EgoBallistic Posted December 26, 2018 Posted December 26, 2018 Just tried out 2.3 and the strapon animations are much improved. Thanks!
Guest Posted December 26, 2018 Posted December 26, 2018 10 minutes ago, EgoBallistic said: Just tried out 2.3 and the strapon animations are much improved. Thanks! Mine never worked, that's why I've never noticed it until someone reported. I modified the XML "blindly", I'm glad it works for you too
DenMagpie Posted April 25, 2019 Posted April 25, 2019 There was a problem with the genitals of the dog. In the Crazy and Liteo fashion they work, but other animations are played on the AAF panel, but in the genitals of the dog they do not have an erection. Who knows how to solve this?
vjnmrf Posted May 2, 2019 Posted May 2, 2019 The *ground* package causes the corresponding animations to occur in the air. Otherwise, everything seems to be fine.
satanfist Posted May 2, 2019 Posted May 2, 2019 Hi I downloaded your latest xml resource, but it won't install with Nexus Mod Manager. I get a message saying 'Root element is missing' with NMM, and if I try to extract the files manually with '7zip' it asks for a password.
RitualClarity Posted May 2, 2019 Posted May 2, 2019 7 hours ago, satanfist said: Hi I downloaded your latest xml resource, but it won't install with Nexus Mod Manager. I get a message saying 'Root element is missing' with NMM, and if I try to extract the files manually with '7zip' it asks for a password. Yep.. sounds about right... Nothing unexpected with that. It appears to be working as intended.
satanfist Posted May 3, 2019 Posted May 3, 2019 8 hours ago, RitualClarity said: Yep.. sounds about right... Nothing unexpected with that. It appears to be working as intended. Thanks, I see the sticky has now been updated. 1
RitualClarity Posted May 3, 2019 Posted May 3, 2019 15 hours ago, satanfist said: Thanks, I see the sticky has now been updated. Yep... good to see you noticed. That is the first step to properly modding lol...
Guest Posted May 6, 2019 Posted May 6, 2019 On 5/2/2019 at 6:40 AM, vjnmrf said: The *ground* package causes the corresponding animations to occur in the air. Otherwise, everything seems to be fine. I just uploaded a patched version. Not sure if you were running the latest AAF or if your issue was related to that, but it could deserve an update.
ezfreee Posted May 7, 2019 Posted May 7, 2019 AJ thanks.. this fixed my issues w/ AAF 76. (SC related ones) - now working. *minor note i was unable to install the FOMOD via MO2 - had to unzip manually. no big deal just fyi
Guest Posted May 7, 2019 Posted May 7, 2019 5 hours ago, ezfreee said: AJ thanks.. this fixed my issues w/ AAF 76. (SC related ones) - now working. *minor note i was unable to install the FOMOD via MO2 - had to unzip manually. no big deal just fyi Yes thank you I made some mess with a folder but I already reuploaded the correct version :)
LukeDuke Posted May 25, 2019 Posted May 25, 2019 Thanks, can you tell what needs fixing in some XML files due to the latest changes in AAF? Or where I can find that info? Thanks in advance!
ezfreee Posted May 25, 2019 Posted May 25, 2019 I should mention here, the patched version that was working for AAF v76 is now causing errors/warnings with the most recent AAFv78. Reverting to the prior un-patched version resolved the issue. (?)
Guest Posted May 28, 2019 Posted May 28, 2019 On 5/25/2019 at 9:46 PM, ezfreee said: I should mention here, the patched version that was working for AAF v76 is now causing errors/warnings with the most recent AAFv78. Reverting to the prior un-patched version resolved the issue. (?) It was told me that they should be unharmful warnings. I inherited these values from the original animations, finding out the real value is not super fast, I'll see what I can manage.
RockMic Posted May 28, 2019 Posted May 28, 2019 One problem, supermutants have their dick straight in every animation. Fallout4 2019-05-28 08-16-08-75.bmp
Guest Posted May 28, 2019 Posted May 28, 2019 7 minutes ago, RockMic said: One problem, supermutants have their dick straight in every animation. Fallout4 2019-05-28 08-16-08-75.bmp 6.59 MB · 1 download I didn't even know they can work with these xmls they really work?
RockMic Posted May 28, 2019 Posted May 28, 2019 9 hours ago, A.J. said: Non sapevo nemmeno che potevano lavorare con questi xml che funzionano davvero? So what I did wrong I don't understand.
Guest Posted May 29, 2019 Posted May 29, 2019 8 hours ago, RockMic said: So what I did wrong I don't understand. Se il problema nasce con una delle animazioni dichiarate da questi XML, probabilmente bisogna solo specificare i valori giusti per i super mutanti. Devo leggermi qualcosa, perchè non ho mai pensato che potessero essere usate anche per i super mutanti, solo per gli umani.
EgoBallistic Posted June 26, 2019 Posted June 26, 2019 Here is a fixed FOMOD that updates all of the FF_Activity lines to work with the latest AAF and Themes. Thanks @KennedyMadeIt for pointing the way to the problem. It turns out you don't need the "target", "loop", or "value" attributes in those lines; <value path="action" value="FF_activity"/> is all you need. Edit: A.J. has updated the mod so this is no longer needed. Thank you A.J. 3
Guest Posted June 30, 2019 Posted June 30, 2019 Thanks @EgoBallistic. I updated OP, when you'll have a chance please remove the attachment from the previous message!
dapood Posted July 20, 2019 Posted July 20, 2019 I made a small patch based on your latest update that adds overlay data to the SavageCabbage anims: It changes these files. (Current as of July 2019) AJ_XML_SC_Crowd_animationData.xml AJ_XML_SC_FF_animationData.xml AJ_XML_SC_Ground_animationData.xml I would love it if someone wanted to test them out. AJ Patch Overlays.7z 1
Nharra Posted August 7, 2020 Posted August 7, 2020 Could you change SCready and SCunReady to ready and unReady so that this mod is compatible with most up to date AAF installs?
deathlyhill Posted May 20, 2021 Posted May 20, 2021 On 10/21/2018 at 12:39 PM, A.J. said: SavageCabbage_morphSetData.XML i dont have that
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