ZaZ Posted January 17, 2019 Author Posted January 17, 2019 @Ghost Wolfe Yea this is something to do with AAF and BodyTalk ZEX-TestPlugin MorphSet_V2.rar Try this animation set one last time with the slider at both positions. Thanks
FuzzyShad0w_22 Posted January 21, 2019 Posted January 21, 2019 On 1/16/2019 at 10:12 PM, ZaZ said: @Ghost Wolfe Yea this is something to do with AAF and BodyTalk ZEX-TestPlugin MorphSet_V2.rar Try this animation set one last time with the slider at both positions. Thanks With the slider at 0%, it works correctly like before. No error message either. Thanks for taking the time to fix this! 2
poplan Posted January 27, 2019 Posted January 27, 2019 Very happy to see this effort, I haven't tried it yet since I'd like to see it a bit farther along but very pleased and appreciative of the work! My dream is to someday see something like FNIS/SexLab/SLAL for FO4 and this could be the first step in that direction (which is full of rads I'm sure but we got Radaway!) 1
PepsiDonwer Posted January 28, 2019 Posted January 28, 2019 So wait do I have to use the ZaZ compatible body for said physics to work or do I use my normal CBBE preset? Edit: Nvm I'm a idiot I should have read page two, I hope someone does make a CBBE compatible body soon.
rennex Posted February 1, 2019 Posted February 1, 2019 Do I want this near the bottom of my load order like xp32 for skyrim? The skeleton from ZAZout overwrites it.
ZaZ Posted February 1, 2019 Author Posted February 1, 2019 4 hours ago, rennex said: Do I want this near the bottom of my load order like xp32 for skyrim? The skeleton from ZAZout overwrites it. Yes Please Install it last.
ZaZ Posted February 1, 2019 Author Posted February 1, 2019 So the Next Big , We are working on is High Heels Plugin NiOverride type plugin Automated Bounce (CBP Based) I hope I can keep up >< Cheers 14
Mqex Posted February 6, 2019 Posted February 6, 2019 Anyone know where I would look to correct an issue with the breast/butt physics dragging? I have AAF, the proper skeleton, BodySlide, and Fusion girl and it seems to be tied one of those, maybe? I had it working previously and reinstalling mods hasn't been working. Now, any time I move around or remove clothes the breast and butt stretch and get displaced. I've reinstalled seemingly everything potentially relevant. Thanks, if anyone knows.
ZaZ Posted February 7, 2019 Author Posted February 7, 2019 4 hours ago, Mqex said: Anyone know where I would look to correct an issue with the breast/butt physics dragging? I have AAF, the proper skeleton, BodySlide, and Fusion girl and it seems to be tied one of those, maybe? I had it working previously and reinstalling mods hasn't been working. Now, any time I move around or remove clothes the breast and butt stretch and get displaced. I've reinstalled seemingly everything potentially relevant. Thanks, if anyone knows. Install the Extended Skeleton last. It should work
Mqex Posted February 7, 2019 Posted February 7, 2019 16 minutes ago, ZaZ said: Install the Extended Skeleton last. It should work I appreciate that suggestion. It actually ended up being that I had the skeleton.nif from both this and zazout. I dropped the latter and things came together. Legendary history of modding, by the way, really appreciate the reply. 1
SAC Posted February 19, 2019 Posted February 19, 2019 Hi, While I'm not sure it's actually skeleton-related, I have a question pertaining to my hanging mod here Obviously, the purpose of my mod is to hang NPCs. My (cosmetic, really) problem is that once the NPC is hanged dead, their feet are perfectly horizontal (there are some screenshots on the mod page), whilst gravity would dictate that they should point slighly (let's say 30degrees or so) down. My method with dealing with this is to create replacement clone outfits with feet pointing down for each outfit and script-replace the outfits upon death, but that approach is very inefficient (I need to manually edit / clone each outfit...). To the point: is there a way to articulate the feet / ankles to follow basic physics (gravity) when the NPC is in ragdoll state (ie dead)? I think this would also add some more realism to dead bodies lying around, not necessarily hanged. Ty! 1
ATIMKOS Posted February 25, 2019 Posted February 25, 2019 Hi, I instal ZEX-ExtendedSkeleton-V1 and ZeX-FusionGirl-V1.2(QuickFix) and I have skeleton error: http://prnt.sc/mptbdj
ZaZ Posted February 25, 2019 Author Posted February 25, 2019 45 minutes ago, ATIMKOS said: Hi, I instal ZEX-ExtendedSkeleton-V1 and ZeX-FusionGirl-V1.2(QuickFix) and I have skeleton error: http://prnt.sc/mptbdj Hello Please download Fusion Girl From Nexus https://www.nexusmods.com/fallout4/mods/37268? Also Install the skeleton last please Cheers
ZaZ Posted February 25, 2019 Author Posted February 25, 2019 On 2/19/2019 at 10:25 PM, SAC said: Hi, While I'm not sure it's actually skeleton-related, I have a question pertaining to my hanging mod here Obviously, the purpose of my mod is to hang NPCs. My (cosmetic, really) problem is that once the NPC is hanged dead, their feet are perfectly horizontal (there are some screenshots on the mod page), whilst gravity would dictate that they should point slighly (let's say 30degrees or so) down. My method with dealing with this is to create replacement clone outfits with feet pointing down for each outfit and script-replace the outfits upon death, but that approach is very inefficient (I need to manually edit / clone each outfit...). To the point: is there a way to articulate the feet / ankles to follow basic physics (gravity) when the NPC is in ragdoll state (ie dead)? I think this would also add some more realism to dead bodies lying around, not necessarily hanged. Ty! I haven't really looked into this Because , I only edited the xml manually Creating ragdolls was easy in Skryim, but with Fallout 4, I think there are some limitations with engine being 64bit Cheers
SAC Posted February 25, 2019 Posted February 25, 2019 4 hours ago, ZaZ said: I haven't really looked into this Because , I only edited the xml manually Creating ragdolls was easy in Skryim, but with Fallout 4, I think there are some limitations with engine being 64bit Cheers Understood. If you ever get the chance to have a look into this, it would be great. Thank you!
ATIMKOS Posted February 25, 2019 Posted February 25, 2019 8 hours ago, ZaZ said: Hello Please download Fusion Girl From Nexus https://www.nexusmods.com/fallout4/mods/37268? Also Install the skeleton last please Cheers Still have this same error, or maybe I need instal body, run game, save game, quit, instal skeleton, run game again?
ATIMKOS Posted February 27, 2019 Posted February 27, 2019 So, nobody will help me or know how to help me?
Exp_1 Posted March 21, 2019 Posted March 21, 2019 On 1/16/2019 at 7:50 PM, polar_ghost said: Sorry for the late response. Which slider do you mean? If you meant the erection slider, I had it set to 0 at first. This time I set it to 100. The penis isn't static, it still animates, it's just not in the right position during animations. there is a similar bug i am having but everything is a little different when it does that animation for whatever reason the dick will stretch itself 5 times its own size and as it goes to loop it decreases in size so when he strokes it, it just goes nuts, so the fix you had made before does not work for me, and it is only the male body everything for the female body works fine 1
Doc_Ctdm Posted March 23, 2019 Posted March 23, 2019 Question to a relative skeleton expert: how did you keep the new bones from destroying the game physics? I was messing around with adding bones to creature skeletons, and whenever I tried it, it resulted in all sorts of crazy physics bugs (I think due to the bones becoming "disconnected" from the skeletons during ragdolling or something, then causing all sorts of unexpected collisions as they bounce across the scenery untethered). Teach me your secrets, skeleton master.
svbernard Posted April 15, 2019 Posted April 15, 2019 I tried this: https://www.nexusmods.com/fallout4/mods/37380 Thx to Bumex for a short and helpful tutorial. This mod helps to convert outfits made for the CBBE body to use with the new Fusion Girl body. I converted some outfits and captured a short part to show you the result. I use Vortex with this mods installed for Fusion Girl: * ZeX - Fusion Girl https://www.nexusmods.com/fallout4/mods/37268 * ZaZ-Extended-Skeleton (ZeX) https://www.nexusmods.com/fallout4/mods/36702 * ZEX-TestPlugin https://www.nexusmods.com/fallout4/mods/36702 Many thx to: ZaZ - Leito86 - Vioxsis - Motherofdeathclaws - Trophihunter - TyperTM Fusion Girl Conversion Reference.mp4 1
ZaZ Posted June 2, 2019 Author Posted June 2, 2019 BETA RELEASE Guys there is Extended Skeleton with CBP out for Fusion Girl And Body Talk On the Discord Server https://discord.gg/PNqYQpG Those who want to help test it feel free. Check The release Channel Cheers 3
furkananil7 Posted June 6, 2019 Posted June 6, 2019 On 4/15/2019 at 7:31 PM, svbernard said: I tried this: https://www.nexusmods.com/fallout4/mods/37380 Thx to Bumex for a short and helpful tutorial. This mod helps to convert outfits made for the CBBE body to use with the new Fusion Girl body. I converted some outfits and captured a short part to show you the result. I use Vortex with this mods installed for Fusion Girl: * ZeX - Fusion Girl https://www.nexusmods.com/fallout4/mods/37268 * ZaZ-Extended-Skeleton (ZeX) https://www.nexusmods.com/fallout4/mods/36702 * ZEX-TestPlugin https://www.nexusmods.com/fallout4/mods/36702 Many thx to: ZaZ - Leito86 - Vioxsis - Motherofdeathclaws - Trophihunter - TyperTM Fusion Girl Conversion Reference.mp4 hi, which mod are you using for piercings ?
furkananil7 Posted June 7, 2019 Posted June 7, 2019 13 hours ago, svbernard said: @ furkananil7: try this one thanks dude
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