spamneindanke47110815 Posted December 31, 2018 Posted December 31, 2018 Guys, I have another question for you: Do we need to setup the new skeleton also in BodySlide as Reference Skeleton before building things for Fusion Girl (or anything else)?
ZaZ Posted December 31, 2018 Author Posted December 31, 2018 33 minutes ago, spamneindanke47110815 said: Guys, I have another question for you: Do we need to setup the new skeleton also in BodySlide as Reference Skeleton before building things for Fusion Girl (or anything else)? Yes, you will need to add the new Skeleton If you are weight painting manually
QuietPippin Posted December 31, 2018 Posted December 31, 2018 Congrats on the release but a general question once modders start updating animations to the new skeleton would it be possible for the animated bones to work with current versions of CBBE with it's own bodyslide/custom sliders. Or is the jiggly bits only compatible with the Fusion Girl body slider sets even if animations are converted? Spoiler spent way too much time and added so many sliders as well as converted over 1400 projects
ZaZ Posted December 31, 2018 Author Posted December 31, 2018 11 minutes ago, QuietPippin said: Congrats on the release but a general question once modders start updating animations to the new skeleton would it be possible for the animated bones to work with current versions of CBBE with it's own bodyslide/custom sliders. Or is the jiggly bits only compatible with the Fusion Girl body slider sets even if animations are converted? Reveal hidden contents spent way too much time and added so many sliders as well as converted over 1400 projects New Animations with the New Skeleton will work with current CBBE , there just wont be any bounce etc. Until the Authors of other bodies add the new bones to their own meshes. So Don't expect any bounce , without the base bodies being re skinned to new bones thats pretty much a given. And Clothing also would have to be re-skinned . If you want the Animations to transfer over to clothing. The New Skeleton will even work with the default body. There just wont be any bounce.
Guest Posted December 31, 2018 Posted December 31, 2018 Where did this animation file come from and more importantly, where can I get my hands on it? LOL! Is it locked uniquely to this body or can the default body use it? This dance would be MINT for RSE's Substance Abuse 'decided to dance around naked' function.
ZaZ Posted December 31, 2018 Author Posted December 31, 2018 15 minutes ago, Flashy (JoeR) said: Where did this animation file come from and more importantly, where can I get my hands on it? LOL! Is it locked uniquely to this body or can the default body use it? This dance would be MINT for RSE's Substance Abuse 'decided to dance around naked' function. The animation is available in the Downloads Section, Zex-Test-plugin (AAF Based Plugin) It should work with any body. Only Breast and Butt bounce Depends on the type of body
Guest Posted December 31, 2018 Posted December 31, 2018 27 minutes ago, ZaZ said: The animation is available in the Downloads Section, Zex-Test-plugin (AAF Based Plugin) It should work with any body. Only Breast and Butt bounce Depends on the type of body Can confirm it works on the default body Now who made this? Is it yours or one of those 'free to use as you like' Skyrim dance ports from Nexus? I soooo want to use this natively in RSE Advanced Needs... as an idle without needing the framework to trigger it. If yours, are you cool with that?
ZaZ Posted December 31, 2018 Author Posted December 31, 2018 6 minutes ago, Flashy (JoeR) said: Can confirm it works on the default body Now who made this? Is it yours or one of those 'free to use as you like' Skyrim dance ports from Nexus? I soooo want to use this natively in RSE Advanced Needs... as an idle without needing the framework to trigger it. If yours, are you cool with that? Its fine to use so long as you use it here on LL, they are some mocaps I had picked up as a bundle a few years ago. ^^
Guest Posted January 1, 2019 Posted January 1, 2019 54 minutes ago, ZaZ said: Its fine to use so long as you use it here on LL, they are some mocaps I had picked up as a bundle a few years ago. ^^ Thank you sir! It will not leave this site!
KitKatKseniya Posted January 1, 2019 Posted January 1, 2019 16 hours ago, Flashy (JoeR) said: Thank you sir! It will not leave this site! Time to get drunk! ? 3
GoldenRain Posted January 1, 2019 Posted January 1, 2019 On 12/30/2018 at 1:37 AM, ZaZ said: ZeX Animation Test Plugin Some AAF Based Animations to Test With ZEX Compatible bodies. 11 Animations For Male 11 Animations for Female Animation No.11 is for the Tongue . Type "Help Tongue 0" in the console and Add the Tongue via "Player.additem" Wear the Tongue while playing Animation No.11 ZEX-TestPlugin.rar Because I am working on an equipment set data file downloads, what armor slot is the tongue? Follow up question is this AAF just so I don't waste your time?
ZaZ Posted January 1, 2019 Author Posted January 1, 2019 14 minutes ago, GoldenRain said: Because I am working on an equipment set data file downloads, what armor slot is the tongue? Follow up question is this AAF just so I don't waste your time? I don't remember the number , but it was the mouth Cheers
GoldenRain Posted January 1, 2019 Posted January 1, 2019 3 hours ago, ZaZ said: I don't remember the number , but it was the mouth Cheers I do believe that the mouth is 39 or maybe that's 37? I'll consult my spreadsheet. Thank you and thank you for the mod. It's looking great. 49 is mouth slot or just mouth when editing the AAF_equipmentSetData xml Looking forward to the work you'll be doing once you've received enough funding. Cheers! 1
Vincenza Posted January 1, 2019 Posted January 1, 2019 Great job, everything works perfectly. The only thing that bothers me is the flat ass when you look from the side. I solved it for myself by inserting my revised skeleton.nif, including modified cbbe.esp. Is working. So the ass looks nice and round again ? 1
ZaZ Posted January 2, 2019 Author Posted January 2, 2019 15 hours ago, Vincenza said: Great job, everything works perfectly. The only thing that bothers me is the flat ass when you look from the side. I solved it for myself by inserting my revised skeleton.nif, including modified cbbe.esp. Is working. So the ass looks nice and round again ? Thanks Did flat ass Happen with the ZEX Skeleton ? Is that a bug ? And what is your revised skeleton.nif ?
Vincenza Posted January 2, 2019 Posted January 2, 2019 On 1/2/2019 at 3:20 PM, ZaZ said: Thanks Did flat ass Happen with the ZEX Skeleton ? Is that a bug ? And what is your revised skeleton.nif ? my old skeleton.nif is this: https://www.nexusmods.com/fallout4/mods/13590 zex skeleton modifies the nif, so I guess that's the bug of it. important! : the nif file of me you may only exchange if you select the cbbe body (including physic) in bodyslide!
ZaZ Posted January 7, 2019 Author Posted January 7, 2019 13 minutes ago, Twinking134 said: Any Requirements? No, Other than No other Skeleton Mod Overriding this one It will work with All Bodies. but If you want to see or use the physics you will need to install compatible bodies and animations.
mashup47 Posted January 13, 2019 Posted January 13, 2019 2 minutes ago, moddyguy said: so just to double check, we have to wait until all animation packs are updated to support the skeleton is this correct? I have fusion girl installed and bodytalk 2 But I am thinking of replacing bodytalk with EVB for now since talk2 does not work with AAF correctly. Afraid so for the short term.
mashup47 Posted January 13, 2019 Posted January 13, 2019 6 minutes ago, moddyguy said: I figured out what needs to be done to AAF packs for bodytalk 2. I guess I will just play skyrim for now and revisit once Zex support has started. why not use the EVB.
FuzzyShad0w_22 Posted January 14, 2019 Posted January 14, 2019 Love the mod, but when I enable the test plugin, I get AAF Error [008]: MorphSet ID "Erect" not found. Not sure what's causing it.
ZaZ Posted January 14, 2019 Author Posted January 14, 2019 4 hours ago, Ghost Wolfe said: Love the mod, but when I enable the test plugin, I get AAF Error [008]: MorphSet ID "Erect" not found. Not sure what's causing it. Thanks! Can you test it with this version please ? ZEX-TestPlugin MorphSet.rar
FuzzyShad0w_22 Posted January 15, 2019 Posted January 15, 2019 5 hours ago, ZaZ said: Thanks! Can you test it with this version please ? ZEX-TestPlugin MorphSet.rar Thanks for responding! The message doesn't show up anymore but the penis isn't animating correctly, it was fine before. But I've been having issues with BodyTalk where the penis is erect all the time but flaccid during animations. Only the test animations worked correctly, aside from the annoying AAF error message. So I don't know if it's the skeleton or the body, or if I did something wrong. Any help would be greatly appreciated!
ZaZ Posted January 15, 2019 Author Posted January 15, 2019 16 hours ago, Ghost Wolfe said: Thanks for responding! The message doesn't show up anymore but the penis isn't animating correctly, it was fine before. But I've been having issues with BodyTalk where the penis is erect all the time but flaccid during animations. Only the test animations worked correctly, aside from the annoying AAF error message. So I don't know if it's the skeleton or the body, or if I did something wrong. Any help would be greatly appreciated! Its not really the skeleton , its either the Animation MorphSet or the a Slider Issue Maybe a slider issue . Set the slider in BT to the opposite of what it is currently and generate the body. And try please. Thanks for testing this out.
FuzzyShad0w_22 Posted January 17, 2019 Posted January 17, 2019 On 1/15/2019 at 1:49 PM, ZaZ said: Its not really the skeleton , its either the Animation MorphSet or the a Slider Issue Maybe a slider issue . Set the slider in BT to the opposite of what it is currently and generate the body. And try please. Thanks for testing this out. Sorry for the late response. Which slider do you mean? If you meant the erection slider, I had it set to 0 at first. This time I set it to 100. The penis isn't static, it still animates, it's just not in the right position during animations.
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