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Lovers Animations Workshop - old one


gregathit

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Posted

Grumpf,

 

Here is the completed DogGrowBot0.kf file.  I am just including the one to see if I am on track or need to alter things.  I think the tit bouncing turned out nicely but I am not real sure about the butt bounce.  See what you think and let me know.

 

DL:  DogGrowBot0.7z

 

 

To others, this isn't set up yet to be a lovers animation as it is only on defensive kf so it won't be worth grabing.  I promise you WILL see this in its final form shortly.

Posted

Looks good so far, I'll need another test with more "pronounced" bodies so the jiggling is more obvious. Latest position are the ones with the biggest movements though!

Thanks!!!

Posted

Looks good so far, I'll need another test with more "pronounced" bodies so the jiggling is more obvious. Latest position are the ones with the biggest movements though!

Thanks!!!

 

 

Ok, I finished the entire set.  I included a version of the tops with butt bounce and without (default is without).  Let me know if any of them blow your skirt up.  When you are satisfied I'll port it to the Lovers with PK format for everyone's enjoyment: http://www.4shared.com/archive/u8vFsCkt/Grumpf_DG_full_set_with_altern.html

 

Cheers,

Greg

 

 

 

To others, the above file is not yet set up for lovers so it won't do you much good unless you just want to look at it in blender.

Posted

Agreed, 4shared is a terrible filehost.

 

Use mediafire or something similar, just don't name the files something incriminating... they will get deleted in a sweep.

Posted

We can host up to 25MB per file here guys, this is why (among other things) we swapped to a new forum. And don't worry about space, it's easy to browse your old attachements and delete them in batches.

 

I also have an account on Adrive that a member gave me, I can give username and password to it to anyone who wants. I use it to host >1GB files.

Cheers!

Posted

I just checked the animation normal style, they look perfectly good. I'll just slow down a bit some bouncing when the movement asks for it but good job!

I'm being picky because I want this particular animation to be a window to our new skeleton so it needs to be perfect perfect perfect!!!

 

Gonna try your other options now.

Thanks!

Posted

I just checked the animation normal style, they look perfectly good. I'll just slow down a bit some bouncing when the movement asks for it but good job!

I'm being picky because I want this particular animation to be a window to our new skeleton so it needs to be perfect perfect perfect!!!

 

Gonna try your other options now.

Thanks!

 

Grumpf, it is your animation so feel free (if you didn't already) to change anything and everything I have done if you want to!!!  I won't be the least bit offended even if you completely redid the bouncing!  I have no idea how you guys manage to make such complicated and lengthy animations.  It is all I can do to just move a foot\hand\arm here or there....and add bbb of course.  Maybe in a couple of years I will be able to make something half as good.  I hope anyway! :)

 

Let me know when you have it the way you like it so I can port it to Lovers.

Posted

@gregathit

Dont you judge yourself like this.

Shall i compare your skills with my skills?

You know way more about modding then i do.

 

 

Well but anyway.

On the first site is a package.

I suppose those are a collection of those animation in this thread.

I just wanted to ask when this package is going to get updated. Or more like every month or like every week?

Thanks in advance.

 

Greetings,

Derethevil.

Posted

On the first site is a package.

I suppose those are a collection of those animation in this thread.

I just wanted to ask when this package is going to get updated. Or more like every month or like every week?

Thanks in advance.

 

Greetings,

Derethevil.

 

 

For all of the animations from Grumpf, Northern, TDA see post 4.  My touchups are just WIP to get feedback from others who use different body types.  Once I finish the group I am currently working on (group 1, and I am about half way done) then I will issue a large update to the 11-200 bbb animations pack.  I will issue it in two flavors:

1. As a standalone patch for those that already have installed the animations.

2. Updating the base 11-200 bbb animations pack for new users.

 

I am currently shooting for an end of Feb as a release date.  If I get done sooner then I will move up the release date accordingly.

Posted

I have some Pose Converter news to report.

 

The latest development version of Pose Converter (not yet posted) now has the capability to convert animations between generic skeletons, with bone mapping capability.

 

What this means is that we can now seamlessly convert animations between Fallout, Fallout New Vegas, and Oblivion.   It *should* also work for converting to and from Skyrim animations, however there are nif import issues that currently make it difficult to import/export Skyrim animations into Blender.

 

Is anyone interested in giving the dev version a test drive?

Posted

I have some Pose Converter news to report.

 

The latest development version of Pose Converter (not yet posted) now has the capability to convert animations between generic skeletons, with bone mapping capability.

 

What this means is that we can now seamlessly convert animations between Fallout, Fallout New Vegas, and Oblivion.   It *should* also work for converting to and from Skyrim animations, however there are nif import issues that currently make it difficult to import/export Skyrim animations into Blender.

 

Is anyone interested in giving the dev version a test drive?

 

But of course! 

......and pass the grey poupon.  :lol:

Posted

Ok, next up:  DS 38.1 or bbb pack 64 for testing.

 

DL: 

EXCELLENT! Nice and jiggly... way to make a poor animation (imo) actually halfway decent. No problems detected.

Posted

EXCELLENT! Nice and jiggly... way to make a poor animation (imo) actually halfway decent. No problems detected.

 

Thanks.  If you don't look closely then it is hard to see all the changes I had to make to that one.  It really stretched my limited skills.  I had to move the feet apart (they were standing on each others feet), move the arms on each of the animations as they were clipping pretty badly in every stage, and numerous other little things (like moving the tail so it wasn't impaling the offensive position).  Adding bbb to it was the least of what I did...... :P

 

I need some sleep before I test DS 41 or bbb 66 and put it out for testing a little later.

 

Later.

Posted

Turns out DS 41 or bbb pack 66 was a fairly simple one to do as it is one animation with different speeds.

DL:  DS 41 or bbb pack 66.7z

 

 

Also I fixed the offensive right hand minor clipping on stage one (while holding the arm).  I had fixed this previously but forgot to replace the release version with the update so here it is.

 

DL: DS 38.1 or bbb 64 v2.7z

 

 

Ok, now I really am going to go get some sleep!  ;)

Posted

Turns out DS 41 or bbb pack 66 was a fairly simple one to do as it is one animation with different speeds.

DL:  attachicon.gifDS 41 or bbb pack 66.7z

 

 

Also I fixed the offensive right hand minor clipping on stage one (while holding the arm).  I had fixed this previously but forgot to replace the release version with the update so here it is.

 

DL: attachicon.gifDS 38.1 or bbb 64 v2.7z

 

 

Ok, now I really am going to go get some sleep!  ;)

Time for bed for me as well haha.

 

DS 41 is good, no bugs or complaints.

Posted

Getting a bit ahead of myself here, but would it be theoretically possible for someone to rip sexout animations from NV to the loversPK system in Oblivion with Gerra's latest pose converter? Thanks :)

Posted

Getting a bit ahead of myself here, but would it be theoretically possible for someone to rip sexout animations from NV to the loversPK system in Oblivion with Gerra's latest pose converter? Thanks :)

 

 

Yes.  It "should" also be possible to convert them from lovers to FNV as well.  I will try to do some porting back and forth this weekend to see if I can make it work.  Lovers has 200+ animations versus however many Sexout has.  It has been quite a while since I upgraded my Sexout (pre-nvse extender) so I don't know how many, nor what positions have been added.

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