Rod Broward Posted May 31, 2020 Posted May 31, 2020 On 5/30/2020 at 4:41 AM, Ruub said: Just wanted to report I ran into some trouble with the SLAL component of this mod. Somehow it makes certain creatures T-pose en become completely inactive (draughr and giants specifically), basically breaks their behavioral files I guess. I have absolutely no idea how or why, but unticking the SLAL part of this mod fixes it (I have a bunch of other SLAL collections that work just fine). Any ideas? Other than that, awesome mod;) which version are you on? werks on my machine.
COLOCO Posted June 1, 2020 Posted June 1, 2020 Gunslicer if you projecting to make attack animation there is something i really want from early 2004 lol Dragon age 2 staff animation close combat!
hqx1988 Posted June 1, 2020 Posted June 1, 2020 It's a pity that this time's proposal was not adopted, ?
MisterBoy Posted June 1, 2020 Posted June 1, 2020 Hey Gunslicer. Love your work as always. I wonder if you've seen this before It's an edited scene from the movie Cool World (basically "Who framed Roger Rabbit" on acid). Maybe you might find some ideas from this.
zer02 Posted June 1, 2020 Posted June 1, 2020 nice 206 idle anim,I'll use it for the game ? Thnks for upd !
Toxic.S.Kamasami Posted June 3, 2020 Posted June 3, 2020 wait , that is illegal , how can you khajit look so beautiful ?
Gunslicer Posted June 4, 2020 Author Posted June 4, 2020 On 5/31/2020 at 7:19 AM, Edward C said: Hi, I am a great fan of your GSPose animation work! 1. Can you make alternative versions for these idles? GS1 - right hand thumb position close to index GS5 - both hands on hips (like the left one) GS6 - legs are shoulder width apart GS8 - both hands on the floor (like the left one) GS95 - v.1 legs are shoulder width apart GS95 - v.2 slower GS95 - v.3 legs are shoulder width apart, slower I have more idles in mind to ask about 2. Can you implement this gymnastic stretching (with or without the enter idle)? It didn't work, the skyrim's legs are very long, there was another pose that I had to abandon because of that I had even forgotten. On 6/3/2020 at 12:13 PM, toxic.s.kennedy said: wait , that is illegal , how can you khajit look so beautiful ? The race is human but I changed the textures.
SimonDR Posted June 6, 2020 Posted June 6, 2020 Hi I wonder if you can help me, I have tried searching for an answer but can;t find anything. I have installed the mod but when I go to use it on an NPC all it does is go to the deffault idle pose. Iv'e tried selecting various animations from the list but nothing but idle. In apparels I have rings called zzGSplayer, zzGSPlayer 2, zzGSPlayer3, zzGSSelector, zzGSselector2, zzGSselector3. And in the powers I have zzGSPlayer, zzGSPlayer 2, zzGSPlayer 3. I'm using SE edition and have only started playing Skyrim about a week ago. Any help would be appreciated. Thanks.
Blackbird Wanderer Posted June 6, 2020 Posted June 6, 2020 1 hour ago, SimonDR said: I have installed the mod but when I go to use it on an NPC all it does is go to the deffault idle pose. After you installed the mod, did you run GenerateFNISforUsers.exe? This step is required to update the animations to include the new ones added.
SimonDR Posted June 6, 2020 Posted June 6, 2020 4 hours ago, Blackbird Wanderer said: After you installed the mod, did you run GenerateFNISforUsers.exe? This step is required to update the animations to include the new ones added. Thanks for that mate works a treat now.
AintIt Posted June 7, 2020 Posted June 7, 2020 The admirable talent in animating aside, I'm in love with the texture work. Diffuse and specular maps are honestly the best I've seen so far (human). Do you mind sending them in a PM? I would really appreciate that. Thanks and have a great day!
Guest Posted June 7, 2020 Posted June 7, 2020 On 6/4/2020 at 8:45 PM, Gunslicer said: It didn't work, the skyrim's legs are very long, there was another pose that I had to abandon because of that I had even forgotten. I didn't get it about the skyrim legs length. Sorry! I think it's a common thing, it's normal to have long legs. I can't see anything unsusual in the picture, except for the Z pos of hands when she is stretched forward. If you wish to share this idle it would be nice to have.
kodamant Posted June 7, 2020 Posted June 7, 2020 2 hours ago, Edward C said: I didn't get it about the skyrim legs length. Sorry! I think it's a common thing, it's normal to have long legs. I can't see anything unsusual in the picture, except for the Z pos of hands when she is stretched forward. If you wish to share this idle it would be nice to have. aye, that looks pretty average to me cheif
Dorabella Posted June 8, 2020 Posted June 8, 2020 I would like to point out one thing: After performing the last update of the animations, having loaded into MCM with AnimLoader, an animation appears:GS -------- and the actors go to T-Pose. FNIS does not detect errors of any kind. It appears that it is not identified
Dorabella Posted June 11, 2020 Posted June 11, 2020 On 6/9/2020 at 12:19 AM, saltshade said: Do you have any previews of the SLAL anims? Spoiler
WhatRules Posted June 11, 2020 Posted June 11, 2020 2 hours ago, Lestat1627 said: Hide contents No, I meant gifs. MCM does not contain prievews. I want to know how they look BEFORE I install them and they take up animation slots.
Dorabella Posted June 13, 2020 Posted June 13, 2020 On 6/11/2020 at 7:25 PM, saltshade said: No, I meant gifs No, I only have the normal animation files (meshes, textures, anim objects)
Gunslicer Posted June 14, 2020 Author Posted June 14, 2020 On 6/8/2020 at 7:19 PM, saltshade said: Do you have any previews of the SLAL anims? Unfortunately not. My 3ds is very laggy, maybe I think of something. On 6/13/2020 at 4:05 AM, Lestat1627 said: No, I only have the normal animation files (meshes, textures, anim objects) I use these 2 to separate the animations of humans and creatures, but I can remove it in the future if it gets too much trouble
Dorabella Posted June 14, 2020 Posted June 14, 2020 4 hours ago, Gunslicer said: I use these 2 to separate the animations of humans and creatures, but I can remove it in the future if it gets too much trouble No problem, I thought I had done something wrong. I just need to disable them in MCM
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