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The Slaver's Spellbook


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Posted

doc that was a question....i wanted to reinstall the new version of slavers .8 and was asking if it asks to overwrite anything in nexus for pah and activate slavers file instead do we say yes to all

Posted

Sorry, I meant "yes, do that".

 

There's a small risk of something breaking, but only in so far as I've not checked my patches against the latest versions in the last week or two. I don't expect there to be any problems, and if they are, it's just pex files and easy enough to copy the SSHP/PAHE over the top.

 

If I get some time this evening, I'll do a double check and post updated patches if need be.

Posted
11 hours ago, DocClox said:

 

It certainly should. Can you check the json file that drives the spell install is there? It should be in


skse\plugins\StorageUtilData\slavers_spellbook

(The file is in the archive, so that's something, at least).

 

If it is there, then I'm guessing the OnRead event on the book script isn't firing. Do you have logging turned on? There should be a pile of messages starting with


slavers_spellbook: reading book: 

 

I just looked and I don't have the skse\plugins\storageutildata\slavers_spell book

 

I don't know about turning Logging on how would I do that

Posted

If you don't have the file, that would do it. The file was in the wrong place a couple of versions back, but it's in there for 0.0.7

 

Just to confirm - you did install 0.0.7? There's a 005 still up that really shouldn't be and that causes the problems you mention.

Posted

i recommend putting the test version in the downloads. list them as alpha. also clear up the files a bit  probaly merge any patches into 1 file download then inside it have a folder for each

Posted

pahe_slavers_spellbook.7z

 

Right. Updated PAHE patches. Mainly this is for the bound collar and cuffs so they'll act like PAHE restraints. The pahcore.pex file is the same as the 7.3.0 version, but I'm including it here so you won't need to reinstall pahe. I won't include the file in subsequent patches unless something changes. This one should be compatible with all versions of the Spellbook.

 

4 hours ago, sidfu said:

i recommend putting the test version in the downloads. list them as alpha. also clear up the files a bit  probaly merge any patches into 1 file download then inside it have a folder for each

 

I think I'll just release it as 0.0.8 since there don't seem to be any glaring omissions. I'll do that tonight.

Posted

Kicking ideas around again: I'm tempted to implement a "sexcast" spell.

 

Basically, I'd take a leaf out of Enai Siaion 's book: load the spell you want to cast in your left hand and cast "Sexcast Preparation" in your right. That loads the left-hand spell as the sexcast spell which can then be cast during sex by hitting a hotkey. The spell will affect the caster if the casting type is "self" or the caster's partner if it affects other.

 

I'd probably use this for "Ovulation", since I'm forever dropping out of the animation to cast that spell, and it would be so much better if my guy could just mutter a charm under his breath as the moment approached.

 

Could also, possibly have spells that auto-fired on orgasm, either player or partner.

Posted

i feel there to many spells. also need to move the spells for specific mods to their own esp or have where if u dont have the mod it dont give it to u.

Posted
On 6/5/2019 at 5:36 AM, DocClox said:

Just while I'm kicking ideas around, I keep thinking I'd like to do something with Magic Circles, at least for the more powerful spells.

 

Basically, it would work like this:

 

First of all you need a circle. You can have one made or find a naturally occuring one in Skyrim. The circle of candles in Cronvangr Hall will do for one of them. Others that spring to mind are the fairy ring up by the Twilight Sepulchre and the place on the walls of Winterhold College where you do the Conjuration Master ritual. There are more around as well, but those are the ones that spring to mind.

 

Second, once you have your circle, you charge it up with a spell. This would be a concentration + target spell, and you'd have to get a certain amount of magic into the circle.

 

Thirdly: Once the circle is charged, it lights up. In practical terms, this probably means a ghostly platform with a glowing circle inscribed with sacred geometries.

 

Forthly: really depends on what we're using the circle for. But, as a for instace, suppose we have a hyperfertility spell that pretty much garuantees a slave will get pregnant every time, for the rest of her life. So the next thing to do would be to tell her to enter the circle. I'll probably stick a kneeling capitive marker in the middle. Once she's sat down, blue swirling walls light up around the circle edge.

 

Fifthly: now you have you circle charged and occupied, you can start the spell, which is going to be a ritual cast. When it completes, the effect applies to the slave in the circle and the circle discharges.

 

Could also be used for talking to spirits, generating portals, all manner of stuff. Not intended so much to make things harder, just to give a sense of Ceremony to some of the more effective spells. And to look bloody cool as well, of course :)

 

I like this concept.  It would have been great if you had to perform such a ceremony for summoning spells.  But you know Bethesda, quick and easy.  And putting something like that in game may have delayed the release date by a couple of hours.

Posted
13 hours ago, sidfu said:

i feel there to many spells.

 

Yeah. This was what I meant when I said I thought I needed to dole them out in smaller portions. Of course, the simple answer is to make them available from a vendor once the book is recovered and you can buy the ones you want.

13 hours ago, sidfu said:

also need to move the spells for specific mods to their own esp

 

Tried that. Just finished undoing it again. More trouble than it's worth, really.

 

13 hours ago, sidfu said:

have where if u dont have the mod it dont give it to u. 

 

That part, I already do. If perhaps not so thoroughly as I should do. Still, it's not always clear cut. I mean the fertility spells work with three different pergnancy mods now.

 

Of course, what you can do is move the entries around in spell_loader.json so it removes the ones you don't want. Then read the book again and you'll get just the ones you want.

 

10 hours ago, cailic said:

I like this concept.  It would have been great if you had to perform such a ceremony for summoning spells. 

 

Yeah. Possibly wouldn't mesh so well with the small scale tactical scope of Skyrim combat. But it would be great for things like Storm Thrall, or maybe for a Civil War assault where you get some preparation time before the fight start.

Posted

so far for the latest test the issue i have are
1. no bs for the waist tie so never fits body
2. it also constantly make burning sound that can bug and stay playing even when they removed or disabanded

3. atleast in my game the collar didn't count for pahe so they ran.
 

 

a bit i found. after trying my best to enslave a ghost and they always turn to human i went and got this . with it u can turn them instead into pets. its not perfect as u cant acces their eventory or other things but they keep basic talk topics so can use a mod like slen to have sex and mods like  scent of sex still see them as human females
1934048664_Momoko-Skyrim2019-06-0823_28_37.jpg.e2e10525a43086f9371a7df546a91b9b.jpg

 

dont comment on the low fps it shows. trying to fix my smp collsion files for horse and cant figure out which setting is killing fps

Posted

For the collar, try the PAHE patch I posted a few posts back. It's not perfect for some reason, but it's loads better than nothing at all.

 

Haven't noticed any sound or bodyslide issues, but then I use a fairily standard UNPB shape and mainly test with the sound off, so maybe I wouldn't.

 

[edit]

 

That "Taming The Beasts" mod looks interesting.

Posted

I didn't get much done this weekend. Well, I did, but not for the Spellbook.  I've been playing around with another mod project and that soaked up a fair bit of time.

 

What I did get done was to set up a dialogue option for vampires so you can use the sexual vampire feeding animations on your slaves. Got it working, but I need to suppress the Zap overrides that turn everything into Zap Doggy if your slave is restrained. It's a great feature in generat terms, and probably very immersive if your female PC is bound ... but you'd think my slaver would be able undo a girl's wrists before taking his pleasure if that was what he wanted.. As it turns out, there's a couple of ways to suppress the override, so I'll do that.

 

While I'm at it, I'll probably also add options for players in Vampire Lord or Werewolf form and another one for breeding slaves that will make sure you get a creampie, since I'm fed up with getting BJs  whenever I try and get a slave knocked up.

 

Subject of which, I'm thinking of an improved Uluvukutig spell that enhances his chance to imprgnating a slave. Useful for soul gem farmers who don't want to sacrifice the souls of their children. I might re-instate his trio of randy riekling servants as well, on the same basis.

 

Oh, and I think I got all the spell descriptions sorted out.

Posted

Well, I use Sacrosanct too, so I'd expect just fine.

 

That said, there's not a lot of vampire specific stuff released as yet. But you can feed on the slaves just fine.

Posted
20 hours ago, DocClox said:

I didn't get much done this weekend. Well, I did, but not for the Spellbook.  I've been playing around with another mod project and that soaked up a fair bit of time.

 

What I did get done was to set up a dialogue option for vampires so you can use the sexual vampire feeding animations on your slaves. Got it working, but I need to suppress the Zap overrides that turn everything into Zap Doggy if your slave is restrained. It's a great feature in generat terms, and probably very immersive if your female PC is bound ... but you'd think my slaver would be able undo a girl's wrists before taking his pleasure if that was what he wanted.. As it turns out, there's a couple of ways to suppress the override, so I'll do that.

 

While I'm at it, I'll probably also add options for players in Vampire Lord or Werewolf form and another one for breeding slaves that will make sure you get a creampie, since I'm fed up with getting BJs  whenever I try and get a slave knocked up.

 

Subject of which, I'm thinking of an improved Uluvukutig spell that enhances his chance to imprgnating a slave. Useful for soul gem farmers who don't want to sacrifice the souls of their children. I might re-instate his trio of randy riekling servants as well, on the same basis.

 

Oh, and I think I got all the spell descriptions sorted out.

That vampire specific stuff is super exciting. I guess next up would be getting the vampire sex dialogue to register as feeding? Just a thought :) 

Posted
1 hour ago, InsanityFactor said:

That vampire specific stuff is super exciting. I guess next up would be getting the vampire sex dialogue to register as feeding? Just a thought :) 

 

Done that already. Needs a bit of testing with other vampire mods though. With Sacrosanct, it takes care of hunger, but I'm not sure about the other benefits of feeding. It should work with vanilla vamps. I'm pretty sure it won't work with Vampiric Thirst right now, although I had a look at the problem a while back and it should be doable. Better Vampires I've not really looked at yet.

 

I also want to get that red "feeding" imagespace mod to pulse for the duration of the scene. I'd make it just while the feeding was happening, but I'm not sure there's a way to tell which stages have a bite in them and which not.

Posted

Yeah, that would be a difficult thing to detect, and every animation is different. I think having it register as feeding once overall is totally fine, but that's just me. Also, Sacrosanct is the best one of them all lol.

Posted
2 minutes ago, InsanityFactor said:

I think having it register as feeding once overall is totally fine, but that's just me.

 

Agreed, and that's what it does. I just found myself expecting some visual cue to go with the bite and it felt odd having to wait to the end before I saw anything. So I might see if I can get the visual effect showing up every few seconds during the sex act.

 

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