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Bad Ends: Executions [11/2/18]


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After a bit of testing for some reason when Sleeping Necro is on the mod does not at all for me.  Guards will never show up in the prison for me or for anyone but occasionally the prisoner to be executed will be spawned in town but that's it and the guards escorting them will not move.  I can live without that mod so it works fine without it.  I don't know if anyone else has that problem. 

Also it looks like EFF is not working with the follower aspect of this mod either.  I don't know if it is cause you have that orc guy as a test who adds himself as a follower messing it up but when i "set playerfollowercount to 0" on EFF it doesn't work but without it the mod works fine. 

Other than that thanks for all the work.  This mod is great.

 

 

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Is there any way to anchor the wrists together after death so they stay bound? 

maybe the same way you connect the neck to the noose, you could connect the wrists to each other, to create the illusion that they stay tied to up after the ragdoll/death stage 

 

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11 hours ago, Yoen said:

Is there any way to anchor the wrists together after death so they stay bound? 

maybe the same way you connect the neck to the noose, you could connect the wrists to each other, to create the illusion that they stay tied to up after the ragdoll/death stage 

 

 

Very interesting idea!

 

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19 hours ago, Yoen said:

Is there any way to anchor the wrists together after death so they stay bound? 

maybe the same way you connect the neck to the noose, you could connect the wrists to each other, to create the illusion that they stay tied to up after the ragdoll/death stage 

 

If anybody has figured out how to do it I'll implement it, but I've tried every trick with havok constraints I could think of and it never works out. The ragdoll effect just doesn't play nice with other physics stuff.

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45 minutes ago, torrmm said:

If anybody has figured out how to do it I'll implement it, but I've tried every trick with havok constraints I could think of and it never works out. The ragdoll effect just doesn't play nice with other physics stuff.

I would just stick with what you did in version 2.  It looks so ridiculous when they are just swinging around.  Though dumping their body in the cart nearby was a great touch

 

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I actually found version 3 to be wonderful. I love the addition of physics. It is a little buggy at the moment, but it sets the scene apart from other mods that might have a similar 'appeal'. Version 2 is great, and I completely understand where you are coming from, but I really do appreciate 3 more. :)

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Well, did some more experimentation. Version 3 did not fix the beheadings for the player, it made it so that I could not get picked by the guards. If there were other people in jail, the guards would pick them instead, and if there weren't then there was no execution. Despite being set to females-only, the guards still prioritized male characters over mine. Using Alternate Actors on the prisoner who was being sent to the block resulted in you playing as an extremely default-looking nord guy, no matter who was being killed, and the real prisoner's corpse showed up next to the block as if they'd been executed. That has no bearing on anything, it's just interesting.

Also, sometimes girls are too short and the executioner tries to scalp them and their head just rests on top of the block, but that's minor.

Update: all those apply to the hanging scenes, too.

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Got mod working.  It seems to have a lot of trouble with tethering when the PC gets picked.  There are also lots of pathing issues.  Despite that, it works rather well.  I hope you work out the bugs, and look forward to your next build.

 

Edit: You can use public sex as a criminal offense with SL Adventures.  Old mod, but still functional.

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I had a few questions about the mod:

 

1) Your notes say that followers are fair game for being executed, but mine don't end up in jail with me when I'm hauled in.  Not sure what the conflict is.

 

2) Are the little tables a necessity for the gallows?  They only turn invisible, and make the ragdoll upon death really awkward when you're expecting it to fall through the trapdoor.  Were the tables combating a limitation of the ZaZ animations?

 

That's all for now.  It's a great mod, thanks for putting in the effort.

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On ‎11‎/‎28‎/‎2018 at 9:31 AM, Shiress said:

I had a few questions about the mod:

 

1) Your notes say that followers are fair game for being executed, but mine don't end up in jail with me when I'm hauled in.  Not sure what the conflict is.

 

2) Are the little tables a necessity for the gallows?  They only turn invisible, and make the ragdoll upon death really awkward when you're expecting it to fall through the trapdoor.  Were the tables combating a limitation of the ZaZ animations?

 

That's all for now.  It's a great mod, thanks for putting in the effort.

I will try to field this one.

1) you will need a mod that puts you followers in jail with you E.g.. Prison Overhaul Patched by Inte.

2) I think that the tables are actually a part of that particular animation from the ZaZ animation pack

 

don't shoot me if I am in error though, just trying to help

Cheers

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Another quick question.  I recently experienced a lot of lag in one of my saves.  I suspect the mod has a lot of scripts considering what it can do.  Would there be a big pile up of scripts built up if I set the execution rate to hourly and used the reset option liberally?

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Hopefully it won't die. And while I was thinking about it a few things I'd want to see as a distant dream, aside from more bug fixes:

  • Longer struggle animation on the hanging, if at all possible
  • Support for hanging the player and multiple followers at once
  • Getting use out of the guillotine in a city or two, and could couple that with multiple followers at once.
  • And maybe a crime gold threshold, so you're not being hung for a 40 gold bounty, and were on your way to the fence to dump it all off for money.
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2 hours ago, Harfes said:
  • And maybe a crime gold threshold, so you're not being hung for a 40 gold bounty, and were on your way to the fence to dump it all off for money.

 wow u can get the noose for stealing a fork or some shit?  That's somethin I expect from Vvardenfell, and those miserable blue shriveled-up racist buttheads.

 

A mod like this would really give me that feeling I'm an outlaw tho if enough of my shenanigans means death if I make a tactical error in a hold that doesn't particularly like me.

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On 12/11/2018 at 6:59 PM, Harry Smackmeat said:

 wow u can get the noose for stealing a fork or some shit?  That's somethin I expect from Vvardenfell, and those miserable blue shriveled-up racist buttheads.

 

A mod like this would really give me that feeling I'm an outlaw tho if enough of my shenanigans means death if I make a tactical error in a hold that doesn't particularly like me.

Mhm I didn't even know I had a bounty for an 'assault', got dragged in just in time for it to pick someone for the hanging event, and I was alone in jail, and was actually on my way to sell a ton of stuff. Didn't even know who I had assaulted.

 

On 11/29/2018 at 3:00 AM, The Jazz Man said:

1) you will need a mod that puts you followers in jail with you E.g.. Prison Overhaul Patched by Inte.

Do you know of another mod that would put followers in jail with you? I've had some problems with Prison Overhaul in the past so I tend to avoid that one.

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5 hours ago, SAC said:

 

For hangings: I think there is a bug which leaves in place an invisible stool (which should be deleted, not sure about its function in the first place)

 

 

I think the general consensus is that it's part of the animation, and something the author of this mod might not have control over.  You'll want to bring it to the attention of the ZaZ mod creator.

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