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Posted

Hey Gun, thanks for making my request from Dragon Age

 

I feel there is too little boob caressing and I aim to help fix that.

 

I have no image for you but can you make an animation that pushes and releases the boobs together with hands (or arms because I know the HDT PE collisions can be finiky)

 

Thank You

Posted
On 6/18/2020 at 1:12 PM, hellshadow25 said:

Hey Gun, thanks for making my request from Dragon Age

 

I feel there is too little boob caressing and I aim to help fix that.

 

I have no image for you but can you make an animation that pushes and releases the boobs together with hands (or arms because I know the HDT PE collisions can be finiky)

 

Thank You

Difficult to do because my collision sucks.

Posted

Hey GunSlicer, if it’s not a bother to you, could I ask about the PMing file sharing of the customized Argonian/Khajit textures you did? I know it’s been asked before, but considering I’m ass with Software like GIMP, and that they are absolutely stunning edits, I really felt the need to ask, thanks.

Posted

These are some top-notch animations! I was expecting static idles and what I get is fully looped animations. It's kind of waste that they aren't used at least as replacers somewhere (something like Conditional Idles but more adult oriented?). Ever thought about making some idle replacers for vanilla furnitures, horse riding, idle markers animation replacers in the same style?

Posted

Hello Gunslicer. Love your work as always, even pledged a bit on your Patreon this time. I've been thinking your animations need a bit of

Latin Dance Body Roll GIF by Dance Insanity - Find & Share on GIPHY

Posted
On 6/22/2020 at 5:01 PM, zax said:

These are some top-notch animations! I was expecting static idles and what I get is fully looped animations. It's kind of waste that they aren't used at least as replacers somewhere (something like Conditional Idles but more adult oriented?). Ever thought about making some idle replacers for vanilla furnitures, horse riding, idle markers animation replacers in the same style?

These animations involve more than just animating, it goes beyond my knowledge. I know almost nothing about animating. I can take a look at some animations to see if the basics would work. 

Posted
On 6/15/2020 at 12:11 AM, hqx1988 said:

537531899_21640x3601.38Mbps2016-10-0805-22-22.gif.4810fc12e22037be8263b97eca11c692.gif

575766073_90513785_649968799195767_4168752028500278846_n(1).gif.c8305eef17e952410df681df435922c1.gif

 

Plead for making these two animations.?

Omg shit yea on these XD!

 

I just looking for more cock worship ones in general, just female version too to make it modular.

 

image.png.ba169cb27fa22dad180edfa16d58878d.png

 

Posted
20 hours ago, Gunslicer said:

These animations involve more than just animating, it goes beyond my knowledge. I know almost nothing about animating. I can take a look at some animations to see if the basics would work. 

If you just replace original animation files with your versions, it doesn't require any additional setup. New idles and furnitures must be defined via FNIS but if we are talking about replacers no additional steps are needed. Dynamic Animation Replacer uses txt files with conditions but doesn't require anything special animations wise.

Posted

hello, this is probably my own mistake or i forgot some step, but, theres some way to make the animations dont get inside the boy?
like hands here?20200626191348_1.jpg.e50a42db30680938f53613a518042418.jpg

Posted
On 6/26/2020 at 5:42 AM, zax said:

If you just replace original animation files with your versions, it doesn't require any additional setup. New idles and furnitures must be defined via FNIS but if we are talking about replacers no additional steps are needed. Dynamic Animation Replacer uses txt files with conditions but doesn't require anything special animations wise.

I think some animations involve the character picking up items, that's where it would be a problem. Other than that I don't think it's a problem.

On 6/26/2020 at 9:21 PM, Sheepmanj said:

hello, this is probably my own mistake or i forgot some step, but, theres some way to make the animations dont get inside the boy?
like hands here?20200626191348_1.jpg.e50a42db30680938f53613a518042418.jpg

No, the breasts are too big so this happens.

Posted
On 6/22/2020 at 4:01 PM, zax said:

These are some top-notch animations! I was expecting static idles and what I get is fully looped animations. It's kind of waste that they aren't used at least as replacers somewhere (something like Conditional Idles but more adult oriented?). Ever thought about making some idle replacers for vanilla furnitures, horse riding, idle markers animation replacers in the same style?

I was thinking the same thing. I figure set the gender condition to female and then try and figure out how to replace various idles like wall-leaning in taverns or dancing or clapping or worshiping, etc. But I don't know how to find those conditions/actions.

Posted
On 6/26/2020 at 7:21 PM, Sheepmanj said:

hello, this is probably my own mistake or i forgot some step, but, theres some way to make the animations dont get inside the boy?
like hands here?20200626191348_1.jpg.e50a42db30680938f53613a518042418.jpg

You can use the NiOverride Pose Adjustment mod to move the arm however you want so that it's not going into the body.

Posted

Wow I'm loving the new pose 224. Is it possible to provide a loose hkx file of that pose without the staff nif? I'd like to use this as a replacer animation for a staff idle.

 

It would be highly appreciated!

Posted
On 6/29/2020 at 8:08 AM, Manamanam said:

Hey @Gunslicer that last ffm animation was amazing man, cheers.

 

I hope you consider doing more in the future, thank you for your work

Of course, if something comes to mind and if it is possible.

18 hours ago, mi3519215 said:

Wow I'm loving the new pose 224. Is it possible to provide a loose hkx file of that pose without the staff nif? I'd like to use this as a replacer animation for a staff idle.

 

It would be highly appreciated!

You can do this yourself, just go to the Mod folder and get the file, it is very easy to find because it contains the same name.

Posted
3 hours ago, Gunslicer said:

Of course, if something comes to mind and if it is possible.

You can do this yourself, just go to the Mod folder and get the file, it is very easy to find because it contains the same name.

Oh no worries I know how to do this. The problem is that the staff is built into the hkx file itself via a node....if I were to use this hkx file without the staff the animation will not play (already tested what you suggested via FNIS).

Posted
On 6/30/2020 at 12:17 PM, mi3519215 said:

Oh no worries I know how to do this. The problem is that the staff is built into the hkx file itself via a node....if I were to use this hkx file without the staff the animation will not play (already tested what you suggested via FNIS).

Idle.hkx

Posted

Hello @Gunslicer I'm curious as to what mods you use for the Khajiit and Argonian featured in the images/Gifs.

I'm aware that the textures for the Khajiit are a mix of SG Female Textures Renewal and Feminine Khajiit Textures mixed by you using GIMP2. I'm more curious about the mods used for the faces/heads and those used for the Argonians, however if you're willing to share more info relating to the Khajiit I'd love to know. 

 

Anyways, thank you for the mod (I assure you this is genuine and not meant to make me seem more friendly so as to get you to divulge information, I SWEAR)...

 

Seriously though, thank you for it:)

Posted

@Gunslicer: You might want to change the ESPs included in your SE-Conversions (28 06) to the ones attached.

The 2 ESPs you're using are Form43 (Oldrim), while for SE you should use Form44. Form43 might work with SE, but they are known to cause problems in the long run.

Those have been properly run through the CK, both have been tested on SE by me and they work as they should. ;)

 

 

_GSPoses.esp SLAL_GSAnimObjects.esp

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