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Skyrim SE for Beginners - V 3.2.6 (Outdated)


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Posted
59 minutes ago, wollboi said:

Berserk weapons tho.

 

Never really got into that one past the seemingly first half of the series about the past before the present in the first book.

Posted
10 hours ago, Aylis said:

Not sure about that. The later added NPC might then not get the effects from MLU.

__________________________________________________

 

Right now i'm trying to figure out why 'Anna's Proudspire' is missing a room. It had worked fine before...

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If you're still wondering about the missing room the mod author had a post where they stated that it just happens sometimes, and to fix it you have to buy the child's room option for the house. I had it happen in my game and that's how I fixed it

Posted

@bandygirl1 Post 5526 - I installed Rustic Clothing and it corrected the male farm clothes shiny issue; hope this helps.

 

@Aylis Is burnt wood in Helgan working for you?  I had to uninstall it because it caused all burnt wood to be purple.  I checked the website and it says to use Embers HD, there was a post saying it didn't work well with Embers XD.  I was curious if anyone else this or if I screwed up somewhere :) ; after burnt wood was uninstalled, all was back to normal. 

 

Spoiler

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Posted

Im getting this missing master error, yet the (supposed) master its right there. The first mod only have 1 main file and a texture downgrade file.. so its not that,  the second mod just have 1 file so theres nothing to change there (they both are optional so i can just skip them if i cant fix it)

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Posted

@shuman85

*facepalm*

Sounds like i forgot this time the rule 'RTFM'... Wasted half a day reinstalling things and trying other mods (which were not an improvement either). Thanks!

 

 

@RedAcer

I ended up having vanilla textures for the burnt wood. The mod fixed that. The purple from the screenshot means missing/broken texture. Try redownloading and reinstalling.

 

 

@Jessica_Degurechaff

The answer is right there in your picture. You're missing the CC backpack.

Posted
8 hours ago, RedAcer said:

@bandygirl1 Post 5526 - I installed Rustic Clothing and it corrected the male farm clothes shiny issue; hope this helps

 

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Thanks. RC has always been a staple of my LO, I just hadn't gotten around to Installing it yet. Glad to know that it fixes the issue.

Posted
37 minutes ago, asebw said:

Question: Is Nemesis a hard requirement, or will the list work with just FNIS? It's behaving rather weirdly. . .

I think it's hard requirement because jump behavior and tk dogde need Nemesis to work properly.

 

Btw for anyone bother by leftover skse cosave and too lazy to manually delete them, edit EngineFixes.toml provided by SSE Engine Fixes. In that file, set CleanSKSECosaves to "true".

Posted
17 minutes ago, akadeadpool said:

I think it's hard requirement because jump behavior and tk dogde need Nemesis to work properly.

 

Btw for anyone bother by leftover skse cosave and too lazy to manually delete them, edit EngineFixes.toml provided by SSE Engine Fixes. In that file, set CleanSKSECosaves to "true".

Been Using TK dodge for long before Nemesis came out. . .

Posted
13 minutes ago, wollboi said:

@asebw You'd have to do without a ton of animations from the list. What is it doing?

Aside from it being fairly crash happy at times, some of the output is weird, and giving me the good old T-pose in game. However, the T-pose may be due to something else, still troubleshooting that part.

 

Also, I swear Aylis is doing an update right now -.-

Posted
2 hours ago, asebw said:

Question: Is Nemesis a hard requirement, or will the list work with just FNIS? It's behaving rather weirdly. . .

Nope.

 

2 hours ago, akadeadpool said:

I think it's hard requirement because jump behavior and tk dogde need Nemesis to work properly.

Nope and nope again.

 

2 hours ago, wollboi said:

You'd have to do without a ton of animations from the list. What is it doing?

Still nope.

 

1 hour ago, asebw said:

Also, I swear Aylis is doing an update right now -.-

Nope rules again.

 

I'm chasing a bug that reappeared and i thougt i had already fixed. Found it, fixed it, worked three times perfectly and is now back again... Those are the ones that take forever to locate properly and finally get rid of.

 

After hours i could only find one entry regarding it and it seems to be a problem in SSEUP. But that came from another user so i don't know if he's right.

Posted
22 minutes ago, Aylis said:

Nope.

 

Nope and nope again.

 

Still nope.

 

Nope rules again.

 

I'm chasing a bug that reappeared and i thougt i had already fixed. Found it, fixed it, worked three times perfectly and is now back again... Those are the ones that take forever to locate properly and finally get rid of.

 

After hours i could only find one entry regarding it and it seems to be a problem in SSEUP. But that came from another user so i don't know if he's right.

 

Good, cause I haven't been able to get bleeping nemesis to complete a pass for the last hour. Keeps crashing midway through. It's got promise, don't get me wrong, but damned if it don't need more work. . . 

 

Heh, I was sure you weren't. Keep finding stuff on the list I missed this morning trying to get rid of the T pose issue. 

 

What bug? Run into a few that I am trying to sort out atm.

Posted

The one with the armor for the brotherhood. That one is more tricky than i thought...

 

And i'm not running Nemesis atm, with the newest update it is constantly crashing at 53%.

 

 

And as i get asked again and again and again... This is my build atm:

modlist.txt

 

 

 Planned changes (aka this isn't certain yet)

Spoiler

Mods to remove:

HD Bears

 Bright Waterfall Fix for ENB                       Fixed by 'Smooth shores'?

 

Mods to add:

HD Bears of the North                                   Now that is what i'd call real bears!

HD Bears of the North - Textures

HD Blue Whales                                             More creatures in the water. And sometimes you can even hear them sing.

 HASTE                                                        Looks interesting

SexLab Compatible Noble Bed Double         Helps with 'Go to Bed' too.

Medieval Bridges                                           Optional look

Remember Lockpick Angle                            Fixes an annoyance

  Immersive Wenches                                  First tests look good

  Immersive Wenches -KS Hairs - Patch

Posted

@Aylis

 

Did some looking and some checking on the shrouded armor issue. According to the thread on the texture mod, others have had issue with this. However, the fix is, weird. The one who had it back in February was able to fix the scarf issue by installing Weapons Armor Clothing and Clutter Fixes. Didn't work for me, least not with an ingame switch to rule 69 Anaiya, but, looking at the mod and the post, I think the problem might have something to do with USSEP, or with some bug in the shrouded armor that is being 'corrected'. He mentions that he had to overwrite USSEP with WACCF, which makes me think there's a fix in there that is causing consternation.

 

Can crack open WACCF or USSEP in the CK to see what they do to the shrouded armor, but I won't be able to get to that until probably thursday. Got some minor ear surgery to go for tomorrow, and it's causing anxiety to spike. 

 

Edit: Also, didn't know they had boy bands in Skyrim. Least, Ralof looks the part now ?

 

Posted

Nemesis crashes on me consistently, but it eventually works if I run it again without closing MO2. Usually it crashes the first time, sometimes twice, occasionally up to three times. But it eventually will complete successfully.

 

@asebw Are you running FNIS before you run Nemesis? Normally when I get T-posing it's because I forgot something there. If you do the following and it doesn't work, then it's definitely not FNIS/Nemesis.

Spoiler

1 - Delete FNIS Overwrite and Nemesis Overwrite if necessary. Clear Overwrite.

2 - Checkbox in FNIS Behavior in load order. Uncheck Nemesis.

3 - Run FNIS from MO2. Click De-install creatures first. Checkbox next to first two (Gender Skeleton and Skeleton Arm Fix) and optionally TK Dodge if you use it. Click update FNIS behavior. Let it finish running. Consistence check for peace of mind. Make sure there are no errors. Close FNIS and create a FNIS Overwrite from the Overwrite at the bottom of the load order. Activate FNIS Overwrite. Drag it where it goes in the load order if necessary.

4 - Uncheck FNIS Behavior (NOT FNIS Creature Pack). Check Nemesis.

5 - Run Nemesis. Select Movement Behavior Overhaul, Jump Behavior Overhaul, and optionally TK's Dodge. Click Update Engine. When it's done, click Launch Nemesis Behavior Engine. If it crashes, relaunch it without closing MO2 and click the two buttons again. If it finishes but gives an error message about "missing HK block" or something along those lines, run it again. Close when finished and create a Nemesis Overwrite from the Overwrite. Activate Nemesis Overwrite and put it in the correct location in the load order. If needed, drag the FNIS.esp plugin that Nemesis Overwrite creates to the correct spot in the plugin order (should be right above Bashed Patch 0.esp.

I've done this a trillion times now and it always works. Just don't ever close MO2, otherwise it fubars it. If it still doesn't, then we know something else is going on, but T-poses are almost always FNIS/Nemesis related.

Posted
1 hour ago, wollboi said:

Nemesis crashes on me consistently, but it eventually works if I run it again without closing MO2. Usually it crashes the first time, sometimes twice, occasionally up to three times. But it eventually will complete successfully.

 

@asebw Are you running FNIS before you run Nemesis? Normally when I get T-posing it's because I forgot something there. If you do the following and it doesn't work, then it's definitely not FNIS/Nemesis.

  Hide contents

1 - Delete FNIS Overwrite and Nemesis Overwrite if necessary. Clear Overwrite.

2 - Checkbox in FNIS Behavior in load order. Uncheck Nemesis.

3 - Run FNIS from MO2. Click De-install creatures first. Checkbox next to first two (Gender Skeleton and Skeleton Arm Fix) and optionally TK Dodge if you use it. Click update FNIS behavior. Let it finish running. Consistence check for peace of mind. Make sure there are no errors. Close FNIS and create a FNIS Overwrite from the Overwrite at the bottom of the load order. Activate FNIS Overwrite. Drag it where it goes in the load order if necessary.

4 - Uncheck FNIS Behavior (NOT FNIS Creature Pack). Check Nemesis.

5 - Run Nemesis. Select Movement Behavior Overhaul, Jump Behavior Overhaul, and optionally TK's Dodge. Click Update Engine. When it's done, click Launch Nemesis Behavior Engine. If it crashes, relaunch it without closing MO2 and click the two buttons again. If it finishes but gives an error message about "missing HK block" or something along those lines, run it again. Close when finished and create a Nemesis Overwrite from the Overwrite. Activate Nemesis Overwrite and put it in the correct location in the load order. If needed, drag the FNIS.esp plugin that Nemesis Overwrite creates to the correct spot in the plugin order (should be right above Bashed Patch 0.esp.

I've done this a trillion times now and it always works. Just don't ever close MO2, otherwise it fubars it. If it still doesn't, then we know something else is going on, but T-poses are almost always FNIS/Nemesis related.

 

Yeah, with the exception of de-installing creatures, that is pretty much what I do. There's something else going on with the sucker though. At one point it was hanging on hk(something).exe, to the point where it would not even uninstall. And the few times it seems to complete, it actually doesn't because it fails to generate the FNIS replacer.

 

I like the idea of nemesis, and am looking forward to seeing it eventually replace FNIS, but for now, I am going to skip it until the next update or two. Spent the better part of the last week trying to get my mod list rebuild. While I do view modding skyrim SE as the legos hard mode, I want to actually sit down and play the game at some point ><.

Posted

@asebw Hm, yeah that's weird. The "hkblock" bug is one that has been around for a while. Basically Nemesis looks for a file--that isn't part of the list--and throws out an error after what otherwise be a successful run. The fun thing is that Nemesis will then CREATE the file, so that the next time you run the program it won't throw out that error. It's weird. I would still recommend de-installing the creatures with FNIS. If I don't I end up with t-posing draugr and animals that stand in place.

 

---

 

Unrelated - Guess who got a 3080? Running 4K at a whopping 40FPS outside now, boys. Good time to be alive.

Spoiler

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Posted

All right so things are going GREAT (consistent 60fps!), and everything is holding together well and I even installed an armor pack not on the list and got all the dependencies right, so I was getting ready to upgrade to 3.1.6 when something camera-related happened. I had a weird glitch after turning off tfc where the right stick was just making my character pivot without the camera turning behind her. I reloaded the game and it seemed to go away but now I can't seem to switch into first person mode! It's weird.

Posted
37 minutes ago, Jessica_Degurechaff said:

Its Immersive Wenches compatible? it just adds npcs to ins after all.

Probably! The only thing on the list that I'd be wary of is Elewellyn The Nightingale - Llewellyn Replacement but Aylis has that marked as Optional so you might not even be using it in the first place, and it might work just fine even with Elewellyn. I'd probably stick Immersive Wenches in the load order with the Followers subgroup and just see what happens. If you're willing to try both an existing save and a new save and test them out as followers, it'd be worthwhile data. 

 

ALL THAT SAID I just took a look at the Posts section and it looks like a lot of people have trouble with this mod. It could just be that it's hard to get into the right spot in the LO, or it could just be really bug-riddled. No one's tested it with this guide yet though so I guess you could always give it a shot! 

Posted
4 minutes ago, unknownwake said:

Probably! The only thing on the list that I'd be wary of is Elewellyn The Nightingale - Llewellyn Replacement but Aylis has that marked as Optional so you might not even be using it in the first place, and it might work just fine even with Elewellyn. I'd probably stick Immersive Wenches in the load order with the Followers subgroup and just see what happens. If you're willing to try both an existing save and a new save and test them out as followers, it'd be worthwhile data. 

 

ALL THAT SAID I just took a look at the Posts section and it looks like a lot of people have trouble with this mod. It could just be that it's hard to get into the right spot in the LO, or it could just be really bug-riddled. No one's tested it with this guide yet though so I guess you could always give it a shot! 


Will do, thank for the info


Btw, i asure you that yuriana works, (same line of mods, just a the most "standalone" of the line)  have been using since i started to use this guide.

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