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[mod] RimJobWorld


Skömer

AI  

629 members have voted

  1. 1. Usage of AI / LLMs

    • Never used it / involuntarily used it because its automatically included everywhere
      185
    • Only a Handful of times
      158
    • Once a month
      34
    • Every week
      101
    • Daily
      151
  2. 2. Where do you use them?

    • It's part of my job
      128
    • For getting internet search results
      279
    • As a dictionary/for quick information
      178
    • For writing code/generating sprites
      117
    • For fun
      337
    • As a personal companion/partner
      73
    • For making art
      83


Recommended Posts

Posted
On 9/27/2025 at 1:48 AM, Skömer said:

En 1,5, las animaciones grupales solo ocurrieron en los casos raciales cuando varios colonos/colonistas/peones violan uno al mismo tiempo o con el ritual de orgía de la ideología de la experiencia sexual y https://rjw.miraheze.org/wiki/C0ffee's_RJW_Ideology_Add-Ons

El mod de animaciones no funciona completamente en 1.6, pero se supone que la actualización saldrá pronto.

 

Thank you very much for answering me. Do you know if the creator of this mod is in any forum or platform to follow his work and be aware of his updates?

Posted
2 hours ago, rata40k said:

 

Thank you very much for answering me. Do you know if the creator of this mod is in any forum or platform to follow his work and be aware of his updates?

C0ffee is active on the discord, link is on the first post in this thread

Posted
On 9/30/2025 at 8:15 AM, ghostfalll said:

I assume you mean the quirks, which has been split off.  Functionality seems currently non-existent, though... but since not updated for 1.6, can't be sure.

 

https://gitgud.io/amevarashi/rjw-quirks

sort of some of the quirks had traits attached to them and those traits are gone with the quirk system so was wondering about those traits since they are used for a couple of other mods but its the whole system is screwed / adandoned for now I'll try make a small mod to bring back the missing traits 

Posted

It seems that pawns can't breed with Dragons from dragons descent mod. I have removed every mod besides rjw dragons descent and dependencies. Is there a way to fix this?

Posted (edited)
21 hours ago, LovedLabbed said:

It seems that pawns can't breed with Dragons from dragons descent mod. I have removed every mod besides rjw dragons descent and dependencies. Is there a way to fix this?

 

Not sure why that wouldnt be working for you, have you enabled bestiality in the RJW settings?

Edited by Bigglesworth 43
Posted

Having some trouble when a pawn is trying to rape a CP

JobDriver threw exception in toil unnamed's initAction for pawn Toni driver=JobDriver_RapeComfortPawn (toilIndex=3) driver.job=(RapeComfortPawn (Job_2467292) A = Thing_Human181924 Giver = JobGiver_ComfortPrisonerRape [workGiverDef: null])
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 717336F7]
  at Rimworld_Animations.GroupAnimationContext.FindAnyWorkingSet (System.Collections.Generic.List`1[T] actors) [0x00007] in <d172dcbb9c2f40ae86bd9f10f70a130b>:0 
  at Rimworld_Animations.GroupAnimationDef.CanAnimationBeUsed (System.Collections.Generic.List`1[T] actors, System.Collections.Generic.List`1[Verse.Pawn]& bestPermutation, System.Int32& highestPriority) [0x00056] in <d172dcbb9c2f40ae86bd9f10f70a130b>:0 
  at Rimworld_Animations.AnimationUtility.FindGroupAnimation (System.Collections.Generic.List`1[T] participants, System.Collections.Generic.List`1[Verse.Pawn]& pawnOrder) [0x0001e] in <d172dcbb9c2f40ae86bd9f10f70a130b>:0 
  at Rimworld_Animations.HarmonyPatch_JobDriver_SexBaseInitiator_Start.Postfix (rjw.JobDriver_SexBaseInitiator& __instance) [0x00115] in <d172dcbb9c2f40ae86bd9f10f70a130b>:0 
  at rjw.JobDriver_SexBaseInitiator.Start () [0x0030e] in <b83521ca65fa481e860c4308799e5105>:0 
    - POSTFIX rjwanim: Void Rimworld_Animations.HarmonyPatch_JobDriver_SexBaseInitiator_Start:Postfix(JobDriver_SexBaseInitiator& __instance)
    - POSTFIX RJW_Sexperience: Void RJWSexperience.RJW_Patch_VirginityRemover:Postfix(JobDriver_SexBaseInitiator __instance)
  at rjw.JobDriver_RapeComfortPawn+<>c__DisplayClass0_0.<MakeNewToils>b__4 () [0x00030] in /builds/amevarashi/rjw/1.6/Source/JobDrivers/JobDriver_RapeComfortPawn.cs:55 
  at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x001b0] in <24d25868955f4df08b02c73b55f389fe>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobUtility.TryStartErrorRecoverJob_Patch1 (Verse.Pawn,string,System.Exception,Verse.AI.JobDriver)
Verse.AI.JobDriver:TryActuallyStartNextToil ()
Verse.AI.JobDriver:ReadyForNextToil ()
Verse.AI.JobDriver:TryActuallyStartNextToil ()
Verse.AI.JobDriver:ReadyForNextToil ()
Verse.AI.JobDriver:Notify_PatherArrived ()
Verse.AI.Pawn_PathFollower:PatherArrived ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_PathFollower.TryEnterNextPathCell_Patch1 (Verse.AI.Pawn_PathFollower)
Verse.AI.Pawn_PathFollower:PatherTick ()
Verse.Pawn:Tick ()
Verse.Thing:DoTick ()
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch1 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()
 

Posted (edited)
21 hours ago, Bigglesworth 43 said:

Not sure why that wouldnt be working for you, have you enabled bestiality in the RJW settings?

Or re-enable!  Sometimes updating the mod resets all interactions options... definitely spent a week recently wondering why a bunch of stuff wasn't happening!

Edited by ghostfalll
Posted
47 minutes ago, ghostfalll said:

Or re-enable!  Sometimes updating the mod resets all interactions options... definitely spent a week recently wondering why a bunch of stuff wasn't happening!

mod settings depend on the folder name the mod is in, if you install from another source the folder name likely changes

Posted
44 minutes ago, Skömer said:

mod settings depend on the folder name the mod is in, if you install from another source the folder name likely changes

That explains it, pretty sure I was toying around with some light code changes and renamed the mod in order to differentiate.

Posted
On 10/4/2025 at 11:02 PM, Bigglesworth 43 said:

 

Not sure why that wouldnt be working for you, have you enabled bestiality in the RJW settings?

Bestiality is enabled, and i was able to breed pawns with other animals, but when clicking on any dragon from dragons descent mod and choosing 'bestiality [dragon name]' the pawn automatically goes to the next task(i.e. cleaning) 

Posted

Since the 1.6 compatible version of RJW dropped children are born with "adult" genitals, like a newborn having a huge penis or large breasts, in previous versions the genitals would grow as the child developed, is this a bug, is it intentional, did something changed on 1.6 that messed up with genital growth over time?

 

Posted (edited)

Hi there, I seem to be having a problem where one of my pawn's breasts keep shrinking back down to just nipples. I can increase her size in the Character Editor (using the severity slider) but after about 3 seconds they pop back down to nipples again. It only seems to be affecting one particular pawn and only her breasts, and strangely enough only if I set her size to tiny, small or average. They stay large if I put them to that.

 

  

On 9/17/2024 at 2:19 AM, Skömer said:

Did you load presets with character editor? That breaks genital hediffs, reset guide is in FAQ

  

On 2/28/2022 at 7:15 PM, Tory187 said:

What this actually is is you seeing sized apparel's graphics displayed under rimnude's graphics. Go into sized apparel's settings to disable its body part rendering.

 

Sizes have been reported to change. Some theorize it only happens on pawns you edited in ChEd by trying to change size via severity rather than using rjw size changer hediffs.

Comp_1.gif

This is the proper way which shouldnt cause sizes to change.

 

Sizes will update to what they should be when you open the health tab usually.

Likely sized apparel is seeing what you had originally and rimnude is seeing what it currently is set as hence why u see big boobs and nipples.

 

The closest thing I could find as a fix to this problem were the above comments from a few years ago although I can't find anything in the FAQ about resetting genital hediffs, Body Part Rendering doesn't seem to be selectable at all in my Sized Apparel options and the gif showing the 'proper way' to change sizes is long since gone. Any help would be appreciaited, sorry if this is a common problem.

 

My modlist:

Spoiler

Harmony
Core
Ideology
Biotech
HugsLib
Character Editor
Identity: Dysphoria
Trait Slots Plus
RimJobWorld
Sized Apparel for RJW (SAR version)
Flappy's Muscular Female Nude Textures
Flappy's Towering Horsecock Texture Replacer
AKT_LewdClothes
Rimworld Animations 2.0
RJWAnimAddons-VoicePatch
RJWAnimAddons-XtraAnims
RJWAnimAddons-AnimalPatch
RimJobWorld - Extension
RimJobWorld - Onehole Extension
RJW_Unleashed_Framework
RJW_Unleashed_Traits
RJW Sexperience Ideology
Gender Supremacy Xtreme
RJW Genes

 

Edited by FuckingLautrec
Posted
5 hours ago, FuckingLautrec said:

I can increase her size in the Character Editor

It might just be something about the character editor mod, it seems to occasionally add random traits onto characters upon loading the game, which is annoying.  So I always keep it activated, even after starting a run, in case I have to fix a character... so can't tell if it's that mod or another.

Posted
6 hours ago, FuckingLautrec said:

Hi there, I seem to be having a problem where one of my pawn's breasts keep shrinking back down to just nipples. I can increase her size in the Character Editor (using the severity slider) but after about 3 seconds they pop back down to nipples again. It only seems to be affecting one particular pawn and only her breasts, and strangely enough only if I set her size to tiny, small or average. They stay large if I put them to that.

 

  

  

 

The closest thing I could find as a fix to this problem were the above comments from a few years ago although I can't find anything in the FAQ about resetting genital hediffs, Body Part Rendering doesn't seem to be selectable at all in my Sized Apparel options and the gif showing the 'proper way' to change sizes is long since gone. Any help would be appreciaited, sorry if this is a common problem.

 

My modlist:

  Reveal hidden contents

 

the reset issue should be fixed since later 1.5 versions, what version do you play, i may have deleted the guide at some point I'll attach the screenshots

 

Char Edit RJW parts 1.png

Char Edit RJW parts 2.png

Char Edit RJW parts 3.png

Posted
1 hour ago, Skömer said:

the reset issue should be fixed since later 1.5 versions, what version do you play, i may have deleted the guide at some point I'll attach the screenshots

 

I'm on 1.6, how do I access that 'Add Handicap' menu? I've been altering this through the health conditions menu

 

image.png.631f309898f1e7174c7f20f570c35a6e.png

Posted
1 hour ago, FuckingLautrec said:

 

I'm on 1.6, how do I access that 'Add Handicap' menu? I've been altering this through the health conditions menu

 

image.png.631f309898f1e7174c7f20f570c35a6e.png

your issue seems to be something else, post a hugslog on the discord, idk how to help you

Posted

Hi, I've noticed some issues with the current pregnancy mechanics in RJW. To put it in an example, if we use the "Zoichor race" from the aya ethnicity along with Ayameduki Tweaks 2.0 (where I've configured this race to be capable of pregnancy and turned off the option for 'artificial races to give birth to human males'), and if the former gets pregnant through RJW interactions (with the 'use biotech DLC for human female pregnancies' option turned on), there's still a chance that the child born will be human (with an indeterminate gender). I've also incorporated the Menstruation mod (and similarly configured it to use the biotech DLC). I'm wondering if this is a bug?

Posted
13 hours ago, Eques Viridis said:

Looking forward to the full release of the RJW-Quirks submod. I see stuff is steadily happening on the git, good luck and hope there's no annoying bugs.

I sure hope they finally add "bottom" and "top" quirks, otherwise why even have quirks based on what they were before lol

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