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Posted

Hi i installed all require to make the hand touch the breast bu it sems nothing changed, i dont know why can you tell me how i can make that hdt work with the animation ? mod called sexy idle google it

Here my Mod list

Spoiler

Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Unofficial Skyrim Legendary Edition Patch.esp
Havok Breast Physic.esm
SexLab.esm
HentaiPregnancy.esm
Schlongs of Skyrim - Core.esm
SexLabAroused.esm
SGHairPackBase.esm
Skyrim Project Optimization - Full Version.esm
ZaZAnimationPack.esm
12FemaleBrows.esp
_GSPoses.esp
UIExtensions.esp
AddItemMenuLE.esp
BarenziahQuestMarkers.esp
Better Vampires.esp
MilkModNEW.esp
MilkMod_MilkPumpsFancyNB.esp
Immersive Wenches.esp
DOS_2_LG_MS_1-61.esp
DOS_2_LG_WDM_1-61.esp
Remodeled Armor - Vanilla Replacer.esp
DOS_2_LG_WWR_1-61.esp
SexLab-AmorousAdventures.esp
More Interesting Loot for Skyrim.esp
Schlongs of Skyrim.esp
SOS - Shop.esp
MF_RadiantProstitution.esp
SexLab_Hormones.esp
yptg.esp
Brevi_MoonlightTales.esp
dD - Realistic Ragdoll Force - High.esp
dD - Realistic Ragdoll Force - Medium.esp
dD - Realistic Ragdoll Force - Realistic.esp
dD - Realistic Ragdoll Force - Reduced.esp
EstrusChaurus.esp
EstrusTrappedEggs.esp
FNIS.esp
Frostmourne.esp
Havok Breast Physic.esp
Havok Breast Physic Dawnguard.esp
Havok Breast Physic Dragonborn.esp
SGHairPackAIO.esp
Immersive Wenches -SG hairs- Patch.esp
Lich King's Armor.esp
MilkModNEW HF.esp
MilkModNEW ZaZ Sanbox.esp
RaceMenu.esp
RaceMenuPlugin.esp
Remodeled Armor - Vanilla Replacer - Dawnguard.esp
Remodeled Armor - Vanilla Replacer - Dragonborn.esp
SexLab Approach.esp
SexLabDefeat.esp
SexLabHorribleHarassment.esp
SkyrimReputation_S2011.esp
SkyUI.esp
SlaveTats.esp
SlaveTatsEventsBridge.esp
SOS - Hormones UNP Addon.esp
SOS - VectorPlexus Regular Addon.esp
SOSRaceMenu.esp
XPMSE.esp
SabreFurBag.esp
RichMerchants.esp
Alternate Start - Live Another Life.esp
 

 

Posted
5 hours ago, AlexTheFun said:

Hi i installed all require to make the hand touch the breast bu it sems nothing changed, i dont know why can you tell me how i can make that hdt work with the animation ? mod called sexy idle google it

Here my Mod list

  Reveal hidden contents

Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Unofficial Skyrim Legendary Edition Patch.esp
Havok Breast Physic.esm
SexLab.esm
HentaiPregnancy.esm
Schlongs of Skyrim - Core.esm
SexLabAroused.esm
SGHairPackBase.esm
Skyrim Project Optimization - Full Version.esm
ZaZAnimationPack.esm
12FemaleBrows.esp
_GSPoses.esp
UIExtensions.esp
AddItemMenuLE.esp
BarenziahQuestMarkers.esp
Better Vampires.esp
MilkModNEW.esp
MilkMod_MilkPumpsFancyNB.esp
Immersive Wenches.esp
DOS_2_LG_MS_1-61.esp
DOS_2_LG_WDM_1-61.esp
Remodeled Armor - Vanilla Replacer.esp
DOS_2_LG_WWR_1-61.esp
SexLab-AmorousAdventures.esp
More Interesting Loot for Skyrim.esp
Schlongs of Skyrim.esp
SOS - Shop.esp
MF_RadiantProstitution.esp
SexLab_Hormones.esp
yptg.esp
Brevi_MoonlightTales.esp
dD - Realistic Ragdoll Force - High.esp
dD - Realistic Ragdoll Force - Medium.esp
dD - Realistic Ragdoll Force - Realistic.esp
dD - Realistic Ragdoll Force - Reduced.esp
EstrusChaurus.esp
EstrusTrappedEggs.esp
FNIS.esp
Frostmourne.esp
Havok Breast Physic.esp
Havok Breast Physic Dawnguard.esp
Havok Breast Physic Dragonborn.esp
SGHairPackAIO.esp
Immersive Wenches -SG hairs- Patch.esp
Lich King's Armor.esp
MilkModNEW HF.esp
MilkModNEW ZaZ Sanbox.esp
RaceMenu.esp
RaceMenuPlugin.esp
Remodeled Armor - Vanilla Replacer - Dawnguard.esp
Remodeled Armor - Vanilla Replacer - Dragonborn.esp
SexLab Approach.esp
SexLabDefeat.esp
SexLabHorribleHarassment.esp
SkyrimReputation_S2011.esp
SkyUI.esp
SlaveTats.esp
SlaveTatsEventsBridge.esp
SOS - Hormones UNP Addon.esp
SOS - VectorPlexus Regular Addon.esp
SOSRaceMenu.esp
XPMSE.esp
SabreFurBag.esp
RichMerchants.esp
Alternate Start - Live Another Life.esp
 

 

FINS PCEA2?

Posted
5 hours ago, AlexTheFun said:

Hi i installed all require to make the hand touch the breast

What you installed is some shit from a million years ago.

 

1. SKSE

2.HDT PE lastest verion

3.HDT mempatch

4. Configure HDT mempatch

5. Naturalistic HDT or other non ass written PE

6. XPMSE lastest verion, bottom of your load order

7. PE compatible body with proper nistrings for collision

 

You're done.

 

Whatever all that havok this havok that shit is utterly redundant unnecessary and probably broken

 

Posted
7 hours ago, 27X said:

What you installed is some shit from a million years ago.

 

1. SKSE

2.HDT PE lastest verion

3.HDT mempatch

4. Configure HDT mempatch

5. Naturalistic HDT or other non ass written PE

6. XPMSE lastest verion, bottom of your load order

7. PE compatible body with proper nistrings for collision

 

You're done.

 

Whatever all that havok this havok that shit is utterly redundant unnecessary and probably broken

 

Hi where do i find them ? can you give me the link ?

Posted
9 hours ago, 27X said:

3.HDT mempatch

4. Configure HDT mempatch

3. Very hard to find, multiple versions, some cause crashes on menu in Skyrim LE, probably they're designed for 64-bit game or SMP, or both, but there is nothing in the nonexistent documentation to say so.  I've attached two versions here, but be careful, one of these caused instant crashes on my system.  The other appears to work, but its all in the background, so who knows.

 

4. I've never found an explanation for this, and a google search turns up nothing related to HDT-PE or Skyrim LE. I likewise have found no explanation for why the out-of-the-box settings are no good.

HDT MemPatch.7z Hdt mempatches.zip

Posted
12 minutes ago, Seijin8 said:

3. Very hard to find, multiple versions, some cause crashes on menu in Skyrim LE, probably they're designed for 64-bit game or SMP, or both, but there is nothing in the nonexistent documentation to say so.  I've attached two versions here, but be careful, one of these caused instant crashes on my system.  The other appears to work, but its all in the background, so who knows.

  

4. I've never found an explanation for this, and a google search turns up nothing related to HDT-PE or Skyrim LE. I likewise have found no explanation for why the out-of-the-box settings are no good.

HDT MemPatch.7z 1.09 MB · 0 downloads Hdt mempatches.zip 5.46 MB · 0 downloads

so i download and dierectly put them on my mod manager ?

Posted
1 hour ago, Seijin8 said:

 

4. I've never found an explanation for this, and a google search turns up nothing related to HDT-PE or Skyrim LE.

 

Literally because they aren't configured and the default is "chinese amd laptop circa 2008". For non laptops and motherboards with high PCIE bandwidth OR users with 4-16K skins OR a combination thereof, you need to change the default settings. A google search is unlikely to turn up anything because the only people that ever explained were prz and myself on this side of the pond and the other explanations are in simplified chinese, and four years old.

 

Fact thereof that second batch you have is my attachment from here circa caveman days.

 

RecordFormHeapAllocateFailed = true
FormHeapAllocateFromLargerSpace = true
FixInfiniteLoad = true
ReplaceDefaultHavokHeap = true
doNotReleaseHavokResource = true

 

[Optimize]
FasterLoading = true

 

Most crashes occur from these, and depend entirely on your memory scheme from ENB and Crashfixes OR SKSE memory patch.

 

Fasterloading fails if you have large textures or aggressively load large chunks of the game at once and should set to false, for the Heap settings to be set to true, they require strictly segregated memory allocation away from ENBoost and X64 to be set to false for >MOST< systems, especially non laptop systems.

Posted

 

3 hours ago, 27X said:

Fasterloading fails if you have large textures or aggressively load large chunks of the game at once and should set to false, for the Heap settings to be set to true, they require strictly segregated memory allocation away from ENBoost and X64 to be set to false for >MOST< systems, especially non laptop systems.

 

Thanks for taking the time to explain this.

 

So if I'm understanding that last part correctly, it is okay to have Heap true as long as ENB's "ExpandSystemMemoryX64=false"? (which is what I've been running at, and no crashes in the last couple of weeks).

Posted

yes. For SMP Hydro added a shader cache to hold the operant stuff I have no idea whether it works for PE or not as I haven't used it in literal years.

Posted

For one side, the HDT mempatch is not need for have breast and hand collision.

I have fully HDT body with collissions whitout HDT mempatch.

You need:

1. SKSE --> of course, because HDT PE is a dll for SKSE

2.HDT PE lastest verion ---> of course, whitout HDT PE you can not have HDT

3.HDT mempatch----> not need 

4. Configure HDT mempatch--- not need

5. Naturalistic HDT or other non ass written PE---> that is NEED and can be replaced or combined with COSIO

6. XPMSE lastest verion, bottom of your load order--->Of course, XPMSE is a requeriment.

7. PE compatible body with proper nistrings for collision---> Yes, but normally come with all bodies today.

8 - RUN BODYSLIDE AND FNIS--> If you want the breast react to hand when wear armor.

 

The big problem for make work all of this can be the ORDER because if you not follow the order things not work.

The other problem is very detailed in Bazinga HDT Naturalistic:

https://www.loverslab.com/topic/54417-naturalistic-hdt-and-beast-hdt/?do=findComment&comment=2005090

Quote

For some odd reason Skyrim seems to save some data relevant to havok physics into each samegame but after you started the game itself it reloads that havok data only the first time you load a savegame.

Fuck you Bethesda, seriously.

I confirm that and some times some parts of the HDT like colisions in breast and pussy NOT WORKS.

The normal HDT from breast, ass, belly, hair... ALWAYS works but NOT the collisions.

I must start a NEW GAME as female for the game load the CORRECT collissions parameters.

Is easy and fast when you use Alternate Start. After the first automatic save i can load my normal savegame.

Posted

Aditionally, my ONLY problem with HDT is caused by some elements like tails and chains from Virgin, zap, DD.

If i use OsAlocators=1 that elements only works for some minutes. After that time, the chain or the tails not move or disappear or make disappear my player character.

My problem is solved when i put OsAlocators=0 but that make my game unstable and i have CTD in les than 1 hour while i can play 4 consecutive hours with OsAlocators=1, but whitout chains, of course.

 

I install the HDT mempatch and configure it with yours instructions .... AND MY PROBLEM IS SOLVED....

I come from play more than two housr with HDT mempatch and Osalocators=0 and not get CTD.

And of course the chains works perfect and not stop moving.

I can install again DCL and Devious Followers, two mods that i remove because i can not use before.

 

THANKS A LOT FOR YOURS POST

Posted
On 3/8/2019 at 1:24 AM, 27X said:

What you installed is some shit from a million years ago.

 

1. SKSE

2.HDT PE lastest verion

3.HDT mempatch

4. Configure HDT mempatch

5. Naturalistic HDT or other non ass written PE

6. XPMSE lastest verion, bottom of your load order

7. PE compatible body with proper nistrings for collision

 

You're done.

 

Whatever all that havok this havok that shit is utterly redundant unnecessary and probably broken

 

 

27X - With all due respect, you are far more knowledgeable than most here and as such, shouldn't be so condescending. Please keep in mind that you are talking far above what a noob knows, i.e. #7 and as a result, they didn't really get any assistance, gave up and left.  Not very productive for one looking for a technical answer.  If the dude has old shit, simply tell him what stuff that is so they can remove it and provide alternatives for "X" mod(s).

 

Now with that said, I use one of those old idles and I don't have #3, or did #4 and don't know what you are referring to as "non ass written PE" in #5. How would the majority of people here know whether it's "ass-written" or not?  They wouldn't...and I'm sure you know that.

 

On 3/7/2019 at 8:00 PM, AlexTheFun said:

Hi i installed all require to make the hand touch the breast bu it sems nothing changed, i dont know why can you tell me how i can make that hdt work with the animation ? mod called sexy idle google it

Here my Mod list

  Reveal hidden contents

Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Unofficial Skyrim Legendary Edition Patch.esp
Havok Breast Physic.esm
SexLab.esm
HentaiPregnancy.esm
Schlongs of Skyrim - Core.esm
SexLabAroused.esm
SGHairPackBase.esm
Skyrim Project Optimization - Full Version.esm
ZaZAnimationPack.esm
12FemaleBrows.esp
_GSPoses.esp
UIExtensions.esp
AddItemMenuLE.esp
BarenziahQuestMarkers.esp
Better Vampires.esp
MilkModNEW.esp
MilkMod_MilkPumpsFancyNB.esp
Immersive Wenches.esp
DOS_2_LG_MS_1-61.esp
DOS_2_LG_WDM_1-61.esp
Remodeled Armor - Vanilla Replacer.esp
DOS_2_LG_WWR_1-61.esp
SexLab-AmorousAdventures.esp
More Interesting Loot for Skyrim.esp
Schlongs of Skyrim.esp
SOS - Shop.esp
MF_RadiantProstitution.esp
SexLab_Hormones.esp
yptg.esp
Brevi_MoonlightTales.esp
dD - Realistic Ragdoll Force - High.esp
dD - Realistic Ragdoll Force - Medium.esp
dD - Realistic Ragdoll Force - Realistic.esp
dD - Realistic Ragdoll Force - Reduced.esp
EstrusChaurus.esp
EstrusTrappedEggs.esp
FNIS.esp
Frostmourne.esp
Havok Breast Physic.esp
Havok Breast Physic Dawnguard.esp
Havok Breast Physic Dragonborn.esp
SGHairPackAIO.esp
Immersive Wenches -SG hairs- Patch.esp
Lich King's Armor.esp
MilkModNEW HF.esp
MilkModNEW ZaZ Sanbox.esp
RaceMenu.esp
RaceMenuPlugin.esp
Remodeled Armor - Vanilla Replacer - Dawnguard.esp
Remodeled Armor - Vanilla Replacer - Dragonborn.esp
SexLab Approach.esp
SexLabDefeat.esp
SexLabHorribleHarassment.esp
SkyrimReputation_S2011.esp
SkyUI.esp
SlaveTats.esp
SlaveTatsEventsBridge.esp
SOS - Hormones UNP Addon.esp
SOS - VectorPlexus Regular Addon.esp
SOSRaceMenu.esp
XPMSE.esp
SabreFurBag.esp
RichMerchants.esp
Alternate Start - Live Another Life.esp
 

 

 

Hello Alex.  Do you have "AddIemMenu" mod installed?  If not, install it as it's handy anyway.  Not sure if this will work, but it does for me - Use AddItemMenu in game, select "Havok Breast Physic.esm" and pick "Havok Breast Physic". It will be placed into your inventory, so enable / "wear" it.   I've also attached "CH-Havok_Breast_Physics_Object.esp" (enabled the esp).  That may be only for the NPCs - not sure - but it works for me.  If followers don't have collision, give them a copy of the "Havoc Breast Physic"  thing to their inventory noting that gloves seem to mess collisions up (PC as well) without it.  Hope this helps.

 

CH-Havok_Breast_Physics_Object.esp

Posted

There's no condescension present in my posts nor will there ever be. What there is and always will be is bluntness. I have neither time nor energy nor inclination for and of frivolity or snark concerning this or frankly most technical subjects. I also don't have time to expand the information of my posts to the size of war and peace, particularly when the salient information is readily available with applied due diligence. I also lack the time for all-inclusive fuzzy bunny handholding particularly in light of people making hundreds of dollars per month on patreon with stickied topics here that can't be assed to provide technical support in the vein your suggesting, cause I ain't getting paid shit.

 

Skyrim modding and BCK modding in general has a much larger margin for error and "whisperwhisperpassitalong" than most, and even with those somehow removed people need to have CLEAR instructions on the BEST way to mod, bereft of subjective anything. Does that make sense on a site completely dedicated to 100% subjective fap based content? Probably not. But it's effective, and moreover the best method for producing consistent results across multiple venues and platforms.

 

Case in point, you're missing a key component for running PE stably and are furthermore are running an out of date literal band-aid fix because you lack said component, to the tune of three years. It's not out of date because someone just decided to do things differently just because, it's out of date because certain solutions became standard practice and still are, and the reason is they work across the board for almost all systems, including proper global PE settings that contain exactly zero external havok objects.

 

"It just works for me" is also not an explanation or a fix, or even proper usage of content, because it damn sure doesn't work for everybody else and never will, hence the subject at hand here.

 

The numbers I mentioned will also fix your 'glove issue', because your glove issue is actually a body mesh nistring issue. Sound familiar?

 

Also, also that havok object you're referencing is literally baking itself into your saves. All of them. Which is why it isn't used anymore. Should you choose to ever switch bodies or even PE xmls, you're going to have issues, and it's one of the reasons Hydro switched along with microsoft licensing bs.

Posted
1 hour ago, 27X said:

Also, also that havok object you're referencing is literally baking itself into your saves. All of them. Which is why it isn't used anymore. Should you choose to ever switch bodies or even PE xmls, you're going to have issues, and it's one of the reasons Hydro switched along with microsoft licensing bs.

So, if I understand it correctly, you should get rid off these mods:

Havok Breast Physic.esp
Havok Breast Physic Dawnguard.esp
Havok Breast Physic Dragonborn.esp

 

And if I am not mistaken the ragdoll mods can be disabled as well because XMPSE takes care of that but you have to leave the skeletons installed?

From your first response, I never heard of the HDT mempatch but okay, there probably have been some updates on the whole Havok thing, especially since all the license issues with Havok and Intel deciding to kill it off (or sold it to M$ which is the same thing).

Posted

Skyrim is a complex game, very large with many utilities, components and mod, and each installation is different. You must think of Skyrim as in any operating system.

We all have Windows, but each user has a DIFFERENT configuration with different programs and different utilities. It is very difficult to find two machines that have exactly the same programs with the same utilities and the same configuration.

The same happens in Skyrim. Each user has a different set of mods with different requirements and different configurations and, of course, can have a different loading order because it has different collisions in the ESP.

 

One of the big problems in skyrim is the evolution of utils and mods.

Years ago we did not have ENB, SKSE, HDT or Crash Fixes. But today you MUST have them all to have a stable game and have a set of mods that work perfectly. That evolution has changed many utilities and many of the things that used to be mandatory at present are obsolete and unnecessary.

 

For example, cleaning the masters was a MANDATORY operation in 2012 and 2013 because Beth patched the game and eliminated some records and all the modifications that made reference to those deleted records that caused CTD. And you had to clean the masters and recover those deleted records in order to play. But the game has not changed in five years and all the mods with reference to those deleted records have been patched and TODAY it is totally unnecessary to clean the masters. I have not done it since 2015.

In the same way, those Havock Objects are not necessary. They were years ago, but today there is no lack. As a Realistic Force, for years it was an additional mod that had to be installed along with XPMSE, but today it is included.

 

But doing any of these things does not cause any problems in the game. You can clean your masters and the game will work exactly the same. You can install the Havock object and the only difference is that you will see a Havock object in the inventory. You can put Realistic Force and XPMSE will work in the same way and without any problem. The same for SKSE Memory Patch + Safety Load that are not necessary when you activate OsAlocators in Crash Fixes, but you can have them installed without any problem.


All this causes a lot of confusion and many people remain anchored in the past and continue to say that you must follow the old rules as they did years ago, while other people say that you must follow the new rules and that half of those things are not necessary.

 

-------------

 

Speaking exclusively about the MAIN PROBLEM OF THE OP, I suppose that the OP has an HDT body that works and only lacks collisions.
That can be solved, as I said, by installing Bazinga HDT Naturalistic. If that does not work, you can install COSIO because they are two mod that do similar things. In the last option you have All In One HDT which is almost the same as COSIO. And, finally, if the problems persist, I can send you to HDT Bounce and Jiggles CBBE and UNP

All this mod includes the necessary things to make the collisions, and all you have to do is install any of these mods and follow the instructions. If you have problems with one of these and it does not work, delete it and install the following one.

 

And, of course, you must FOLLOW the instructions and read the web pages and install other mods that are REQUERIMENTS for such modifications. AND YOU MUST do it in a SPECIFIC order and you may need some attempts, but you can do it in the same way that hundreds and hundreds of users did it.

 

Finally, as a summary, I will quickly point out some things.

1 - HDT MemPatch is not strictly necessary until you have rare problems in HDT like the ones I have.

2 - HDT Havock Objects are not necessary, but you can put them.

3 - Realistic Force is also not necessary because the latest version of XPMSE includes it.


Of course, you need SKSE because HDT is a DLL for SKSE. And you need an HDT body with the correct bones. And you need XPMSE because it's the skeleton base.
Apart from that you only need the XML files with the HDT configuration because the collisions are defined inside those files and the XML files define HOW the body must react to the impulses and the objects.
And probably, those XML files called hdtFingers.xml, hdtm.xmlm and hdtPhysicsExtensionsMaleBody.xml are the only thing the OP lacks.

Posted

To clarify something. Havok Breast Physic adds a dumy-nif to the LevelItemOutfits with the NiStringExtraData for HDT xml. I had written this mod years ago because the mod Havok Object only uses outfits and Encounter Zone will not be considered later in the game. You can also disable Havok Breast Physic, even with saves. The form tables are cleaned automatically.

 

Alternatively, another xml can be entered in the NiStringExtraData or delete the NiStringExtrsData.

 

Which xml is used is in the log of hdt.

 

For a collision, the shapes must be grouped and activated as a collision group, both with their own group and with the other group. Of course, the dimensions and position of the shape (sphere, capsule, box, etc.) should be correct. Use Hydro's Just for Fun or an editor, for example Notepad ++

 

  • 6 months later...
Posted

I'm using a combination of COSIO, AIOAP and Bounce & Jingles that gives me all the expected collision combinations I could ask for (hand, tongue, cock & strapon with pussy and breasts) with Crash Fix UseOSAllocators=0 and the SKSE memory patch. However, as soon as I turn the Crash Fix's memory patch on (UseOSAllocators=1), rendering the SKSE memory patch irrelevant, all collisions stop working. This thread is suggesting leaving UseOSAllocators=0 so collisions work, but I'd like to know if there is a solution that fixes the collisions while UseOSAllocators=1 as I like the benefits afforded by the Crash Fix memory patch but don't want to loose the collisions. Is there a solution? I don't have the "disappearing" problem, so don't think I need the Hdt mempatches. Regarding the comments about save games. I've started with new games to test this with the same results. Thanks!

  • 2 years later...
Posted

man people are soo inteligent and engaged in2019 nowaday only the void and me and no one cares to read my ctd crashlogs and help me is becoming soo tiresome than maybe i go to another game quite a shame...

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