gerra6 Posted January 28, 2013 Posted January 28, 2013 Looking good. Still not convinced of the need for 10 tongue bones. Yes' date=' IRL, the tongue is uber flexible. However, in game, the tongue is very small. I find it hard to believe the effect will be all that noticeable. We run the risk (like the Kitsune tails) of supporting bones that are hardly ever used. [/quote'] Well, I agree to an extent. However, the 10 bones were added at the specific request of TDA to replace an existing skeleton/rigged tongue with fewer bones. I have to say, the animation that he posted on Youtube using it looks pretty good. I do think the 10 scale bones are probably excessive, but they don't really hurt anything (I think).
Grumpf Posted January 28, 2013 Posted January 28, 2013 I'll make some tests with the 3 skeletons and will publish my results. This way we'll know for sure Back to finish/update my anim then I'll comment with my remarks. Thanks Gerra!
gregathit Posted January 29, 2013 Author Posted January 29, 2013 Ok, testers here is bbb pack 56 or DS 14.2 I had to scrap all four of the defensive animations as the animations movements didn't match up to the offensive animations movements at all. So I took the animation I had previously done that was similar (DS 14 or bbb pack 67) and rebuilt the animation with a few changes that I though were more interesting. Take a peak and tell me what you think. Thanks. 56 bb pack or DS 14.2.7z
legit1337 Posted January 29, 2013 Posted January 29, 2013 Ok' date=' testers here is bbb pack 56 or DS 14.2 I had to scrap all four of the defensive animations as the animations movements didn't match up to the offensive animations movements at all. So I took the animation I had previously done that was similar (DS 14 or bbb pack 67) and rebuilt the animation with a few changes that I though were more interesting. Take a peak and tell me what you think. Thanks. [/quote'] The level of BBB looks great for all the phases, no complaints. Things I think could be improved: -Phase 1, the BBB is a little too delayed when she gets lifted (although the thrust downward is good)... love the foot movement though. -Phase 2, just looks goofy imo. -Phase 3, I like this one but she looks like she's kicking her feet like shes trying to swim. It should be more of a jerking/hanging motion after the offender thrusts her down, like in anim 14 (DS). -Cumming phase, defender's foot clips backwards into offender's leg, otherwise great.
gregathit Posted January 29, 2013 Author Posted January 29, 2013 Yea, my creative juices were pretty much tapped out and that was all I could think of for stage 2. I figured letting one leg down was a good transition to stage 3. I don't know what else I could do other than leave both legs still up (duplicating stage 1) or let them both back down (which would just be duplicating stage 3). Thinking poses up is freaking harder for me than actually getting them into them! I can tone down the kicking. I tried to mimic the kicking that was in the original 14.2 and I might have gotten carried away. I was struggling to come up with something that would differentiate it from just copying 14's stage 3 if you know what I mean. I'll revisit it and take it down a notch or two. On the orgasm leg clip - Oops. I never noticed that. That is easily fixed. Thanks for the feedback!
gerra6 Posted January 29, 2013 Posted January 29, 2013 Thanks for the feedback! I just wanted to check in...have you tried working with the Lovers Workshop Modder's Skeleton at all? *Hopefully* getting all of the crap out of the way should make your job much easier. I want to be sure that it has the bones that you need and that all of the unnecessary clutter is out of your way.
gregathit Posted January 29, 2013 Author Posted January 29, 2013 Thanks for the feedback! I just wanted to check in...have you tried working with the Lovers Workshop Modder's Skeleton at all? *Hopefully* getting all of the crap out of the way should make your job much easier. I want to be sure that it has the bones that you need and that all of the unnecessary clutter is out of your way. Sorry, I was in the middle of a set of animations and was too lazy to switch. As soon as I finish tweaking animation 56 I will do several animations with your skeleton and see if I can explode something......
Derethevil Posted January 30, 2013 Posted January 30, 2013 Hi there. I just wanted to quickly ask if there are any 3D Cumshots in these animations. Im asking because i downloaded this package i found on the first page in this thread and i tried an animation i was sure of it there was one. Well the effect is gone now. It was the handjob animation. No more 3D pew pew... If possible, could someone tell me the animationnumber to replace it again? Also if there are any other 3D shots tell me. Thanks in advance. Derethevil.
gregathit Posted January 30, 2013 Author Posted January 30, 2013 There aren't any 3d cumshots in any of the animations. The animations are just bone movement files. They don't contain meshes or textures. What package are you even talking about? There is a 3d orgasm that has a creampie leakage like deal here: http://www.loverslab.com/showthread.php?tid=11555 If you want to know what animation is what then go grab the Daedra Sutra as it contains a picture of each animation so you know what you are getting: http://www.loverslab.com/showthread.php?tid=10356
gregathit Posted January 30, 2013 Author Posted January 30, 2013 Ok, Here is v2 of DS 14.2 or BBB pack 56. Corrections made: - orgasm stage - fixed foot clipping - 3rd stage - toned down the foot kicking quite a bit - 2nd stage - adjusted the left arm. Perhaps this version will look slightly "less silly". DL Link: DS 14.2 or bbb pack 56 - version2.7z Alternate version of DS 11.1 or BBB pack 55. Corrections made: - BBB added to all offensive stages. - Moved right leg on stages 2, 3 and 0 on offense. - Moved both legs for stages 2, 3 and 0 on Def to get rid of clipping DL Link: DS 11.1 or BBB pack 55.7z
Derethevil Posted January 30, 2013 Posted January 30, 2013 Oh trust me gregathit there is such a animation. Thanks for that link. I will find it and may also be able to upload it so you can check it out. Be right back! Im on a mission! Edit: So... I just tried it and got dissapointed.. Maybe it´s the wrong Motionnumber, but in this Daedrasutra thingy it was 123. I switched those files with the on i got from another package and doesnt received what i wanted. Or it´s another mod i dont know and with my last update this sequence is gone.. I will try to figure it out. Or maybe someone knows what i mean and can tell what´s the problem. OR someone has a nice and good way to capture the animationnumber in Oblivion itself so i can figure it out. So as i said. In the Daedrasutra Screenshots it would be Motion 123. At the orgasmstage there was a cumshot animation right on the holy melons of the opponent. Im damn sure. 1000% sure i am there is this feature in this animation. Edit again: So i managed to figure the motionnumber out in Oblivion. Well the thing is... This motionnumber is not the motionnumber from the Daedrasutra... Now it could be any Number... Gahhh this is so complicated. Im on it! Edit: If i would be american i would know scream something like: MURICA!! FUCK YEAH! Ahem.. But im not so lets get this straight. I forgot to replace a file and got it to work again. It is 123. But with the package i downloaded it was replaced with 177. So Daedrasutra has the wrong number for the new package. Where can i upload something without a huge registration thingy? Im about to change some lifes on this site. >:-) Im not good in making good packages and upload stuff.. but well heres the .rar file with my Data files in it. Just make a backup of your files and replace them with my uploaded ones. Then you want to start Oblivion and get a Blowjob or "Non insertion" and use that motion number 123 (or 177 in the new files) That one where your character get´s kneeling handjob and lays his hands one your lover. Watch the last stage and be surprised off some firework. Heres the file: http://www.file-upload.net/download-7132586/Data.rar.html Hopefully it works. As i said thats the first time im doing something like this. And just for the buttseckssuprise. There is another animation i know with a creampie effect. Problem is this animation looks similiar to 6 other animations. BUT! Im on it. Edit: Found it! 124 from the side. Just use my package i uploaded. Man i cant believe this animations got wasted. Well those are all cumshot animations i know. If you discover some more just tell us here. Final Edit: So i packed those animations only now and upload them here. Just be sure to make a backup of motion 177 and 125! Better (177 and 125 only) Data.rar
legit1337 Posted January 30, 2013 Posted January 30, 2013 Ok' date=' Here is v2 of DS 14.2 or BBB pack 56. Corrections made: - orgasm stage - fixed foot clipping - 3rd stage - toned down the foot kicking quite a bit - 2nd stage - adjusted the left arm. Perhaps this version will look slightly "less silly". DL Link: Alternate version of DS 11.1 or BBB pack 55. Corrections made: - BBB added to all offensive stages. - Moved right leg on stages 2, 3 and 0 on offense. - Moved both legs for stages 2, 3 and 0 on Def to get rid of clipping DL Link: [/quote'] For DS 14.2 Looks much better now. For 11.1 Phase 3 and cumming phase look jerky imo... other then that no complaints.
gregathit Posted January 30, 2013 Author Posted January 30, 2013 For 11.1 Phase 3 and cumming phase look jerky imo... other then that no complaints. Are you talking about the offensive odd swayed back or something else for stage 3 and the orgasm? If so, I agree. It would take me around a week to redo them. I am just not good enough at animating to tackle that complex of deal right now. Should have BBB pack 57 (DS 22.2) and 58 (DS 23.1) ready soon. I need to catch some sleep first and then play test them.
gregathit Posted January 30, 2013 Author Posted January 30, 2013 Oh trust me gregathit there is such a animation. Thanks for that link. I will find it and may also be able to upload it so you can check it out. Then you want to start Oblivion and get a Blowjob or "Non insertion" and use that motion number 123 (or 177 in the new files) That one where your character get´s kneeling handjob and lays his hands one your lover. Watch the last stage and be surprised off some firework. And just for the buttseckssuprise. There is another animation i know with a creampie effect. Problem is this animation looks similiar to 6 other animations. As I said before this is not a feature of the animation itself. Lovers animation files are kf files and they do not contain bodies or cum effects. What you are seeing is a nif file (go look at the IdleObjects folder) in your upload. You can use that with any animation you want if you configure the loversIdleanimsobject.esp to use it and have a nif with that number in the correct folder. None of this is "lost". We are in the early stages of revamping the animations so that is why these are not being used. Come back in a month or two and we should be about done and have things like that enabled where it is appropriate.
Derethevil Posted January 30, 2013 Posted January 30, 2013 As I said before this is not a feature of the animation itself. Lovers animation files are kf files and they do not contain bodies or cum effects. What you are seeing is a nif file (go look at the IdleObjects folder) in your upload. You can use that with any animation you want if you configure the loversIdleanimsobject.esp to use it and have a nif with that number in the correct folder. None of this is "lost". We are in the early stages of revamping the animations so that is why these are not being used. Come back in a month or two and we should be about done and have things like that enabled where it is appropriate. Well i meant more like ive seen this effect ingame in this animation. Not exactly in these animation files itself. I was just asking if this "feature" got deactivated in this animation. And i thought you where saying there cant be such a effect. That´s why i needed to prove it. And now you are saying i can put this effect in any animation. Well im not good in animation and modelling stuff. But if you guys really going to add this effect in a month or so i would be happy. So thanks for the help. Bye, Derethevil.
iggypop1 Posted January 30, 2013 Posted January 30, 2013 Hi Gregahit Im using your BBB pack with great pleasure (good work) but im running into problems running mods with special calls for certain animations and (offcourse) i get some different ones with the new numbering system. I know how much work you put into this (respect) but its a problem with all the quest mods out there using the old system,you know that, so im curius about your intentions? EX:Ive just dl the updated Slave encounter and Ichabod says " make sure you have The Daedra Sutra" or something, it makes me think can i play this mod (the mod got lots of trouble allready)
vashar Posted January 30, 2013 Posted January 30, 2013 Iggypop1, you'll want to see this thread: http://www.loverslab.com/showthread.php?tid=10356 It has a bunch of animations, which should clear up troubles with not having the right ones.
iggypop1 Posted January 30, 2013 Posted January 30, 2013 Thanx Ive got the Daedra Sutra but i want Gregs BBBanis , and yes i know i can rename them and put them in the daedra sutra pack(work:(), the question to Gregahit was:what to do with 200 renumbered BBB animations when all? (quest) mods calls for animations in the old numbering system. Please Gregahit dont take this in a bad way
gregathit Posted January 30, 2013 Author Posted January 30, 2013 Thanx Ive got the Daedra Sutra but i want Gregs BBBanis ' date=' and yes i know i can rename them and put them in the daedra sutra pack(work:(), the question to Gregahit was:what to do with 200 renumbered BBB animations when all? (quest) mods calls for animations in the old numbering system. Please Gregahit dont take this in a bad way [/quote'] Rather than clog up this thread with further arguements\discussions I made this thread to address your (and others) questions\comments: http://www.loverslab.com/showthread.php?tid=15863
gerra6 Posted January 30, 2013 Posted January 30, 2013 Rather than clog up this thread with further arguements\discussions I made this thread to address your (and others) questions\comments: http://www.loverslab.com/showthread.php?tid=15863 Good thinking. On a slightly different note, I've received a request to add the Pussy/Vagina bones back into the Minimized Modders Skeleton. Any objections from anyone?
gregathit Posted January 30, 2013 Author Posted January 30, 2013 Rather than clog up this thread with further arguements\discussions I made this thread to address your (and others) questions\comments: http://www.loverslab.com/showthread.php?tid=15863 Good thinking. On a slightly different note' date=' I've received a request to add the Pussy/Vagina bones back into the Minimized Modders Skeleton. Any objections from anyone? [/quote'] Not from me. Of course I have not seen a single animation that would use these bones so far but it is early still. On a side note: With the min skelly, in addition to all the clutter removed, it loads at least 10x times faster!!! That alone is simply PRICELESS!!
Grumpf Posted January 30, 2013 Posted January 30, 2013 My point exactly. Try to zoom with OB now and you won't be able to. CPU+GPU too fast so close up is almost impossible in TFC mode... And if it's to have a special way to do a close up for that particular bones structure you might as well do a .bik... If you must, create an optional skeleton with those but I have the feeling that the modder minimal skeleton is the one I would advise for players... I even have stripped down my some more. So in answer to your question: Yes. Why do we want useless bones?
gerra6 Posted January 30, 2013 Posted January 30, 2013 My point exactly. Try to zoom with OB now and you won't be able to. CPU+GPU too fast so close up is almost impossible in TFC mode... And if it's to have a special way to do a close up for that particular bones structure you might as well do a .bik... Well' date=' I'm more of a toolmaker than an animator. I've asked one of the folks who requested those bones to respond to your post on that point. If you must, create an optional skeleton with those but I have the feeling that the modder minimal skeleton is the one I would advise for players... I even have stripped down my some more. Well, while the minimal skeleton works in-game, I would not recommend it for general use by inexperienced people, simply because it is incompatible with a very large number of mods. All of the high heels systems (there are several, some of which are very popular) require scale bones. Growlf's resizing mod is also very popular and is absolutely dependent on scale bones. Anyone using any of the flail mods is going to need need the flail bones. Anyone using the Drake Race and animation will need the drake bones. Etc. In other words...the minimal modders skeleton is gonna break stuff. Not a big deal for anyone reading this thread, but potentially a big deal for random internet user 148995. Now, I could remove the wings from the skeleton. There aren't that many wing mods out there, but I retained the wings that I *believe* most of the succubus/demon/angel type mods use. As far as the tail goes, regardless of whether or not you think that the main skeleton should include a tail (there are a fair number of mods that make use of the tail bones for non-beast races), I think that it's probably a good idea to be at least aware of where the tail is going to end up while crafting animations. At the moment, I'm leaning towards removing the Wings (if that is the consensus), retaining the tail. For the vag bones and anal bones, if the person who requested them can convince you folks of the need, they'll go into the main modders skeleton. Otherwise I'll add them to a secondary modders skeleton (Note, I'd really prefer to avoid creating another skeleton...three is a good number, four makes me cringe a bit) Any other bones that should be on the chopping block? There really aren't many left.
labrat Posted January 30, 2013 Posted January 30, 2013 Of course I have not seen a single animation that would use these bones so far but it is early still. Oh yes you have' date=' just not for a while. (....oh how quickly they forget......) e.g http://www.loverslab.com/attachment.php?aid=2250 http://www.loverslab.com/attachment.php?aid=2799 http://www.loverslab.com/attachment.php?aid=2800 for vaginas http://www.loverslab.com/attachment.php?aid=1990 http://www.loverslab.com/attachment.php?aid=1995 for butt fuck (in game screen caps combined into gifs) I did these the old fashioned way by tinkering with the mesh and tex and then assigning verts to pussy bones and buttocks. I'd like to do it in a more generic fashion (no bespoke stuff) so pussy and anal bones in the modders skeleton would be most useful ta very much.
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