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Animated Beast's Cocks(ABC) For users LE / SE


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Posted
On 1/27/2026 at 6:29 PM, 丁真耶格尔 said:

hey, I have the same problem too. I've already avoided having other bone modification mods overwrite ABC and placed its priority at the bottom, but this issue still exists

Always let More Nasty Creatures overwrite ABC.

Posted
49 minutes ago, Grey Cloud said:

Always let More Nasty Creatures overwrite ABC.

 

So confusing - isn't that advice against concept of ABC being a (selective) mesh replacement for MNC?

Posted
3 minutes ago, PippinTom said:

 

So confusing - isn't that advice against concept of ABC being a (selective) mesh replacement for MNC?

I can't remember the ins and outs of it but see the MNC mod page.

Posted
6 hours ago, razzor69 said:

4thunknown uses custom skeleton on his Frost Atronach, but you can replace his version with Baka ABC skeleton
i tried to make my own patch, its kinda great to see the texture and meshes, better than the vanilla one. 
 

20260203232151_1.jpg

20260203231623_1.jpg

ohh great thanks for the heads up :)

Posted
On 2/6/2026 at 7:26 PM, Grey Cloud said:

No it is not.

 

Ask in the MNC thread.

 

 

 

Regardless of what the NMC thread says. ABC is MADE to overwrite MNC. If you don't let it overwrite you won't get ABCs animated meshes, etc. ABC has always been loaded AFTER MNC. If you don't load it after you might as well just remove ABC and use just MNC.

Posted
2 hours ago, Gonzeh said:

If you don't load it after you might as well just remove ABC and use just MNC.

 

MO2 left and right panes. 

I had the mods like this when I ran LE and I have them like this now I run SE. I have never had a problem of anything shagging my character or a follower, male or female.



MO2MNC.jpg.ab356c3afe552369d4e7e45ddfe009e5.jpg

 

MO2 ABC Info page



MO2ABC.jpg.fa1cb539ce3d31873c1dd9e96d4570f4.jpg

Ignoring the esp, ABC has 167 files that have no conflicts which renders your statement nonsense.

 

Ask yourself when the last time ABC was updated and when was the last time MNC was updated.

Posted
1 hour ago, Grey Cloud said:

 

MO2 left and right panes. 

I had the mods like this when I ran LE and I have them like this now I run SE. I have never had a problem of anything shagging my character or a follower, male or female.

 

  Reveal hidden contents

 

 


MO2MNC.jpg.ab356c3afe552369d4e7e45ddfe009e5.jpg
 

 

 

 

MO2 ABC Info page

 

  Reveal hidden contents

 

 


MO2ABC.jpg.fa1cb539ce3d31873c1dd9e96d4570f4.jpg
 

 

 

Ignoring the esp, ABC has 167 files that have no conflicts which renders your statement nonsense.

 

Ask yourself when the last time ABC was updated and when was the last time MNC was updated.


Always load ABC after MNC!! or else ABC as useless as not installing.
ABC adds animation rigs to the erected penis. Animators can use it to animate the penis. such as Anub and Billy animations.
If you overwrite ABC with MNC you'll have the erected penis but the specific animations will not animate the penis.
Example: Animated penis. Billy service animation

image.png.812b94e2a3130f8e311d91aff2af6022.png

Posted
55 minutes ago, Edzio said:

Always load ABC after MNC!! or else ABC as useless as not installing.

Even if I accept the rest of your rationale, this statement remains nonsense.

Posted (edited)

 

6 hours ago, Gonzeh said:

 

Regardless of what the NMC thread says. ABC is MADE to overwrite MNC. If you don't let it overwrite you won't get ABCs animated meshes, etc. ABC has always been loaded AFTER MNC. If you don't load it after you might as well just remove ABC and use just MNC.

ABC overwrite MNC...BUT DELETE THAT FUCKING ESP, it "patches" nothing, the only thing it dose is screw up up the herm werewolves and the hermwolf player patch.

also there are some cases when MNC's skeletons should be used instead of ABC's.

2 hours ago, Edzio said:

If you overwrite ABC with MNC you'll have the erected penis but the specific animations will not animate the penis.

MNC comes with base line ABC animation support (but nothing with extra objects/tentacles), and in the case of horses MNC's actually has MORE nodes than ABC's and adds tip flareing animations.

 

Edited by MadMansGun
Posted
On 2/9/2026 at 12:33 AM, MadMansGun said:

 

MNC comes with base line ABC animation support (but nothing with extra objects/tentacles), and in the case of horses MNC's actually has MORE nodes than ABC's and adds tip flareing animations.

 

I did not know that. thanks for letting me know!

Posted

Hey, so whenever I use the SOS + ABC option within CF, it causes creatures to have two penis's, one that is animated like ABC, and one that is just static.
I'm sure I have probably downloaded the mods incorrectly in some form, but does anyone have a fix or similar issues?

Posted (edited)

For anyone who was having the same problem with me (like falmer cocks not having collision or not working Procedural Penis Animations (PPA)) then try this: If you're using 3BBB, use your hotkey to change player physics to SMP. That should enable falmer plapping. 

Edited by Devorax
Posted
On 2/12/2026 at 3:49 AM, Osiris489 said:

Hey, so whenever I use the SOS + ABC option within CF, it causes creatures to have two penis's, one that is animated like ABC, and one that is just static.
I'm sure I have probably downloaded the mods incorrectly in some form, but does anyone have a fix or similar issues?

Check SOS MCM menu and disable werewolf from the addons.

Posted (edited)
On 2/8/2026 at 11:08 PM, Grey Cloud said:

Even if I accept the rest of your rationale, this statement remains nonsense.

Since MNC author answered the question. I hope it makes things more clear for you. 
 

On 2/9/2026 at 12:33 AM, MadMansGun said:

 

ABC overwrite MNC...BUT DELETE THAT FUCKING ESP, it "patches" nothing, the only thing it dose is screw up up the herm werewolves and the hermwolf player patch.

also there are some cases when MNC's skeletons should be used instead of ABC's.

MNC comes with base line ABC animation support (but nothing with extra objects/tentacles), and in the case of horses MNC's actually has MORE nodes than ABC's and adds tip flareing animations.

 

As MadMansGun said, ABC overwrite MNC. But it seems like MNC also has base line ABC animation support just without extra objects/tentacles.

Edited by Edzio
Posted
On 2/6/2026 at 12:26 PM, Grey Cloud said:

No it is not.

 

Ask in the MNC thread.

 

 

This is completely wrong advice

Posted

hey so prolly asked before here but does this mod cover the goblins creation content and give them penises? Also all the creatures in my game got their dicks out, like primed and ready to go, just wanna know whats causing this

Posted

You really need to pick another site for this to host. I'm not comfortable linking my face to subscribestar for their stupid age verification. It's a mod with arousal-based animated dicks. Big whoop. There are freaking cannibalism and rape mods easily accessible with minimal security right here. Besides, I don't have a cam on my PC

  • 3 weeks later...
Posted
On 2/19/2026 at 1:46 AM, ingeloak said:

You really need to pick another site for this to host. I'm not comfortable linking my face to subscribestar for their stupid age verification. It's a mod with arousal-based animated dicks. Big whoop. There are freaking cannibalism and rape mods easily accessible with minimal security right here. Besides, I don't have a cam on my PC

You can find the loading here

Capturedcran.png.9be791b89cf563f114bfb73a2c696a93.png

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