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[FO4] Various AAF XML files


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Posted
10 minutes ago, EgoBallistic said:

Just tried out 2.3 and the strapon animations are much improved.  Thanks!

Mine never worked, that's why I've never noticed it until someone reported. I modified the XML "blindly", I'm glad it works for you too

  • 3 months later...
Posted

There was a problem with the genitals of the dog. In the Crazy and Liteo fashion they work, but other animations are played on the AAF panel, but in the genitals of the dog they do not have an erection. Who knows how to solve this?

Безымянный.jpg

Posted

Hi

I downloaded your latest xml resource, but it won't install with Nexus Mod Manager. I get a message saying 'Root element is missing' with NMM, and if I try to extract the files manually with '7zip' it asks for a password.

Posted
7 hours ago, satanfist said:

Hi

I downloaded your latest xml resource, but it won't install with Nexus Mod Manager. I get a message saying 'Root element is missing' with NMM, and if I try to extract the files manually with '7zip' it asks for a password.

Yep.. sounds about right... Nothing unexpected with that. It appears to be working as intended.

Posted
8 hours ago, RitualClarity said:

Yep.. sounds about right... Nothing unexpected with that. It appears to be working as intended.

Thanks, I see the sticky has now been updated.

Posted
15 hours ago, satanfist said:

Thanks, I see the sticky has now been updated.

Yep... good to see you noticed.

That is the first step to properly modding lol...

Posted

I just uploaded a new file, please check OP

Posted
On 5/2/2019 at 6:40 AM, vjnmrf said:

The *ground* package causes the corresponding animations to occur in the air. Otherwise, everything seems to be fine.

I just uploaded a patched version. Not sure if you were running the latest AAF or if your issue was related to that, but it could deserve an update.

Posted

AJ thanks..  this fixed my issues w/ AAF 76.  (SC related ones) - now working.
*minor note i was unable to install the FOMOD via MO2 - had to unzip manually. no big deal just fyi

Posted
5 hours ago, ezfreee said:

AJ thanks..  this fixed my issues w/ AAF 76.  (SC related ones) - now working.
*minor note i was unable to install the FOMOD via MO2 - had to unzip manually. no big deal just fyi

Yes thank you I made some mess with a folder but I already reuploaded the correct version :)

  • 3 weeks later...
Posted

Thanks, can you tell what needs fixing in some XML files due to the latest changes in AAF?

 

Or where I can find that info?

 

Thanks in advance!

Posted

I should mention here, the patched version that was working for AAF v76  is now causing errors/warnings with the most recent AAFv78. Reverting to the prior un-patched version resolved the issue.  (?)

Posted
On 5/25/2019 at 9:46 PM, ezfreee said:

I should mention here, the patched version that was working for AAF v76  is now causing errors/warnings with the most recent AAFv78. Reverting to the prior un-patched version resolved the issue.  (?)

It was told me that they should be unharmful warnings. I inherited these values from the original animations, finding out the real value is not super fast, I'll see what I can manage.

Posted
9 hours ago, A.J. said:

Non sapevo nemmeno che potevano lavorare con questi xml : Oche funzionano davvero?

So what I did wrong I don't understand.

Posted
8 hours ago, RockMic said:

So what I did wrong I don't understand.

Se il problema nasce con una delle animazioni dichiarate da questi XML, probabilmente bisogna solo specificare i valori giusti per i super mutanti. Devo leggermi qualcosa, perchè non ho mai pensato che potessero essere usate anche per i super mutanti, solo per gli umani.

  • 4 weeks later...
Posted

Here is a fixed FOMOD that updates all of the FF_Activity lines to work with the latest AAF and Themes.  Thanks @KennedyMadeIt for pointing the way to the problem.  It turns out you don't need the "target", "loop", or "value" attributes in those lines; <value path="action" value="FF_activity"/> is all you need.

 

Edit: A.J. has updated the mod so this is no longer needed.  Thank you A.J. :)

Posted

Thanks @EgoBallistic. I updated OP, when you'll have a chance please remove the attachment from the previous message!

  • 3 weeks later...
Posted

I made a small patch based on your latest update that adds overlay data to the SavageCabbage anims:

It changes these files. (Current as of July 2019)

AJ_XML_SC_Crowd_animationData.xml
AJ_XML_SC_FF_animationData.xml
AJ_XML_SC_Ground_animationData.xml

 

I would love it if someone wanted to test them out.

 

AJ Patch Overlays.7z

  • 1 year later...
  • 9 months later...

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