 and then reinstalled the batched patch. Now the main problem(I fixed the other ones ) I'm facing is that Dynamic Volumetric Lighting and Sun Shadows mod is not generating any god rays and the sun just shines brightly but no godrays are generated. Using the enbhelper and turning on the UseEffect shows only one flying bug sprite but previously there used to be many more. Kind of confused on what I should change or do I need to reinstall the game and start modding from scratch
wollboi Posted April 2, 2021 Posted April 2, 2021 @Sager41 You need TexGen and DynDOLOD--both 64 bit. 32 bit can be ignored. Add them to MO2 and add the -sse argument, as they both must be launched from inside MO2, not how you'd normally run a program in Windows. See below, as it can be a little confusing the first time. Spoiler Aside - I'm developing a love/hate relationship with Diverse Random Idles. It looks great when you're standing around in street clothes, but when Jarl Balgruf is talking about dragons setting people on fire and my character wearing Ebony Daedric Death Metal Album Plate Mail of +10% Kickass is swaying around and doing pirouettes it just takes me out of the moment. Also, screenshots: Spoiler Taken at 4K on a 3080.
Aylis Posted April 2, 2021 Author Posted April 2, 2021 @dWarden18 1. You run the 'Bashed Patch' and keep it activated. 2. Then you run Dyndolod. If you have to rerun the 'Bashed Patch' then DEACTIVATE Dyndolod first and REACTIVATE them when you're done. 1
saltandsour Posted April 2, 2021 Posted April 2, 2021 36 minutes ago, Aylis said: @dWarden18 1. You run the 'Bashed Patch' and keep it activated. 2. Then you run Dyndolod. If you have to rerun the 'Bashed Patch' then DEACTIVATE Dyndolod first and REACTIVATE them when you're done. Thanks for the fast reply I will try rerunning the bashed patch and see if it works
Jessica_Degurechaff Posted April 2, 2021 Posted April 2, 2021 22 hours ago, asebw said: There's 3 files you have to download for ruby: the two you install in Mo2, and the third, which is a manual download that contains the enb presets and the Addon folder in question. You extract that one in your Skyrim SE folder. Inside is a text file with instructions on what to take out of that folder. Inside the ADDONs folder is the ruby enb mods you need to install. Just open them with MO2 as normal. Right, i think i got it, thanks
Jessica_Degurechaff Posted April 2, 2021 Posted April 2, 2021 1 hour ago, wollboi said: I'm developing a love/hate relationship with Diverse Random Idles. It looks great when you're standing around in street clothes, but when Jarl Balgruf is talking about dragons setting people on fire and my character wearing Ebony Daedric Death Metal Album Plate Mail of +10% Kickass is swaying around and doing pirouettes it just takes me out of the moment. @wollboi Exactly the same, its just too much for me. This one i think its less "swaying" more natural, sadly i havent tested it since i had to reinstall all the patches secction but i doubt it will have any problems as long as Diverse random idles is deactivated. > here <
saltandsour Posted April 2, 2021 Posted April 2, 2021 1 hour ago, Aylis said: @dWarden18 1. You run the 'Bashed Patch' and keep it activated. 2. Then you run Dyndolod. If you have to rerun the 'Bashed Patch' then DEACTIVATE Dyndolod first and REACTIVATE them when you're done. Didn't work out for me the godrays from Dynamic Volumetric Lighting and Sun Shadows still doesn't work. I think it might be related to Skyrim.ini file. The second screenshot was when it was working and the first one is the current problem I'm facing now
asebw Posted April 2, 2021 Posted April 2, 2021 gotta say, high poly NPC overhaul is becoming more of a hassle than it is worth. Still getting a bunch of blackface males here and there, not sure why. Even with a new game, i'm getting a bunch of black faces. . . And I still don't know why.
Aylis Posted April 3, 2021 Author Posted April 3, 2021 @dWarden18 Pics belong into spoilers! Those things (which come from Boris) are a sign that there is something wrong with your ENB. Recheck the version and reinstall Rudy (and its patches). @asebw Sounds like LO. Do you have this? Spoiler and this
akadeadpool Posted April 3, 2021 Posted April 3, 2021 2 hours ago, asebw said: gotta say, high poly NPC overhaul is becoming more of a hassle than it is worth. Still getting a bunch of blackface males here and there, not sure why. Even with a new game, i'm getting a bunch of black faces. . . And I still don't know why. Blackface problem is very relevant with high poly NPC because it edit large number of NPC so any mod that try to edit the same NPC is likely to cause the bug. Someone post a mod in the previous page that do High Poly NPC patches with various mod. You can take a look at that mod and see if it has patch for your current mods.
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