PrivateJizz Posted May 5, 2020 Share Posted May 5, 2020 Not sure I agree - I actually like the Roman girl better. Like I agree - would be awesome to improve but actually compared to other games I think it's very good.. but I'm playing on ultra so.. Link to comment
JustCurious10 Posted May 6, 2020 Share Posted May 6, 2020 I think that the ability to bend legs or arms and the physics are looking more natural in the example. The game has also much more customization options. Link to comment
SlavesOfLove Posted May 9, 2020 Author Share Posted May 9, 2020 On 5/6/2020 at 11:44 AM, JustCurious10 said: I think that the ability to bend legs or arms and the physics are looking more natural in the example. The game has also much more customization options. Yeah, bending is a huge problem we are working on - it's always a pain in the ass.. specially.. in specific positions Link to comment
PrivateJizz Posted May 12, 2020 Share Posted May 12, 2020 ha ha - I found the throwing fruit thing! It's awesome! Can you add a reaction to the slave though when she is getting hit? 1 Link to comment
SlavesOfLove Posted May 16, 2020 Author Share Posted May 16, 2020 On 5/12/2020 at 8:38 PM, PrivateJizz said: ha ha - I found the throwing fruit thing! It's awesome! Can you add a reaction to the slave though when she is getting hit? Ha ha - thanks Yeah, we are already working on the reaction 1 Link to comment
PrivateJizz Posted May 19, 2020 Share Posted May 19, 2020 On 5/16/2020 at 8:49 PM, SlavesOfLove said: Ha ha - thanks Yeah, we are already working on the reaction Nice! Cos with that it can be suuuuuuper cool!!! 1 Link to comment
SlavesOfLove Posted May 23, 2020 Author Share Posted May 23, 2020 On 5/19/2020 at 7:56 PM, PrivateJizz said: Nice! Cos with that it can be suuuuuuper cool!!! Of course - We always have reactions to everything - just need to add the animations and sometimes this takes longer - but we are almost done with that Link to comment
mrmr69 Posted May 24, 2020 Share Posted May 24, 2020 Will there be any option just for a one time payment to buy the game after full release? 1 Link to comment
PrivateJizz Posted May 26, 2020 Share Posted May 26, 2020 On 5/24/2020 at 6:50 PM, mrmr69 said: Will there be any option just for a one time payment to buy the game after full release? I think they always have a offer on patreon for a one time payment.. it's a bit expensive though Link to comment
SlavesOfLove Posted June 2, 2020 Author Share Posted June 2, 2020 On 5/24/2020 at 6:50 PM, mrmr69 said: Will there be any option just for a one time payment to buy the game after full release? At some point maybe but no idea when will that be. But yeah, as mentioned here, we have an offer to always get the latest build even with a one time payment (it's a bit expensive, but its a lot of builds including the final game) Link to comment
SlavesOfLove Posted June 6, 2020 Author Share Posted June 6, 2020 By the way: For everyone who asked - the new build will be release next week! (June 13th)https://www.patreon.com/posts/37957192 Link to comment
PrivateJizz Posted June 8, 2020 Share Posted June 8, 2020 Funny question about the limited offer on patreon... does it work only until v1.0 or if you'll keep developing after it'll still work? Link to comment
SlavesOfLove Posted June 13, 2020 Author Share Posted June 13, 2020 Hey guys - big news! New release! GAME VERSION 0.9 WAS JUST RELEASED! YOU CAN DOWNLOAD IT HERE: https://www.patreon.com/posts/38200075 . Link to comment
PrivateJizz Posted June 16, 2020 Share Posted June 16, 2020 Cool! Is the next one 0.9.5 or v1? Link to comment
SlavesOfLove Posted June 20, 2020 Author Share Posted June 20, 2020 Hey guys - some problems/bugs in v0.9 were brought to our attention, so we fixed them during this week and wanted to share the new, fixed build (v0.9.1). GAME VERSION 0.9.1(hotfix) WAS JUST RELEASED! YOU CAN DOWNLOAD IT HERE: https://www.patreon.com/posts/38441171 . 1 Link to comment
SlavesOfLove Posted June 27, 2020 Author Share Posted June 27, 2020 On 6/23/2020 at 8:49 PM, PrivateJizz said: So... I guess v0.9.1! Lol Yep! Next one will be 0.9.5 1 Link to comment
PrivateJizz Posted July 4, 2020 Share Posted July 4, 2020 On 6/27/2020 at 9:13 PM, SlavesOfLove said: Lol Yep! Next one will be 0.9.5 Thanks! Can't wait! What will it have? More VR? Link to comment
PrivateJizz Posted July 8, 2020 Share Posted July 8, 2020 Any chance to also ask to walk around in VR? I love the scenes, but walking would be so great 1 Link to comment
SlavesOfLove Posted July 11, 2020 Author Share Posted July 11, 2020 On 7/8/2020 at 8:58 PM, PrivateJizz said: Any chance to also ask to walk around in VR? I love the scenes, but walking would be so great Eventually you will be able to walk in VR, yeah - not sure if it will be the next build or the one after but you'll be able to at some point. And in any case, the next build will have even more VR support. Link to comment
PrivateJizz Posted July 15, 2020 Share Posted July 15, 2020 WOW! I just found the option for slaves to fuck each other! That's so great!! Is there a way to watch it though and not be an active part? Link to comment
bicobus Posted July 15, 2020 Share Posted July 15, 2020 Hey @SlavesOfLove, I tried your game under linux, using a lutris's environment (which helps a lot with games) and I get weird transparent textures (see attachments). Any idea of what might be causing it? Graphic info: name of display: :0.0 display: :0 screen: 0 direct rendering: Yes Extended renderer info (GLX_MESA_query_renderer): Vendor: X.Org (0x1002) Device: Radeon RX 570 Series (POLARIS10, DRM 3.36.0, 5.6.0-0.bpo.2-amd64, LLVM 7.0.1) (0x67df) Version: 18.3.6 Accelerated: yes Video memory: 4096MB Unified memory: no Preferred profile: core (0x1) Max core profile version: 4.5 Max compat profile version: 4.5 Max GLES1 profile version: 1.1 Max GLES[23] profile version: 3.2 Memory info (GL_ATI_meminfo): VBO free memory - total: 3666 MB, largest block: 3666 MB VBO free aux. memory - total: 4025 MB, largest block: 4025 MB Texture free memory - total: 3666 MB, largest block: 3666 MB Texture free aux. memory - total: 4025 MB, largest block: 4025 MB Renderbuffer free memory - total: 3666 MB, largest block: 3666 MB Renderbuffer free aux. memory - total: 4025 MB, largest block: 4025 MB Memory info (GL_NVX_gpu_memory_info): Dedicated video memory: 4096 MB Total available memory: 8192 MB Currently available dedicated video memory: 3666 MB OpenGL vendor string: X.Org OpenGL renderer string: Radeon RX 570 Series (POLARIS10, DRM 3.36.0, 5.6.0-0.bpo.2-amd64, LLVM 7.0.1) OpenGL core profile version string: 4.5 (Core Profile) Mesa 18.3.6 OpenGL core profile shading language version string: 4.50 OpenGL core profile context flags: (none) OpenGL core profile profile mask: core profile OpenGL version string: 4.5 (Compatibility Profile) Mesa 18.3.6 OpenGL shading language version string: 4.50 OpenGL context flags: (none) OpenGL profile mask: compatibility profile OpenGL ES profile version string: OpenGL ES 3.2 Mesa 18.3.6 OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20 Link to comment
SlavesOfLove Posted July 18, 2020 Author Share Posted July 18, 2020 OH wow ? We never tested it on Linux so.. I am honestly lost and have no idea... it looks so weird.. maybe an LOD thing but I'm not sure and we can't really test it on Linux so not sure I can help ? Link to comment
PrivateJizz Posted July 21, 2020 Share Posted July 21, 2020 This works in Lunix?!?! ? Link to comment
bicobus Posted July 22, 2020 Share Posted July 22, 2020 Runs through wine, but as you can see above there is a transparency issue with the textures. Could be due to the physics engine or just some other weirdness. For instance, subnautica had invisible textures for some version of proton (steam's fork and improved version of wine), but that has since been resolved. Followup question for @SlavesOfLove: Are the transparent area somewhat linked to some kind of "sweat" applied on the characters? Clearly, not all actors are affected, but some more than the other and it's quite reproducible. It might be something quite simple to figure out by generating different actors in a row and looking at how each are constructed. 1 Link to comment
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