Jump to content

Lovers Animations Workshop - old one


gregathit

Recommended Posts

Posted

Dunno. As much as what you just did and showed works perfectly (well done) I really doubt you'll see it in game as this kind of close up will never happen.

 

On the other hand, Let's add whatever people want then we can strip down and create options afterwards as it's easy to remove .Nif branches...

Posted

As I said, it is early in the game as I have only done about 20 to 20 of the 200+ animations in the Daedra Sutra so I must not have stumbled upon them yet. Either that or those animations just aren't in the Daedra Sutra. I have not combed the forums for animations so that is why I may have missed it.

 

The other issue is I never bothered using any customized open pussy bodies so this whole bit missed my radar screen.

 

It really is damn fine work and I certainly am not opposed to it in any way. :)

Posted

Dunno. As much as what you just did and showed works perfectly (well done) I really doubt you'll see it in game as this kind of close up will never happen.

 

 

Cheers Grumpf, but I beg to differ. I see it all the time. I have no trouble with close ups - to the extent that I have toyed with the idea of x-ray anims in the past. (I did find the Skyrim tfc way too fast as I use a very high spec machine, until I realised that the cameras were configurable).

 

http://www.loverslab.com/attachment.php?aid=1998

http://www.loverslab.com/attachment.php?aid=2343

 

Note that these and the anal shots above are in game screen caps (giffed together which doesn't do the originals much justice)

 

This is what it looks like without the rabbit texture

http://www.loverslab.com/attachment.php?aid=2335

 

I find it a real immersion breaker to see a prick battering away and passing through an obviously closed vagina or non-existant anus. For personal use I tweak the anim so the orifices (mouth, vag and anal) all respond "realistically".

 

Strangely, one set of bones I've never used is the penis set.

 

No Greg I doubt that you'll see any of my stuff in the Daedra sutra.

At least not working the way it's supposed to.

 

Like I said, the stuff I shared for HGEC and TGND required that you had my version of the bodies to work right.

 

The body meshes weren't modified "open vag" but vertices were pulled back into the body so the model has a normal closed slit until the animation spreads the lips to reveal the love tunnel.

 

What I'd like is to be able to control that cavity formation in the animation so no need for tailored bodies - especially as everyone has their own favourite.

 

 

Oh and a quick PS for those advocating the use of a stripped down skeleton in game

 

 

It used to be the case that if a mesh had actually got some vertices in a vertex group, then the skeleton it used had to have a bone with that name.

 

E.g. if you used a mesh which had a "bip01 vaginalips.r" vertex group and there were vertices assigned to that group then there had to be a bone called "bip01 vaginalips.r" in the skeleton or you got textures zooming off. To infinity and beyond......

 

That used to be a common problem when everyone was using different skeletons.

 

Has this changed then?

Posted

Well here's a challenge for you Greg :)

 

I deliberately didn't use any BBB here and this animation needs B4, some butts need to jiggle here!!!

 

Here's a video:

 

disclaimer (boring do not unhide)

 

 

We're still working on the skinning, some faces are wrong and it shows. I forgot to force DMRA on all the actors, so ridiculously large bosoms create clipping... The anal part is too high. I know, I have an asshole too...

 

I told you it will be boring, I didn't lie.

 

And here are the files.

You need one skeleton with Penis bones and of course a weighted tool. Here, I included some for you to test.

 

With that, we can now use CLS animations with LPK without any other modification than rotating the Penis Root bone to adjust angle as opposed to use my 45 & 90° replacers. More later...

Here are the files.

DogGrow.zip

Posted

Wow Grumpf.....just WoW! That is an awesome animation!

 

It will take me a while to add in B4 as you have so many motions within each stage that are no uniform. If I only "hope" I can pull this off! :s

 

One thing is certain....it won't be a quick turn around! :blush:

Posted

As I said' date=' it is early in the game as I have only done about 20 to 20 of the 200+ animations in the Daedra Sutra so I must not have stumbled upon them yet. Either that or those animations just aren't in the Daedra Sutra. I have not combed the forums for animations so that is why I may have missed it.

 

The other issue is I never bothered using any customized open pussy bodies so this whole bit missed my radar screen.

 

It really is damn fine work and I certainly am not opposed to it in any way. :)

[/quote']

 

Except for Grumpf's Animation 146 - all the animations you have listed in post #3 are in the current edition of the Daedra Sutra. I am just waiting for another couple animations to go with 146 before making an update.

 

FYI Grumpf...Animation 146 is freaking awesome!

 

Eric

Posted

Ok, I planned on releasing two for testing but one went sideways on me. So until I get it figured out here is the one that I finished:

 

DS 22.2 or BBB pack number 57: Pulled for corrections see later posts for release.

Posted

Ok' date=' I planned on releasing two for testing but one went sideways on me. So until I get it figured out here is the one that I finished:

 

DS 22.2 or BBB pack number 57:

[/quote']

 

Offender BBB is AWESOME across all phases, good work.

 

Bugs:

 

-Cumming phase, defender completely disappears for a split second at the end of the loop.

 

Complaints:

 

-BBB on defender in phase 3 is VERY jerky

Posted

Ok, I think I fixed the disappearing defender during the orgasm.

 

WOW! The stage 3 was not jerky, it was just PLAIN HORRIBLE!!!! :blush: LOL! :P

I don't exactly know what I did, but it was terrible looking. I can't believe I didn't notice it during my quick test. Anyways I "think" I made a much better version now. There is not a lot of swing in it as the animation is only 6 frames long. Thus there isn't much to work with. See if it is passable.

 

Revised DS 22.2 or BBB pack 57 DL: DS 22.2 or BBB pack 57 - v2.7z

 

----------------------

 

1st run at DS 23.1 or BBB pack 58. This one gave me fits for some strange reason.

 

DL Link: see later posts for revised version 2.

Posted

At this point, i have to express my full support for labrat here.

He has already achieved astonishing stuff some time ago, but this was more or less lost or forgotten.

What we have at this moment, are boners glitching into meshes, instead of actual penetration. Having a realistically behaving vag is (at least for me) much more valuable then refining the bbb.

 

@labrat: rock on, I´ve followed your work back then with great interest and always hoped to see it merged with the other animations. Don´t get demoralized my the other folks, it´s just a question of presonal preferences and priorities, I guess...

Posted

Ok Greg, I waited long enough!!! Where's my B4ed animation???

Give me something that causes you trouble and I'll fix it for you so you can work on my last file :)

 

Jee, I'm going to lower your bonus this month.

Posted

22.2 is great now.

 

You are missing a .kf file in your 23.1 package. Can't test until it is included.

 

Well, that is embarrassing! :blush:

 

Ok, I fixed the download in post 635. Grab the file again and all 8 kf files are in it now. It "was" missing the offensive stage 3 kf.

 

Sorry.

 

 

Next up for release (probably tomorrow afternoon or so) will be:

BBB pack 59 - DS 23.2

BBB pack 60 - DS 28

BBB pack 61 - DS 28.1

Posted

Ok Greg' date=' I waited long enough!!! Where's my B4ed animation???

Give me something that causes you trouble and I'll fix it for you so you can work on my last file :)

 

Jee, I'm going to lower your bonus this month.[/color']

 

 

What?!?! I am getting paid for this stuff?!?!

 

WTF.jpg

Posted

22.2 is great now.

 

You are missing a .kf file in your 23.1 package. Can't test until it is included.

 

Well' date=' that is embarrassing! :blush:

 

Ok, I fixed the download in post 635. Grab the file again and all 8 kf files are in it now. It "was" missing the offensive stage 3 kf.

 

Sorry.

 

 

Next up for release (probably tomorrow afternoon or so) will be:

BBB pack 59 - DS 23.2

BBB pack 60 - DS 28

BBB pack 61 - DS 28.1

[/quote']

 

23.1 is decent, I think it could stood to be toned down some across all phases (both offender and defender). Just my opinion.

Posted

23.1 is decent' date=' I think it could stood to be toned down some across all phases (both offender and defender). Just my opinion.

[/quote']

 

Roger. Easy enough to do.

Posted

Ok I've redone the new animation using the new skeleton with penis bone n°3.

Facial expressions have dissapeared, that's fine, I'll add them later, they're saved from previous attempt.

 

Greg, are you up to try to B4 those or maybe it's better if I do it myself?

Cheers!

 

PS: if you already made some progress, no need to redo it again, I can copy paste OP animation...

DogGrow.zip

Posted

Ok, Here are the latest offerings for feedback:

 

Revised v2 DS 23.1 or bbb pack 58 (less bouncy): DS 23.1 or BBB pack 58 -v2.7z

 

DS 23.2 or bbb pack 59: DS 23.2 or bbb pack 59.7z

 

DS 28 or bbb pack 60: DS 28 or bbb pack 60.7z

 

 

@Grumpf: I actually was in the middle of a slue of things and could not get to it. I will start on it tonight and hopefully have a 1st draft tomorrow. It will give me something to work on during the downtime on the forum tonight.

 

Next up after Grumpf's animation will be:

DS 28.1 or bbb pack 61

DS 166.1 or bbb pack 62

DS 37.1 or bbb pack 63

DS 38.1 or bbb pack 64

DS 40 or bbb pack 65

DS 41 or bbb pack 66

Posted
@Grumpf: I actually was in the middle of a slue of things and could not get to it. I will start on it tonight and hopefully have a 1st draft tomorrow. It will give me something to work on during the downtime on the forum tonight.

 

I would hate to see you idle :) [pun intended]

 

Perfect, I'll then add the facial to it and see if Labrat & Gerra can help me add even more complex animation stuff to it... Then we can try to convert it :)

 

Cheers!

Posted

Ok' date=' Here are the latest offerings for feedback:

 

Revised v2 DS 23.1 or bbb pack 58 (less bouncy):

 

DS 23.2 or bbb pack 59:

 

DS 28 or bbb pack 60:

 

 

@Grumpf: I actually was in the middle of a slue of things and could not get to it. I will start on it tonight and hopefully have a 1st draft tomorrow. It will give me something to work on during the downtime on the forum tonight.

 

Next up after Grumpf's animation will be:

DS 28.1 or bbb pack 61

DS 166.1 or bbb pack 62

DS 37.1 or bbb pack 63

DS 38.1 or bbb pack 64

DS 40 or bbb pack 65

DS 41 or bbb pack 66

[/quote']

 

23.1:

 

Good now.

 

23.2:

 

First phase has jerky BBB on the defender, the rest is good, especially the third phase.

 

28:

 

Not much to animate here, but good nonetheless.

 

Can't wait until u get to the 110-124 anims... those are the really good ones imo.

Posted

 

Not sure I like the spanking in the first phase... but that's a matter of taste. It is well animated though, a good attempt at spicing things up.

 

The defender BBB can be toned up a bit across all phases, it is a little too soft. Ideally it should be something close to what the original had, but less jerky, more smooth and jiggly.

 

The offender BBB is good.

Posted

DS 166.1 or bbb 62 died in a horrible explosion!  :angry:

To be serious I tried everything I could but I finally threw in the towel on this animation.  The speeds for the off and def were totally off and nothing I could do would fix it.  I will have to rebuild one or both from scratch.  This has been moved off into my back burner file to be addressed when I have the bulk of the others done since it will take quite a bit of time to rebuild it.

 

 

DS 37.1 or bbb pack 63 - Added bbb to the offensive side.

DL:  DS 37.1 or bbb 63.7z

Posted

DS 166.1 or bbb 62 died in a horrible explosion!  :angry:

To be serious I tried everything I could but I finally threw in the towel on this animation.  The speeds for the off and def were totally off and nothing I could do would fix it.  I will have to rebuild one or both from scratch.  This has been moved off into my back burner file to be addressed when I have the bulk of the others done since it will take quite a bit of time to rebuild it.

 

 

DS 37.1 or bbb pack 63 - Added bbb to the offensive side.

DL:  attachicon.gifDS 37.1 or bbb 63.7z

No problems detected.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...