Jessica_Degurechaff Posted June 27, 2022 Share Posted June 27, 2022 On 6/25/2022 at 1:26 AM, akadeadpool said: @jaeos With that kind of mods, I doubt you can play normally for more than 5 minutes without getting gangbang. ? Anyhow, I though Animal SOS and baka's ABC do the samething, don't they conflict with each other? Just adjust how likely it is to happen, since theres not a LOT of mods that directly start sex i have the % to be somewhat frequent (play with the succubus mod + Baka factory mods) but not frequent enough to get annoying, its around once per day (in game time) so like, once every 20 mins? not a lot since each anim is 1:30 or so Link to comment
Jessica_Degurechaff Posted June 27, 2022 Share Posted June 27, 2022 On 6/25/2022 at 3:29 PM, jaeos said: no. to have mods that do not show up in a profile would require it to be deleted from all. Instances are the better route if you are wanting to play as different classes or mod lists you do not want to show up in every profile or want a really tailored mod list for that class, although some classes could be combined into one mod list (rogue and ranger would use the same weapons and clothing, but one would be for bows and the other for daggers, but stealth etc would be the same), soldier would be the heavy armor and casters would be the cloth wearers, if you choose to add in certain race mods such as forest nymphs or daughters of coldharbour the daughters is a caster class while the nymph is a hybrid caster heavy race, so its more on the vein of "from those 100 base mods i just want to have these 60 relevant to my next playthrough" Two questions tho: If i change an install of one of the mods on the secondary profile, it will also change in the default one right? What about if i add a new mod and install it in the secondary? will it show up on the main profile installed and everything? Link to comment
Tops34 Posted June 27, 2022 Share Posted June 27, 2022 (edited) 5 hours ago, Tockie said: Is there somewhere that holds your hand while explaining this? Thank you all. Just a litte addition to Just Don't explanation. If you are generating Bodyslide files on your own you should point the output path to your MO2's override folder (done under settings/advanced in Bodyslide). Edited June 27, 2022 by Tops34 Link to comment
akadeadpool Posted June 27, 2022 Share Posted June 27, 2022 11 hours ago, Jessica_Degurechaff said: so its more on the vein of "from those 100 base mods i just want to have these 60 relevant to my next playthrough" Two questions tho: If i change an install of one of the mods on the secondary profile, it will also change in the default one right? What about if i add a new mod and install it in the secondary? will it show up on the main profile installed and everything? 1. It will change the mod for all profiles. Hence if you want different setting, you can install it again with different name. 2. Yes, any mod you install will show in all profiles, but only the current one will be enabled. If you switch to another profile, the new mod will be disabled automatically. To me, profile is largely just a different modlist. All profiles will draw from the same mod folder. It's what enabled and disabled is the difference between profile. 1 Link to comment
Tockie Posted June 27, 2022 Share Posted June 27, 2022 14 hours ago, Just Don't said: That's not a progress bar, but a visual indication of how many animations you have vs the maximum Nemesis "considers okay"*. Nemesis is done when you see the last line in that screenshot ("Behavior generation complete: xx second(s) taken"). * For the most part you can ignore that number, and if you're ever near the limit you can edit the MaxAnimation= setting from nemesis.ini file (included in your Nemesis installation in the left side of MO) to a higher amount (like 60000 or 100000). My goodness this community is amazing. Thank you thank you thank you. Link to comment
DemtN1 Posted June 28, 2022 Share Posted June 28, 2022 Save corrupted in the midgame and then dialogue start missing.....anyone have idea? Link to comment
jaeos Posted June 30, 2022 Share Posted June 30, 2022 On 6/26/2022 at 8:22 PM, Jessica_Degurechaff said: so its more on the vein of "from those 100 base mods i just want to have these 60 relevant to my next playthrough" Two questions tho: If i change an install of one of the mods on the secondary profile, it will also change in the default one right? What about if i add a new mod and install it in the secondary? will it show up on the main profile installed and everything? If you are wanting to build 2 completly different mod lists, you should probably use instances rather than profiles. If you use profiles you could have upwards of 1000 mods but only 500 are active. with an instance you will have 500 mods and 500 active. An instance is like a fresh install of MO2. A profile is a change to an instance to use 10-15 mods different for say playstyles or slavery or whatever, but it will share 80-90% of the same mods, 100% bodyslide. 100% FNIS/nemesis. With a new instance none of that is shared. 3 Link to comment
Jessica_Degurechaff Posted July 5, 2022 Share Posted July 5, 2022 Does anyone have the Sexlab 1.63 beta 8? im doing some testing with my personal mod list and one of the mods dont work (for some reason) in the most recent one. Google does not throw me any bones either, i cant find it, at least not in a site i would trust. Link to comment
axz2 Posted July 5, 2022 Share Posted July 5, 2022 On 6/15/2022 at 2:28 AM, Aylis said: The whole site 'vectorplexus.com' seems to be down. Its back up. Just went to https://vectorplexis.com/files/file/283-high-poly-head/ 1 Link to comment
Aylis Posted July 5, 2022 Author Share Posted July 5, 2022 Thanks @axz2 Updated the link. Link to comment
briyarose Posted July 5, 2022 Share Posted July 5, 2022 Just wondering what mods are not compatible with AE Link to comment
DeLaKYS Posted July 9, 2022 Share Posted July 9, 2022 How long this guide gonna stay outdated for? There have been major developments in the modding scene. 1 Link to comment
LogTM Posted July 10, 2022 Share Posted July 10, 2022 On 7/8/2022 at 5:26 PM, DeLaKYS said: How long this guide gonna stay outdated for? There have been major developments in the modding scene. Aylis is mostly focusing on her Fallout 4 guide right now. It is really up to her when she wants to go back to this guide. I think she went over to the Fallout guide to let the Skyrim modding community catch up with the Anniversary update as well as really overhaul that guide because it really needed it. 1 Link to comment
briyarose Posted July 11, 2022 Share Posted July 11, 2022 What mods use net script framework? I did this guild for AE and it seems thats the only mod not going to get updated. So I'm hoping to Uninstall those mods and hopefully be able to play AE with this guide Link to comment
axz2 Posted July 11, 2022 Share Posted July 11, 2022 For people that are having problems with performance on this modlist one thing that might help is using the 4K or 2K version of Skyrim 2020 textures (default is 8K/4K). You can find them here them at https://www.nexusmods.com/skyrimspecialedition/mods/68307 Link to comment
rajinthetroll Posted July 11, 2022 Share Posted July 11, 2022 3 hours ago, briyarose said: What mods use net script framework? I did this guild for AE and it seems thats the only mod not going to get updated. So I'm hoping to Uninstall those mods and hopefully be able to play AE with this guide .Net is used for Crashlogs and No Grass in objects As for AE its a bit more that are not compatible. For most of them you can find alternatives. What i have still open ist TK Dodge, Moonlit Tales, Fizzle and Lokis wade in water. This is my current personal open issues list if you are interested? Spoiler .NET Script Framework https://www.nexusmods.com/skyrimspecialedition/mods/21294 Dynamic Equipment Manager SKSE Updated https://www.nexusmods.com/skyrimspecialedition/mods/34407?tab=description Partial alternative: Contextual Helmet Equipping - Combat https://www.nexusmods.com/skyrimspecialedition/mods/34083?tab=files Unequip Quiver SE https://www.nexusmods.com/skyrimspecialedition/mods/44031?tab=files Auto Unequip Shield to Back for Skyrim SE - Backshields SE https://www.nexusmods.com/skyrimspecialedition/mods/3182 Seems too complicated to use. NPC AI Process Position Fix Superseeded By: NPC AI Process Position Fix - NG https://www.nexusmods.com/skyrimspecialedition/mods/69326 Stay At The System Page - Updated https://www.nexusmods.com/skyrimspecialedition/mods/19832?tab=posts Stay At The System Page - AE https://www.nexusmods.com/skyrimspecialedition/mods/67883 Improved Camera https://old.reddit.com/r/skyrimmods/comments/cae3x2/mod_improved_camera_beta_3/?sort=new Nexr Gen Version: Preview Version only https://github.com/ArranzCNL/ImprovedCameraAE/releases TK Dodge SE https://www.nexusmods.com/skyrimspecialedition/mods/15309?tab=files Alternative? TUDM - The Ultimate Dodge Mod https://drive.google.com/file/d/0B2VgBVA9jE6RTjJiYnRTTE9qRUE/edit?resourcekey=0-atMbrLF_HPd3ogbiZaBiXw HDT-SMP (Skinned Mesh Physics) https://www.nexusmods.com/skyrimspecialedition/mods/30872?tab=posts Replacement Faster HDT-SMP https://www.nexusmods.com/skyrimspecialedition/mods/57339 Left Hand Rings Modified SE https://www.nexusmods.com/skyrimspecialedition/mods/3240?tab=posts&BH=9 Partialy working, Ring Icon Option not yet compatible Timing is Everything SE https://www.nexusmods.com/skyrimspecialedition/mods/25464?tab=files Non FISS Version Works Enhanced Soultrap https://www.nexusmods.com/skyrimspecialedition/mods/6338?tab=files Compatibale But Replace with YASTM - Yet Another Soul Trap Manager https://www.nexusmods.com/skyrimspecialedition/mods/56144?tab=files Footprints https://www.nexusmods.com/skyrimspecialedition/mods/3808?tab=files Needs Testing (What Funktionality is SKSE based?) Moonlight Tales Special Edition - Werewolf and Werebear Overhaul https://www.nexusmods.com/skyrimspecialedition/mods/2803?tab=description broken MorrowLoot Ultimate https://www.nexusmods.com/skyrimspecialedition/mods/3058?tab=files Partial Support / Missing Configs for CC content (a.k.a it will remain vanilla and inconsistent) FIZZLE https://www.nexusmods.com/skyrimspecialedition/mods/18180?tab=description Passive Weapon Enchantment Recharging - Enchanted Weapons Recharge Over Time https://www.nexusmods.com/skyrimspecialedition/mods/14491?tab=files Requires Optional Update from same Page RAB Skill experience from reading books https://www.nexusmods.com/skyrimspecialedition/mods/22944?tab=posts Removes Quest starts from Books (Need to manually fix in xEdit) or https://www.nexusmods.com/skyrimspecialedition/mods/61041?tab=files Loki's Wade In Water https://www.nexusmods.com/skyrimspecialedition/mods/42854?tab=posts Not Compatible Wintersun - Faiths of Skyrim https://www.nexusmods.com/skyrimspecialedition/mods/22506?tab=files Support for CC contewnt missing (The 3 Gods from Tribunal) Armor Rating Redux SE - No Cap - Better Formula - Morrowind-like https://www.nexusmods.com/skyrimspecialedition/mods/17932?tab=posts alternative: Armor Rating Rescaled SKSE Remake https://www.nexusmods.com/skyrimspecialedition/mods/35296?tab=description PC Head Tracking and Voice Type SE https://www.nexusmods.com/skyrimspecialedition/mods/11993?tab=description Not sure if working NEED Testing Torch Remover https://www.nexusmods.com/skyrimspecialedition/mods/33381?tab=files should work, needs testing No Grass In Objects https://www.nexusmods.com/skyrimspecialedition/mods/42161?tab=posts needs .net Framework Link to comment
Alabaster_Stone Posted July 12, 2022 Share Posted July 12, 2022 Where would I fit these mods in my install order? https://www.nexusmods.com/skyrimspecialedition/mods/18045?tab=description https://www.nexusmods.com/skyrimspecialedition/mods/22860 https://www.nexusmods.com/skyrimspecialedition/mods/12919 https://www.nexusmods.com/skyrimspecialedition/mods/12643 https://www.nexusmods.com/skyrimspecialedition/mods/13304 https://www.nexusmods.com/skyrimspecialedition/mods/14883 Link to comment
Tops34 Posted July 15, 2022 Share Posted July 15, 2022 Loki's Wade in Water has been remade for SSE and AE: https://www.nexusmods.com/skyrimspecialedition/mods/71418?tab=description 1 Link to comment
wollboi Posted July 15, 2022 Share Posted July 15, 2022 On 7/11/2022 at 9:05 PM, Alabaster_Stone said: Where would I fit these mods in my install order? https://www.nexusmods.com/skyrimspecialedition/mods/18045?tab=description https://www.nexusmods.com/skyrimspecialedition/mods/22860 https://www.nexusmods.com/skyrimspecialedition/mods/12919 https://www.nexusmods.com/skyrimspecialedition/mods/12643 https://www.nexusmods.com/skyrimspecialedition/mods/13304 https://www.nexusmods.com/skyrimspecialedition/mods/14883 My suggestions in order: * Anywhere after RaceMenu. I'd be careful with this one. * When I used it I think I put it very low. * Probably Override, but I think it matters too much. * In the end, taking the place of the other Bodyslide options on the list. * Override * Override Link to comment
trywhchpmv Posted July 16, 2022 Share Posted July 16, 2022 Highly Improved Male Body Overhaul What settings should I use for physics new FMOD installer has bunch of options? Link to comment
Alabaster_Stone Posted July 16, 2022 Share Posted July 16, 2022 20 hours ago, wollboi said: My suggestions in order: * Anywhere after RaceMenu. I'd be careful with this one. * When I used it I think I put it very low. * Probably Override, but I think it matters too much. * In the end, taking the place of the other Bodyslide options on the list. * Override * Override Thank you, but why be careful with the racemenu high heels? Is there another version of it that you would suggest? Link to comment
Jessica_Degurechaff Posted July 17, 2022 Share Posted July 17, 2022 (edited) Been some time since i have an issue i couldnt solve on my own... (SGC) SkySA - Combat Behavior Compulsion is making so that no one can use combat anims, my character (or any npc-non creature) T pose whenever they draw a weapon (fist included) and they float instead of walking (also while T posing) i have absolutely no clue what is causing this but im sure it is SkySA since the moment i deactivated it and re run Fnis/nemesis all worked out again. Besides SkySA bugfix, theres no other conflicts with SkySA, nothing overwrites it and im not using extra combat anims (but the (optional) that depend on SkySA) The only reason i can see causing this would be this: But i doubt that it would cause this issue as in the past (other installs) i never put that anywhere and it all worked just fine. Does anyone have any idea how to fix it? Tried everything already. Edited July 17, 2022 by Jessica_Degurechaff Link to comment
wollboi Posted July 17, 2022 Share Posted July 17, 2022 22 hours ago, Alabaster_Stone said: Thank you, but why be careful with the racemenu high heels? Is there another version of it that you would suggest? It seems like almost every clothing mod has issues with it, and some animation mods. There are patches out there, but you'll have to go digging for them. Shouldn't hurt anything to try, but you'll probably end up surfing around for patches a lot. Link to comment
Jessica_Degurechaff Posted July 17, 2022 Share Posted July 17, 2022 8 hours ago, wollboi said: It seems like almost every clothing mod has issues with it, and some animation mods. There are patches out there, but you'll have to go digging for them. Shouldn't hurt anything to try, but you'll probably end up surfing around for patches a lot. https://www.nexusmods.com/skyrimspecialedition/mods/64442 Just use this one, and also this one: https://www.nexusmods.com/skyrimspecialedition/mods/42063 @Alabaster_Stone They do not conflict and at worse one get used instead of the other. if you use any of these 2 you can keep using racemenu high heels, and in fact i recommend you do. 1 Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now