Popular Post gianclod Posted January 1, 2019 Popular Post Posted January 1, 2019 Greetings everyone, first of all happy new year I recently started a new playthrough with a new mod list, this time i tried to make skyrim more similar to those hentai rpgs where the heroine gets corrupted over time. i'm trying to find (or request) a mod where you become the city public slut. Maybe something linked to the awesome sexual fame mod (https://www.loverslab.com/files/file/2455-sex-lab-sexual-fame-framework/) once your fame to be a slut become high enough you become the city public whore, maybe with a small event where you are dragged to the local jarl who appoint you to be the local slut, maybe within the city you are forced to stay naked and are periodically fucked, maybe even with some costum slave tats. So, would there be any interest? Sounds like an interesting concept? Could it be possible to do or do you know any similar mod? 22
Mr. Otaku Posted April 16, 2019 Posted April 16, 2019 On 1/1/2019 at 7:25 PM, gianclod said: Greetings everyone, first of all happy new year I recently started a new playthrough with a new mod list, this time i tried to make skyrim more similar to those hentai rpgs where the heroine gets corrupted over time. i'm trying to find (or request) a mod where you become the city public slut. Maybe something linked to the awesome sexual fame mod (https://www.loverslab.com/files/file/2455-sex-lab-sexual-fame-framework/) once your fame to be a slut become high enough you become the city public whore, maybe with a small event where you are dragged to the local jarl who appoint you to be the local slut, maybe within the city you are forced to stay naked and are periodically fucked, maybe even with some costum slave tats. So, would there be any interest? Sounds like an interesting concept? Could it be possible to do or do you know any similar mod? That is a very nice concept. The whole village bicycle idea. Though i'm not a modder myself (i wish i was but i'm not good at coding, i'm just kinda good at drawing) so i can't really make this mod, but i am hoping someone takes interest! Maybe even to add to that, we can have our player character of a whore advertisement where people from different cities come to fuck her for a small fee to the jarl, none of which will be given to the player character (or can be toggled off and on in MCM). Lines of dialogues from city NPCs belittling the character and also getting recognised outside of cities in remote locations where someone can go "Wait, i know you, you're the really popular whore of 'x' city!" To add to that there can also be a connection to Dibella's followers and the Sisterhood of Dibella who are actually responsible for handling the whores. In cities where there is no temple of Dibella, there can be agents of the temple walking around instead. Or how about a public exhibition system tied to some kind of humiliation mechanics where there is an audience for the character's public sexual punishment carried out by Dibella's followers, or maybe even have them join in the punishment too? So many possibilities! Woah, my mind started to race now lol. It happens to me quite often actually. I write all kinds of erotic stories on my computer and soon i'll be drawing comic versions of those, once i get better at drawing. But someone's gotta look into this man, it could turn into a fine concept! 3
poblivion Posted April 16, 2019 Posted April 16, 2019 I fully support this idea if someone creates this mod I will be very happy. This mod could be connected with mod Simple Slavery Plus. A player character could be sold to one of the big cities as a public whore. It can be equipped with a special collar and locked in the city, can be released after a specified time (several days in public services). A similar function is supported by the Deviously-enslaved-continued mod, if you wear a collar for example, people consider you a slave and want sex. 3
Verstort Posted April 17, 2019 Posted April 17, 2019 Poblivion asked if I would be interested in making a mod based on this thread but I don't really play skyrim much anymore, and have no motivation to play it much less make a new mod for it. It's a good idea though. Deviously Enslaved Continued is open source, all the code is available in the download and the esp isn't localized so its editable as well. If someone else wanted to make this mod and wanted DEC style approaches they are free to use any and all of DEC's code in their mod. DEC's approach is just a loop that wakes up X seconds after the last cycle finished (crdeplayermonitorscript::OnUpdate) where we first check if the player is busy with basic game functions, then busy with certain 3rd party mods (certain enslavement mods, sexlab busy, ect) look for valid NPCs (if they're busy tied up in ZAP bondage, they probably cannot approach the player). (and before anyone says "A loop? isn't there a better way?" I haven't found one. Making a cloak spell that auto detects new NPCs is apparently crazy hard on the papyrus engine, and is supposedly the reason we use Sexlab Aroused Redux instead of the original these days.) DEC makes an NPC approach the player by making a dialogue tree (on the crdePlayerMonitor quest) that has a really high priority, so it's almost always the dialogue that goes off first when they try to talk to you, and then makes that tree require a certain property or global variable be set before it can show up to the player, and that gets set when we want to start the dialogue and reset when we're done. The NPC is made to approach the player by being forced into a ReferenceAlias variable in a quest. That alias is given a AI package which is simple: Run up to the player. Just remember to remove the NPC from that alias when you are done or they will keep following the player everywhere. (You can run a code fragment when dialogue fires, it's attached to each dialogue topic) Soft mod detection is handled in crdeModsMonitorScript, where we use GetFormFromFile to load values from other mods without making them a hard dependency. Armor dcurSlaveCollar = Game.GetFormFromFile(0x00017C97, "Deviously Cursed Loot.esp") as Armor If the mod is installed, the armor will be the same as the armor the third party mod uses. If the mod is NOT installed, then the armor object will be 「None」, an empty pointer which we can check with "if dcurSlaveCollar == NONE" like any other object pointer in a standard programming language. This can be used for any object type that inherits from basic Form type, so armor, actor, weapon, and more: https://www.creationkit.com/index.php?title=Form_Script The ID, 0x000*** used in that function call, is the same ID used by the object in the mod. You can find that by opening the game and using "help *object name*" in console to find the ID, or adding the item in-game to the player's inventory then using "player inv" to look for it there. You can also install a program called TESVEdit that lists ALL objects in a mod, and so long as the mod isn't huge makes it easy to get IDs for items. The downside is this will spam your log with an annoying but benign error warning if the mod doesn't exist Quests are an exception: You can look up if a quest exists without pulling from the ESP, again, if it's NONE then the mod isn't present. Quest SLSF_Quest = Quest.GetQuest("SLSF_CompatibilityScript") Getting Sexlab Fame values: ; "These are all the fame values for the current location" int[] fame_values = (SLSF_Quest as SLSF_CompatibilityScript).GetCurrentFameValues() ; "It's just a standard array containing all values for all fame types," ; "forgot where I found the specific values for what DEC uses" fame_values[17] ; " this is slut fame " fame_values[18] ; " this is slave fame " fame_values[4] ; " this is exhibition fame " If you wanted a mod to be startable by Simple Slavery then you want to either A) Make a quest where starting the quest handles everything, such that another mod can use quest.StartQuest() to start your mod with that entrance, or B) Make a Mod Event that catches other mods trying to start your mod (Mod events are 'events' that any mod can 'fire' off at any time and any mod listening for one will hear it and can run code by catching it, look at the DHLP mod event throw/catch in crdeModsMonitorScript if you want a simple example). Unfortunately, the last time I looked at simple slavery, the mods it started were all coded by hand, so you'll have to wait for the author to manually add your mod to the list of outcomes if you wanted that, although he used to be eager to add more content I haven't seen an update in awhile. 7
poblivion Posted April 17, 2019 Posted April 17, 2019 Now we have the necessary information, now we have to find someone who creates the MOD
Skampe Posted May 12, 2019 Posted May 12, 2019 I second this. If anyone wishes to donate themselves to the cause please do so
Neko-Barbare Posted May 12, 2019 Posted May 12, 2019 With slaverun reloaded you have the city slave stuff when you are force to stay naked because you are a female everyone can "use" you everytime they want. But it's not the entire stuff describe in your mod suggestion. Nice idea by the way. I just begin interesting me in modding so I can't really make the mod but if I arrive at the stage where I could be able to do it before someone else did it the I'll be glad to do it. 1
poblivion Posted May 12, 2019 Posted May 12, 2019 It might be possible to use a script from Deviously Cursed Loot. Or connect a new mod with this. Deviously Cursed Loot contains SLUT COLLAR, if the player character is wearing it, he is forced to be naked and have sex with everyone who asks.
NIkki1564 Posted June 26, 2019 Posted June 26, 2019 I love this idea, I have tried DCL and love the collars but 5 locks on an item ???? and if you get 5 keys at least one of them will break off in the lock. i'm not interested in life long chastity not to mention adding a ball gag then having sex ?? where is immersion ? Im not familiar with modding enough to tinker with or create a mod (when I graduated high school commodore64 was all the rage). So until a mod like this comes out, here is what I have in my mod lineup. If your going for a Slut or Free fuck Slaverun reloaded has many options in MCM ie: arrousal lvl for men to "use" you, distance from you, reporting in before considered a runaway, what devious items they will put on you, and option to remove 1 or all items you currently have on, and how long till next city is enslaved. Meaning there is lots of "play" time to get into "trouble". Also some interesting tasks to do for Master Pike. (can change as your submissiveness changes), One of which is a freefuck. If traveling while waiting for the time for next city to bee enslaved, a slaver guard can stop you in next city to "show off" how good their slaves are. If looking to be a Whore. ie:making money for your services I use Radiant Prostitution for this. Make sure MCM setting allows other than current location, talk to an inn keeper and pick walking around for customers. (If you do not change MCM game will show you are "in trouble with innkeeper you spoke to for "running off on the job" although ive never had a bounty or other trouble, but it will end your prostitution.) Once MCM is set and you agree to be prostitute for the inn, you can walk out the door, out the gate, and all over Skyrim. Ppl still approach you as if your still in the inn. When your done, go back to original inn keeper and tell them your done and pay them their share. This can keep you quite busy in more populated locations, as well as experienced whore can make quite a lot of septim. I have done this and did not need to have Skyrim tavern clothes on to be approached as the innkeeper says. If you have Pet Collar mod installed, you can put the collar on yourself. Or if not wanting somewhat "permanant" pet status, use the "fucktoy" mgef on an item. When equipped it is just like the pet collar without the restrictions of being a pet. Use the pet collar MCM to set arousal level to be used. Works really good with piercings. Also works with Devious Device Helper items in your inventory to be equipped. If you also have Devious Device Helpers installed, you can have item you like (included deviously enchanted items) in your inventory, and they will use those items first. Gives ability to walk around looking like bondage whore/slave. If you don't have arm binder or hobble skirt or collar that depletes your magic or prevents shouts and movement you can still raid dungeons etc. all while wearing other bondage gear. (make sure you have restraint key and piercing tool in inventory when it's time to have helper remove items, and you set MCM how you want it). Nothing like approaching a bandit camp and a bandit comes out (non aggressive) wanting your services, once done and they pay they become aggressive and you and/or follower kills them. Repeat or go in and kill the rest before continuing to next city. Even in Falkreath quite often I would have to ask "you were saying something" because I hadnt finished the last client and the next was already asking for my services.
DeepBlueFrog Posted July 2, 2019 Posted July 2, 2019 It should also be possible to create an add-on to SD+ where you get enslaved as a public whore and handed over from city guard to city guard until you pay your dues. The addon would also manage escapes out of the city for example. That way you could leave all the mechanics to SD+ and just have to write what is needed for this particular mod. I have too much on my plate right now to start this kind of mod, but if anyone is interested, I am happy to provide advice about how to integrate with SD+ 3
Dawndrake Posted August 4, 2019 Posted August 4, 2019 I think my setup allows this. Though I am not inclined to point out which mods are doing the job. And my setup is heavily bondage focused. Feel free to use my modlist for research.
Visio Diaboli Posted April 26, 2020 Posted April 26, 2020 I've decided to try to make this. I've only got a few initial steps done but thanks to Verstort's post I have a rather solid idea of how to construct it. My plan is to complete, in the following order: 1. The gameplay loop (the stage after you've been dragged to the Jarl, etc, and are approached in the city Deviously Enslaved style) 2. A lead-in/introductory stage where you're declared the City Whore 3. Integration with other mods (first SLSF, then DD, then things like SD+ and Simple Slavery) Integration may seem further down than intuition would suggest, but this is because I imagine that the hardest parts for me are going to be making the introductory scenes, after which adding things like SLSF is just a matter of adding a condition for the introduction to trigger. From the posts in this thread I'm imagining there should probably be two distinct modes, as follows: 1. Unenforced: wherein the player is subject to being used while in the city, but is not forced to stay there, and is not actively being watched/commanded. 2. Enforced: wherein the player is less of a prostitute and more of a slave, having been sold from SS and likely being marched around by the guards as DeepBlueFrog suggested. Thus my plan would be to develop Unenforced first due to its relative simplicity, and then use it as a template for Enforced. Let me know if you have any advice, suggestions, concerns, etc. Between work, studies and other obligations I'm not sure how long this will take but I can definitely chisel away at it over time, and will provide updates upon making breakthroughs. 7
poblivion Posted April 26, 2020 Posted April 26, 2020 I have one idea in the case of the "Forced Version". The Payer Character would have to meet the minimum daily limit for the number of sexual acts, if character does not meet the limit, the character will be punished. punishments for example: 1) Whipping 2) Mass rape or raped by creature (troll, werewolf, spider, etc....) 3) Execution 4) .........
Visio Diaboli Posted April 30, 2020 Posted April 30, 2020 I've got random approaches and cell tracking done so far (it'll mostly be tweaks to those from here on out). Next will be adding introduction quests for each hold, and probably more dialogue. Forced version will be later down the road, but those punishments would do well. I'd also want to look at this: With permission of that author, although I'd rather have a stronger idea of how everything is going to be implementable before I begin looking at integrating with other mods. As for the unenforced, I think there should probably still be lesser punishments, given that the player's role is appointed by the Jarl. What do you think about adding bounty upon refusing sex, or some kind of accumulation towards one of the punishments listed? 3
Pamatronic Posted April 30, 2020 Posted April 30, 2020 sure, go ahead. would be nice to actually have my stuff be used somewhere 4
Visio Diaboli Posted April 30, 2020 Posted April 30, 2020 18 minutes ago, Pamatronic said: sure, go ahead. would be nice to actually have my stuff be used somewhere Awesome, thanks. I've wanted to try it in my game for a while now but have been waiting for more mods to utilize it, so I can kill two birds with one stone by (hopefully) putting one up that uses it and figuring out how to mod at the same time 1
poblivion Posted April 30, 2020 Posted April 30, 2020 5 hours ago, Visio Diaboli said: I've got random approaches and cell tracking done so far (it'll mostly be tweaks to those from here on out). Next will be adding introduction quests for each hold, and probably more dialogue. Forced version will be later down the road, but those punishments would do well. I'd also want to look at this: With permission of that author, although I'd rather have a stronger idea of how everything is going to be implementable before I begin looking at integrating with other mods. As for the unenforced, I think there should probably still be lesser punishments, given that the player's role is appointed by the Jarl. What do you think about adding bounty upon refusing sex, or some kind of accumulation towards one of the punishments listed? That's a great idea ? I like the idea with the bounty for refusing sex. Bounty could be added up and once they reach a certain value, a punishment follows. Punishments could be escalated, and the third and final punishment could be execution. Of course, before the execution, the player character will be raped by a watching crowd ? It would be great ?
Visio Diaboli Posted May 5, 2020 Posted May 5, 2020 My computer stopped working properly and I’m looking at getting a new one so there’ll be a temporary delay in development until a new one comes.
poblivion Posted May 5, 2020 Posted May 5, 2020 35 minutes ago, Visio Diaboli said: My computer stopped working properly and I’m looking at getting a new one so there’ll be a temporary delay in development until a new one comes. Computers have been my hobby for a very, very long time, maybe I can give you some advice ? PS: The most common defect of old PCs are defective electrolytic capacitors on the motherboard but also in the power supply. The supply voltage is unstable, or penetrates interference due to poor filtration. This causes computer crash errors and blue death. Another problem can be a hard disk with bad sectors. Or poor cooling, clogged CPU cooler, or dry thermal paste. If the processor overheats, a jam occurs and blue death occurs. Sometimes a faulty graphics card can cause a computer to malfunction. Sometimes it may not be obvious at first glance, it may seem that there is only a problem with the drivers of the graphics card, but in fact the graphics card is defective. These are probably the most common faults, of course there may be other faults.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now