knight77 Posted April 12, 2019 Posted April 12, 2019 29 minutes ago, Team48 said: Thank you for the answer!In that case, where are the best bodies? Probably, they are different in all games. And what is this moron who attacks on unknown people? As far as I have seen it, the faces/heads are the best in DOA6. In DOAXVV the bodies are made for all the jiggling in breasts, butt and thighs. But there is no direct comparison since in DOAXVV are a lot of (allmost) nude outfits, where in DOA6 are these parts mostly covered, so that it is impossible to compare the meshes there. Maybe they release DLC with sexier outfits later. I also wonder if you could easily use DOA6 heads and DOAXVV bodies and use them together, or if there are differences in vertex count in the connection between neck and head. (I really like the HD faces of DOA6, but I also like the HD butts and breasts of DOAXVV^^)
tоufu Posted April 12, 2019 Posted April 12, 2019 On 4/8/2019 at 10:41 AM, Kingale said: Great job, Kinghale. What about the release?
vagonumero13 Posted April 12, 2019 Posted April 12, 2019 I managed to crack the wedding costume filenames: https://pastebin.com/bmxgaQd8 I will update later both rdbtool and REDELBE so that they can work with these filenames. 2
Aarachu Posted April 12, 2019 Posted April 12, 2019 Just thought I'd post this mod of Christie before I go away for the weekend. This mod completely removes the netting/mesh from Christie's leather outfits, making it ever more revealing! Sorry if this has already been done! Also, you can see my shirtless Bass mod, but I'll post that and many more when I get back! Happy Modding Guys! Spoiler ChristieLeather.ini 7
vagonumero13 Posted April 12, 2019 Posted April 12, 2019 I've updated rdbtool (page 18) and REDELBE (page 26) rdbtool 0.3 changelog: - The tool can now extract the wedding costumes files in CharacterEditor and MaterialEditor by their names. If you care about the wedding costumes, you probably want to re-extract these rdb. Wedding costumes/hair are usually number "010", in both .g1m and texture (excepr for Marie Rose hair textures, which for unknown reasons is "007"). REDELBE 0.3 changelog: - ScreenLayout and KIDSSystemResource weren't working due to a typo in the source code. - Supported names of wedding costumes (matching rdbtool 0.3) - Added an ini file, and debug options for it (to enable logging of files being accesed by game). 4
nanasamа Posted April 12, 2019 Posted April 12, 2019 14 hours ago, mortanios said: I ll ask again,i dont understand, what i need to do to use the mods?...anyone can help me please? You are not the only one, I don't understand anything either.
mhdеn009 Posted April 12, 2019 Posted April 12, 2019 On 4/11/2019 at 2:41 PM, HGRMD said: What's wrong? Need to be bigger? ???? No, it lacks some details.
connormasters Posted April 12, 2019 Posted April 12, 2019 Male mods are just as great as the female mods. Glad to see the males are getting some love also. Thanks for all the hard work of ALL modders bringing us this stuff. 1
gatto tom Posted April 12, 2019 Author Posted April 12, 2019 @vagonumero13 i have an issue with rdbtool 0.3 Specify the filename or the filename hash of the file to extract. MPR_Muscle_Character_PHFCOS010_a01_kidsalb.g1t Failed to find a file with that filename. It seems that using the "Extract Specific File" doesn't work anymore with the new update
vagonumero13 Posted April 12, 2019 Posted April 12, 2019 30 minutes ago, gatto tom said: @vagonumero13 i have an issue with rdbtool 0.3 Specify the filename or the filename hash of the file to extract. MPR_Muscle_Character_PHFCOS010_a01_kidsalb.g1t Failed to find a file with that filename. It seems that using the "Extract Specific File" doesn't work anymore with the new update Yeah, I changed code somewhere that changed that. Funnily, if you put a double extension (.g1t.g1t) it works, but anyway I'm going to correct that shit. I will come back soon with the update. @gatto tom Edit: fixed now. File is at same place, at page 18. Version 0.3b. Fixed: extract of single file was broken, it is now corrected. (import of files was also likely broken but also corrected by same fix). 1
739а Posted April 12, 2019 Posted April 12, 2019 46 minutes ago, tukаisute001 said: Hi DOA6の強キャラって誰なんだろう。 Of course, this is Bass.
shoskporosоk Posted April 12, 2019 Posted April 12, 2019 12 hours ago, 739а said: Guys, how to install files correctly? On 4/11/2019 at 8:24 AM, Kingale said: Kanna with horns. MOD 1
gatto tom Posted April 12, 2019 Author Posted April 12, 2019 2 hours ago, vagonumero13 said: Yeah, I changed code somewhere that changed that. Funnily, if you put a double extension (.g1t.g1t) it works, but anyway I'm going to correct that shit. I will come back soon with the update. @gatto tom Edit: fixed now. File is at same place, at page 18. Version 0.3b. Fixed: extract of single file was broken, it is now corrected. (import of files was also likely broken but also corrected by same fix). Thank you very much! ? A few recolors on Wedding Dresses Spoiler 4
SaafRats Posted April 12, 2019 Posted April 12, 2019 On 4/12/2019 at 4:47 AM, ausgeek said: Spoiler I'm not encountering the multiple vertex buffer error on either of these costumes at the moment - can I just double check which method you are using to import these - are you doing a 3DMigoto frame analysis dump or using @vagonumero13's tools? This was the case in DOAXVV - the body mesh had a set of bones that were shared with all clothing (clothing might have extra bones in addition to the ones in the body), but the vertex groups didn't match up. The merge poses function would locate identical bones and remap the vertex groups to match the active object (e.g. renumber the vertex groups in the boots to match the feet), even if the active mesh didn't have any geometry in the area of interest. From there we could then do a weight transfer from all tight fitting clothing onto a body mesh without any holes. From the merges I've done so far it seems like the clothes in DOA6 tend to have their own bones more often than not, so the merge workflow might not be as succesfull as it was in DOAXVV, but I'm betting the bones we need are likely to still be present. From a frame analysys dump, ofc. I realize I've made a very dumb mistake, I've added some wrong lines into d3dx.ini ... However, the merging process it's still not assigning body's VG names to the other "common bone shared" meshes. I can notice that the merging script is actually working (trying the adapt the pose, I guess) after applied: Spoiler before: after: But There's no change on VG renaming (which is what interests me): Spoiler If only those hidden bones are still present, that could be great. There must be some pattern for get the missing VG names, I doubt they're just randomly generated. 1
Monkeygigabuster Posted April 13, 2019 Posted April 13, 2019 @vagonumero13 IS there a way to extract g1m with all mesh merge into one Cause I need a base body to transfer the whole weight body
vagonumero13 Posted April 13, 2019 Posted April 13, 2019 57 minutes ago, Monkeygigabuster said: @vagonumero13 IS there a way to extract g1m with all mesh merge into one Cause I need a base body to transfer the whole weight body Currently, only the fbx thing has that functionality. It is really not possible to merge all the parts for the VB/IB. Well, it is possible... but then, there wouldn't be way of reimporting it.
ach22 Posted April 13, 2019 Posted April 13, 2019 watching you gentlemen hack this game to get naked tiddies in it with the fervor and intellect of the men once attempted to split the atom is simply wonderful to behold. carry on and god bless you all for your hard work. 7
MyRabbit Posted April 13, 2019 Posted April 13, 2019 anyone help? in game is just look like normal map texture... importing mesh with rdb tool. I can get fine 3d model(edited) when I extract the edited g1m.
ausgeek Posted April 13, 2019 Posted April 13, 2019 25 minutes ago, rjqnraos19 said: anyone help? in game is just look like normal map texture... importing mesh with rdb tool. I can get fine 3d model(edited) when I extract the edited g1m. That's a soft body mesh - refer this post:
pacopacо0224 Posted April 13, 2019 Posted April 13, 2019 13 hours ago, shoskporosоk said: Kanna with horns. MOD Dónde están los cuernos? Y dónde está Kanna?
TTT274 Posted April 13, 2019 Posted April 13, 2019 23 hours ago, harem_master said: DOA6 has better faces DOAX3/S/VV have better bodies It is not right. The faces in DOA5LR are better.
TTT274 Posted April 13, 2019 Posted April 13, 2019 22 hours ago, knight77 said: As far as I have seen it, the faces/heads are the best in DOA6. In DOAXVV the bodies are made for all the jiggling in breasts, butt and thighs. But there is no direct comparison since in DOAXVV are a lot of (allmost) nude outfits, where in DOA6 are these parts mostly covered, so that it is impossible to compare the meshes there. This is also wrong. The bodies are the best in DOAX3. Although difficult to compare PS4 and PC.
Monkeygigabuster Posted April 13, 2019 Posted April 13, 2019 @SaafRats Can you upload your 3DMigoto Loader(to be more precise d3dx.ini and costume mod base.ini) for me I'm trying to dump pose for myseft however I also got error "Only draw calls using a single vertex" when I try to import the pose into Blender Even though I added new lines to the Ini so I think I need your d3dx.ini and costume mod base.ini to re-dump the pose
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