Aurora Rain Posted April 16, 2019 Posted April 16, 2019 Hey everyone, after making some mods, I decided to localize @tianmuxia 's Texture Converter tool G1T to DDS DDS to G1T Now have English commands, and I tried to make layout of the echo messages easier to follow 8
dastоn Posted April 16, 2019 Posted April 16, 2019 32 minutes ago, Aurora Rain said: Hey everyone, after making some mods, I decided to localize @tianmuxia 's Texture Converter tool G1T to DDS DDS to G1T hi if I dont have a photoshop, and only have a gimp then I cannt do anything?
Aurora Rain Posted April 16, 2019 Posted April 16, 2019 37 minutes ago, dastоn said: hi if I dont have a photoshop, and only have a gimp then I cannt do anything? You basically need this plug-in:https://software.intel.com/en-us/articles/intel-texture-works-plugin I don't know gimp, or if it's able to use Photoshop plug-ins, but you need to have very VERY specific settings when you save the .dds texture file, so far, only intel's plugin has given me the settings, but I will try and test other plug-ins and see if I can get them to save the .dds properly. Otherwise, it won't be injected back into the .g1t file.
dastоn Posted April 16, 2019 Posted April 16, 2019 8 minutes ago, Aurora Rain said: You basically need this plug-in:https://software.intel.com/en-us/articles/intel-texture-works-plugin I don't know gimp, or if it's able to use Photoshop plug-ins, but you need to have very VERY specific settings when you save the .dds texture file, so far, only intel's plugin has given me the settings, but I will try and test other plug-ins and see if I can get them to save the .dds properly. Otherwise, it won't be injected back into the .g1t file. thank you. gimp has its own plugin for working with dds and the plugin from Intel is not suitable for it. I checked some time ago. so, only photoshop? this is sad bcz its expensive. 1
gatto tom Posted April 16, 2019 Author Posted April 16, 2019 Destructible Costumes Mod Pack Instructions + Download link are inside video's description Spoiler 11
Aurora Rain Posted April 16, 2019 Posted April 16, 2019 35 minutes ago, dastоn said: thank you. gimp has its own plugin for working with dds and the plugin from Intel is not suitable for it. I checked some time ago. so, only photoshop? this is sad bcz its expensive. If the plugin you're using with gimp has these options: You need to be able to enable or disable alpha. Save albedo textures as "BC1" aka "DXT1" dds file compression type. Save textures that contain alpha masking as "BC7" dds file compression type You also need options for sRGB and linear RGB. And you need to be able to auto generate mip-maps on save. If your gimp plug-in can do these things, then you should be ok.
rockmanalpha2444 Posted April 16, 2019 Posted April 16, 2019 14 minutes ago, dastоn said: thank you. gimp has its own plugin for working with dds and the plugin from Intel is not suitable for it. I checked some time ago. so, only photoshop? this is sad bcz its expensive. may be you can take a look at this: https://code.google.com/archive/p/gimp-dds/, i haven't tested it though cos i mainly use photoshop to edit dds files.
Aurora Rain Posted April 16, 2019 Posted April 16, 2019 19 minutes ago, rockmanalpha2444 said: may be you can take a look at this: https://code.google.com/archive/p/gimp-dds/, i haven't tested it though cos i mainly use photoshop to edit dds files. It doesn't say if it supports DX11 texture formats, that's necessary for many files.
Sakura4 Posted April 16, 2019 Posted April 16, 2019 Thank vagonumero13 and ausgeek tools to achieve mod this game. However, at the moment I have encountered some problems when making mods, I don't know how to solve them. I didn't find 4 hip bone ID, I merged their vertex group weights into similar bones. At present, the mod I made can only be displayed correctly in two scenes (image 1, 2), and the problem of image 3 will appear in other scenes. 4
Aarachu Posted April 16, 2019 Posted April 16, 2019 Working on lots of different things at the moment. Will upload some once I'm happy with them. These are still a work-in-progress so some may look a little strange for now. Note: My last set of mods were very female-heavy, so these are more male-heavy Leifang showing breasts: Spoiler Nyotengu showing breasts and panties: Spoiler Lisa showing breasts: Spoiler Jann Lee wearing his trousers much lower: Spoiler Jann Lee's penis bulge (I think he dresses to the right ?? Spoiler Bass with a damaged wrestling outfit, which is also incredibly tight around the groin area (he dresses to the left): Spoiler Rig's bulge (he also dresses to the left - even Jann Lee couldn't believe it!): Spoiler More damage to Bayman's shirt: Spoiler Diego with bigger rips in his jeans, and a nice penis bulge: Spoiler Diego with smaller pants (and obviously a nice bulge) - I've got a lot to tweek on this one: Spoiler Hayabusa with no straps across his chest: Spoiler 10
gylfoaq Posted April 16, 2019 Posted April 16, 2019 1 hour ago, Albondiga99 said: How did you manage to edit those textures? i've been able to modify all the .dds files except hair ones, when i extract the .g1t files and i open the .dds with photoshop or paint.net (both with the dds plugins installed) the file seems to be corrupted and i can't access it. Any solution to that? The solution is only one - it is necessary to update the plugins on time.
ausgeek Posted April 16, 2019 Posted April 16, 2019 5 hours ago, rockmanalpha2444 said: may be you can take a look at this: https://code.google.com/archive/p/gimp-dds/, i haven't tested it though cos i mainly use photoshop to edit dds files. gimp-dds is pretty useless. I *STRONGLY* suggest using Microsoft's tool to convert between DDS and PNG and back again. It's command line, but it's the only tool that supports all DDS formats (because it's from the people who actually designed the format): https://github.com/Microsoft/DirectXTex/releases https://github.com/Microsoft/DirectXTex/wiki/Texconv It's worth noting that 3DMigoto based mods do not need the replacement texture to match the original format (they can even be left as .png files if you don't need mip-maps), but REDELBE based mods will. 6
bо-su Posted April 17, 2019 Posted April 17, 2019 13 hours ago, Dragonplayеr62 said: Shimbori leaves the post of DOA director. bad revenue? ?
vindeeezel Posted April 17, 2019 Posted April 17, 2019 15 minutes ago, bо-su said: bad revenue? ? I'd say that combined with the fact he didn't do his job at all
Popular Post ausgeek Posted April 17, 2019 Popular Post Posted April 17, 2019 Just a quick update for everyone here - one of the reasons you haven't yet seen a full nude mod is because the body mesh lacked foot and toe bones, leaving the modded feet limp, distorted or clipping through the floor. This is now solved in the latest version of my scripts (ignore the fact she is wearing skin coloured boots - this is a test of the bones, not the flesh) and you can expect an update to @vagonumero13's g1m tools in the near future to give this to everyone. Once that's out one of us will post instructions: 24
Aurora Rain Posted April 17, 2019 Posted April 17, 2019 3 hours ago, hirotо4 said: Thank you. Can you do the same for other characters? Which characters would you like me to do? Do you want this same color applied to another character? 3 hours ago, disаn said: Amazing! And how do we know which files are included in the hairstyle? This mod replaces only the albedo texture files for all her hair styles, any other file is left untouched. 5 hours ago, lorddоbbs said: Beautiful Helena. However, its not clear what to do if we need to replace the mod. Copy all files with replacement? Autolink is easier - the files TMC are in the same folder and do not interfere with each other. Every mod right now is a replacer mod, because of the nature of this one it should likely remain that way. You just need to drag and drop the "REDEBLE" folder I have in the archive, into the game's root folder, and yes replace all files if there are conflicts, if you want to have platinum blonde for all her hair styles. 7 hours ago, Albondiga99 said: How did you manage to edit those textures? i've been able to modify all the .dds files except hair ones, when i extract the .g1t files and i open the .dds with photoshop or paint.net (both with the dds plugins installed) the file seems to be corrupted and i can't access it. Any solution to that? You have to extract the textures use "rbtool" That will give you the g1t files. Once you get them, use @tianmuxia's "texture convert import export tool" to extract the .dds out of them: It's a command line program they created for converting textures between g1t and dds, I re-wrote the interface for to be easier to read. For saving the dds file in photoshop, you must use these settings for hair: Intel Texture works plugin works best for these. 1
Albondiga99 Posted April 17, 2019 Posted April 17, 2019 @Aurora Rain Thank you for your reply. I already edited face, eyes and costumes textures before using linkdata to extract the dds and redelbe to reimport them into the game, but when i extract the .g1t files related to the characters' hair and i open the .dds files i get this error message "Could not complete request because of a problem with the file-format module interface". It's really weird because this ONLY happens with files related to the hairstyles, all the other .g1t files are successfuly extracted into dds, edited and reimported. I was wondering if you used another method to edit them, but seems like Linkdata works fine to extract them and it's actually a problem at my end ?
Aurora Rain Posted April 17, 2019 Posted April 17, 2019 32 minutes ago, Albondiga99 said: @Aurora Rain Thank you for your reply. I already edited face, eyes and costumes textures before using linkdata to extract the dds and redelbe to reimport them into the game, but when i extract the .g1t files related to the characters' hair and i open the .dds files i get this error message "Could not complete request because of a problem with the file-format module interface". It's really weird because this ONLY happens with files related to the hairstyles, all the other .g1t files are successfuly extracted into dds, edited and reimported. I was wondering if you used another method to edit them, but seems like Linkdata works fine to extract them and it's actually a problem at my end ? Which file are you trying to open in photoshop? Perhaps I can try it and see if there needs to be some special condition or something, which hair file do you need?
Aurora Rain Posted April 17, 2019 Posted April 17, 2019 1 hour ago, TakaradаRikka24 said: what is g1t? thank you very much! G1T is the texture format for DOA6 .g1t files contain textures, if you want to edit textures, you'll have to extract the .g1t files from the "MaterialEditor.rdb" archive using @vagonumero13 's rdb tools:
Yawаruma Posted April 17, 2019 Posted April 17, 2019 Yes, well done! However, something else will be? How much can we expect?
Monkeygigabuster Posted April 17, 2019 Posted April 17, 2019 @vagonumero13 Can you make Rebelle to load the custom texture for stage ? I'm trying to edit the g1t for The Muscle Stage (from materialeditor.rdb) and then copy it into rebelle but my custom stage mod texture didn't load (although characters mod still works fine) here is my edited g1t for Muscle stage if you need it to inspect muscle.7z
ForYourInformation Posted April 17, 2019 Posted April 17, 2019 Does anyone know how to make muscle and naval more visible? Currently Helena's naval and abs are somewhat invisible and I want to make them more visible like other character's.
Sakura4 Posted April 17, 2019 Posted April 17, 2019 *Only run correctly on the stage: sweat, chamber of potential. Current, I still have some problems that have not been solved. Let play first. ? Spoiler *Delete all included "*_body_kidsrfr.g1t" files from archive, Caused some skin texture problems. Dowload: Spoiler Thanks @ausgeek and @vagonumero13 tools that allows mod can be achieved. 6
Aurora Rain Posted April 17, 2019 Posted April 17, 2019 35 minutes ago, Monkeygigabuster said: @vagonumero13 Can Rebelle load the custom texture for stage I'm trying to edit the g1t for The Muscle Stage (from materialeditor.rdb) and then copy it into rebelle but my custom stage mod texture didn't load (although characters mod still works fine) here is my edited g1t for Muscle stage if you need it to inspect muscle.7z 2.43 MB · 3 downloads Yeah, I just tested this, and I don't see it working either.
Aurora Rain Posted April 17, 2019 Posted April 17, 2019 21 minutes ago, ForYourInformation said: Does anyone know how to make muscle and naval more visible? Currently Helena's naval and abs are somewhat invisible and I want to make them more visible like other character's. I'm currently working on this.
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