DocClox Posted June 11, 2019 Author Posted June 11, 2019 50 minutes ago, Drakon88 said: So do you know if sexual vampire feeding is compatible with sacrosanct Haven't tested it, but I did look at the code to work out how they did it, and it looks like the call the PlayerVampireQuest feeding method directly. If so, they do the same thing that Sacrosanct does to handle hunger, so that should work.But it probably doesn't handle the other feeding aspects like vampire age, probably because calling the Sacrosanct FeedManager function can trigger animations which are going to conflict with the sexlab ones. So worth a shot, I'd say
Kronos968 Posted June 11, 2019 Posted June 11, 2019 If they were compatible that would make my next play through more realistic well the way I’m imagining it. Well as soon as I’m able to play that is.
DocClox Posted June 12, 2019 Author Posted June 12, 2019 I'll see about getting an update out soon. I fiddled with that feeding effect last night. Got it to pulse on a two second cycle (which is what you see when you feed anyway) with a three second cooldown between pulses. That seems to work quite well; you're reminded that something vampy is happening, but it's not often enough to get annoying. I'd like to get those Werewolf/Vampire Lord options in too, if I can.
rcy68 Posted June 12, 2019 Posted June 12, 2019 Currently you need to add the spells through the console. I have plans for a bit of a quest to get them, but on the basis of "keep it simple", I'm doing the spells first and the quest second. (there is a book in Cronvangr Cave now, but it doesn't seem to work yet. Even when it does it should be considered as a stop gap measure). ^^^^^^^^^^^^ That`s from the "Notes" section on the mod page. Since the book is now fully functional(it is, isn`t it?), you may want to edit that to avoid confusion. And perhaps add a pic showing Cronvangr Cave location on map. Yeah, we can google it, but 1 little pic on mod page would be nice. Meanwhile, I`m eagerly awaiting V 0.0.8, to start a new play-through. I get a "V 0.0.7 is a work-in-progress version" vibe from reading this forum, so am avoiding using it for a new play-through. As for the racing chariot vs. transport cart debate...do both? Chariot to get from point A to point B, cart to return home from point B with fresh livestock. But if just one, I never use horses to get around, so I doubt I`d use the chariot, either, once the novelty wore off. The cart I`d definitely use(since I can`t just pack them in my or a trained transport slaves' holes using a Vore-related spell). And lastly, this just wouldn`t be one of my signature comments without a spell suggestion(to be used or discarded, as you see fit). An Estus spell used for sex training. You cast it on a slave you want trained for sex, and a random Estrus tentacle/slime animation begins with her(machine versions wouldn`t really "fit") that loops over and over until stopped by casting spell on them again. Every loop adds X amount of training as slave is gradually overwhelmed by the constant sexual stimulation and they learn to love it more and more. Or X amount of time spent in spell = X amount of training so that training can continue while PC is away. The spell is maintained by the slaves own orgasmic energy harvested by the tentacles. And the slave is nourished and hydrated by the constant flow of cum being pumped into her ass(fed anally). I`ll admit, I`d like this spell more for the pleasure of walking into a room with the walls lined with writhing, moaning women being perpetually ravaged by tentacles than anything else. Animated ornaments to give my home that extra 'Den of Depravity' flavor. Or any other place, for that matter. Could also be used to farm soulgems. Each loop adds a soulgem in slave, fills her, X time passes, births gems(gems start dropping out of animation), then refilled. Over and over. Perhaps even milk them, while they`re at it. IDK. All I do know is, the versatility of tentacles are woefully under-used. Regardless, keep up the good work. It`s appreciated. ?
DocClox Posted June 13, 2019 Author Posted June 13, 2019 8 hours ago, rcy68 said: That`s from the "Notes" section on the mod page. Since the book is now fully functional(it is, isn`t it?), you may want to edit that to avoid confusion. And perhaps add a pic showing Cronvangr Cave location on map. Yeah, we can google it, but 1 little pic on mod page would be nice. The title page is overdue for an update, certainly. It might be as easy as everything to just say "talk to Enthir at the College" for finding the book, and then just point the quest at Cronvangr for the time being. 8 hours ago, rcy68 said: Meanwhile, I`m eagerly awaiting V 0.0.8, to start a new play-through. I get a "V 0.0.7 is a work-in-progress version" vibe from reading this forum, so am avoiding using it for a new play-through Fair point. I'll put that up for the weekend. 8 hours ago, rcy68 said: The cart I`d definitely use My only worry about the cart is stability. I mean the SLUTS cart is dodgy eough with just the player pulling it, and one of the touring carriages mods has a comment in the code to the effectof "turn off boob physics or you'll upset the wagon". Ideally I'd like to have the slaves packed into all sorts of bondage, but it may have to be fairly static bondage if the whole thing isn't going to turn into a giant rubber band and go bouncing all over the landscape. 8 hours ago, rcy68 said: An Estus spell used for sex training I could certainly be convinced to take a look at that. 8 hours ago, rcy68 said: I`ll admit, I`d like this spell more for the pleasure of walking into a room with the walls lined with writhing, moaning women being perpetually ravaged by tentacles than anything else. Happy memories of Duke Nukem 3D... I'll have a think on it
Kronos968 Posted June 13, 2019 Posted June 13, 2019 I'll have to admit what rcy68 said sounds well cool I also noticed that lovers lab doesn't really have much in terms of tentacles
DocClox Posted June 14, 2019 Author Posted June 14, 2019 Well, tentacle animation is probably beyond my current skill, but there's certainly no reason I can't make use of the Estrus ones.
InsanityFactor Posted June 14, 2019 Posted June 14, 2019 You might not even have to do all of the work yourself. I believe SLSO has Estrus support, so you would just have to bridge SLSO and Estrus with PAHE. Not sure if that's how this stuff works, but from my uneducated perspective it looks like you just have to get them all talking to each other.
rcy68 Posted June 14, 2019 Posted June 14, 2019 21 hours ago, DocClox said: My only worry about the cart is stability. I mean the SLUTS cart is dodgy eough with just the player pulling it, and one of the touring carriages mods has a comment in the code to the effectof "turn off boob physics or you'll upset the wagon". Ideally I'd like to have the slaves packed into all sorts of bondage, but it may have to be fairly static bondage if the whole thing isn't going to turn into a giant rubber band and go bouncing all over the landscape. I was wondering about how stable it`d be, physics-wise. So I would have no problem if you said "screw it", and do something else. I walk everywhere, anyway. As for perpetual Estrus spells, I`ve been wanting that since Oblivion, but if it winds up being a big hassle to do, don`t worry about it. Last thing I want is to contribute to you getting burned out, so keep the main focus on what you enjoy and want. OMG! A short post...from me! Only had to hold down the backspace key about a half-dozen times to do it. ?
DocClox Posted June 14, 2019 Author Posted June 14, 2019 2 hours ago, rcy68 said: As for perpetual Estrus spells, I`ve been wanting that since Oblivion, but if it winds up being a big hassle to do, don`t worry about it It'll be like most of the stuff in this mod. I'll take a swipe at it, and if it gets too involved, I'll set it aside and work on something else for a bit. Lord knows, there's enough to do. 2 hours ago, InsanityFactor said: You might not even have to do all of the work yourself. I believe SLSO has Estrus support, so you would just have to bridge SLSO and Estrus with PAHE. Well, the hard part (from my perspective at least) is the animation, and that's done for me. The rest of it, I think, I can get from modifying the Estrus scripts. There have been enough people poking and prodding at them, so I should at least have plenty of examples to work from.
DocClox Posted June 14, 2019 Author Posted June 14, 2019 Here's a thing: I way this in the PAH-HSH thread, but hadn't realized there was a mod attached to it: Looks like that saves me working out how to do a drivable cart. Probably still do a summonable version.
InsanityFactor Posted June 15, 2019 Posted June 15, 2019 Bittersweet news for you I'd imagine. Still, I think a summonable version would be pretty cool. [EDIT]: Couple problems with it from what I can tell. First off, when you hitch or unhitch the cart, it respawns the slaves original inventory, in so far as their weapons and miscellaneous items, not armor. Additionally, it is made in such a way that the player does not actually control the cart, but picks from a list of predetermined destinations, and is auto-walked over there. All-in-all, I will personally wait for your version of this, as the existing version isn't quite appealing to me.
Stryker1177 Posted June 15, 2019 Posted June 15, 2019 I couldn't find a listing in your documentation of the spell ID's to be able to add them in console. Looking through the listing of spells in the esp file I noticed the slavers candle and candlelight have their editor ID and names flip flopped.
DocClox Posted June 15, 2019 Author Posted June 15, 2019 3 hours ago, Stryker1177 said: I couldn't find a listing in your documentation of the spell ID's to be able to add them in console. Did reading the book not do it? There's an OnRead script should auto add all the current spells. That's driven by a json file in skse/plugins/StorageUtilData/slavers_spellbook/spell_loader.json 3 hours ago, Stryker1177 said: I noticed the slavers candle and candlelight have their editor ID and names flip flopped. Yeah, those spells are a bit of a mess, still. Thanks for bringing that to my attention.
Stryker1177 Posted June 15, 2019 Posted June 15, 2019 2 hours ago, DocClox said: Did reading the book not do it? There's an OnRead script should auto add all the current spells. That's driven by a json file in skse/plugins/StorageUtilData/slavers_spellbook/spell_loader.json Yeah, those spells are a bit of a mess, still. Thanks for bringing that to my attention. I went to the cave and killed everything to grab the book and read it and nothing. No new spells in inventory. I reloaded earlier save and tried adding the book through MCM option and still nothing upon reading. I noticed there are a couple of spells listed in the book that don't appear in the spell list like "body fever". I assume you will be adding these in a later update as the bugs are squashed. Just a thought of a possible spell, normally by default in SLSO a victim can't orgasm unless lewd, but if a spell were to change these settings so the slave always orgasmed. Their sex training goes up much faster. Not sure what you would call it, or maybe add the effect to one of your existing spells?
DocClox Posted June 15, 2019 Author Posted June 15, 2019 1 hour ago, Stryker1177 said: I went to the cave and killed everything to grab the book and read it and nothing. No new spells in inventory. OK. I wonder why the script isn't running. There have been a couple of cases like this. If it's something I can fix, I'd like to do that. 1 hour ago, Stryker1177 said: I noticed there are a couple of spells listed in the book that don't appear in the spell list like "body fever". I assume you will be adding these in a later update as the bugs are squashed. Yeah. Some of them are placeholders. There's a few spells that aren't in there and should be too. 1 hour ago, Stryker1177 said: Just a thought of a possible spell, normally by default in SLSO a victim can't orgasm unless lewd, but if a spell were to change these settings so the slave always orgasmed. Their sex training goes up much faster. Not sure what you would call it, or maybe add the effect to one of your existing spells? Hmmm... It would need another patch to SLSO to make it settable on a per-slave basis, but Ed's fairly accommodating about these things. I might have a look. Although I must admit, I just set the "victim can orgasm" flag and leave it on.
DocClox Posted June 15, 2019 Author Posted June 15, 2019 Apropos of nothing in particular... anyone up for a spell that conjures an half dozen rieklings or so, to go rampaging through the nearby slavegirls, impregnating the fertile ones? With two and three-ways when possible? I want to so some soul gem farming, but I'm reluctant to do that with my own seed, if you see what I mean. And I end up with too many slaves to do them all individually anyway
InsanityFactor Posted June 15, 2019 Posted June 15, 2019 2 hours ago, DocClox said: Apropos of nothing in particular... anyone up for a spell that conjures an half dozen rieklings or so, to go rampaging through the nearby slavegirls, impregnating the fertile ones? With two and three-ways when possible? I want to so some soul gem farming, but I'm reluctant to do that with my own seed, if you see what I mean. And I end up with too many slaves to do them all individually anyway Yeah, I've had the same problem. Rieklings maybe, but perhaps consider creatures that have the most available animations, since this will result in a lot of scenes at once, and there's bound to be repeats. I think wolves and skeevers may have more animations out there, and I know some 4, 5, and 6-skeever to one female animations exist
Stryker1177 Posted June 15, 2019 Posted June 15, 2019 3 hours ago, DocClox said: OK. I wonder why the script isn't running. There have been a couple of cases like this. If it's something I can fix, I'd like to do that. Yeah. Some of them are placeholders. There's a few spells that aren't in there and should be too. Hmmm... It would need another patch to SLSO to make it settable on a per-slave basis, but Ed's fairly accommodating about these things. I might have a look. Although I must admit, I just set the "victim can orgasm" flag and leave it on. I will try that in SLSO, so many settings here and there that interact from the different mods. Ok I'll reload an earlier save file run through the cave again and see if what happens. Would you like the papyrus log?
DocClox Posted June 15, 2019 Author Posted June 15, 2019 9 minutes ago, Stryker1177 said: Would you like the papyrus log? Yes, please!
Stryker1177 Posted June 15, 2019 Posted June 15, 2019 2 hours ago, DocClox said: Yes, please! Ok I have tried the play through from just entering cave. One thing of note in the MCM the "Cheat to add book to inventory" is default checked on. Here is loading save game from just before picking up the book. [06/15/2019 - 04:36:47PM] slavers_spellbook: MCM: prefix oid = 260, suffix oid = 262 [06/15/2019 - 04:36:52PM] error: Cannot add None to a container stack: [ (00000014)].Actor.AddItem() - "<native>" Line ? [docbook_mcm (D301E285)].docbook_mcm.OnOptionSelect() - "docbook_mcm.psc" Line 150 [docbook_mcm (D301E285)].docbook_mcm.SelectOption() - "SKI_ConfigBase.psc" Line 1177 [SKI_ConfigManagerInstance (20000802)].SKI_ConfigManager.OnOptionSelect() - "SKI_ConfigManager.psc" Line 159 [06/15/2019 - 04:36:55PM] error: Cannot add None to a container stack: [ (00000014)].Actor.AddItem() - "<native>" Line ? [docbook_mcm (D301E285)].docbook_mcm.OnOptionSelect() - "docbook_mcm.psc" Line 150 [docbook_mcm (D301E285)].docbook_mcm.SelectOption() - "SKI_ConfigBase.psc" Line 1177 [SKI_ConfigManagerInstance (20000802)].SKI_ConfigManager.OnOptionSelect() - "SKI_ConfigManager.psc" Line 159 [06/15/2019 - 04:37:02PM] slavers_spellbook: reading book: checking ultility quest [06/15/2019 - 04:37:02PM] slavers_spellbook: library: poked! [06/15/2019 - 04:37:02PM] slavers_spellbook: library: PAH = Slave Tracker [06/15/2019 - 04:37:02PM] slavers_spellbook: library: register for heartbeat: 10 [06/15/2019 - 04:37:02PM] slavers_spellbook: reading book: reading JSON [06/15/2019 - 04:37:02PM] slavers_spellbook: reading book: softloads: -1 records [06/15/2019 - 04:37:02PM] slavers_spellbook: reading book: to install: -1 records [06/15/2019 - 04:37:02PM] slavers_spellbook: reading book: to remove: -1 records Th Hope this helps or any suggestions on what else to try. I have the Slavers Spellbook tes5 0.0.7 loaded with patches for pahe_slso_6, pahe_6_1, slavetats_123_6, slhp_DN_6, slso_ER_6. Papyrus061519-SlaverSpellbook-1.log
rcy68 Posted June 16, 2019 Posted June 16, 2019 Been meaning to ask...is there an issue with slavetats v1.3? Since having a patch for a previous version tends to mean there is.
DocClox Posted June 16, 2019 Author Posted June 16, 2019 8 hours ago, InsanityFactor said: Rieklings maybe, but perhaps consider creatures that have the most available animations, since this will result in a lot of scenes at once, and there's bound to be repeats. I think wolves and skeevers may have more animations out there, and I know some 4, 5, and 6-skeever to one female animations exist Skeevers could be interesting. 4 hours ago, Stryker1177 said: [06/15/2019 - 04:37:02PM] slavers_spellbook: reading book: reading JSON [06/15/2019 - 04:37:02PM] slavers_spellbook: reading book: softloads: -1 records [06/15/2019 - 04:37:02PM] slavers_spellbook: reading book: to install: -1 records [06/15/2019 - 04:37:02PM] slavers_spellbook: reading book: to remove: -1 records So it's trying to read the JSON and failing for whatever reason. Can you have a look at the JSON file and confirm that it's there. readable, etc. skse/plugins/StorageUtilData/slavers_spellbook/spell_loader.json 4 hours ago, rcy68 said: Been meaning to ask...is there an issue with slavetats v1.3? Since having a patch for a previous version tends to mean there is. Well, it's still marked as beta, although most people who use it seem to find it works OK. The main reason there are two is that I was using 1.2.3 and I didn't know how stable 1.3 was at the time. Either should be fine.
rcy68 Posted June 16, 2019 Posted June 16, 2019 2 hours ago, DocClox said: Well, it's still marked as beta, although most people who use it seem to find it works OK. The main reason there are two is that I was using 1.2.3 and I didn't know how stable 1.3 was at the time. Either should be fine. Thanks. Was afraid I`d f`ed up. With slavetats. Fairly certain I`ve f`ed SOMETHING up in my modding of the game. No idea how or what, but it`s one of those things you just know has happened. But the game still works, so it can`t be that bad. Framerate is garbage, several of my memory caches are at 50-60% full at game start which doesn`t seem right(if just one of them hits 100%, RIP that playthrough, even though most of the others have plenty of space. Makes NO sense they don`t all fill up evenly), and sex animations take about 20-30 seconds to actually start. Oh, and MASSIVE save files by the time I hit 20th lvl. But whatcha gonna do?(Yes, there`s plenty of things I COULD do, but little I actually CAN do) You know why. ?+?♂️
rcy68 Posted June 16, 2019 Posted June 16, 2019 On the off chance you haven`t noticed, PAHE with customary add ons was updated. Son of a bitch. SOOOO many patches. He fixed something, which is good, so thanks, but...FUCK!
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