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[mod] RimJobWorld


Skömer

AI  

630 members have voted

  1. 1. Usage of AI / LLMs

    • Never used it / involuntarily used it because its automatically included everywhere
      186
    • Only a Handful of times
      158
    • Once a month
      34
    • Every week
      101
    • Daily
      151
  2. 2. Where do you use them?

    • It's part of my job
      128
    • For getting internet search results
      279
    • As a dictionary/for quick information
      178
    • For writing code/generating sprites
      117
    • For fun
      338
    • As a personal companion/partner
      73
    • For making art
      83


Recommended Posts

Posted

Thanks now you can put it in the mod settings? And the fact that I now have pawns have two types of genitalia that's normal? Or do I need to turn off the mod and cut it in again?

Posted

I used Rand.Range in my fork, as that generates a float between two defined values:

float rnd = Rand.Range(0f, 100f);

Probably more accurate probabilities than just multiplying the decimal by 100.

 

I should note this change also needs to be made in the Nymph_Generator.cs for the same reason, else you only get male nymphs.

Posted

Would be easier to just fix the settings. 0.0-1.0 scale would make more sense, rather than trying to convert it to 0-100.

 

I think I'll just do that in the next merge. 

Posted

My pawns are not getting an "ahegao" or similar moodlet after having sex, instead it's the vanilla "got some lovin'" moodlet. Is this intentional or is there something wrong?

Posted

Usnaeus, the ahegao moodlet is caused by having the sex need bar at 95% or higher, and generally fades quickly.  It's not exclusive with the "got some lovin'" moodlet.

 

Ronan97, yes, pawns that regularly have sex with animals can pick up the Zoophile trait.

Posted
1 hour ago, GreatFez said:

Usnaeus, the ahegao moodlet is caused by having the sex need bar at 95% or higher, and generally fades quickly.  It's not exclusive with the "got some lovin'" moodlet.

Hmmm, makes sense. I still think the ahegao moodlet and others aren't coming up with my two pawns tho. Could this be because they were designated as lovers in prepare carefully? I normally don't do that, and I can't think of something else I did that could have changes stuff.

Posted

Getting lots of "Could not load UnityEngine.Texture2D at noheart in any active mod or in base resources." in console.

I guess this is due to missing Textures/noheart.png and <InteractionDef>...<symbol>noheart</symbol>. Found it in Textures\UI\Icons.

Posted
1 hour ago, Usnaeus said:

Hmmm, makes sense. I still think the ahegao moodlet and others aren't coming up with my two pawns tho. Could this be because they were designated as lovers in prepare carefully? I normally don't do that, and I can't think of something else I did that could have changes stuff.

I'd guess designating them lovers wouldn't cause a problem; I haven't experimented much with arranged couples, but they seemed to work.  Have you checked how much each of their sex need bars goes up right as lovin' ends?  If they're performing poorly in bed, it could prevent them from getting the bonuses from high satisfaction.  I think this would be affected by their sex ability stat (you can check that in the pawn's info screen, in the Social section), and probably other factors as well.

Posted
3 hours ago, twofiveseven said:

The RJW window from the bio tab says my character's sexuality is "mostly hetero" after setting it to "MostlyHomosexual" in the save file?

Thanks, that helps a lot.
The display texts for Kinsey 1 and 5 are mixed up, which also explains the earlier reports about mismatched sexualities. ...I had been trying to track that down for a while, and it turns out to be something as simple as text error? Urgh. Fixed in the next merge.

Posted
6 hours ago, GreatFez said:

I'd guess designating them lovers wouldn't cause a problem; I haven't experimented much with arranged couples, but they seemed to work.  Have you checked how much each of their sex need bars goes up right as lovin' ends?  If they're performing poorly in bed, it could prevent them from getting the bonuses from high satisfaction.  I think this would be affected by their sex ability stat (you can check that in the pawn's info screen, in the Social section), and probably other factors as well.

They seem pretty satisfied to me, their sex bars are fully maxed after a session. I'm not really sure why the moodlets aren't coming up. Could it have something to do with the new quirk system? They're both exhibitionists, but all the sexy-times have been done in the bedroom so far. Would that affect the moodlet not coming up?

 

Also, I'm not hearing any of these supposedly new RJW sounds. When do they normally appear? A lot of these new features don't seem to be working well together so far.

Posted

With further testing, starting a new colony with the exact same pawns seems to be working somehow. Can't say what could have caused this issue, other than perhaps the new updates not being as save-friendly as claimed maybe. The only thing different this time is that these pawns only have one sexual quirk each, instead of both of them having two. I wonder if that's related somehow. One of them had the vigorous quirk which seemed a bit buggy, at least localisation-wise.

Posted
1 hour ago, Usnaeus said:

Also, I'm not hearing any of these supposedly new RJW sounds.

What new sounds? Nobody has said anything about there being 'new sounds'.

Posted

Just curious, what factors governs the "lost virginity" thought with random pawn generation? Are there specific traits that nullify it completely? Does age affect it?

[EDIT] Also I encountered the following error:

 

Could not load UnityEngine.Texture2D at noheart in any active mod or in base resources.

 

It consistently occurs when a colonist was rapes another colonist. Could be an issue on my end but I wanted to post it just in case.

Posted

thank you. fixed for the futa spawn rate chances..
But, now I have another trouble. How do I remove peg dick ? I tried to remove genitals but I end up removing both the vagina and peg dick.. help..

Posted
3 hours ago, michiko said:

How do I remove peg dick ? I tried to remove genitals but I end up removing both the vagina and peg dick.. help..

The easiest solution is probably to just reinstall the vagina.  There's only the one operation for removing genitals, and it takes all of them.  Replacing the peg dick by installing a different penis might work, but that operation may remove the vagina as well.

 

If you don't mind using dev mode, you can use the Remove Hediff tool to delete the peg dick.

Posted

Bug in 1.9.7b: I can't seem to grow Humpshroom in normal growing plots no matter the light level of the room, only in Hydroponics Basins.

 

Suggestions if possible:

1. If possible a toggle for rape happening or not between Non-hostile pawns & perhaps based on opinion as well. As fun as the idea of running a Humpshroom addicted colony is when everyone has Nymphomania they rape each other into the ground and every starts to hate everyone else and to stop this I either have to disable Rape all together, or set the percentages so high no one ever does anyways.

2. The ability to select what specific quirks you want on a pawn in Debug Mode, rather than just re-rolling at random.

3. A quirk that makes a pawn like being raped without the full Masochist perk of enjoying pain and such.

Posted
2 hours ago, Fenguard said:

3. A quirk that makes a pawn like being raped without the full Masochist perk of enjoying pain and such.

I hurt my brain trying to imagine even just a name for it if not a Masochist...

Posted
11 hours ago, Zaltys said:

What new sounds? Nobody has said anything about there being 'new sounds'.

"[FEATURE] New settings for enabling STDs, rape, cum, and RJW-specific sounds. Also included settings for clothing preferences during sex, rape alert sounds, fertility age, and sexuality spread (if not using RR/Psychology/Individuality)."

I think I've just misunderstood the new feature. It almost reads like new sounds were added, but it's simply just the default alert sounds, right?

 

 

Posted
31 minutes ago, ekl_l said:

I hurt my brain trying to imagine even just a name for it if not a Masochist...

Maybe they just enjoy being "raped" without the pain or are more willing after getting captured. It could also just mean that the pawn enjoys rougher sex on the wild side in an almost roleplay-y way. Since we're adding fetishes/quirks into the mod, I don't think it's much of a stretch to include the common "rape" fetish into the mix.

 

It could maybe be divided into sub/dom. It'd make the pawns prefer to bottom or top when having sex. Though at this point we're kind of straying away from the rape discussion.

Posted

Sub/dom feature would be really great if only there would be any significant activities related. They are digging-cooking-crafting all the day and bdsm sessions will not find a place in a tight schedule. Unfortunately. Right now I would rather doubt that someone could get aroused by gunshot wound, so it makes more sense to rework default Masochist trait if rework something at all.

 

Not so on topic I'm going to try to implement stationary fuckmachines as alternative to boring "masturbatin'" around the corner. If it will work well, may be I'll look on some other activities where this sub/dom traits would work. So many fantasies plans...

Posted

It doesn't even need to go so far as BDSM perhaps. For example, a pawn with the dom trait wouldn't go down on someone if they had a choice. They'd prefer to sex activities where they're taking the lead instead. It could lead to an extra-hard mood debuff or something if they're raped as well.

 

I love the idea of fuckmachines, too. Perhaps even basic objects like onaholes or XXX virtual reality headsets? Hell, even just adding pornomags/doujins into the mod would be a good laugh.

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