Jump to content

Recommended Posts

Posted
On 5/30/2020 at 4:41 AM, Ruub said:

Just wanted to report I ran into some trouble with the SLAL component of this mod. Somehow it makes certain creatures T-pose en become completely inactive (draughr and giants specifically), basically breaks their behavioral files I guess. I have absolutely no idea how or why, but unticking the SLAL part of this mod fixes it (I have a bunch of other SLAL collections that work just fine). Any ideas?

 

Other than that, awesome mod;)

which version are you on? werks on my machine.

Posted

Hey Gunslicer. Love your work as always. I wonder if you've seen this before 

 

It's an edited scene from the movie Cool World (basically "Who framed Roger Rabbit" on acid). Maybe you might find some ideas from this. 

Posted
On 5/31/2020 at 7:19 AM, Edward C said:

Hi, I am a great fan of your GSPose animation work!

1.

Can you make alternative versions for these idles?

 

GS1 - right hand thumb position close to index

GS5 - both hands on hips (like the left one)

GS6 - legs are shoulder width apart

GS8 - both hands on the floor (like the left one)

 

GS95 - v.1 legs are shoulder width apart

GS95 - v.2 slower

GS95 - v.3 legs are shoulder width apart, slower

 

I have more idles in mind to ask about ;)

2.

Can you implement this gymnastic stretching (with or without the enter idle)?

 

It didn't work, the skyrim's legs are very long, there was another pose that I had to abandon because of that I had even forgotten.

ez.gif.68dd70e5f6fcd7053791415d3de168cc.gif

 

On 6/3/2020 at 12:13 PM, toxic.s.kennedy said:

wait , that is illegal , how can you khajit look so beautiful ?

The race is human but I changed the textures.

Posted

Hi I wonder if you can help me,

I have tried searching for an answer but can;t find anything.

I have installed the mod but when I go to use it on an NPC all it does is go to the deffault idle pose.

Iv'e tried selecting various animations from the list but nothing but idle.

In apparels I have rings called zzGSplayer, zzGSPlayer 2, zzGSPlayer3, zzGSSelector, zzGSselector2, zzGSselector3.

And in the powers I have zzGSPlayer, zzGSPlayer 2, zzGSPlayer 3.

I'm using SE edition and have only started playing Skyrim  about a week ago.

Any help would be appreciated.

Thanks.

Posted
1 hour ago, SimonDR said:

I have installed the mod but when I go to use it on an NPC all it does is go to the deffault idle pose.

After you installed the mod, did you run GenerateFNISforUsers.exe?  This step is required to update the animations to include the new ones added.

Posted
4 hours ago, Blackbird Wanderer said:

After you installed the mod, did you run GenerateFNISforUsers.exe?  This step is required to update the animations to include the new ones added.

Thanks for that mate works a treat now.

Posted

The admirable talent in animating aside, I'm in love with the texture work. Diffuse and specular maps are honestly the best I've seen so far (human). Do you mind sending them in a PM? I would really appreciate that. Thanks and have a great day!

Posted
On 6/4/2020 at 8:45 PM, Gunslicer said:

It didn't work, the skyrim's legs are very long, there was another pose that I had to abandon because of that I had even forgotten.

ez.gif.68dd70e5f6fcd7053791415d3de168cc.gif

 

I didn't get it about the skyrim legs length. Sorry! I think it's a common thing, it's normal to have long legs. I can't see anything unsusual in the picture, except for the Z pos of hands when she is stretched forward. If you wish to share this idle it would be nice to have.

Posted
2 hours ago, Edward C said:

I didn't get it about the skyrim legs length. Sorry! I think it's a common thing, it's normal to have long legs. I can't see anything unsusual in the picture, except for the Z pos of hands when she is stretched forward. If you wish to share this idle it would be nice to have.

aye, that looks pretty average to me cheif

Posted

I would like to point out one thing: After performing the last update of the animations, having loaded into MCM with AnimLoader, an animation appears:
GS -------- and the actors go to T-Pose. FNIS does not detect errors of any kind. It appears that it is not identified

Posted
2 hours ago, Lestat1627 said:
  Hide contents

ScreenShot14.jpg.843254b3beb9568a2e7577915cda8488.jpg

 

No, I meant gifs. MCM does not contain prievews. I want to know how they look BEFORE I install them and they take up animation slots.

Posted
On 6/8/2020 at 7:19 PM, saltshade said:

Do you have any previews of the SLAL anims?

Unfortunately not.

My 3ds is very laggy, maybe I think of something.

On 6/13/2020 at 4:05 AM, Lestat1627 said:

No, I only have the normal animation files (meshes, textures, anim objects)

I use these 2 to separate the animations of humans and creatures, but I can remove it in the future if it gets too much trouble

Posted
4 hours ago, Gunslicer said:

I use these 2 to separate the animations of humans and creatures, but I can remove it in the future if it gets too much trouble

No problem, I thought I had done something wrong. I just need to disable them in MCM

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...