amevarashi Posted May 17 Posted May 17 [1.6] RJW 6.1.3 Ed86: - Added patch to remove rjw parts from corpses that turn dessicated - Added toggle to disable hero ai/thinktrees - Added toggle for rmb functions - Added gizmo to mirror rmb - Set default DebugAttraction to false - Removed double scribing for RJWSettings.Allow_RMB_DeepTalk - Removed most stat capacityFactors for sex satisfaction and sex drive AblativeAbsolute: - Fixed some typos in Defs. MR !532. - Properly reset GUI.color if sexuality spread is enforced. MR !531. - Violating a corpse now respects the Strip victims setting. MR !533. - Improved flavor text of various Defs. MR !550. - Migrated solution file to new SLNX format. MR !541. - Animal support for the new Sexuality Card & Sexuality is now accessible from the RJW Main Tab. MR !547. - Basic fix for HAR detection. MR !552. - Some more fluff tips. MR !553. Ryufais: - Fix the checks on subclasses of JobDriver_RapeEnemy. MR !513. - Setting for near-unlimited egg capacity and better settings descriptions. MR !528. - Added toggles for mech interactions. MR !538. - Exclude UnnaturalCorpse from CompRjw. MR !543. - Fixed a bug in PartAdder and use regular parts instead of generics. MR !539. - Sets drawNude to false for partners even if they're not humanlikes. MR !551. sssk: - Fix mechanoid pregnancies failing when the father pawn is gone. MR !535. Japarian (upstreamed by AblativeAbsolute): - Fixed CompRJW.drawNude being stuck at true after ViolateCorpse job. MR !534. Telanda: - Gitlab Pipeline Build Spam mitigation. MR !537. mx36: - Prevent pawnData from losing its pawn reference. MR !536. ADHD_Coder: - Bugfix: check all genitals to determine if fertility toggle function should be enabled. MR !540. ghostclinic3YTB: - Refactor egg creation logic into separate methods for clarity and maintainability. MR !545. paczotek: - Added polish translation. MR !544. Download: https://gitgud.io/Ed86/rjw/-/archive/6.1.3/rjw-6.1.3.zip 3
Seberious Posted May 20 Posted May 20 Hey, hi everyone. I dunno how many folks asked this in the past, but do you happen to know how to make RJW and Pawnmorpher play nice with each other? The moment you add some gene mods (including RJW Genes) things fall apart as well. I noticed that people do play with Pawnmorpher on their RJW set ups, but I don't know how they made everything stable for themselves.
Skömer Posted May 20 Author Posted May 20 10 hours ago, Seberious said: Hey, hi everyone. I dunno how many folks asked this in the past, but do you happen to know how to make RJW and Pawnmorpher play nice with each other? The moment you add some gene mods (including RJW Genes) things fall apart as well. I noticed that people do play with Pawnmorpher on their RJW set ups, but I don't know how they made everything stable for themselves. Not sure what you are referencing but pawnmorpher is almost as old as rjw itself, before there were genes it was the go-to transformation mod. Are you sure the setups you've seen were from the current rimworld versions?
Seberious Posted May 21 Posted May 21 (edited) 14 hours ago, Skömer said: Not sure what you are referencing but pawnmorpher is almost as old as rjw itself, before there were genes it was the go-to transformation mod. Are you sure the setups you've seen were from the current rimworld versions? I'll admit the setups I've seen from 1.4 version, not from 1.6. So this is why I'm asking, are people still able to use RJW and Pawnmorpher together in latest version of Rimworld or compability between the two kinda cracked since then? Edit: I personally used Pawnmorpher to transform my settlers into sapient "killing-machines", like dragons from Dragon Descent, to get advantage against raiders and RJW was also amongst my mod list back then. Now I just unable to put this mods together, so I will be glad if someone point to the patch or solution. If there is one, if not, well I guess I will play without RJW or Pawnmorpher. Edited May 21 by Seberious
ghostfalll Posted May 21 Posted May 21 Interesting new poll, lil surprised it isn't RJW related, but adding API support to RJW for LLMs could be interesting. Still think Tynan doing it in DLC would prolly be better, but next DLC prolly gonna be CE-Lite or something... Also, I would argue that the "making art" and "for fun" options are really the same... plus, there is no "for experimentation" option in the poll, but I get it, gotta draw the line somewhere, can't run a poll for every possible use case.
Skömer Posted May 21 Author Posted May 21 6 minutes ago, ghostfalll said: Interesting new poll, lil surprised it isn't RJW related, but adding API support to RJW for LLMs could be interesting. Still think Tynan doing it in DLC would prolly be better, but next DLC prolly gonna be CE-Lite or something... Also, I would argue that the "making art" and "for fun" options are really the same... plus, there is no "for experimentation" option in the poll, but I get it, gotta draw the line somewhere, can't run a poll for every possible use case. all the AI mods on the workshop work great with RJW already as long as you use an uncensored LLM, no extra RJW support needed. and yeah the polls are mainly for myself, no relevance to RJW development at all
Seberious Posted May 22 Posted May 22 Well, I guess, there is no answer to my problem. Alright then will try "fuck around and find out" method or as I said before I will play my modpacks without RJW or Pawnmorpher.
kaistyle2 Posted May 26 Posted May 26 I apologize if this question has already been answered, but does the comfort toggle still require a pawn to have vulnerability or does it allow for said pawn to be still used even if they somehow have 0% vulnerability? Was trying to go for a few runs where one of the toughest members of the colony is a masochist that could wipe the floor with the best of them, but will also allow members of the group to relieve themselves if they need it.
dipnchips90 Posted May 31 Posted May 31 On 5/4/2026 at 12:24 PM, Finiko said: Hi, I have a problem. When there's a random sex, one of the colonists just leaves, and the other one just stands there and looks at him. After about a minute, he teleports to him, and the event happens. However, there are no red lines in the code. Sorry for the translation, it's machine-generated. I've been getting the same issue for a while now. Although it isn't game or save breaking, it is annoying. Has anyone else encountered this issue or know what may cause it?
monsterfreakerrr Posted June 3 Posted June 3 Hi, sorry if this has been asked before. Are there settings to allow animals to rape/have sex with colonists but not the other way around? Along with other mods, trying to make it like a "the rest of the world is scary and dangerous and monsters will attack you but in here we're all civilized" vibe.
ghostfalll Posted June 5 Posted June 5 On 3/21/2026 at 1:34 AM, ExtendedVM said: Anyone else trying Perspective Shift with RJW? I'm running into a small bug where if you turn on hero mode with that mod, left click becomes a RJW context menu like when you normally right click. Mostly when left clicking the Perspective Shift colonist. Yes, am wondering same thing. Prolly will require a sub-mod to properly integrate hero mode with other mod...
amevarashi Posted June 7 Posted June 7 RJW 6.1.4 Baphomet: - Fix Traditional Chinese SexPart translations. MR !557. AblativeAbsolute: - Redesigned RJW Main Tab to use horizontal tabs instead of dropdown. MR !548. - Friendship ended with Unprivater. Now Publicizer is my best friend. MR !562. ghostclinic3YTB: - refactor: extract egg size calculation into PregnancyHelper methods. MR !558. mx36: - MicroOptimize FindSexLocation and DistanceChecker. MR !560. Ryufais: - Changed log.problem's logging into log.warning. MR !565. Download: https://gitgud.io/Ed86/rjw/-/archive/6.1.4/rjw-6.1.4.zip 1
chaldero Posted June 9 Posted June 9 On 5/11/2026 at 5:34 PM, Aster92 said: can anyone help me? No one gets pregnant (except with chestbusters lol) Not pawns, not animals, nor wild animals. Animals mate, so do pawns (all baseliners) "Animal-on-Animal" and "Wild Animal Mating" in RimJobWorld - Basic Settings are enabled. "Enable humanlike pregnancies", "Biotech DLC pregnancy", "Enable animal pregnancies", "Enable notification for animal pregnancies" in RimJobWorld - Pregnancy Settings are enabled, and (for the sake of test) "Animal pregnancy chance (%)" and "Human pregnancy chance (%)" is on "100%". I have all DLCs. Pawns have their correct genitals, but animals are strange: Hares and SnowHares have some "mammal's", some "rodent's" and some generic's genitals. Like, in the same animal. And they randomly get other genitals, as you can see here: Hide contents [Ballz] Hare matched species: Rodent [Ballz] Successfully added RodentTesticles to Hare This randomly creates Futa Snow/Hares with mammal vagina and rodent penis. Way too many Futa Snow/Hares. Same for the other animals, like Muffalos and Ibexes (both with Bovine, Mammal, and generic genitals). But no futas lol And every time they have sex, the top animal show "Activity: Lovin' ", and the bottom one "Activity: Mating". (Snow/Hares don't always go male on female, many times the male is on bottom) Unfortunately, i've got no errors about pregnancies.. Or i don't understand them. i've never seen a single error regarding RJW or pregnancies, or animals. Here's the last part of my log, from game boot up to variuos instances of animals and pawns sex. I don't know if i should post something else. Thanks for the help Reveal hidden contents Loading game from file Olne Kinship with mods: - brrainz.harmony - Ludeon.RimWorld - Ludeon.RimWorld.Royalty - Ludeon.RimWorld.Ideology - Ludeon.RimWorld.Biotech - Ludeon.RimWorld.Anomaly - vanillaexpanded.backgrounds - UnlimitedHugs.HugsLib - adaptive.storage.framework - Ludeon.RimWorld.Odyssey - OskarPotocki.VanillaFactionsExpanded.Core - onyxae.dragonsdescent - V1024.EBFramework - Erin.Palamutes - OskarPotocki.VFE.Empire - OskarPotocki.VFE.Tribals - vanillaexpanded.achievements - VanillaExpanded.VCEF - ReGrowth.BOTR.Core - VanillaExpanded.VanillaAnimalsExpanded - VanillaExpanded.VAEEndAndExt - VanillaExpanded.VAERoy - VanillaExpanded.VAEWaste - VanillaStorytellersExpanded.WinstonWave - imranfish.xmlextensions - SamBucher.ADogSaidAnimalProsthetics2 - sarg.alphabooks - VanillaExpanded.VPsycastsE - OskarPotocki.VFE.Insectoid2 - VanillaExpanded.VWE - VanillaExpanded.VWEL - OskarPotocki.VFE.Pirates - OskarPotocki.VanillaFactionsExpanded.SettlersModule - 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rim.job.world - AKT.Ideology - Vegapnk.rjw.genes - castle.tentaclecults - c0ffee.rjw.IdeologyAddons - VideNoir.Chillrjw - Doop.DreadmeldSeedbed - ElToro.MAddon - ElToro.Stretching - rjw.sexperience.ideology - Kilo.rjw.sexideo.retexture - Kilo.rjwretexture - ElToro.BAddon - Kilo.rjwretexture.baddon - c0ffee.rimworld.animations - ElToro.Anims - rjw.quirks - nalzurin.knotphile - OTYOTY.SizedApparel - Nekonomicon.Latex - AKT.LewdClothes - Euclidean.s16.core - qa.lewdclothes - TeHDaV.LewdClothesRetextured - dord.nuditymattersmore - Ed86.rjwinsects - bep.rjwaddon.nurseryfly - rjw.sexperience - rimworld.ekss.rjwex - castle.petification - Slug.PinkPox151 - psychihc.awakening.rjw.sexperience - shauaputa.rimnudeworldzoo - telanda.rjw.animalgeneinheritance - bipassed.rjw.anthrosonae.advanced - TeheeItsMe525.RJWGenderOrgansMod - c0ffee.rjw.events - Tory187.RJWAnimAddons.SeXtra2 - archersaiter.rjw.unleashed.crests - rjw.unleashed.framework - Ryuf.Rain.RJWAddons - rjw.additions - tory187.rjw.gasses - LustLicentiaSerums.RJWLabs - rim.job.world.onahole.ext - archersaiter.rjw.traits - RutraNickers.PatchCollection - OTYOTY.SizedApparel.extended - ASMR.RJW.RaceSupport - archersaiter.rjw.races.tribal - akiya82.spawn.rjw.genes - Sullos.RimHolstaur - NachoToast.XenotypePatchUtils - FrozenSnowFox.FrozenSnowFoxTweaks - Taranchuk.PerformanceOptimizer - Arkymn.PerformanceEsmolas - Arkymn.SlowerPawnTickRate - vr.missilegirl <color=#b7ff1c>[RimForge]</color> Created wireless power component for world 'GI 81' <color=#b7ff1c>[RimForge]</color> Created wireless power component for world 'GI 81' [Tech Advancing] [Information] Loading finished. [Tech Advancing] [Information] Flushing old Research Manager values. Duplicate WorldComponent_GlittershipChunk detected. Ignoring. <color=#b7ff1c>[RimForge]</color> Registered map late draw listener. <color=#b7ff1c>[RimForge]</color> Started particle processing thread. [Tech Advancing] [Information] Loading finished. [Tech Advancing] [Information] Flushing old Research Manager values. [Tech Advancing] [Information] Loading finished. [Tech Advancing] [Information] Flushing old Research Manager values. <color=#00FFFFFF>SOS2: </color>Map-0-PlayerHome<color=#00FF00FF> Recached,</color> Found ships: 0 [DeviceStandby] all standbyable devices updated [ResearchTree]: Node for Power Factor Setting for RimFridge not found. Was it intentionally hidden or locked? Petification: Harmony patches applied [Tech Advancing] [Information] Detected existing world. Loading existing config... [Tech Advancing] [Information] Loading config... Unloading 1 Unused Serialized files (Serialized files now loaded: 14) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 117950. Total: 1197.096300 ms (FindLiveObjects: 6.247100 ms CreateObjectMapping: 7.695600 ms MarkObjects: 1182.930100 ms DeleteObjects: 0.223100 ms) [RJW] patches_lovin:: JobDriverMate pregnancy:Snowhare 1+Snowhare 4 [RJW] patches_lovin::on_cleanup_driver vanilla pregnancy:Snowhare 1+Snowhare 4 InteractionDef: Sex_Footjob [Ballz] Hare matched species: Rodent [Ballz] Successfully added RodentTesticles to Hare InteractionDef: Bestiality_Vaginal InteractionDef: Bestiality_Vaginal [MythicAges] Intrusion detected near Harpeagle Nest! Triggering manhunter. InteractionDef: Bestiality_Vaginal [MythicAges] Intrusion detected near Harpeagle Nest! Triggering manhunter. InteractionDef: Bestiality_Vaginal Could not reserve Thing_SmokeleafJoint168116(current stack count: 11) (layer: null) for Xosla for job HaulToInventory (Job_174968) B = (157, 0, 163) Giver = ThinkNode_QueuedJob [workGiverDef: HaulToInventory] (now doing job HaulToInventory (Job_174968) B = (157, 0, 163) Giver = ThinkNode_QueuedJob [workGiverDef: HaulToInventory](curToil=-1)) for maxPawns 1 and stackCount -1. Existing reservers: [0] Boaxigoi (job: HaulToInventory (Job_175068) A = Thing_SmokeleafJoint168116 B = (157, 0, 163) Giver = ThinkNode_QueuedJob [workGiverDef: HaulToInventory], toil: 2, maxPawns: 1, stackCount: -1) Could not reserve Thing_SmokeleafJoint168116(current stack count: 11) (layer: null) for Berro for job HaulToInventory (Job_175193) B = (157, 0, 163) Giver = ThinkNode_QueuedJob [workGiverDef: HaulToInventory] (now doing job HaulToInventory (Job_175193) B = (157, 0, 163) Giver = ThinkNode_QueuedJob [workGiverDef: HaulToInventory](curToil=-1)) for maxPawns 1 and stackCount -1. Existing reservers: [0] Boaxigoi (job: HaulToInventory (Job_175068) A = Thing_SmokeleafJoint168116 B = (157, 0, 163) Giver = ThinkNode_QueuedJob [workGiverDef: HaulToInventory], toil: 2, maxPawns: 1, stackCount: -1) InteractionDef: Bestiality_Vaginal InteractionDef: Bestiality_Vaginal InteractionDef: Bestiality_Vaginal InteractionDef: Bestiality_Vaginal InteractionDef: Bestiality_Vaginal InteractionDef: Bestiality_Vaginal InteractionDef: Bestiality_Vaginal InteractionDef: Bestiality_Vaginal InteractionDef: Bestiality_Vaginal InteractionDef: Bestiality_Vaginal InteractionDef: Bestiality_Vaginal InteractionDef: Bestiality_Vaginal InteractionDef: Bestiality_Vaginal InteractionDef: Bestiality_Vaginal InteractionDef: Bestiality_Vaginal InteractionDef: Bestiality_Vaginal InteractionDef: Bestiality_Vaginal InteractionDef: Bestiality_Vaginal InteractionDef: Bestiality_Vaginal InteractionDef: Bestiality_Vaginal InteractionDef: Bestiality_Vaginal InteractionDef: Bestiality_Vaginal InteractionDef: Bestiality_Vaginal InteractionDef: Bestiality_Vaginal InteractionDef: Bestiality_Vaginal InteractionDef: Bestiality_Vaginal [Ballz] Snowhare matched species: Rodent [Ballz] Successfully added RodentTesticles to Snowhare [Tech Advancing] [Information] Loading finished. [Tech Advancing] [Information] Flushing old Research Manager values. [Ballz] Snowhare matched species: Rodent [Ballz] Successfully added RodentTesticles to Snowhare InteractionDef: Bestiality_Vaginal InteractionDef: Bestiality_Vaginal InteractionDef: Bestiality_Vaginal InteractionDef: Bestiality_Vaginal [MythicAges] Intrusion detected near Harpeagle Nest! Triggering manhunter. InteractionDef: Bestiality_Vaginal InteractionDef: Bestiality_Vaginal InteractionDef: Bestiality_Vaginal InteractionDef: Bestiality_Vaginal InteractionDef: Bestiality_Vaginal InteractionDef: Bestiality_Vaginal InteractionDef: Bestiality_Vaginal InteractionDef: Bestiality_Vaginal InteractionDef: Bestiality_Vaginal InteractionDef: Bestiality_Vaginal InteractionDef: Bestiality_Vaginal InteractionDef: Bestiality_Vaginal InteractionDef: Bestiality_Vaginal InteractionDef: Bestiality_Vaginal InteractionDef: Bestiality_Vaginal InteractionDef: Bestiality_Vaginal InteractionDef: Bestiality_Vaginal InteractionDef: Bestiality_Vaginal InteractionDef: Bestiality_Vaginal InteractionDef: Bestiality_Vaginal InteractionDef: Bestiality_Vaginal InteractionDef: Bestiality_Vaginal InteractionDef: Bestiality_Vaginal InteractionDef: Bestiality_Vaginal InteractionDef: Bestiality_Vaginal InteractionDef: Bestiality_Vaginal InteractionDef: Bestiality_Vaginal InteractionDef: Bestiality_Vaginal InteractionDef: Bestiality_Vaginal InteractionDef: Sex_Reverse_Cunnilingus InteractionDef: Bestiality_Vaginal [Tech Advancing] [Information] Loading finished. [Tech Advancing] [Information] Flushing old Research Manager values. InteractionDef: Bestiality_Vaginal InteractionDef: Bestiality_Vaginal InteractionDef: Bestiality_Vaginal InteractionDef: Sex_Vaginal InteractionDef: Bestiality_Vaginal [V1024-EBF] Elite Bionics Framework has detected some mods using the unmodified GetMaxHealth() method, which violates the EBF protocol. The author(s) of the involved mod(s) should adopt the EBF to clarify their intentions. For now, the unmodified max HP is returned. The detected mod comes from: LLStretcher Did you found any solution? I'm in the same boat
joyride45 Posted June 14 Posted June 14 Is there a way to romance the younger pawns? I want to make like an anime style playthrough where my guy is making a harem of girls that he saves from different scenarios. Between those, there are going to be young girls. Is there a mod or something I can do?
Ed86 Posted June 15 Posted June 15 (edited) 13 hours ago, joyride45 said: Is there a way to romance the younger pawns? I want to make like an anime style playthrough where my guy is making a harem of girls that he saves from different scenarios. Between those, there are going to be young girls. Is there a mod or something I can do? its complicated there used to be loli mod on the internet but idk if its updated for current rjw-rw, so no idea if you can do all age girls without much effort, you'd probably need to update it, good thing rw modding is easy, and you can use local llm so it wont judge you if you have little c# knowledge maybe... you'd need some romance mod that would allow romance score for all ages Edited June 15 by Ed86
joyride45 Posted June 15 Posted June 15 4 hours ago, Ed86 said: its complicated there used to be loli mod on the internet but idk if its updated for current rjw-rw, so no idea if you can do all age girls without much effort, you'd probably need to update it, good thing rw modding is easy, and you can use local llm so it wont judge you if you have little c# knowledge maybe... you'd need some romance mod that would allow romance score for all ages I understand. Thank you so much for your input and your help ❤️
Denokean Posted June 15 Posted June 15 Rimsort says that RJW is incompatible with Real Faction Guest (Continued). So Is there way to patch them or only to disable one of them?
Ed86 Posted June 16 Posted June 16 9 hours ago, Denokean said: Rimsort says that RJW is incompatible with Real Faction Guest (Continued). So Is there way to patch them or only to disable one of them? you can play with both, but RFG will break your HAR race guests, no idea if it was ever fixed 1
Denokean Posted June 16 Posted June 16 13 hours ago, Ed86 said: you can play with both, but RFG will break your HAR race guests, no idea if it was ever fixed Thx mate. Now i understand.
kimbilmo Posted June 18 Posted June 18 Does young sex work with ElToro's Bestiality Add-On at all? After instalation it appears that animals ignore pawns under 18y.o. and these pawns are also ignore sex related activity. But, if i change their age to 18 the mod starts to work.
Billbilliard Posted June 21 Posted June 21 (edited) Having an issue where pawns wont use comfort pawns even when designated and the option is toggled. Edit- Pawns wont link up with their partners either. So its all events that wont fire unless I command it to Edited June 21 by Billbilliard
HazMatsen Posted June 23 Posted June 23 I am somewhat new to Rimworld and this mod, so my three questions might be rather dumb. 1. Is there a way to disable just male on animal bestiality rather than either enabling or disabling altogether? I am fine with male animals going at my female pawns (and/or vice versa), but I want to disable male pawns fucking animals. 2. A more... fucked up question: Is there a way to increase the damage and/or lethality of the "administer beatings" during rape? I know it can be decreased by ticking the option below it, but I want to increase it somewhat for when I have pawns with blood lust and/or kill thirst gene. 3. I find the NSFW backstories mod quite intruiging, but it's too outdated. Is there any mod that does something similar? In case it's relevant, I don't have Royalty and Anomoly DLC's. I have the others. Thanks for reading it all.
Skömer Posted June 23 Author Posted June 23 3 hours ago, HazMatsen said: Is there a way to disable just male on animal bestiality rather than either enabling or disabling altogether? I am fine with male animals going at my female pawns (and/or vice versa), but I want to disable male pawns fucking animals. Just dont mark your males for breeding+ dont recruit male zoophiles, maybe sexperience or eltoros addon adds a precept for this idk 3 hours ago, HazMatsen said: A more... fucked up question: Is there a way to increase the damage and/or lethality of the "administer beatings" during rape? I know it can be decreased by ticking the option below it, but I want to increase it somewhat for when I have pawns with blood lust and/or kill thirst gene. Violence and necrophila department is severely underdeveloped, i dont think so 3 hours ago, HazMatsen said: I find the NSFW backstories mod quite intruiging, but it's too outdated. Is there any mod that does something similar? In case it's relevant, I don't have Royalty and Anomoly DLC's. I have the others. Thanks for reading it all. Its the easiest kinds of mods to make, if it only had defs it may still work even tho it says its outdated 1
HazMatsen Posted June 23 Posted June 23 (edited) 2 hours ago, Skömer said: Just dont mark your males for breeding+ dont recruit male zoophiles, maybe sexperience or eltoros addon adds a precept for this idk I don't have them marked and they aren't zoophiles, but they just keep doing it for some reason. Even with the precept bring abhorrent. I will keep tinkering with it I guess. Thanks for your answers Edit: I just looked up the eltoro bestiality mod, and it actually looks like what I am looking for. I wasn't aware it existed. Cheers. Edited June 23 by HazMatsen
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