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Skyrim SE for Beginners - V 3.2.6 (3BBB / HDT-SMP / HPH)


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On 6/25/2022 at 1:26 AM, akadeadpool said:

@jaeos With that kind of mods, I doubt you can play normally for more than 5 minutes without getting gangbang. ?

 

Anyhow, I though Animal SOS and baka's ABC do the samething, don't they conflict with each other?

 

 

 

Just adjust how likely it is to happen, since theres not a LOT of mods that directly start sex i have the % to be somewhat frequent (play with the succubus mod + Baka factory mods) but not frequent enough to get annoying, its around once per day (in game time) so like, once every 20 mins? not a lot since each anim is 1:30 or so


 

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On 6/25/2022 at 3:29 PM, jaeos said:

no. to have mods that do not show up in a profile would require it to be deleted from all. Instances are the better route if you are wanting to play as different classes or mod lists you do not want to show up in every profile or want a really tailored mod list for that class, although some classes could be combined into one mod list (rogue and ranger would use the same weapons and clothing, but one would be for bows and the other for daggers, but stealth etc would be the same), soldier would be the heavy armor and casters would be the cloth wearers, if you choose to add in certain race mods such as forest nymphs or daughters of coldharbour the daughters is a caster class while the nymph is a hybrid caster heavy race,  

so its more on the vein of "from those 100 base mods i just want to have these 60 relevant to my next playthrough" 
 

Two questions tho: If i change an install of one of the mods on the secondary profile, it will also change in the default one right? What about if i add a new mod and install it in the secondary? will it show up on the main profile installed and everything?

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5 hours ago, Tockie said:

Is there somewhere that holds your hand while explaining this? Thank you all. 

 

Just a litte addition to Just Don't explanation. If you are generating Bodyslide files on your own you should point the output path to your MO2's override folder (done under settings/advanced in Bodyslide).

Edited by Tops34
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11 hours ago, Jessica_Degurechaff said:

so its more on the vein of "from those 100 base mods i just want to have these 60 relevant to my next playthrough" 
 

Two questions tho: If i change an install of one of the mods on the secondary profile, it will also change in the default one right? What about if i add a new mod and install it in the secondary? will it show up on the main profile installed and everything?

1. It will change the mod for all profiles. Hence if you want different setting, you can install it again with different name.

2. Yes, any mod you install will show in all profiles, but only the current one will be enabled. If you switch to another profile, the new mod will be disabled automatically.

 

To me, profile is largely just a different modlist. All profiles will draw from the same mod folder. It's what enabled and disabled is the difference between profile.

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14 hours ago, Just Don't said:

That's not a progress bar, but a visual indication of how many animations you have vs the maximum Nemesis "considers okay"*. Nemesis is done when you see the last line in that screenshot ("Behavior generation complete: xx second(s) taken").

 

* For the most part you can ignore that number, and if you're ever near the limit you can edit the MaxAnimation= setting from nemesis.ini file (included in your Nemesis installation in the left side of MO) to a higher amount (like 60000 or 100000).

My goodness this community is amazing. Thank you thank you thank you.

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On 6/26/2022 at 8:22 PM, Jessica_Degurechaff said:

so its more on the vein of "from those 100 base mods i just want to have these 60 relevant to my next playthrough" 
 

Two questions tho: If i change an install of one of the mods on the secondary profile, it will also change in the default one right? What about if i add a new mod and install it in the secondary? will it show up on the main profile installed and everything?

If you are wanting to build 2 completly different mod lists, you should probably use instances rather than profiles. If you use profiles you could have upwards of 1000 mods but only 500 are active. with an instance you will have 500 mods and 500 active. An instance is like a fresh install of MO2. A profile is a change to an instance to use 10-15 mods different for say playstyles or slavery or whatever, but it will share 80-90% of the same mods, 100% bodyslide. 100% FNIS/nemesis. With a new instance none of that is shared. 

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On 7/8/2022 at 5:26 PM, DeLaKYS said:

How long this guide gonna stay outdated for? There have been major developments in the modding scene.

Aylis is mostly focusing on her Fallout 4 guide right now. It is really up to her when she wants to go back to this guide. I think she went over to the Fallout guide to let the Skyrim modding community catch up with the Anniversary update as well as really overhaul that guide because it really needed it.

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3 hours ago, briyarose said:

What mods use net script framework? 

I did this guild for AE and it seems thats the only mod not going to get updated. So I'm hoping to Uninstall those mods and hopefully be able to play AE with this guide 

 

 

.Net is used for Crashlogs and No Grass in objects

As for AE its a bit more that are not compatible. For most of them you can find alternatives. What i have still open ist TK Dodge, Moonlit Tales, Fizzle and Lokis wade in water.

 

This is my current personal open issues list if you are interested?

 

Spoiler

.NET Script Framework
   https://www.nexusmods.com/skyrimspecialedition/mods/21294

 

Dynamic Equipment Manager SKSE Updated
   https://www.nexusmods.com/skyrimspecialedition/mods/34407?tab=description
    Partial alternative:
        Contextual Helmet Equipping - Combat
           https://www.nexusmods.com/skyrimspecialedition/mods/34083?tab=files
        Unequip Quiver SE
           https://www.nexusmods.com/skyrimspecialedition/mods/44031?tab=files
        Auto Unequip Shield to Back for Skyrim SE - Backshields SE
           https://www.nexusmods.com/skyrimspecialedition/mods/3182
                Seems too complicated to use.

 

NPC AI Process Position Fix
    Superseeded By:
         NPC AI Process Position Fix - NG
           https://www.nexusmods.com/skyrimspecialedition/mods/69326

 

Stay At The System Page - Updated
   https://www.nexusmods.com/skyrimspecialedition/mods/19832?tab=posts
        Stay At The System Page - AE
           https://www.nexusmods.com/skyrimspecialedition/mods/67883
    
Improved Camera
   https://old.reddit.com/r/skyrimmods/comments/cae3x2/mod_improved_camera_beta_3/?sort=new
        Nexr Gen Version: Preview Version only
           https://github.com/ArranzCNL/ImprovedCameraAE/releases
            

TK Dodge SE
   https://www.nexusmods.com/skyrimspecialedition/mods/15309?tab=files
        Alternative?
            TUDM - The Ultimate Dodge Mod
               https://drive.google.com/file/d/0B2VgBVA9jE6RTjJiYnRTTE9qRUE/edit?resourcekey=0-atMbrLF_HPd3ogbiZaBiXw

 

HDT-SMP (Skinned Mesh Physics)
   https://www.nexusmods.com/skyrimspecialedition/mods/30872?tab=posts
        Replacement
            Faster HDT-SMP
               https://www.nexusmods.com/skyrimspecialedition/mods/57339
                
Left Hand Rings Modified SE
   https://www.nexusmods.com/skyrimspecialedition/mods/3240?tab=posts&BH=9
        Partialy working, Ring Icon Option not yet compatible
        
Timing is Everything SE
   https://www.nexusmods.com/skyrimspecialedition/mods/25464?tab=files
        Non FISS Version Works
        
Enhanced Soultrap
   https://www.nexusmods.com/skyrimspecialedition/mods/6338?tab=files
        Compatibale But Replace with 
            YASTM - Yet Another Soul Trap Manager
           https://www.nexusmods.com/skyrimspecialedition/mods/56144?tab=files

 

Footprints
   https://www.nexusmods.com/skyrimspecialedition/mods/3808?tab=files
        Needs Testing (What Funktionality is SKSE based?)

 

Moonlight Tales Special Edition - Werewolf and Werebear Overhaul    
   https://www.nexusmods.com/skyrimspecialedition/mods/2803?tab=description
        broken
        
MorrowLoot Ultimate
   https://www.nexusmods.com/skyrimspecialedition/mods/3058?tab=files
        Partial Support / Missing Configs for CC content (a.k.a it will remain vanilla and inconsistent)
        
FIZZLE
   https://www.nexusmods.com/skyrimspecialedition/mods/18180?tab=description
    
Passive Weapon Enchantment Recharging - Enchanted Weapons Recharge Over Time
   https://www.nexusmods.com/skyrimspecialedition/mods/14491?tab=files
        Requires Optional Update from same Page

 

RAB Skill experience from reading books
   https://www.nexusmods.com/skyrimspecialedition/mods/22944?tab=posts
        Removes Quest starts from Books (Need to manually fix in xEdit) or 
           https://www.nexusmods.com/skyrimspecialedition/mods/61041?tab=files
                  
Loki's Wade In Water
   https://www.nexusmods.com/skyrimspecialedition/mods/42854?tab=posts
        Not Compatible

 

Wintersun - Faiths of Skyrim
   https://www.nexusmods.com/skyrimspecialedition/mods/22506?tab=files
        Support for CC contewnt missing (The 3 Gods from Tribunal)
        
Armor Rating Redux SE - No Cap - Better Formula - Morrowind-like
   https://www.nexusmods.com/skyrimspecialedition/mods/17932?tab=posts
        alternative: 
            Armor Rating Rescaled SKSE Remake
               https://www.nexusmods.com/skyrimspecialedition/mods/35296?tab=description

 

PC Head Tracking and Voice Type SE
   https://www.nexusmods.com/skyrimspecialedition/mods/11993?tab=description
        Not sure if working NEED Testing
                        
Torch Remover
   https://www.nexusmods.com/skyrimspecialedition/mods/33381?tab=files
        should work, needs testing
        
No Grass In Objects
   https://www.nexusmods.com/skyrimspecialedition/mods/42161?tab=posts
        needs .net Framework

 

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On 7/11/2022 at 9:05 PM, Alabaster_Stone said:

My suggestions in order:

* Anywhere after RaceMenu. I'd be careful with this one.

* When I used it I think I put it very low.

* Probably Override, but I think it matters too much.

* In the end, taking the place of the other Bodyslide options on the list.

* Override

* Override

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20 hours ago, wollboi said:

My suggestions in order:

* Anywhere after RaceMenu. I'd be careful with this one.

* When I used it I think I put it very low.

* Probably Override, but I think it matters too much.

* In the end, taking the place of the other Bodyslide options on the list.

* Override

* Override

 

Thank you, but why be careful with the racemenu high heels? Is there another version of it that you would suggest?

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Been some time since i have an issue i couldnt solve on my own... 

(SGC) SkySA - Combat Behavior Compulsion is making so that no one can use combat anims, my character (or any npc-non creature) T pose whenever they draw a weapon (fist included) and they float instead of walking (also while T posing) i have absolutely no clue what is causing this but im sure it is SkySA since the moment i deactivated it and re run Fnis/nemesis all worked out again.   


Besides SkySA bugfix, theres no other conflicts with SkySA, nothing overwrites it and im not using extra combat anims (but the (optional) that depend on SkySA)

The only reason i can see causing this would be this:

image.png.7c91b93246ed24b2fb68390bc61f7d31.png

But i doubt that it would cause this issue as in the past (other installs) i never put that anywhere and it all worked just fine.

Does anyone have any idea how to fix it? Tried everything already.

Edited by Jessica_Degurechaff
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22 hours ago, Alabaster_Stone said:

 

Thank you, but why be careful with the racemenu high heels? Is there another version of it that you would suggest?

 

It seems like almost every clothing mod has issues with it, and some animation mods. There are patches out there, but you'll have to go digging for them. Shouldn't hurt anything to try, but you'll probably end up surfing around for patches a lot.

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8 hours ago, wollboi said:

 

It seems like almost every clothing mod has issues with it, and some animation mods. There are patches out there, but you'll have to go digging for them. Shouldn't hurt anything to try, but you'll probably end up surfing around for patches a lot.

https://www.nexusmods.com/skyrimspecialedition/mods/64442   Just use this one, and also this one: https://www.nexusmods.com/skyrimspecialedition/mods/42063 



@Alabaster_Stone They do not conflict and at worse one get used instead of the other.    if you use any of these 2 you can keep using racemenu high heels, and in fact i recommend you do.

 

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