Jump to content

The Slaver's Spellbook


Recommended Posts

Posted
10 minutes ago, roldoi1911 said:

Can, I change the slave branding? Is there an ingame way to customize it?

 

Yes you can change the branding. No you can't do it in-game. You need to edit a JSON file.

 

Use  a text editor (notepad++, notepad, whatever you have) and open up the file in Data\docclox\slavers_spellbook\json\branding.json

 

This is how mine looks at the moment:

 

[
	{ "name": "Black", "section": "Stockings", "area": "Body" },
	{ "name": "Black", "section": "Stockings", "area": "Feet" },
	{ "name": "Slave (Pubic)", "section": "Slave Marks", "area": "Body" },
	{ "name": "Running Mascara (right)", "section": "Makeup", "area": "Face" },
	{ "name": "Running Mascara (left)", "section": "Makeup", "area": "Face" },
	{ "name": "Tears 3", "section": "Tears", "area": "Face" }
]

 

"Name", "Section" and "Area" come straight out of the tat-pack json files, and are the same as shown in the in-game SlaveTats MCM.

 

If you want to show the slave's serial number, it gets a little more complicated. you need a line that looks like this:

 

    { "is_serial" : 1, "section": "Cunt Numbers", "area": "Body", "color" : 16711680, "glow" : 16711680 }

 

That will look for tats in the specified section and area. It expects to find tats with names like __0, __1, etc. The underscores are placeholder for other digits. So __5 means the tat is the digit 5 and it's in the "units position. _7_ would be "7" in the tens position, and 1__ would be "1" in the hundreds slot. The mod can handle 2-digit and three digit schemes. Which you probably don't need to worry about unless you're planning on making your own numbers.

Posted
23 minutes ago, DocClox said:

 

Yes you can change the branding. No you can't do it in-game. You need to edit a JSON file.

 

Use  a text editor (notepad++, notepad, whatever you have) and open up the file in Data\docclox\slavers_spellbook\json\branding.json

 

This is how mine looks at the moment:

 


[
	{ "name": "Black", "section": "Stockings", "area": "Body" },
	{ "name": "Black", "section": "Stockings", "area": "Feet" },
	{ "name": "Slave (Pubic)", "section": "Slave Marks", "area": "Body" },
	{ "name": "Running Mascara (right)", "section": "Makeup", "area": "Face" },
	{ "name": "Running Mascara (left)", "section": "Makeup", "area": "Face" },
	{ "name": "Tears 3", "section": "Tears", "area": "Face" }
]

 

"Name", "Section" and "Area" come straight out of the tat-pack json files, and are the same as shown in the in-game SlaveTats MCM.

 

If you want to show the slave's serial number, it gets a little more complicated. you need a line that looks like this:

 


    { "is_serial" : 1, "section": "Cunt Numbers", "area": "Body", "color" : 16711680, "glow" : 16711680 }

 

That will look for tats in the specified section and area. It expects to find tats with names like __0, __1, etc. The underscores are placeholder for other digits. So __5 means the tat is the digit 5 and it's in the "units position. _7_ would be "7" in the tens position, and 1__ would be "1" in the hundreds slot. The mod can handle 2-digit and three digit schemes. Which you probably don't need to worry about unless you're planning on making your own numbers.

Ah, looks like I’m gonna learn how to code this weekend. Could you make a ingame custom menu in the future. I don't know how to dev mods. If you can’t/don’t want to, I understand.

 

also thank you for all your work in these spells. Makes my rape and pillaging vampire pirate playthough so fun~

The Northern Cardinal is stuffed to the gills with Thalmor wenches.

Posted
3 hours ago, roldoi1911 said:

Ah, looks like I’m gonna learn how to code this weekend.

 

Honestly, it's more akin to editing a .ini than actual coding. It's just the curly brackets make it look a bit scary.

 

That said, it's probably worth running the end result through https://jsonlint.com/. JSON gets pretty anal about misplaced commas and the like. JSON Lint catches a lot of hard to spot mistakes.

 

3 hours ago, roldoi1911 said:

 

Could you make a ingame custom menu in the future. I don't know how to dev mods. If you can’t/don’t want to, I understand.

 

I wouldn't rule it out, but there's fun things I'd sooner do than mess around with MCM. Mind you, that's always true.

 

3 hours ago, roldoi1911 said:

also thank you for all your work in these spells. Makes my rape and pillaging vampire pirate playthough so fun~

The Northern Cardinal is stuffed to the gills with Thalmor wenches.

 

Korneum would surely approve! :D

  • 1 year later...
Posted

Finally trying this mod out on SE. But i have issues with the bounds. Neither cuffs any other bound restrain gets shown, also the invisible cuffs glitch.

Spoiler

600520580_SkyrimSE2022-04-2315-18-47-46.jpg.f88b587f7426167f070bf8b0bfeca8fe.jpg1392124936_SkyrimSE2022-04-2315-18-44-83.jpg.e37b3346c50f697d1b63fa9a2ad8898a.jpg

Glitch is only visible from the right angle.  Other then that spells, i really like the utility it gives me with arousal and sexuality :)

Posted
1 hour ago, Gukahn said:

Glitch is only visible from the right angle. 

 

That should be fixed. LE or SSE?

 

1 hour ago, Gukahn said:

Other then that spells, i really like the utility it gives me with arousal and sexuality :)

 

I thought you might. Be aware that the arousal is SLA arousal and not the same value as used by DoM. On the other hand, it means your slave can be horny as fuck, but still need training to orgasm on command, which is not entirely without it's RP benefits :)

Posted
9 minutes ago, DocClox said:

That should be fixed. LE or SSE?

On SSE ^^

 

9 minutes ago, DocClox said:

I thought you might. Be aware that the arousal is SLA arousal and not the same value as used by DoM. On the other hand, it means your slave can be horny as fuck, but still need training to orgasm on command, which is not entirely without it's RP benefits :)

Thanks for the heads up, will keep that in mind ? 

Posted
38 minutes ago, DocClox said:

 

That should be fixed. LE or SSE?

 

 

FWIW, I was getting that too on SSE.  Also get it from some follower weapons too, so I had assumed it was more of a generic problem than just SSB

Posted
20 hours ago, DonQuiWho said:

 

FWIW, I was getting that too on SSE.  Also get it from some follower weapons too, so I had assumed it was more of a generic problem than just SSB

 

I believe it's a change in the way nifs work. Something about either the transparency or the glow, I can't remember what it was exactly. I ended up comparing the meshes to similar SE native ones, and generally fiddling until the problem went away.

 

Can I ask you to double check that you are in fact loading the SE version of the mod? If so I'll post the nifs I'm using and you can add them as loose files and see if the problem persists. That way I'll know if it's a problem with the archive I released, or if the fix only works on my install for some reason.

Posted
1 hour ago, DocClox said:

 

I believe it's a change in the way nifs work. Something about either the transparency or the glow, I can't remember what it was exactly. I ended up comparing the meshes to similar SE native ones, and generally fiddling until the problem went away.

 

Can I ask you to double check that you are in fact loading the SE version of the mod? If so I'll post the nifs I'm using and you can add them as loose files and see if the problem persists. That way I'll know if it's a problem with the archive I released, or if the fix only works on my install for some reason.

 

I can give it a try.  I'll need to find which game it's on and get that all reset first, and given other commitments, might not be today...or even tomorrow ?

  • 7 months later...
Posted

Still works with PAHE. Some of the other bridges are likely to be broken, but I'm playing it with PAHE right now and I haven't seen any issues.

Posted
On 12/9/2022 at 10:25 AM, DocClox said:

Still works with PAHE. Some of the other bridges are likely to be broken, but I'm playing it with PAHE right now and I haven't seen any issues.

 

I'm still getting the Bound Cuff/collar/ Other bound stuff not showing and causing some kind of mesh going all over the screen issue, on SSE, on PAHE 8.16 / DoM latest, HSH/AYGAS/iBDSM/HSH Slavecart all latest.

 

Also is there supposed to be a spell to remove them as only seems to be one to remove cuffs nothing else?

  • 2 weeks later...
Posted (edited)

Doc Next Gen Computers needs Form 44 and Creative Kit is incompatible with Next Gen Computers.  i9 and DDR5 Form 44 is needed.  Too many crashes and infinite load screen without Form 44.

 

After several tests with mods which are incorrectly made like Slavers Spellbook with Form 43 instead of Form 44, game crashes on Adler i9 CPUs.

Since Creation Kit is incompatible currently with Adler i9 and save has hundreds of errors rom Form 43 to Form 44 infinite load screen.

 

Those that have a Next Gen Computers need the Form 44 patch.  DRM is fully implemented on Adler i9 chips.  

Edited by PussieTepulus
  • 3 weeks later...
Posted (edited)
On 12/28/2022 at 10:36 PM, PussieTepulus said:

Doc Next Gen Computers needs Form 44 and Creative Kit is incompatible with Next Gen Computers.  i9 and DDR5 Form 44 is needed.  Too many crashes and infinite load screen without Form 44.

 

After several tests with mods which are incorrectly made like Slavers Spellbook with Form 43 instead of Form 44, game crashes on Adler i9 CPUs.

Since Creation Kit is incompatible currently with Adler i9 and save has hundreds of errors rom Form 43 to Form 44 infinite load screen.

 

Those that have a Next Gen Computers need the Form 44 patch.  DRM is fully implemented on Adler i9 chips.  

 

 

Not 100% sure what you are talking about, I'm running an I9, 3090 and 64gig DDR5, and it runs just fine (apart from missing meshes for the bound stuff) as well as Skyrim SE CK works just fine. 

 

Check you are running the SE vers not the LE vers

 

 

@DocClox  Any updates on the missing spells or SE mesh issues please?

Edited by kohlteth
  • 2 years later...
Posted

I have a couple of issues with this mod, my first one in the file section theirs nothing for hentai pregnancy and the second and more major thing is currently this mod and PH is completely incompatible with each other.   

Posted
14 hours ago, Drakon88 said:

I have a couple of issues with this mod, my first one in the file section theirs nothing for hentai pregnancy and the second and more major thing is currently this mod and PH is completely incompatible with each other.   

 

Got to admit, it's a while since I gave it a thorough testing. I'll see what I can do.There's a few things I could do better, i think. Just let me finish up on the slave jewelry first.

  • 1 month later...
Posted

i downloaded the following files:

slavers_spellbook_sse_0.0.9.7z

pahe_slavers_spellbook_0.0.9.7z
pahe_slso_0.0.9.7z

 

-> it doesnt work. my pahe save doesnt load (infinite black screen loop, not CTD)

I'm not using hentairim and dont want to.

 

I see slavers spellbook (main) is adding a slhp.esp which may be causing the bug. but then I do need the main script anyway right?

 

Anybody knows a fix?

  • 5 months later...
Posted (edited)

Is the mod still functional? I found the grimmoire but nothing happens, so I tried using the commands to get the spells I’m interested in. I managed to get the spell Mandate Nudity this way, but I can’t get the spell Imprint.

 

PS: I play on the regular edition (LE)

Edited by Kuro1350
  • 3 months later...
Posted (edited)
On 12/9/2022 at 9:21 AM, ozmatico said:

Do the optional PAHE add-ons still work with the most recent version of PAHE (8.16, 8.17)?

the pahe addons are severely outdated and using them with pahe will erase most updates to the current pahe

On 5/9/2025 at 12:07 AM, DocClox said:

 

Got to admit, it's a while since I gave it a thorough testing. I'll see what I can do.There's a few things I could do better, i think. Just let me finish up on the slave jewelry first.

are you still updating this, will you be bringing the pahe patch upto current

Edited by CliftonJD
Posted
On 2/13/2021 at 6:16 AM, roldoi1911 said:

 

noted youre still using it from the pahe thread

On 4/24/2022 at 7:36 AM, DonQuiWho said:

 

On 4/24/2022 at 12:25 PM, Gukahn said:

 

On 12/14/2022 at 5:05 PM, kohlteth said:

 

 

 

 

 

is there still a number of ppl using this with pahe

Posted
18 hours ago, CliftonJD said:

noted youre still using it from the pahe thread

 

 

 

 

is there still a number of ppl using this with pahe

 

Not me

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...