DarkFireTim Posted September 29, 2023 Posted September 29, 2023 (edited) 21 hours ago, golnor said: So I have a bunch of 13-14 year olds that are making use of comfort pawns. Based on other things I've seen around, I'm guessing that that is unintended behavior? Age in Rimworld is iffy. The problem is that while pawns are humanlike they aren't humans they're baseliners so they have different age groupings than we do, and yes I know that sounds like a silly argument but it is what it is. If I remember correctly baseliners become adults at 13 in base game, and I'm pretty sure you can change that in either mod settings or the storyteller settings. So most times people mention child or adult they are referring to pawn types like baby, toddler, pre-adult, adult, ect. so you can largely ignore the numerical age value as far as RJW is concerned. Since pre-adults and younger pawns can't preform all work types an easy rule of thumb is if a pawn can do all work types it can have all sex types. Edited September 29, 2023 by DarkFireTim
Tory187 Posted September 30, 2023 Posted September 30, 2023 15 hours ago, kyrus666 said: I'm getting the below, it seems to interrupt the action (they stop mid way). It interrupts quickies as well as comfort sex Exception in JobDriver tick for pawn Sireffe driver=JobDriver_RapeComfortPawn (toilIndex=2) driver.job=(RapeComfortPawn (Job_1107866) A=Thing_Human2399) System.MissingFieldException: Field 'rjw.CasualSex_Helper.quickieAllowedJobs' not found. at (wrapper dynamic-method) Privacy_Please.PrivacyUtility.Privacy_Please.PrivacyUtility.PrivacyCheckForPawn_Patch0(Verse.Pawn,single) at Privacy_Please.HarmonyPatch_JobDriver_Sex_SexTick.Postfix (rjw.JobDriver_Sex& __instance) [0x00033] in <784efe49fd4846d2986bae6a239b12ed>:0 at (wrapper dynamic-method) rjw.JobDriver_Sex.rjw.JobDriver_Sex.SexTick_Patch3(rjw.JobDriver_Sex,Verse.Pawn,Verse.Thing,bool,bool) at rjw.JobDriver_RapeComfortPawn+<>c__DisplayClass0_0.<MakeNewToils>b__5 () [0x00069] in <944e201e343b4ec584e632333d4612d0>:0 at (wrapper dynamic-method) Verse.AI.JobDriver.Verse.AI.JobDriver.DriverTick_Patch0(Verse.AI.JobDriver) UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) Verse.Log:Verse.Log.Warning_Patch1 (string) (wrapper dynamic-method) Verse.AI.JobUtility:Verse.AI.JobUtility.TryStartErrorRecoverJob_Patch0 (Verse.Pawn,string,System.Exception,Verse.AI.JobDriver) (wrapper dynamic-method) Verse.AI.JobDriver:Verse.AI.JobDriver.DriverTick_Patch0 (Verse.AI.JobDriver) Verse.AI.Pawn_JobTracker:JobTrackerTick () (wrapper dynamic-method) Verse.Pawn:Verse.Pawn.Tick_Patch1 (Verse.Pawn) (wrapper dynamic-method) Verse.TickList:Verse.TickList.Tick_Patch0 (Verse.TickList) (wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch8 (Verse.TickManager) Verse.TickManager:TickManagerUpdate () (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch5 (Verse.Game) (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play) ModsConfig.xml 36.19 kB · 0 downloads Privacy please is no longer compatible with current rjw. No signs of that mod being updated as well btw.
golnor Posted September 30, 2023 Posted September 30, 2023 17 hours ago, DarkFireTim said: Age in Rimworld is iffy. The problem is that while pawns are humanlike they aren't humans they're baseliners so they have different age groupings than we do, and yes I know that sounds like a silly argument but it is what it is. If I remember correctly baseliners become adults at 13 in base game, and I'm pretty sure you can change that in either mod settings or the storyteller settings. So most times people mention child or adult they are referring to pawn types like baby, toddler, pre-adult, adult, ect. so you can largely ignore the numerical age value as far as RJW is concerned. Since pre-adults and younger pawns can't preform all work types an easy rule of thumb is if a pawn can do all work types it can have all sex types. It's mostly that 13 year olds don't have the romance button in the social tab. Or are able to participate in ritual orgies. It's very much a grey area that could cause problems. Mostly from people who are looking to cause problems.
reed33 Posted October 4, 2023 Posted October 4, 2023 I’m an ordinary player who was on version 5.3.3 and decided to “fix” the actions in relation to male characters since simply “anally fucking” for some reason worked on my colonist and not on the fallen victim. and during the update, the display of “nudity” and An error appeared when rolling back to a previous version Exception drawing Megasloth64589: System.MissingFieldException: Field 'AlienRace.AlienPartGenerator/BodyAddon.defaultOffsets' not found. at (wrapper dynamic-method) AlienRace.HarmonyPatches.AlienRace.HarmonyPatches.DrawAddons_Patch2(Verse.PawnRenderFlags,UnityEngine.Vector3,UnityEngine.Vector3,Verse.Pawn,UnityEngine.Quaternion,Verse.Rot4) at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch8(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags) at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch6(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool) at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <8c412d4a16f94d4cb337e846f2dee469>:0 at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <8c412d4a16f94d4cb337e846f2dee469>:0 at Verse.Thing.Draw () [0x00015] in <8c412d4a16f94d4cb337e846f2dee469>:0 at Verse.ThingWithComps.Draw () [0x0000e] in <8c412d4a16f94d4cb337e846f2dee469>:0 at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <8c412d4a16f94d4cb337e846f2dee469>:0 UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string) Verse.DynamicDrawManager:DrawDynamicThings () (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch5 (Verse.Map) (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game) Verse.Root_Play:Update () I’m not a programmer and I don’t remember how I fixed it before, it’s been approximately half a year since then. I would like to somehow make it just work and that’s it. and I can’t redo the whole board because there are mods that also turn into errors after updating to new patches of version 1.4 (I use the latest one before adding steam deck support)
shar95 Posted October 5, 2023 Posted October 5, 2023 Hello. Is there a way to mke pawns have sex until BOTH pawns climaxed. I have to manualy turn on SexOverdrive to get my pawns sex need to get fillled because otherwise sex always ends before second pawns climax and get their sex need filled.
Grimmdal Posted October 5, 2023 Posted October 5, 2023 4 minutes ago, shar95 said: Hello. Is there a way to mke pawns have sex until BOTH pawns climaxed. I have to manualy turn on SexOverdrive to get my pawns sex need to get fillled because otherwise sex always ends before second pawns climax and get their sex need filled. try different genital sizes, for both.
iamrimworld Posted October 6, 2023 Posted October 6, 2023 how do I make it so colonists dont have sex with eachother? Im doing a playthrough where a group of human soldiers get sent to a alien planet to take it over. they will defeat other factions, enslave their people and breed them to make more humans and so on so forth. so i need them only fucking the slaves and not eachother. please and thank you
Ed86 Posted October 6, 2023 Posted October 6, 2023 3 hours ago, iamrimworld said: how do I make it so colonists dont have sex with eachother? Im doing a playthrough where a group of human soldiers get sent to a alien planet to take it over. they will defeat other factions, enslave their people and breed them to make more humans and so on so forth. so i need them only fucking the slaves and not eachother. please and thank you disable casual hookups
iamrimworld Posted October 6, 2023 Posted October 6, 2023 9 hours ago, Ed86 said: disable casual hookups thank you, now i wont have to worry about the captain dominating all her soldiers and instead of the slaves
Wurselbar Posted October 7, 2023 Posted October 7, 2023 Can I change the distribution of diferent sized bodyparts? This seems like a very basic feature imho but i cant seem to find it.
AaronDark160 Posted October 9, 2023 Posted October 9, 2023 hey i need help, recently downloaded the file and im getting this error, i can't control my pawn at all even with hero mode on i can't assign it (sorry for it being so long, but i just hit copy and this is what you got) RimWorld 1.4.3704 rev896 UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) RimWorld.VersionControl:LogVersionNumber () Verse.Root:CheckGlobalInit () Verse.Root:Start () Verse.Root_Entry:Start () Mod is missing supported versions list in About.xml! (example: <supportedVersions><li>1.0</li></supportedVersions>) UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Warning (string) Verse.ModMetaData/ModMetaDataInternal:TryParseSupportedVersions (bool) Verse.ModMetaData:Init () Verse.ModMetaData:.ctor (string,bool) Verse.ModLister:RebuildModList () Verse.ModLister:.cctor () Verse.ModsConfig:.cctor () Verse.LoadedModManager:InitializeMods () Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () Mod EdBPrepareCarefully-master is missing packageId in About.xml! (example: <packageId>AuthorName.ModName.Specific</packageId>) UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Warning (string) Verse.ModMetaData/ModMetaDataInternal:TryParsePackageId (bool,bool) Verse.ModMetaData:Init () Verse.ModMetaData:.ctor (string,bool) Verse.ModLister:RebuildModList () Verse.ModLister:.cctor () Verse.ModsConfig:.cctor () Verse.LoadedModManager:InitializeMods () Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () Mod is missing supported versions list in About.xml! (example: <supportedVersions><li>1.0</li></supportedVersions>) UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Warning (string) Verse.ModMetaData/ModMetaDataInternal:TryParseSupportedVersions (bool) Verse.ModMetaData:Init () Verse.ModMetaData:.ctor (string,bool) Verse.ModLister:RebuildModList () Verse.ModLister:.cctor () Verse.ModsConfig:.cctor () Verse.LoadedModManager:InitializeMods () Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () Mod harmony-master is missing packageId in About.xml! (example: <packageId>AuthorName.ModName.Specific</packageId>) UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Warning (string) Verse.ModMetaData/ModMetaDataInternal:TryParsePackageId (bool,bool) Verse.ModMetaData:Init () Verse.ModMetaData:.ctor (string,bool) Verse.ModLister:RebuildModList () Verse.ModLister:.cctor () Verse.ModsConfig:.cctor () Verse.LoadedModManager:InitializeMods () Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () Mod is missing supported versions list in About.xml! (example: <supportedVersions><li>1.0</li></supportedVersions>) UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Warning (string) Verse.ModMetaData/ModMetaDataInternal:TryParseSupportedVersions (bool) Verse.ModMetaData:Init () Verse.ModMetaData:.ctor (string,bool) Verse.ModLister:RebuildModList () Verse.ModLister:.cctor () Verse.ModsConfig:.cctor () Verse.LoadedModManager:InitializeMods () Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () Mod replace-stuff-compatibility-master is missing packageId in About.xml! (example: <packageId>AuthorName.ModName.Specific</packageId>) UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Warning (string) Verse.ModMetaData/ModMetaDataInternal:TryParsePackageId (bool,bool) Verse.ModMetaData:Init () Verse.ModMetaData:.ctor (string,bool) Verse.ModLister:RebuildModList () Verse.ModLister:.cctor () Verse.ModsConfig:.cctor () Verse.LoadedModManager:InitializeMods () Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () Mod is missing supported versions list in About.xml! (example: <supportedVersions><li>1.0</li></supportedVersions>) UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Warning (string) Verse.ModMetaData/ModMetaDataInternal:TryParseSupportedVersions (bool) Verse.ModMetaData:Init () Verse.ModMetaData:.ctor (string,bool) Verse.ModLister:RebuildModList () Verse.ModLister:.cctor () Verse.ModsConfig:.cctor () Verse.LoadedModManager:InitializeMods () Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () Mod RimWorld-master is missing packageId in About.xml! (example: <packageId>AuthorName.ModName.Specific</packageId>) UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Warning (string) Verse.ModMetaData/ModMetaDataInternal:TryParsePackageId (bool,bool) Verse.ModMetaData:Init () Verse.ModMetaData:.ctor (string,bool) Verse.ModLister:RebuildModList () Verse.ModLister:.cctor () Verse.ModsConfig:.cctor () Verse.LoadedModManager:InitializeMods () Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () Mod is missing supported versions list in About.xml! (example: <supportedVersions><li>1.0</li></supportedVersions>) UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Warning (string) Verse.ModMetaData/ModMetaDataInternal:TryParseSupportedVersions (bool) Verse.ModMetaData:Init () Verse.ModMetaData:.ctor (string,bool) Verse.ModLister:RebuildModList () Verse.ModLister:.cctor () Verse.ModsConfig:.cctor () Verse.LoadedModManager:InitializeMods () Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () Mod Vanilla-Weapons-Expanded-main is missing packageId in About.xml! (example: <packageId>AuthorName.ModName.Specific</packageId>) UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Warning (string) Verse.ModMetaData/ModMetaDataInternal:TryParsePackageId (bool,bool) Verse.ModMetaData:Init () Verse.ModMetaData:.ctor (string,bool) Verse.ModLister:RebuildModList () Verse.ModLister:.cctor () Verse.ModsConfig:.cctor () Verse.LoadedModManager:InitializeMods () Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () [HugsLib] version 10.0.1 UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) HugsLib.Utils.ModLogger:Message (string,object[]) HugsLib.HugsLibController:InitializeController () HugsLib.HugsLibController:EarlyInitialize () HugsLib.Core.HugsLibMod:.ctor (Verse.ModContentPack) System.Reflection.MonoCMethod:InternalInvoke (object,object[]) System.Reflection.MonoCMethod:DoInvoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MonoCMethod:Invoke (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.RuntimeType:CreateInstanceImpl (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[],System.Threading.StackCrawlMark&) System.Activator:CreateInstance (System.Type,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[]) System.Activator:CreateInstance (System.Type,object[]) Verse.LoadedModManager:CreateModClasses () Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () [HugsLib][ERR] Exception during ApplyHarmonyPatches: HarmonyLib.HarmonyException: Patching exception in method static System.Void RimWorld.MainMenuDrawer::DoMainMenuControls(UnityEngine.Rect rect, System.Boolean anyMapFiles) ---> System.InvalidProgramException: Invalid IL code in (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.MainMenuDrawer.DoMainMenuControls_Patch0 (UnityEngine.Rect,bool): IL_0153: callvirt 0x0000005b at HarmonyLib.PatchFunctions.UpdateWrapper (System.Reflection.MethodBase original, HarmonyLib.PatchInfo patchInfo) [0x0008c] in <dc0bd40696764748b9e78e1488e5d2c5>:0 at HarmonyLib.PatchClassProcessor.ProcessPatchJob (HarmonyLib.PatchJobs`1+Job[T] job) [0x000bb] in <dc0bd40696764748b9e78e1488e5d2c5>:0 --- End of inner exception stack trace --- at HarmonyLib.PatchClassProcessor.ReportException (System.Exception exception, System.Reflection.MethodBase original) [0x0013c] in <dc0bd40696764748b9e78e1488e5d2c5>:0 at HarmonyLib.PatchClassProcessor.Patch () [0x00093] in <dc0bd40696764748b9e78e1488e5d2c5>:0 at HarmonyLib.Harmony.<PatchAll>b__10_0 (System.Type type) [0x00007] in <dc0bd40696764748b9e78e1488e5d2c5>:0 at HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable`1[T] sequence, System.Action`1[T] action) [0x00014] in <dc0bd40696764748b9e78e1488e5d2c5>:0 at HarmonyLib.Harmony.PatchAll (System.Reflection.Assembly assembly) [0x00006] in <dc0bd40696764748b9e78e1488e5d2c5>:0 at HugsLib.HugsLibController.ApplyHarmonyPatches () [0x00056] in <4a46802aeab646ab99159f7eecb6b57e>:0 UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) HugsLib.Utils.ModLogger:ReportException (System.Exception,string,bool,string) HugsLib.HugsLibController:ApplyHarmonyPatches () HugsLib.HugsLibController:InitializeController () HugsLib.HugsLibController:EarlyInitialize () HugsLib.Core.HugsLibMod:.ctor (Verse.ModContentPack) System.Reflection.MonoCMethod:InternalInvoke (object,object[]) System.Reflection.MonoCMethod:DoInvoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MonoCMethod:Invoke (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.RuntimeType:CreateInstanceImpl (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[],System.Threading.StackCrawlMark&) System.Activator:CreateInstance (System.Type,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[]) System.Activator:CreateInstance (System.Type,object[]) Verse.LoadedModManager:CreateModClasses () Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () [VanillaAchievementsExpanded] version 1.4.8315 UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) AchievementsExpanded.AchievementHarmony:.cctor () AchievementsExpanded.AssemblyHandler:.ctor (Verse.ModContentPack) System.Reflection.MonoCMethod:InternalInvoke (object,object[]) System.Reflection.MonoCMethod:DoInvoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MonoCMethod:Invoke (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.RuntimeType:CreateInstanceImpl (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[],System.Threading.StackCrawlMark&) System.Activator:CreateInstance (System.Type,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[]) System.Activator:CreateInstance (System.Type,object[]) Verse.LoadedModManager:CreateModClasses () Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () Parsed 0.25 as int. UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Warning (string) Verse.ParseHelper:ParseIntPermissive (string) Verse.ParseHelper:FromString<int> (string) Verse.DirectXmlToObject:ObjectFromXml<int> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<int> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXml<Vehicles.VehicleTurretDef> (System.Xml.XmlNode,bool) Verse.DirectXmlToObject:ObjectFromXmlReflection<Vehicles.VehicleTurretDef> (System.Xml.XmlNode,bool) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.DirectXmlLoader.DefFromNode_Patch1 (System.Xml.XmlNode,Verse.LoadableXmlAsset) Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>) Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () Config error in Highwayman_MainTurret: <color=#8059F2FF>ammoCountPerCharge</color> must be greater than 1. UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.DefDatabase`1<Vehicles.VehicleTurretDef>:ErrorCheckAllDefs () System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) Verse.GenGeneric:InvokeStaticMethodOnGenericType (System.Type,System.Type,string) Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_1 (System.Type) System.Threading.Tasks.Parallel/<>c__DisplayClass31_0`2<System.Type, object>:<ForEachWorker>b__0 (int) System.Threading.Tasks.Parallel/<>c__DisplayClass17_0`1<object>:<ForWorker>b__1 () System.Threading.Tasks.Task:InnerInvoke () System.Threading.Tasks.Task:InnerInvokeWithArg (System.Threading.Tasks.Task) System.Threading.Tasks.Task/<>c__DisplayClass178_0:<ExecuteSelfReplicating>b__0 (object) System.Threading.Tasks.Task:InnerInvoke () System.Threading.Tasks.Task:Execute () System.Threading.Tasks.Task:ExecutionContextCallback (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&) System.Threading.Tasks.Task:ExecuteEntry (bool) System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () System.Threading.ThreadPoolWorkQueue:Dispatch () System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () <color=orange>[VehicleFramework]</color> Importing additional assets from vehicleassets. UnityVersion=2019.4.30f1 Status: <color=#008000FF>successfully loaded.</color> UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) SmashTools.SmashLog:Message (string) Vehicles.AssetBundleDatabase:.cctor () Vehicles.VehicleHarmonyOnMod:ShaderFromAssetBundle (Verse.ShaderTypeDef,UnityEngine.Shader&) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.ShaderTypeDef.get_Shader_Patch1 (Verse.ShaderTypeDef) Vehicles.VehicleDef:<PostLoad>b__49_0 () Verse.LongEventHandler:ExecuteToExecuteWhenFinished () Verse.LongEventHandler:UpdateCurrentAsynchronousEvent () Verse.LongEventHandler:LongEventsUpdate (bool&) Verse.Root:Update () Verse.Root_Entry:Update () <color=orange>[VehicleFramework]</color> version 1.5.1370 rev2910 UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) Vehicles.VehicleHarmony:.cctor () System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle) Verse.StaticConstructorOnStartupUtility:CallAll () Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_5 () Verse.LongEventHandler:ExecuteToExecuteWhenFinished () Verse.LongEventHandler:UpdateCurrentAsynchronousEvent () Verse.LongEventHandler:LongEventsUpdate (bool&) Verse.Root:Update () Verse.Root_Entry:Update () <color=orange>[VehicleFramework]</color> <color=#008000FF>164 patches successfully applied.</color> UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) SmashTools.SmashLog:Message (string) Vehicles.VehicleHarmony:.cctor () System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle) Verse.StaticConstructorOnStartupUtility:CallAll () Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_5 () Verse.LongEventHandler:ExecuteToExecuteWhenFinished () Verse.LongEventHandler:UpdateCurrentAsynchronousEvent () Verse.LongEventHandler:LongEventsUpdate (bool&) Verse.Root:Update () Verse.Root_Entry:Update () MVCF successfully applied 0 patches UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) MVCF.Patch:PrintSummary () MVCF.MVCF/<>c:<CollectFeatureData>b__15_0 () Verse.LongEventHandler:ExecuteToExecuteWhenFinished () Verse.LongEventHandler:UpdateCurrentAsynchronousEvent () Verse.LongEventHandler:LongEventsUpdate (bool&) Verse.Root:Update () Verse.Root_Entry:Update () [OskarPotocki.VFECore] Patches on methods annotated as Obsolete were detected by HugsLib: Verse.MapDeiniter.Deinit UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Warning (string) HugsLib.Utils.HarmonyUtility:LogObsoleteMethodPatchErrors () HugsLib.Utils.HarmonyUtility:LogHarmonyPatchIssueErrors () Verse.LongEventHandler:ExecuteToExecuteWhenFinished () Verse.LongEventHandler:UpdateCurrentAsynchronousEvent () Verse.LongEventHandler:LongEventsUpdate (bool&) Verse.Root:Update () Verse.Root_Entry:Update () [HugsLib] initializing RJW, Hospitality UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) HugsLib.Utils.ModLogger:Message (string,object[]) HugsLib.HugsLibController:EnumerateChildMods (bool) HugsLib.HugsLibController:LoadReloadInitialize () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () Initializing new game with mods: - brrainz.harmony - Ludeon.RimWorld - Ludeon.RimWorld.Royalty - Ludeon.RimWorld.Ideology - Ludeon.RimWorld.Biotech - UnlimitedHugs.HugsLib - rim.job.world - Orion.Hospitality - SmashPhil.VehicleFramework - OskarPotocki.VanillaFactionsExpanded.Core - OskarPotocki.VanillaVehiclesExpanded UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.InitNewGame_Patch0 (Verse.Game) Verse.Root_Play/<>c:<Start>b__1_2 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () Exception in Verse.AI.ThinkNode_Priority TryIssueJobPackage: System.NullReferenceException: Object reference not set to an instance of an object at rjw.PawnExtensions.GetRJWPawnData (Verse.Pawn pawn) [0x00000] in <08a444107b304ef0aea7ada3eabc03c9>:0 at rjw.xxx.can_do_loving (Verse.Pawn pawn) [0x000f1] in <08a444107b304ef0aea7ada3eabc03c9>:0 at rjw.ThinkNode_ConditionalSexChecks.Satisfied (Verse.Pawn p) [0x00014] in <08a444107b304ef0aea7ada3eabc03c9>:0 at Verse.AI.ThinkNode_Conditional.TryIssueJobPackage (Verse.Pawn pawn, Verse.AI.JobIssueParams jobParams) [0x00000] in <95de19971c5d40878d8742747904cdcd>:0 at Verse.AI.ThinkNode_Priority.TryIssueJobPackage (Verse.Pawn pawn, Verse.AI.JobIssueParams jobParams) [0x00022] in <95de19971c5d40878d8742747904cdcd>:0 UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams) Verse.AI.ThinkNode_SubtreesByTag:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams) Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams) Verse.AI.Pawn_JobTracker:DetermineNextJob (Verse.ThinkTreeDef&) Verse.AI.Pawn_JobTracker:TryFindAndStartJob () Verse.AI.Pawn_JobTracker:JobTrackerTick () Verse.Pawn:Tick () Verse.TickList:Tick () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager) Verse.TickManager:TickManagerUpdate () Verse.Game:UpdatePlay () Verse.Root_Play:Update () Covenant of Asxe are coming after 11.6669 days. UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) Hospitality.Utilities.GenericUtility:FillIncidentQueue (Verse.Map) Hospitality.Hospitality_MapComponent:MapComponentTick () Verse.MapComponentUtility:MapComponentTick (Verse.Map) Verse.Map:MapPostTick () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager) Verse.TickManager:TickManagerUpdate () Verse.Game:UpdatePlay () Verse.Root_Play:Update () Raen are coming after 34.75919 days. UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) Hospitality.Utilities.GenericUtility:FillIncidentQueue (Verse.Map) Hospitality.Hospitality_MapComponent:MapComponentTick () Verse.MapComponentUtility:MapComponentTick (Verse.Map) Verse.Map:MapPostTick () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager) Verse.TickManager:TickManagerUpdate () Verse.Game:UpdatePlay () Verse.Root_Play:Update () Exception in Verse.AI.ThinkNode_Priority TryIssueJobPackage: System.NullReferenceException: Object reference not set to an instance of an object at rjw.PawnExtensions.GetRJWPawnData (Verse.Pawn pawn) [0x00000] in <08a444107b304ef0aea7ada3eabc03c9>:0 at rjw.xxx.can_do_loving (Verse.Pawn pawn) [0x000f1] in <08a444107b304ef0aea7ada3eabc03c9>:0 at rjw.ThinkNode_ConditionalSexChecks.Satisfied (Verse.Pawn p) [0x00014] in <08a444107b304ef0aea7ada3eabc03c9>:0 at Verse.AI.ThinkNode_Conditional.TryIssueJobPackage (Verse.Pawn pawn, Verse.AI.JobIssueParams jobParams) [0x00000] in <95de19971c5d40878d8742747904cdcd>:0 at Verse.AI.ThinkNode_Priority.TryIssueJobPackage (Verse.Pawn pawn, Verse.AI.JobIssueParams jobParams) [0x00022] in <95de19971c5d40878d8742747904cdcd>:0 UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams) Verse.AI.ThinkNode_SubtreesByTag:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams) Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams) Verse.AI.Pawn_JobTracker:DetermineNextJob (Verse.ThinkTreeDef&) Verse.AI.Pawn_JobTracker:TryFindAndStartJob () Verse.AI.Pawn_JobTracker:EndCurrentJob (Verse.AI.JobCondition,bool,bool) Verse.AI.Pawn_JobTracker:JobTrackerTick () Verse.Pawn:Tick () Verse.TickList:Tick () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager) Verse.TickManager:TickManagerUpdate () Verse.Game:UpdatePlay () Verse.Root_Play:Update () Exception in Verse.AI.ThinkNode_Priority TryIssueJobPackage: System.NullReferenceException: Object reference not set to an instance of an object at rjw.PawnExtensions.GetRJWPawnData (Verse.Pawn pawn) [0x00000] in <08a444107b304ef0aea7ada3eabc03c9>:0 at rjw.xxx.can_do_loving (Verse.Pawn pawn) [0x00024] in <08a444107b304ef0aea7ada3eabc03c9>:0 at rjw.ThinkNode_ConditionalSexChecks.Satisfied (Verse.Pawn p) [0x00014] in <08a444107b304ef0aea7ada3eabc03c9>:0 at Verse.AI.ThinkNode_Conditional.TryIssueJobPackage (Verse.Pawn pawn, Verse.AI.JobIssueParams jobParams) [0x00000] in <95de19971c5d40878d8742747904cdcd>:0 at Verse.AI.ThinkNode_Priority.TryIssueJobPackage (Verse.Pawn pawn, Verse.AI.JobIssueParams jobParams) [0x00022] in <95de19971c5d40878d8742747904cdcd>:0 UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams) Verse.AI.ThinkNode_SubtreesByTag:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams) Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams) Verse.AI.Pawn_JobTracker:DetermineNextJob (Verse.ThinkTreeDef&) Verse.AI.Pawn_JobTracker:TryFindAndStartJob () Verse.AI.Pawn_JobTracker:EndCurrentJob (Verse.AI.JobCondition,bool,bool) Verse.AI.Pawn_JobTracker:JobTrackerTick () Verse.Pawn:Tick () Verse.TickList:Tick () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager) Verse.TickManager:TickManagerUpdate () Verse.Game:UpdatePlay () Verse.Root_Play:Update () Exception in Verse.AI.ThinkNode_Priority TryIssueJobPackage: System.NullReferenceException: Object reference not set to an instance of an object at rjw.PawnExtensions.GetRJWPawnData (Verse.Pawn pawn) [0x00000] in <08a444107b304ef0aea7ada3eabc03c9>:0 at rjw.xxx.can_do_loving (Verse.Pawn pawn) [0x000f1] in <08a444107b304ef0aea7ada3eabc03c9>:0 at rjw.ThinkNode_ConditionalSexChecks.Satisfied (Verse.Pawn p) [0x00014] in <08a444107b304ef0aea7ada3eabc03c9>:0 at Verse.AI.ThinkNode_Conditional.TryIssueJobPackage (Verse.Pawn pawn, Verse.AI.JobIssueParams jobParams) [0x00000] in <95de19971c5d40878d8742747904cdcd>:0 at Verse.AI.ThinkNode_Priority.TryIssueJobPackage (Verse.Pawn pawn, Verse.AI.JobIssueParams jobParams) [0x00022] in <95de19971c5d40878d8742747904cdcd>:0 UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams) Verse.AI.ThinkNode_SubtreesByTag:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams) Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams) Verse.AI.Pawn_JobTracker:DetermineNextJob (Verse.ThinkTreeDef&) Verse.AI.Pawn_JobTracker:TryFindAndStartJob () Verse.AI.Pawn_JobTracker:EndCurrentJob (Verse.AI.JobCondition,bool,bool) Verse.AI.Pawn_JobTracker:JobTrackerTick () Verse.Pawn:Tick () Verse.TickList:Tick () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager) Verse.TickManager:TickManagerUpdate () Verse.Game:UpdatePlay () Verse.Root_Play:Update () Exception while recalculating NeedSex thought state for pawn Leo: System.NullReferenceException: Object reference not set to an instance of an object at rjw.PawnExtensions.GetRJWPawnData (Verse.Pawn pawn) [0x00000] in <08a444107b304ef0aea7ada3eabc03c9>:0 at rjw.xxx.can_do_loving (Verse.Pawn pawn) [0x00024] in <08a444107b304ef0aea7ada3eabc03c9>:0 at rjw.ThoughtWorker_NeedSex.CurrentStateInternal (Verse.Pawn p) [0x0000f] in <08a444107b304ef0aea7ada3eabc03c9>:0 at RimWorld.ThoughtWorker.CurrentState (Verse.Pawn p) [0x00010] in <95de19971c5d40878d8742747904cdcd>:0 at RimWorld.SituationalThoughtHandler.TryCreateThought (RimWorld.ThoughtDef def) [0x0001e] in <95de19971c5d40878d8742747904cdcd>:0 UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) RimWorld.SituationalThoughtHandler:TryCreateThought (RimWorld.ThoughtDef) RimWorld.SituationalThoughtHandler:CheckRecalculateMoodThoughts () RimWorld.SituationalThoughtHandler:AppendMoodThoughts (System.Collections.Generic.List`1<RimWorld.Thought>) RimWorld.ThoughtHandler:GetAllMoodThoughts (System.Collections.Generic.List`1<RimWorld.Thought>) RimWorld.ThoughtHandler:GetDistinctMoodThoughtGroups (System.Collections.Generic.List`1<RimWorld.Thought>) RimWorld.ThoughtHandler:TotalMoodOffset () RimWorld.Need_Mood:get_CurInstantLevel () RimWorld.Need_Seeker:NeedInterval () RimWorld.Need_Mood:NeedInterval () RimWorld.Pawn_NeedsTracker:NeedsTrackerTick () Verse.Pawn:Tick () Verse.TickList:Tick () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager) Verse.TickManager:TickManagerUpdate () Verse.Game:UpdatePlay () Verse.Root_Play:Update () Exception ticking Leo (at (134, 0, 110)): System.NullReferenceException: Object reference not set to an instance of an object at rjw.PawnExtensions.GetRJWPawnData (Verse.Pawn pawn) [0x00000] in <08a444107b304ef0aea7ada3eabc03c9>:0 at rjw.xxx.can_do_loving (Verse.Pawn pawn) [0x00024] in <08a444107b304ef0aea7ada3eabc03c9>:0 at rjw.Need_Sex.NeedInterval () [0x00016] in <08a444107b304ef0aea7ada3eabc03c9>:0 at RimWorld.Pawn_NeedsTracker.NeedsTrackerTick () [0x00022] in <95de19971c5d40878d8742747904cdcd>:0 at Verse.Pawn.Tick () [0x00130] in <95de19971c5d40878d8742747904cdcd>:0 at Verse.TickList.Tick () [0x0015c] in <95de19971c5d40878d8742747904cdcd>:0 UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.TickList:Tick () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager) Verse.TickManager:TickManagerUpdate () Verse.Game:UpdatePlay () Verse.Root_Play:Update () Exception in Verse.AI.ThinkNode_Priority TryIssueJobPackage: System.NullReferenceException: Object reference not set to an instance of an object at rjw.PawnExtensions.GetRJWPawnData (Verse.Pawn pawn) [0x00000] in <08a444107b304ef0aea7ada3eabc03c9>:0 at rjw.xxx.can_do_loving (Verse.Pawn pawn) [0x000f1] in <08a444107b304ef0aea7ada3eabc03c9>:0 at rjw.ThinkNode_ConditionalSexChecks.Satisfied (Verse.Pawn p) [0x00014] in <08a444107b304ef0aea7ada3eabc03c9>:0 at Verse.AI.ThinkNode_Conditional.TryIssueJobPackage (Verse.Pawn pawn, Verse.AI.JobIssueParams jobParams) [0x00000] in <95de19971c5d40878d8742747904cdcd>:0 at Verse.AI.ThinkNode_Priority.TryIssueJobPackage (Verse.Pawn pawn, Verse.AI.JobIssueParams jobParams) [0x00022] in <95de19971c5d40878d8742747904cdcd>:0 UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams) Verse.AI.ThinkNode_SubtreesByTag:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams) Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams) Verse.AI.Pawn_JobTracker:DetermineNextJob (Verse.ThinkTreeDef&) Verse.AI.Pawn_JobTracker:TryFindAndStartJob () Verse.AI.Pawn_JobTracker:EndCurrentJob (Verse.AI.JobCondition,bool,bool) Verse.AI.Pawn_JobTracker:JobTrackerTick () Verse.Pawn:Tick () Verse.TickList:Tick () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager) Verse.TickManager:TickManagerUpdate () Verse.Game:UpdatePlay () Verse.Root_Play:Update () Exception in Verse.AI.ThinkNode_Priority TryIssueJobPackage: System.NullReferenceException: Object reference not set to an instance of an object at rjw.PawnExtensions.GetRJWPawnData (Verse.Pawn pawn) [0x00000] in <08a444107b304ef0aea7ada3eabc03c9>:0 at rjw.xxx.can_do_loving (Verse.Pawn pawn) [0x00024] in <08a444107b304ef0aea7ada3eabc03c9>:0 at rjw.ThinkNode_ConditionalSexChecks.Satisfied (Verse.Pawn p) [0x00014] in <08a444107b304ef0aea7ada3eabc03c9>:0 at Verse.AI.ThinkNode_Conditional.TryIssueJobPackage (Verse.Pawn pawn, Verse.AI.JobIssueParams jobParams) [0x00000] in <95de19971c5d40878d8742747904cdcd>:0 at Verse.AI.ThinkNode_Priority.TryIssueJobPackage (Verse.Pawn pawn, Verse.AI.JobIssueParams jobParams) [0x00022] in <95de19971c5d40878d8742747904cdcd>:0 UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams) Verse.AI.ThinkNode_SubtreesByTag:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams) Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams) Verse.AI.Pawn_JobTracker:DetermineNextJob (Verse.ThinkTreeDef&) Verse.AI.Pawn_JobTracker:TryFindAndStartJob () Verse.AI.Pawn_JobTracker:EndCurrentJob (Verse.AI.JobCondition,bool,bool) Verse.AI.Pawn_JobTracker:JobTrackerTick () Verse.Pawn:Tick () Verse.TickList:Tick () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager) Verse.TickManager:TickManagerUpdate () Verse.Game:UpdatePlay () Verse.Root_Play:Update () Exception in Verse.AI.ThinkNode_Priority TryIssueJobPackage: System.NullReferenceException: Object reference not set to an instance of an object at rjw.PawnExtensions.GetRJWPawnData (Verse.Pawn pawn) [0x00000] in <08a444107b304ef0aea7ada3eabc03c9>:0 at rjw.xxx.can_do_loving (Verse.Pawn pawn) [0x000f1] in <08a444107b304ef0aea7ada3eabc03c9>:0 at rjw.ThinkNode_ConditionalSexChecks.Satisfied (Verse.Pawn p) [0x00014] in <08a444107b304ef0aea7ada3eabc03c9>:0 at Verse.AI.ThinkNode_Conditional.TryIssueJobPackage (Verse.Pawn pawn, Verse.AI.JobIssueParams jobParams) [0x00000] in <95de19971c5d40878d8742747904cdcd>:0 at Verse.AI.ThinkNode_Priority.TryIssueJobPackage (Verse.Pawn pawn, Verse.AI.JobIssueParams jobParams) [0x00022] in <95de19971c5d40878d8742747904cdcd>:0 UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams) Verse.AI.ThinkNode_SubtreesByTag:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams) Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams) Verse.AI.Pawn_JobTracker:DetermineNextJob (Verse.ThinkTreeDef&) Verse.AI.Pawn_JobTracker:TryFindAndStartJob () Verse.AI.Pawn_JobTracker:EndCurrentJob (Verse.AI.JobCondition,bool,bool) Verse.AI.Pawn_JobTracker:JobTrackerTick () Verse.Pawn:Tick () Verse.TickList:Tick () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager) Verse.TickManager:TickManagerUpdate () Verse.Game:UpdatePlay () Verse.Root_Play:Update () Exception while recalculating NeedSex thought state for pawn Leo: System.NullReferenceException: Object reference not set to an instance of an object at rjw.PawnExtensions.GetRJWPawnData (Verse.Pawn pawn) [0x00000] in <08a444107b304ef0aea7ada3eabc03c9>:0 at rjw.xxx.can_do_loving (Verse.Pawn pawn) [0x00024] in <08a444107b304ef0aea7ada3eabc03c9>:0 at rjw.ThoughtWorker_NeedSex.CurrentStateInternal (Verse.Pawn p) [0x0000f] in <08a444107b304ef0aea7ada3eabc03c9>:0 at RimWorld.ThoughtWorker.CurrentState (Verse.Pawn p) [0x00010] in <95de19971c5d40878d8742747904cdcd>:0 at RimWorld.SituationalThoughtHandler.TryCreateThought (RimWorld.ThoughtDef def) [0x0001e] in <95de19971c5d40878d8742747904cdcd>:0 UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) RimWorld.SituationalThoughtHandler:TryCreateThought (RimWorld.ThoughtDef) RimWorld.SituationalThoughtHandler:CheckRecalculateMoodThoughts () RimWorld.SituationalThoughtHandler:AppendMoodThoughts (System.Collections.Generic.List`1<RimWorld.Thought>) RimWorld.ThoughtHandler:GetAllMoodThoughts (System.Collections.Generic.List`1<RimWorld.Thought>) RimWorld.ThoughtHandler:GetDistinctMoodThoughtGroups (System.Collections.Generic.List`1<RimWorld.Thought>) RimWorld.ThoughtHandler:TotalMoodOffset () RimWorld.Need_Mood:get_CurInstantLevel () RimWorld.Need_Seeker:NeedInterval () RimWorld.Need_Mood:NeedInterval () RimWorld.Pawn_NeedsTracker:NeedsTrackerTick () Verse.Pawn:Tick () Verse.TickList:Tick () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager) Verse.TickManager:TickManagerUpdate () Verse.Game:UpdatePlay () Verse.Root_Play:Update () Exception ticking Leo (at (133, 0, 108)): System.NullReferenceException: Object reference not set to an instance of an object at rjw.PawnExtensions.GetRJWPawnData (Verse.Pawn pawn) [0x00000] in <08a444107b304ef0aea7ada3eabc03c9>:0 at rjw.xxx.can_do_loving (Verse.Pawn pawn) [0x00024] in <08a444107b304ef0aea7ada3eabc03c9>:0 at rjw.Need_Sex.NeedInterval () [0x00016] in <08a444107b304ef0aea7ada3eabc03c9>:0 at RimWorld.Pawn_NeedsTracker.NeedsTrackerTick () [0x00022] in <95de19971c5d40878d8742747904cdcd>:0 at Verse.Pawn.Tick () [0x00130] in <95de19971c5d40878d8742747904cdcd>:0 at Verse.TickList.Tick () [0x0015c] in <95de19971c5d40878d8742747904cdcd>:0 UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.TickList:Tick () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager) Verse.TickManager:TickManagerUpdate () Verse.Game:UpdatePlay () Verse.Root_Play:Update () Exception in Verse.AI.ThinkNode_Priority TryIssueJobPackage: System.NullReferenceException: Object reference not set to an instance of an object at rjw.PawnExtensions.GetRJWPawnData (Verse.Pawn pawn) [0x00000] in <08a444107b304ef0aea7ada3eabc03c9>:0 at rjw.xxx.can_do_loving (Verse.Pawn pawn) [0x000f1] in <08a444107b304ef0aea7ada3eabc03c9>:0 at rjw.ThinkNode_ConditionalSexChecks.Satisfied (Verse.Pawn p) [0x00014] in <08a444107b304ef0aea7ada3eabc03c9>:0 at Verse.AI.ThinkNode_Conditional.TryIssueJobPackage (Verse.Pawn pawn, Verse.AI.JobIssueParams jobParams) [0x00000] in <95de19971c5d40878d8742747904cdcd>:0 at Verse.AI.ThinkNode_Priority.TryIssueJobPackage (Verse.Pawn pawn, Verse.AI.JobIssueParams jobParams) [0x00022] in <95de19971c5d40878d8742747904cdcd>:0 UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams) Verse.AI.ThinkNode_SubtreesByTag:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams) Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams) Verse.AI.Pawn_JobTracker:DetermineNextJob (Verse.ThinkTreeDef&) Verse.AI.Pawn_JobTracker:TryFindAndStartJob () Verse.AI.Pawn_JobTracker:EndCurrentJob (Verse.AI.JobCondition,bool,bool) Verse.AI.Pawn_JobTracker:JobTrackerTick () Verse.Pawn:Tick () Verse.TickList:Tick () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager) Verse.TickManager:TickManagerUpdate () Verse.Game:UpdatePlay () Verse.Root_Play:Update ()
MNTKR Posted October 9, 2023 Posted October 9, 2023 on the addons page there is the mech lover, and I downloaded it and put it in the folder but it doesnt work. the mechs are no target for sex actions, they dont show up in rjw menus and I cant command them to do anything (the mechanitor is hero)
Vulkandrache Posted October 10, 2023 Posted October 10, 2023 Is there a way doable by a programming inept person to get the damaging effect of mechanoid pregnancy. Say if i wanted this to be on a gene for a demoic Xenotype.
CroniX Posted October 10, 2023 Posted October 10, 2023 How can I enable slaves able to hook up with colonists please or vice versa? I have all the prisoner settings enabled but the option is still greyed out and unavailable when I try to hookup manually & slaves never try and hookup automatically.
Chro_Chro Posted October 10, 2023 Posted October 10, 2023 i think i've hatched a full dozen or so megaspider eggs (all fertilized by megaspiders/pawns) but all that comes out of them is megascarabs and spelopedes? is this intentional? i also have improved insectoids if that's the issue- i just want to know if i've been insanely unlucky or to just give up on my megaspider army ?
Ed86 Posted October 11, 2023 Posted October 11, 2023 8 hours ago, Chro_Chro said: i think i've hatched a full dozen or so megaspider eggs (all fertilized by megaspiders/pawns) but all that comes out of them is megascarabs and spelopedes? is this intentional? i also have improved insectoids if that's the issue- i just want to know if i've been insanely unlucky or to just give up on my megaspider army ? chance is 1/9
appke Posted October 11, 2023 Posted October 11, 2023 Keep finding that related pawns won't consider romance due to incest even with the incest:free precept. Any idea what causes this?
Chro_Chro Posted October 11, 2023 Posted October 11, 2023 11 hours ago, Ed86 said: chance is 1/9 damn i am just unlucky; thanks for the info though! ?
AaronDark160 Posted October 12, 2023 Posted October 12, 2023 here again regvuarding my pawns cant be heroed or anything, the game works but i cant hero a pawn
TrueAnimal Posted October 12, 2023 Posted October 12, 2023 Does rape marked pawn by guests feature even work? I have small colony and want to break a marked pawn to get a masochist trait but because i have few pawns capable of raping i could do it only by trader mass rape but it seems like feature is not working. I was savescumming for two hours trying to get traders to rape but they just dont. Was trying to imprison pawn, turn it into slave, delete home area, release pawn, but only thing guests are atracted to are downed enemies. The closest thing i had was when my pawn had berserk mental break and guests targeted to rape her, but immediately cancelled it. My pawn has vulnerability 300%.
ArtemisEuropa Posted October 15, 2023 Posted October 15, 2023 Would it be possible to have manual direct control on slaves (and prisoners)? Mostly for the sake of testing or so - they end up being more prude than colonists for some reason, even with the comfort prisoner ON and a wild ideology lol. And how does "random rape" mental break even work? The pawn with that mental break ends up just wandering around instead of being the intended purpose the mental break was made for.
Ed86 Posted October 15, 2023 Posted October 15, 2023 8 hours ago, ArtemisEuropa said: Would it be possible to have manual direct control on slaves (and prisoners)? Mostly for the sake of testing or so - they end up being more prude than colonists for some reason, even with the comfort prisoner ON and a wild ideology lol. And how does "random rape" mental break even work? The pawn with that mental break ends up just wandering around instead of being the intended purpose the mental break was made for. technically you could copy/paste rmb code with some edits to work on prisoners/slaves
Yatsuri Posted October 17, 2023 Posted October 17, 2023 is there a mod like EdB Prepare Carefully that does work with this mod? Or does this mod do something similar to that mod already?
libertyordeath Posted October 17, 2023 Posted October 17, 2023 Just spent 4 days doing a rimworld reinstall from scratch, first time on RW 1.4 (previous install was 1.2. QUESTION: Is there currently any well-known incompatibility that causes jobdriver nullref exceptions (and sex to not start) whenever pawns try to have sex (bed and quickie), yet if one via debug contextmenu command manually orders two pawns to have sex (consensual or rape) it works just fine? Just wondering if that's a well-known problem, BEFORE i start to troubleshoot and post logs/loadorders.
Methos Posted October 17, 2023 Posted October 17, 2023 12 hours ago, Yatsuri said: is there a mod like EdB Prepare Carefully that does work with this mod? Or does this mod do something similar to that mod already? The mod everyone uses when editing pawns for RJW is Character Editor. You use it instead of EdB Prepare Carefully. https://steamcommunity.com/workshop/filedetails/?id=1874644848 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now