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[mod] RimJobWorld


Skömer

AI  

630 members have voted

  1. 1. Usage of AI / LLMs

    • Never used it / involuntarily used it because its automatically included everywhere
      186
    • Only a Handful of times
      158
    • Once a month
      34
    • Every week
      101
    • Daily
      151
  2. 2. Where do you use them?

    • It's part of my job
      128
    • For getting internet search results
      279
    • As a dictionary/for quick information
      178
    • For writing code/generating sprites
      117
    • For fun
      338
    • As a personal companion/partner
      73
    • For making art
      83


Recommended Posts

Posted

Issues I've found thus far.

 

-Vaginas, breasts and anuses go into "whole body" instead of the associated parts when using Prepare Carefully.

        -Cannot choose size of the part.

-Had to spam and hope to get the size after starting a game.

        -Missing option to install anuses.

-Bionic parts are randomly assigned a size after entering a game.

Posted
7 hours ago, Fedor1986 said:

Hey everyone,

 

I apologize if this issue has already been discussed (couldn't find anything about it but I might have just missed it) but I've noticed that rjw's parts seem to randomly change size in game. Is it a bug or a feature? If the latter, could anyone explain to me how those changes work? Even wooden dicks shrink and grow in storage, especially when loading saves.

 

I do run an extensive mod list, including Prepare Carefully, and rjw RS. I read that Prepare Carefully messes with Hediffs, could it be the issue? Rjw and Rjw RS are at the bottom of the load order as instructed.

The new size system is rather unstable at the moment, although RJW bodyparts installed on pawns seem to be working fine. It's mostly things in the storage (i.e. not installed) and ovipositors (which were fundamentally rewritten on top of being affected by the new size system).

Problems with Prepare Carefully mostly end the moment you start the game.

Posted

I'm not 100% sure what is happening but genitalia, breasts, and anuses seem to be "growing" after some time when harvested from live pawns.

I've harvested a few "tight vaginas [0.5]" and some "average breasts [0.5]" and over time they became "average vaginas [1]" and "large breasts [1]" while they were sitting in my freezer.

 

I first noticed it after a load, but I just did a harvest and noticed that the organ became something else in the freezer and my pawns stacked it with another same organ.

Posted
1 hour ago, Anonymous said:

The new size system is rather unstable at the moment, although RJW bodyparts installed on pawns seem to be working fine. It's mostly things in the storage (i.e. not installed) and ovipositors (which were fundamentally rewritten on top of being affected by the new size system).

Problems with Prepare Carefully mostly end the moment you start the game.

well the problem with parts is that nobody reported it as things in the storage, and im not good enough at reading minds, since pawn parts working fine

will get fixed in next version, current stuff is storage rip

Posted

Hi, What ways I have to increse vulnerability?

 

I have the mod Prison Labor installed and I don't want make useless prisoners removing body parts.

 

And if I have marked for whoring a prisoner, how I can atract the visitors to de prison zone so they can "work". 

Posted

I'm currently having a problem with the mod. I can't disable consent for any of my pawns, even if they're a prisoner, a machosist, or both. Is that feature currently disabled or is there something I can be doing about this?

Posted

I am receiving "[RJW] ERROR: No available sex types for pawnName, pawnName" error.

No one had sex from the save start, lovers lovin' instead.

 

Edit: For some reason my starter-3-colonists has their genitals under Whole Body (with red text), other pawns(including recruited prisoner) is not like that way.

[RJW] ERROR: No available sex types for Pawn and Pawn
Verse.Log:Error(String, Boolean)
rjw.SexUtility:DetermineSextype(Pawn, Pawn, Boolean, Boolean, Pawn&)
rjw.SexUtility:ProcessSex(Pawn, Pawn, Boolean, Boolean, Boolean, Boolean)
rjw.PATCH_JobDriver_Loving_Cleanup:on_cleanup_driver(JobDriver, JobCondition)
Verse.AI.JobDriver:DMD<DMD<Cleanup_Patch3>?-460265088::Cleanup_Patch3>(JobDriver, JobCondition)
Verse.AI.Pawn_JobTracker:CleanupCurrentJob(JobCondition, Boolean, Boolean, Boolean)
Verse.AI.Pawn_JobTracker:DMD<DMD<EndCurrentJob_Patch1>?1199904128::EndCurrentJob_Patch1>(Pawn_JobTracker, JobCondition, Boolean, Boolean)
Verse.AI.JobDriver:EndJobWith(JobCondition)
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
RimWorld.JobDriver_Lovin:<MakeNewToils>b__11_3()
Verse.AI.JobDriver:DMD<DMD<DriverTick_Patch1>?-1614495360::DriverTick_Patch1>(JobDriver)
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:DMD<DMD<Tick_Patch1>?909426048::Tick_Patch1>(Pawn)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

 

Posted
41 minutes ago, AlexFerreman said:

I am receiving "[RJW] ERROR: No available sex types for pawnName, pawnName" error.

No one had sex from the save start, lovers lovin' instead.

 

Edit: For some reason my starter-3-colonists has their genitals under Whole Body (with red text), other pawns(including recruited prisoner) is not like that way.


[RJW] ERROR: No available sex types for Pawn and Pawn
Verse.Log:Error(String, Boolean)
rjw.SexUtility:DetermineSextype(Pawn, Pawn, Boolean, Boolean, Pawn&)
rjw.SexUtility:ProcessSex(Pawn, Pawn, Boolean, Boolean, Boolean, Boolean)
rjw.PATCH_JobDriver_Loving_Cleanup:on_cleanup_driver(JobDriver, JobCondition)
Verse.AI.JobDriver:DMD<DMD<Cleanup_Patch3>?-460265088::Cleanup_Patch3>(JobDriver, JobCondition)
Verse.AI.Pawn_JobTracker:CleanupCurrentJob(JobCondition, Boolean, Boolean, Boolean)
Verse.AI.Pawn_JobTracker:DMD<DMD<EndCurrentJob_Patch1>?1199904128::EndCurrentJob_Patch1>(Pawn_JobTracker, JobCondition, Boolean, Boolean)
Verse.AI.JobDriver:EndJobWith(JobCondition)
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
RimWorld.JobDriver_Lovin:<MakeNewToils>b__11_3()
Verse.AI.JobDriver:DMD<DMD<DriverTick_Patch1>?-1614495360::DriverTick_Patch1>(JobDriver)
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:DMD<DMD<Tick_Patch1>?909426048::Tick_Patch1>(Pawn)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

 

you used prepare carefully and broke your starting pawns

Posted
23 minutes ago, AlexFerreman said:

Is it okay if I manually add them using dev commands (remove hediff, add hediff)?

Yes, but be careful to select "implants" and not Health condition as you do so. Your problem comes from adding genitals through health condition in Prepare Carefully. Also, to avoid this issue in the future, add all three rjw parts (Breast, Genitals and Anus) at the same time when using prepare carefully (that is to say, "tick" all three of them before hitting the "add button").

Posted
4 hours ago, Ed86 said:

well the problem with parts is that nobody reported it as things in the storage, and im not good enough at reading minds, since pawn parts working fine

will get fixed in next version, current stuff is storage rip

And here I didn't want to needlessly bother you . My bad, I thought I seen it being mentioned before and assumed you're already tackling the issue.

Posted

So I don't want to mess with the script coding for whoring price generation, especially because I have no idea how to call things in Rimworld's architecture, but looking at it, I have a couple tweaks I'd like to suggest.

One, instead of using trait checks for price modification due to beauty, might i suggest using the PawnBeauty stat?  For just vanilla it doesn't matter, but with support for more races via Humanoid Alien Framework 2.0, there's some support for variable PawnBeauty beyond the traits and beyond the standard five integer values (-2, -1, 0, 1, and 2).

 

Two, would it be possible to implement support for the whore pawn's TradePriceImprovement stat?  Currently it appears Social skill doesn't affect pricing at all (I'm pretty sure Whoring is a Social-type job in real life) and again, other mods have the ability to affect that stat which would in turn allow them to affect whoring prices.

Posted

An idea for the future: With the new royalty DLC, how about being able force a pawn to serve a noble? Or have a mission where you have to entertain a highly active delegation?

Posted

Are there known Mods that interfere with whoring, or RJW in general? I am getting an issue where visitors 'accept the offer' but when they go to the room the visitors just leave and my pawn will wait at the bed. I am using quite a few mods so would rather not have to go through them one by one. But this was working some time earlier in my play through, so I assume its one of my more recent mods causing the problem. I also updated to 4.0.3, so maybe its a new bug?

 

My most recent mods added are: Mercer's Backpacks + Nano Suit (Continued), VGP Vegetable Garden, VGP Fabrics, VGP Medicine, VGP Resources, VGP Gourmet, Less Arbitrary Surgery (Continued), Apparel Organizer (Continued), Traders Have Money, [SYR] Harvest Yield Patch, Repair Workbench, Stabilize Here, M-13's Generators mods. and my personal theory is Hospitality.

 

Any other information needed to help me out?

Posted
26 minutes ago, Namelessprophet said:

Are there known Mods that interfere with whoring, or RJW in general? I am getting an issue where visitors 'accept the offer' but when they go to the room the visitors just leave and my pawn will wait at the bed. I am using quite a few mods so would rather not have to go through them one by one. But this was working some time earlier in my play through, so I assume its one of my more recent mods causing the problem. I also updated to 4.0.3, so maybe its a new bug?

 

My most recent mods added are: Mercer's Backpacks + Nano Suit (Continued), VGP Vegetable Garden, VGP Fabrics, VGP Medicine, VGP Resources, VGP Gourmet, Less Arbitrary Surgery (Continued), Apparel Organizer (Continued), Traders Have Money, [SYR] Harvest Yield Patch, Repair Workbench, Stabilize Here, M-13's Generators mods. and my personal theory is Hospitality.

 

Any other information needed to help me out?

Was about to comment on this issue.

Out of those mods I only have Less Arbitrary Surgery and Hospitality, but I noticed this problem before either of those mods were updated to 1.1, so they can't be the main culprit (since I didn't even have them). Forgot about it being a problem, because of how rare visitors are without Hospitality, even though that mod was largely incorporated into the base game.

Posted
5 hours ago, Namelessprophet said:

Are there known Mods that interfere with whoring, or RJW in general? I am getting an issue where visitors 'accept the offer' but when they go to the room the visitors just leave and my pawn will wait at the bed. I am using quite a few mods so would rather not have to go through them one by one. But this was working some time earlier in my play through, so I assume its one of my more recent mods causing the problem. I also updated to 4.0.3, so maybe its a new bug?

 

My most recent mods added are: Mercer's Backpacks + Nano Suit (Continued), VGP Vegetable Garden, VGP Fabrics, VGP Medicine, VGP Resources, VGP Gourmet, Less Arbitrary Surgery (Continued), Apparel Organizer (Continued), Traders Have Money, [SYR] Harvest Yield Patch, Repair Workbench, Stabilize Here, M-13's Generators mods. and my personal theory is Hospitality.

 

Any other information needed to help me out?

I have the same bug since the last RJW update. The bug also occurs when I only have harmony, core, hugslib and rjw active in the mod list.

Posted

Is there a way I can stop every animal I butcher from dropping it's damn penis?

 

I don't want a stack of muffalo penis! I just want some hoes damn it!

Plus they can be butchered into HUMAN meat somehow, and they inflate my colony value early into the game.

Posted

I've been trying to see how the insect pregnancy system works and haven't been able to get my Megaspiders to breed at all.  I activated wild mode to see if it could occur at all, and found that it did, however I run into a bug where the party that was initiated (receiving for the most part) stopped functioning completely, pathing stops, needs cease to decay, ect.

 

The debug menu spits out several errors:

 

These ticks forever and pawns (colonists and animals) don't move;

Spoiler

 

Exception ticking Megaspider108029 (at (170, 0, 128)): System.NullReferenceException: Object reference not set to an instance of an object
  at Verse.Pawn_RotationTracker.UpdateRotation () [0x000ee] in <65f126dfb1e4464fa378d4b237f11a99>:0 
  at Verse.Pawn_RotationTracker.RotationTrackerTick () [0x00000] in <65f126dfb1e4464fa378d4b237f11a99>:0 
  at (wrapper dynamic-method) Verse.Pawn.DMD<DMD<Tick_Patch1>?-874163328::Tick_Patch1>(Verse.Pawn)
  at Verse.TickList.Tick () [0x0015c] in <65f126dfb1e4464fa378d4b237f11a99>:0 
Verse.Log:Error(String, Boolean)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

 

Exception ticking Kiriko (at (168, 0, 126)): System.NullReferenceException: Object reference not set to an instance of an object
  at Verse.Pawn_RotationTracker.UpdateRotation () [0x000ee] in <65f126dfb1e4464fa378d4b237f11a99>:0 
  at Verse.Pawn_RotationTracker.RotationTrackerTick () [0x00000] in <65f126dfb1e4464fa378d4b237f11a99>:0 
  at (wrapper dynamic-method) Verse.Pawn.DMD<DMD<Tick_Patch1>?-874163328::Tick_Patch1>(Verse.Pawn)
  at Verse.TickList.Tick () [0x0015c] in <65f126dfb1e4464fa378d4b237f11a99>:0 
Verse.Log:Error(String, Boolean)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

 

 

Eventually this gets thrown and almost all the non-debug UI vanishes:

Spoiler

Root level exception in OnGUI(): System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object
  at RimWorld.ColonistBarColonistDrawer.DrawIcons (UnityEngine.Rect rect, Verse.Pawn colonist) [0x0014c] in <65f126dfb1e4464fa378d4b237f11a99>:0 
  at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&)
  at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <567df3e0919241ba98db88bec4c6696f>:0 
   --- End of inner exception stack trace ---
  at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in <567df3e0919241ba98db88bec4c6696f>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0 
  at MoodBarPatch.MoodPatch.Prefix (RimWorld.ColonistBarColonistDrawer __instance, UnityEngine.Rect& rect, Verse.Pawn& colonist, Verse.Map& pawnMap, System.Boolean& highlight, System.Boolean& reordering) [0x0038a] in <bf88911819014c82b27656378bd8ed6c>:0 
  at (wrapper dynamic-method) RimWorld.ColonistBarColonistDrawer.DMD<DMD<DrawColonist_Patch1>?410492160::DrawColonist_Patch1>(RimWorld.ColonistBarColonistDrawer,UnityEngine.Rect,Verse.Pawn,Verse.Map,bool,bool)
  at RimWorld.ColonistBar.ColonistBarOnGUI () [0x00135] in <65f126dfb1e4464fa378d4b237f11a99>:0 
  at (wrapper dynamic-method) RimWorld.MapInterface.DMD<DMD<MapInterfaceOnGUI_BeforeMainTabs_Patch2>?639602176::MapInterfaceOnGUI_BeforeMainTabs_Patch2>(RimWorld.MapInterface)
  at RimWorld.UIRoot_Play.UIRootOnGUI () [0x0001f] in <65f126dfb1e4464fa378d4b237f11a99>:0 
  at Verse.Root.OnGUI () [0x0003d] in <65f126dfb1e4464fa378d4b237f11a99>:0 
Verse.Log:Error(String, Boolean)
Verse.Root:OnGUI()


 

I do have a fairly extensive modlist, but the only thing that would be interfering with RJW would be Children, School, and Learning, EPOE, and Achtung!, nothing else touches organs or does large edits to jobgiving as far as I am aware. 

 

Any advice or instructions to fix/aid in debugging would be appreciated.

 

 

I figured out the issue, somehow my copy of the mod had somehow doubled up on a bunch of functions (I'm guessing that filename's changed and me choosing to overwrite didn't clear it out properly), I ripped the old install out and it seems to have fixed it, I will update this if that's not the case.

Posted
14 hours ago, Namelessprophet said:

Are there known Mods that interfere with whoring, or RJW in general? I am getting an issue where visitors 'accept the offer' but when they go to the room the visitors just leave and my pawn will wait at the bed. I am using quite a few mods so would rather not have to go through them one by one. But this was working some time earlier in my play through, so I assume its one of my more recent mods causing the problem. I also updated to 4.0.3, so maybe its a new bug?

 

My most recent mods added are: Mercer's Backpacks + Nano Suit (Continued), VGP Vegetable Garden, VGP Fabrics, VGP Medicine, VGP Resources, VGP Gourmet, Less Arbitrary Surgery (Continued), Apparel Organizer (Continued), Traders Have Money, [SYR] Harvest Yield Patch, Repair Workbench, Stabilize Here, M-13's Generators mods. and my personal theory is Hospitality.

 

Any other information needed to help me out?

idk... seems client does move to whore that they do their kinky stuff

maybe caravan leaves and interrupts pather for client?

Posted

 

 

9 minutes ago, Ed86 said:

idk... seems client does move to whore that they do their kinky stuff

maybe caravan leaves and interrupts pather for client?

 

So the caravan does not leave, I would understand how that could mess with the system. It happens even when the caravan is not leaving for quite awhile. juste95 seems to get it with no other mods. It seems like a real issue, I just don't have a clue how to look into it. Would rolling back to 4.0.2 break everything?

 

8 hours ago, juste95 said:

I have the same bug since the last RJW update. The bug also occurs when I only have harmony, core, hugslib and rjw active in the mod list.

Posted
On 3/9/2020 at 1:20 PM, bearlyAlive said:

Do you have the latest version of Lost Forest? I think the block was added around 1.1.

There's no misunderstanding, I de-compiled LF and found the code that anesthetizes pawns trying to user RJW actions on LF critters.

If you want, I have a fix. Drop me a PM and I'll send you the link. I don't want the author to immediately counter my fix so I won't upload it publicly to LL

 

Could you send me it aswell

Posted

4.0.4
fixes for casualsex and whoring
disabled vanilla orientation rolls and quirk adding for droids
fix for droids getting hetero sexuality instead of asexual
fixed rjw parts resetting in storage 
added fluid modifier, maybe someday use in drugs or operations 
added previous part owner name, maybe one day you stuff them and put on a wall 
added original owner race name
 

RJW-4.0.4.7z

Posted

No one seems to be using the sex machines from RJW-ex, even when the sex need drops to 0.  I wonder if this is happening because of the new worktype 'Sex'. Maybe the machines need to be part of that worktype?

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