Unkown456 Posted October 19, 2025 Posted October 19, 2025 Is there a way to change a pawns sexuality in the dev mode?
Mulune Posted October 19, 2025 Posted October 19, 2025 On 6/17/2025 at 1:27 PM, HansFlammenwerfer said: Is there a mod that would cause cheating a relationship degradation? I have Privacy Please! but cheated pawn only have -X to mood, but still have relationship with husband/wife unaffected by this deed. Seems like this was asked before, but couldn't find an answer to it. Having the same problem, mood debuff is working but no relationship debuff feels strange, any way or mod to fix that?
vladik_pop1k Posted October 19, 2025 Posted October 19, 2025 How do i disable pawns from getting Zoophile trait after getting raped by animals? Or something to change in mod files to prevent them from getting it?
Zorai Posted October 19, 2025 Posted October 19, 2025 19 minutes ago, vladik_pop1k said: How do i disable pawns from getting Zoophile trait after getting raped by animals? Or something to change in mod files to prevent them from getting it? I wouldn't know how to stop it from happening, but if you have a character editor like this one you can just remove the trait after the pawn gets it.
vladik_pop1k Posted October 19, 2025 Posted October 19, 2025 13 minutes ago, Zorai said: I wouldn't know how to stop it from happening, but if you have a character editor like this one you can just remove the trait after the pawn gets it. Yeah i'm doing that, but i'd prefer to prevent it from happening at all since the moment they get the trait all mood debuffs are gone even if i remove trait fast
tlor33 Posted October 19, 2025 Posted October 19, 2025 Anyone taken a shot to make the raiders more rapey for the 1.6 version? The RapeEnemy job barely triggers and even when it does it just gets cancelled by the raid ending. I don't care if it'd make the game easier I just want the sex mod to do more sex mod things. Apparently there was a standalone version by weirn that did this way back but I'm curious if anyone's made something similar. I'm also curious if a way to do this would be to create a raider spawn group that has no flee or steal state.
Skömer Posted October 19, 2025 Author Posted October 19, 2025 1 hour ago, vladik_pop1k said: How do i disable pawns from getting Zoophile trait after getting raped by animals? Or something to change in mod files to prevent them from getting it? debug settings have options to disable rapist, masochist etc. haven't checked for zoophilia tho 1
Skömer Posted October 19, 2025 Author Posted October 19, 2025 32 minutes ago, tlor33 said: Anyone taken a shot to make the raiders more rapey for the 1.6 version? The RapeEnemy job barely triggers and even when it does it just gets cancelled by the raid ending. I don't care if it'd make the game easier I just want the sex mod to do more sex mod things. Apparently there was a standalone version by weirn that did this way back but I'm curious if anyone's made something similar. I'm also curious if a way to do this would be to create a raider spawn group that has no flee or steal state. try to make enemies stop fleeing https://steamcommunity.com/sharedfiles/filedetails/?id=2469532299 no guarantees tho 1
Skömer Posted October 19, 2025 Author Posted October 19, 2025 18 hours ago, Unkown456 said: Is there a way to change a pawns sexuality in the dev mode? its mostly based on the sexuality traits, so just give your pawn the gay trait
Skömer Posted October 19, 2025 Author Posted October 19, 2025 On 10/18/2025 at 4:27 PM, Devonhar said: Is there a way that colonists don't see sperm as dirt but perceive it as positive. I read that you can set this somewhere at RJW (Cum Filth), but I didn't find it anywhere. edit the cum filth in rjw to give positive beauty On 10/17/2025 at 4:37 AM, thuntroe said: is there a way to make my female pawn rape someone with right click? only male/futa has that option but female pawn only has normal sex option and cannot force be bred by animal too as a hero pawn. women need to be gay or bisexual to want to fuck other women
thuntroe Posted October 20, 2025 Posted October 20, 2025 (edited) On 10/19/2025 at 12:07 PM, Skömer said: edit the cum filth in rjw to give positive beauty women need to be gay or bisexual to want to fuck other women no im saying female pawn cannot initiate rape (or reverse rape) at all regardless of sexuality. only when i give them a penis, the option menu appears. Edited October 20, 2025 by thuntroe
Skömer Posted October 21, 2025 Author Posted October 21, 2025 (edited) 8 hours ago, thuntroe said: no im saying female pawn cannot initiate rape (or reverse rape) at all regardless of sexuality. only when i give them a penis, the option menu appears. there is a vulnerability slider in settings where you specify the maximum vulnerability women can have to consider raping people, either make your woman less vulnerable or edit the slider Edited October 21, 2025 by Skömer
Devonhar Posted October 21, 2025 Posted October 21, 2025 On 10/19/2025 at 9:07 PM, Skömer said: edit the cum filth in rjw to give positive beauty women need to be gay or bisexual to want to fuck other women HOW ?????????????????? Don`t have a button or control for it.
Skömer Posted October 21, 2025 Author Posted October 21, 2025 4 hours ago, Devonhar said: HOW ?????????????????? Don`t have a button or control for it. Modding tutorial: open "rjw\1.6\Defs\ThingDefs\Filth_Cum.xml" change <Beauty>-30</Beauty> into whatever you want save file (re)start game Good luck! 1
ESeeker Posted October 23, 2025 Posted October 23, 2025 14 minutes ago, _zz_22_ said: I'm creating an animation for rjw, but what do I need to put here for the animation to be used on a dead pawn? (necro animations) look inside this folder Rimworld-Animations\1.6\Source\Animations\PawnTests modified version of based on desired result: Rimworld-Animations\1.6\Defs\GroupAnimationDefs\Missionary\GroupAnimation_Missionary.xml <li Class="Rimworld_Animations.GroupAnimationContext"> <priority>1</priority> <whitelist> <li Class="Rimworld_Animations.PawnTest_Multi"> <tests> <li Class="Rimworld_Animations.PawnTest_RJWCanFuck" /> <li Class="Rimworld_Animations.PawnTest_RJWInitiator"> <interactionDefs> <li>Sex_Anal</li> <li>Sex_Vaginal</li> <li>Rape_Anal</li> <!-- Don't know if in RJW Necro is rape --> <li>Rape_Vaginal</li> </interactionDefs> </li> </tests> </li> <li Class="Rimworld_Animations.PawnTest_Multi"> <tests> <li Class="Rimworld_Animations.PawnTest_RJWCanBeFucked" /> <li Class="Rimworld_Animations.PawnTest_Dead"/> </tests> </li> </whitelist> </li> switch place of the PawnTest_RJWInitiator and PawnTest_Dead and insert _Reverse after Sex/Rape to get reverse
ESeeker Posted October 23, 2025 Posted October 23, 2025 52 minutes ago, _zz_22_ said: ty for the reply, but i tried this and didn't work I look inside rjw interactions folder and found necro uses prefix Necro instead of Sex/Rape rjw\1.6\Defs\InteractionDef\Rape\Necro
ESeeker Posted October 23, 2025 Posted October 23, 2025 53 minutes ago, _zz_22_ said: I did that and the animation name appears in the animation list when I click on the dead pawn, but when I start the animation, both pawns stand still on top of each other doing nothing; the animation doesn't play. inside rimworld animation mod settings there is a option for debug logging: will log checking all animations if GroupAnimationContext is true is there any error on startup?
victor1948 Posted October 24, 2025 Posted October 24, 2025 hey guys im looking for a mods list for use rjw without broken everything and how need configure the settings im using libidinous for download mods
ESeeker Posted October 24, 2025 Posted October 24, 2025 2 hours ago, victor1948 said: hey guys im looking for a mods list for use rjw without broken everything and how need configure the settings im using libidinous for download mods classic animation hasn't updated but you can use RJW Classic Animation For 2.0 FW (A.K.A Edotensei) instead Rimvore breaks if using realistic manhunter mod(fixed in dev branch) you can click on source inside launcher to go to mod's git to see if there is a 1.6 folder or 1.6 in the about file btw not all mods are on the launcher: my mods(excluding Apparel Tweak fork), AKawaiiTent's Ideology Styles(no git), Hajimi's SexSlaveCraft(no git), Milk related implants, drugs and more(no git)
geliesike Posted October 24, 2025 Posted October 24, 2025 Is this referring to the functions that Rjw possesses?
SollLuna Posted October 24, 2025 Posted October 24, 2025 On 11/2/2018 at 7:47 PM, Skömer said: This post used to host Mod translation Guide; moved to the wiki Save Edit Guide; moved to the wiki RJW Suggestion List; use this Discord channel For older versions visit the archive remind me to put these somewhere else: Translation_in_spanish_of_RJW_UPDATE_1.4_16-12-2022.rar 170.42 kB · 495 downloads RJW 5.4.0 Translation German (Deutsch).zip 131.42 kB · 109 downloads reminder to put those somewhere else 1
8Bitpandawarrior Posted October 25, 2025 Posted October 25, 2025 @Skömer Currently, when using rimjobworld, i cannot dev-quickstart make a world, as it gives me an error message, as well as when i try to make a world manually, it doesn't generate colonies and gives me this error: Error in WorldGenStep: System.NullReferenceException: Object reference not set to an instance of an object [Ref 45593CA1] at Verse.DefMap`2[D,V].get_Item (D def) [0x00000] in <24d25868955f4df08b02c73b55f389fe>:0 at Verse.PawnCapacitiesHandler.GetLevel (Verse.PawnCapacityDef capacity) [0x00026] in <24d25868955f4df08b02c73b55f389fe>:0 at Verse.Pawn.Sterile () [0x00037] in <24d25868955f4df08b02c73b55f389fe>:0 - TRANSPILER rjw: IEnumerable`1 rjw.Pawn_Sterile:NotOwningBiotechWillNotMakeYouSterileButModdingProbablyWill(IEnumerable`1 instructions) - TRANSPILER rjw: IEnumerable`1 rjw.Various_GetStatValue:UseRjwFertilityInstead(IEnumerable`1 instructionEnumerable, MethodBase original) at RimWorld.PregnancyUtility.PregnancyChanceForPawn (Verse.Pawn pawn) [0x0001e] in <24d25868955f4df08b02c73b55f389fe>:0 - TRANSPILER rjw: IEnumerable`1 rjw.Various_GetStatValue:UseRjwFertilityInstead(IEnumerable`1 instructionEnumerable, MethodBase original) at Verse.PawnGenerator.GenerateInitialHediffs (Verse.Pawn pawn, Verse.PawnGenerationRequest request) [0x00256] in <24d25868955f4df08b02c73b55f389fe>:0 - POSTFIX Neronix17.TabulaRasa.RimWorld: Void TabulaRasa.Patch_PawnGen_GenerateInitialHediffs:Postfix(Pawn pawn, PawnGenerationRequest request) - POSTFIX rimworld.erdelf.alien_race.main: Void AlienRace.HarmonyPatches:GenerateInitialHediffsPostfix(Pawn pawn) at Verse.PawnGenerator.TryGenerateNewPawnInternal (Verse.PawnGenerationRequest& request, System.String& error, System.Boolean ignoreScenarioRequirements, System.Boolean ignoreValidator) [0x009ca] in <24d25868955f4df08b02c73b55f389fe>:0 - TRANSPILER VFEEmpire.Mod: IEnumerable`1 VFEEmpire.HarmonyPatches.Patch_PawnGenerator:Transpiler(IEnumerable`1 instructions) - TRANSPILER rimworld.erdelf.alien_race.main: IEnumerable`1 AlienRace.HarmonyPatches:TryGenerateNewPawnInternalTranspiler(IEnumerable`1 instructions) - PREFIX rimworld.erdelf.alien_race.main: Void AlienRace.HarmonyPatches:TryGenerateNewPawnInternalPrefix(PawnGenerationRequest& request) at Verse.PawnGenerator.GenerateNewPawnInternal (Verse.PawnGenerationRequest& request) [0x000c2] in <24d25868955f4df08b02c73b55f389fe>:0 - PREFIX rjw: Void rjw.Patch_PawnGenerator_GenerateNewPawnInternal:Generate_Nymph(PawnGenerationRequest& request) - POSTFIX OskarPotocki.VEF: Void VEF.Abilities.VanillaExpandedFramework_PawnGenerator_GenerateNewPawnInternal_Patch:Postfix(Pawn __result) - POSTFIX OskarPotocki.VanillaPsycastsExpanded: Void VanillaPsycastsExpanded.PawnGen_Patch:Postfix(Pawn __result, PawnGenerationRequest request) - POSTFIX rjw: Void rjw.Patch_PawnGenerator_GenerateNewPawnInternal:Postfix(PawnGenerationRequest request, Pawn __result) at Verse.PawnGenerator.GenerateOrRedressPawnInternal (Verse.PawnGenerationRequest request) [0x00140] in <24d25868955f4df08b02c73b55f389fe>:0 at Verse.PawnGenerator.GeneratePawn (Verse.PawnGenerationRequest request) [0x001ed] in <24d25868955f4df08b02c73b55f389fe>:0 - PREFIX SmashPhil.VehicleFramework: Boolean Vehicles.Patch_Construction:GenerateVehiclePawn(PawnGenerationRequest request, Pawn& __result) - PREFIX rimworld.erdelf.alien_race.main: Void AlienRace.HarmonyPatches:GeneratePawnPrefix(PawnGenerationRequest& request) - POSTFIX Neronix17.TabulaRasa.RimWorld: Void TabulaRasa.Patch_PawnGenerator_GeneratePawn:Postfix(PawnGenerationRequest request, Pawn __result) - POSTFIX ProgressionEducationMod: Void ProgressionEducation.PawnGenerator_GeneratePawn_Patch:Postfix(Pawn __result) - POSTFIX jecstools.jecrell.main: Void JecsTools.HarmonyPatches:Post_GeneratePawn(Pawn __result) - POSTFIX jecstools.jecrell.main: Void JecsTools.HarmonyPatches:Post_GeneratePawn_Genes(Pawn __result) - POSTFIX rimworld.erdelf.alien_race.main: Void AlienRace.HarmonyPatches:GeneratePawnPostfix(Pawn __result) at RimWorld.Faction.TryGenerateNewLeader () [0x00266] in <24d25868955f4df08b02c73b55f389fe>:0 at RimWorld.FactionGenerator.NewGeneratedFaction (RimWorld.Planet.PlanetLayer layer, RimWorld.FactionGeneratorParms parms) [0x00244] in <24d25868955f4df08b02c73b55f389fe>:0 - POSTFIX OskarPotocki.VEF: Void VEF.Planet.VanillaExpandedFramework_FactionGenerator_NewGeneratedFaction_Patch:Postfix(PlanetLayer layer, FactionGeneratorParms parms, Faction& __result) at RimWorld.FactionGenerator.CreateFactionAndAddToManager (RimWorld.Planet.PlanetLayer layer, RimWorld.FactionDef facDef) [0x000cf] in <24d25868955f4df08b02c73b55f389fe>:0 at RimWorld.FactionGenerator.AddFactionToManager (RimWorld.Planet.PlanetLayer layer, RimWorld.FactionDef facDef) [0x00000] in <24d25868955f4df08b02c73b55f389fe>:0 at RimWorld.FactionGenerator.InitializeFactions (RimWorld.Planet.PlanetLayer layer, System.Collections.Generic.List`1[T] factions) [0x0001d] in <24d25868955f4df08b02c73b55f389fe>:0 at RimWorld.FactionGenerator.GenerateFactionsIntoWorldLayer (RimWorld.Planet.PlanetLayer layer, System.Collections.Generic.List`1[T] factions) [0x0000d] in <24d25868955f4df08b02c73b55f389fe>:0 at RimWorld.Planet.WorldGenStep_Factions.GenerateFresh (System.String seed, RimWorld.Planet.PlanetLayer layer) [0x00006] in <24d25868955f4df08b02c73b55f389fe>:0 at RimWorld.Planet.WorldGenerator.GeneratePlanetLayer (RimWorld.Planet.PlanetLayer layer, System.String seedString, System.Int32 seed) [0x0004f] in <24d25868955f4df08b02c73b55f389fe>:0 UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string) RimWorld.Planet.WorldGenerator:GeneratePlanetLayer (RimWorld.Planet.PlanetLayer,string,int) RimWorld.Planet.WorldGenerator:GenerateWorld (single,string,RimWorld.Planet.OverallRainfall,RimWorld.Planet.OverallTemperature,RimWorld.Planet.OverallPopulation,RimWorld.Planet.LandmarkDensity,System.Collections.Generic.List`1<RimWorld.FactionDef>,single) RimWorld.Page_CreateWorldParams:<CanDoNext>b__20_0 () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.LongEventHandler.RunEventFromAnotherThread_Patch3 (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () What's going on?
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