friendlygaint Posted February 5 Posted February 5 I don't suppose the new Frost Stronach by 4thunknown is supported right? https://www.nexusmods.com/skyrimspecialedition/mods/171447?tab=description
Grey Cloud Posted February 5 Posted February 5 On 1/27/2026 at 6:29 PM, 丁真耶格尔 said: hey, I have the same problem too. I've already avoided having other bone modification mods overwrite ABC and placed its priority at the bottom, but this issue still exists Always let More Nasty Creatures overwrite ABC.
PippinTom Posted February 5 Posted February 5 49 minutes ago, Grey Cloud said: Always let More Nasty Creatures overwrite ABC. So confusing - isn't that advice against concept of ABC being a (selective) mesh replacement for MNC?
Grey Cloud Posted February 5 Posted February 5 3 minutes ago, PippinTom said: So confusing - isn't that advice against concept of ABC being a (selective) mesh replacement for MNC? I can't remember the ins and outs of it but see the MNC mod page.
Grey Cloud Posted February 6 Posted February 6 16 minutes ago, Whatevs120 said: it's the other way around No it is not. Ask in the MNC thread.
darkkedusk Posted February 7 Posted February 7 Is there an install guide for this ive never had it work right, here's my load order loadorder.txt
razzor69 Posted February 7 Posted February 7 On 2/6/2026 at 3:03 AM, friendlygaint said: I don't suppose the new Frost Stronach by 4thunknown is supported right? https://www.nexusmods.com/skyrimspecialedition/mods/171447?tab=description 4thunknown uses custom skeleton on his Frost Atronach, but you can replace his version with Baka ABC skeleton i tried to make my own patch, its kinda great to see the texture and meshes, better than the vanilla one.
friendlygaint Posted February 7 Posted February 7 6 hours ago, razzor69 said: 4thunknown uses custom skeleton on his Frost Atronach, but you can replace his version with Baka ABC skeleton i tried to make my own patch, its kinda great to see the texture and meshes, better than the vanilla one. ohh great thanks for the heads up
Gonzeh Posted February 8 Posted February 8 On 2/6/2026 at 7:26 PM, Grey Cloud said: No it is not. Ask in the MNC thread. Regardless of what the NMC thread says. ABC is MADE to overwrite MNC. If you don't let it overwrite you won't get ABCs animated meshes, etc. ABC has always been loaded AFTER MNC. If you don't load it after you might as well just remove ABC and use just MNC. 3
Grey Cloud Posted February 8 Posted February 8 2 hours ago, Gonzeh said: If you don't load it after you might as well just remove ABC and use just MNC. MO2 left and right panes. I had the mods like this when I ran LE and I have them like this now I run SE. I have never had a problem of anything shagging my character or a follower, male or female. MO2 ABC Info page Ignoring the esp, ABC has 167 files that have no conflicts which renders your statement nonsense. Ask yourself when the last time ABC was updated and when was the last time MNC was updated. 1
Edzio Posted February 8 Posted February 8 1 hour ago, Grey Cloud said: MO2 left and right panes. I had the mods like this when I ran LE and I have them like this now I run SE. I have never had a problem of anything shagging my character or a follower, male or female. Reveal hidden contents MO2 ABC Info page Reveal hidden contents Ignoring the esp, ABC has 167 files that have no conflicts which renders your statement nonsense. Ask yourself when the last time ABC was updated and when was the last time MNC was updated. Always load ABC after MNC!! or else ABC as useless as not installing. ABC adds animation rigs to the erected penis. Animators can use it to animate the penis. such as Anub and Billy animations. If you overwrite ABC with MNC you'll have the erected penis but the specific animations will not animate the penis. Example: Animated penis. Billy service animation
Grey Cloud Posted February 8 Posted February 8 55 minutes ago, Edzio said: Always load ABC after MNC!! or else ABC as useless as not installing. Even if I accept the rest of your rationale, this statement remains nonsense.
MadMansGun Posted February 8 Posted February 8 (edited) 6 hours ago, Gonzeh said: Regardless of what the NMC thread says. ABC is MADE to overwrite MNC. If you don't let it overwrite you won't get ABCs animated meshes, etc. ABC has always been loaded AFTER MNC. If you don't load it after you might as well just remove ABC and use just MNC. ABC overwrite MNC...BUT DELETE THAT FUCKING ESP, it "patches" nothing, the only thing it dose is screw up up the herm werewolves and the hermwolf player patch. also there are some cases when MNC's skeletons should be used instead of ABC's. 2 hours ago, Edzio said: If you overwrite ABC with MNC you'll have the erected penis but the specific animations will not animate the penis. MNC comes with base line ABC animation support (but nothing with extra objects/tentacles), and in the case of horses MNC's actually has MORE nodes than ABC's and adds tip flareing animations. Edited February 8 by MadMansGun 1
Edzio Posted February 9 Posted February 9 On 2/9/2026 at 12:33 AM, MadMansGun said: MNC comes with base line ABC animation support (but nothing with extra objects/tentacles), and in the case of horses MNC's actually has MORE nodes than ABC's and adds tip flareing animations. I did not know that. thanks for letting me know!
Osiris489 Posted February 11 Posted February 11 Hey, so whenever I use the SOS + ABC option within CF, it causes creatures to have two penis's, one that is animated like ABC, and one that is just static. I'm sure I have probably downloaded the mods incorrectly in some form, but does anyone have a fix or similar issues?
Devorax Posted February 14 Posted February 14 (edited) For anyone who was having the same problem with me (like falmer cocks not having collision or not working Procedural Penis Animations (PPA)) then try this: If you're using 3BBB, use your hotkey to change player physics to SMP. That should enable falmer plapping. Edited February 14 by Devorax
Edzio Posted February 14 Posted February 14 On 2/12/2026 at 3:49 AM, Osiris489 said: Hey, so whenever I use the SOS + ABC option within CF, it causes creatures to have two penis's, one that is animated like ABC, and one that is just static. I'm sure I have probably downloaded the mods incorrectly in some form, but does anyone have a fix or similar issues? Check SOS MCM menu and disable werewolf from the addons.
Edzio Posted February 15 Posted February 15 (edited) On 2/8/2026 at 11:08 PM, Grey Cloud said: Even if I accept the rest of your rationale, this statement remains nonsense. Since MNC author answered the question. I hope it makes things more clear for you. On 2/9/2026 at 12:33 AM, MadMansGun said: ABC overwrite MNC...BUT DELETE THAT FUCKING ESP, it "patches" nothing, the only thing it dose is screw up up the herm werewolves and the hermwolf player patch. also there are some cases when MNC's skeletons should be used instead of ABC's. MNC comes with base line ABC animation support (but nothing with extra objects/tentacles), and in the case of horses MNC's actually has MORE nodes than ABC's and adds tip flareing animations. As MadMansGun said, ABC overwrite MNC. But it seems like MNC also has base line ABC animation support just without extra objects/tentacles. Edited February 15 by Edzio
no_way Posted February 16 Posted February 16 On 2/6/2026 at 12:26 PM, Grey Cloud said: No it is not. Ask in the MNC thread. This is completely wrong advice
smurfcat1 Posted February 16 Posted February 16 hey so prolly asked before here but does this mod cover the goblins creation content and give them penises? Also all the creatures in my game got their dicks out, like primed and ready to go, just wanna know whats causing this
Daftbunny Posted February 16 Posted February 16 I look in this and MNC thread and I could not find one, so I am gonna ask is there any patch for Falmer Overhaul - New models and textures at Skyrim Special Edition Nexus - Mods and Community ?
razzor69 Posted February 17 Posted February 17 7 hours ago, Daftbunny said: I look in this and MNC thread and I could not find one, so I am gonna ask is there any patch for Falmer Overhaul - New models and textures at Skyrim Special Edition Nexus - Mods and Community ? The problem is, you need to retexture this part.
ingeloak Posted February 19 Posted February 19 You really need to pick another site for this to host. I'm not comfortable linking my face to subscribestar for their stupid age verification. It's a mod with arousal-based animated dicks. Big whoop. There are freaking cannibalism and rape mods easily accessible with minimal security right here. Besides, I don't have a cam on my PC 7
Mat162789 Posted March 6 Posted March 6 On 2/19/2026 at 1:46 AM, ingeloak said: You really need to pick another site for this to host. I'm not comfortable linking my face to subscribestar for their stupid age verification. It's a mod with arousal-based animated dicks. Big whoop. There are freaking cannibalism and rape mods easily accessible with minimal security right here. Besides, I don't have a cam on my PC You can find the loading here 1
alextraszas Posted March 7 Posted March 7 Silly question, is there any way to add abc to this and how could I do it? https://www.nexusmods.com/skyrimspecialedition/mods/173578
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