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[Unreal Engine] Slaves of Rome - a New 3rd-Person 3D BDSM Slave Training Game


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On 5/6/2020 at 11:44 AM, JustCurious10 said:

I think that the ability to bend legs or arms and the physics are looking more natural in the example. The game has also much more customization options.

 

Yeah, bending is a huge problem we are working on - it's always a pain in the ass.. specially.. in specific positions :P

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On 5/19/2020 at 7:56 PM, PrivateJizz said:

 

Nice! Cos with that it can be suuuuuuper cool!!!

 

Of course :D - We always have reactions to everything - just need to add the animations and sometimes this takes longer - but we are almost done with that :)

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On 5/24/2020 at 6:50 PM, mrmr69 said:

Will there be any option just for a one time payment to buy the game after full release?

 

At some point maybe but no idea when will that be. But yeah, as mentioned here, we have an offer to always get the latest build even with a one time payment (it's a bit expensive, but its a lot of builds including the final game)

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On 7/8/2020 at 8:58 PM, PrivateJizz said:

Any chance to also ask to walk around in VR? I love the scenes, but walking would be so great

 

Eventually you will be able to walk in VR, yeah - not sure if it will be the next build or the one after but you'll be able to at some point. And in any case, the next build will have even more VR support. 

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Hey @SlavesOfLove, I tried your game under linux, using a lutris's environment (which helps a lot with games) and I get weird transparent textures (see attachments). Any idea of what might be causing it?

 

Graphic info:

name of display: :0.0
display: :0  screen: 0
direct rendering: Yes
Extended renderer info (GLX_MESA_query_renderer):
    Vendor: X.Org (0x1002)
    Device: Radeon RX 570 Series (POLARIS10, DRM 3.36.0, 5.6.0-0.bpo.2-amd64, LLVM 7.0.1) (0x67df)
    Version: 18.3.6
    Accelerated: yes
    Video memory: 4096MB
    Unified memory: no
    Preferred profile: core (0x1)
    Max core profile version: 4.5
    Max compat profile version: 4.5
    Max GLES1 profile version: 1.1
    Max GLES[23] profile version: 3.2
Memory info (GL_ATI_meminfo):
    VBO free memory - total: 3666 MB, largest block: 3666 MB
    VBO free aux. memory - total: 4025 MB, largest block: 4025 MB
    Texture free memory - total: 3666 MB, largest block: 3666 MB
    Texture free aux. memory - total: 4025 MB, largest block: 4025 MB
    Renderbuffer free memory - total: 3666 MB, largest block: 3666 MB
    Renderbuffer free aux. memory - total: 4025 MB, largest block: 4025 MB
Memory info (GL_NVX_gpu_memory_info):
    Dedicated video memory: 4096 MB
    Total available memory: 8192 MB
    Currently available dedicated video memory: 3666 MB
OpenGL vendor string: X.Org
OpenGL renderer string: Radeon RX 570 Series (POLARIS10, DRM 3.36.0, 5.6.0-0.bpo.2-amd64, LLVM 7.0.1)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 18.3.6
OpenGL core profile shading language version string: 4.50
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile

OpenGL version string: 4.5 (Compatibility Profile) Mesa 18.3.6
OpenGL shading language version string: 4.50
OpenGL context flags: (none)
OpenGL profile mask: compatibility profile

OpenGL ES profile version string: OpenGL ES 3.2 Mesa 18.3.6
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20

 

sor.png

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Runs through wine, but as you can see above there is a transparency issue with the textures. Could be due to the physics engine or just some other weirdness. For instance, subnautica had invisible textures for some version of proton (steam's fork and improved version of wine), but that has since been resolved.

 

Followup question for @SlavesOfLove: Are the transparent area somewhat linked to some kind of "sweat" applied on the characters?

 

Clearly, not all actors are affected, but some more than the other and it's quite reproducible. It might be something quite simple to figure out by generating different actors in a row and looking at how each are constructed.

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