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[mod] [CK2] Luxuria Fantasia - Updated: 23AUG20


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Posted

"Changed the triggers that check for buildings. Now only buildings that are in your capital holding or family palace will count for decisions/events."

I guess this is why it's now impossible to shop at the Exotic Emporium if your capital is a castle, since there isn't a building type for this?

Posted

That optional trait file seems to break Vampire/masculine/feminene traits - they dont show up and vamp pc lacks abilities like feeding and making thralls. 

Posted
4 hours ago, Canderous89 said:

Is there any reason behind the trait "Custom Demon Portrait" or should this trait be hidden?

Check the changelog in the zip file.

 

Quote

All portrait traits are no longer hidden = yes. Instead, they are now hidden_from_others = yes. This will allow the player to see which exact portrait trait they have on at the moment for debugging or general dickery.

 

Posted

I've installed a fresh installation of DWF and compatible mods today (DWF, DW Extras, DW Beyond Heresy, DroZzhat's mod, Tale of Nine Tails, Elven Expansion) and House of Irae. Aside from it I have only Age Customizer. I have all DWF modules turned on. For some reason after it, when I get full page events, image is cut/resized.

As far as I remember (unless I'm crazy) before all images fit frames nicely. What may be wrong?

 

example_cut_image.jpg

Posted
2 hours ago, Laxar said:

I've installed a fresh installation of DWF and compatible mods today (DWF, DW Extras, DW Beyond Heresy, DroZzhat's mod, Tale of Nine Tails, Elven Expansion) and House of Irae. Aside from it I have only Age Customizer. I have all DWF modules turned on. For some reason after it, when I get full page events, image is cut/resized.

As far as I remember (unless I'm crazy) before all images fit frames nicely. What may be wrong?

 

2 hours ago, Laxar said:

DroZzhat's mod

 

Posted

I noticed something is off with the werewolf portraits. Male werewolfs can get dwf_werewolf_portrait12 which looks distinctiveley feminibe while female werewolfs can get dwf_werewolf_portrait20 which looks very masculine. This is rather irritating when trying to tell them apart.

Posted
9 hours ago, Hoerks said:

I noticed something is off with the werewolf portraits. Male werewolfs can get dwf_werewolf_portrait12 which looks distinctiveley feminibe while female werewolfs can get dwf_werewolf_portrait20 which looks very masculine. This is rather irritating when trying to tell them apart.

Thus, the author gives us to understand how dangerous it is to eat genetically modified foods?.
By the way, what(supposed?) to do with damn jealousy: absolutely "stupid" spouses arrange a scandal from the very first "walk to the left"..?

Posted

Can I get an option to sponsor werewolf/vampire hunters so that characters with those traits in my realm have a chance to get wrekt? I don't want it overrun by furries and bloodsuckers. 

Posted

for some reason the images appear under the text making hard to read. Also do you have any plans for wonders?

EDIT: forgot to ask, how do you get a human to become a mage? Im thinking about making a cultural and tech center of world challenge (max title duke but can do independednt, focused on building tall) and a immortal human wizard ruler would be perfect.

Posted
57 minutes ago, espguy said:

for some reason the images appear under the text making hard to read. Also do you have any plans for wonders?

EDIT: forgot to ask, how do you get a human to become a mage? Im thinking about making a cultural and tech center of world challenge (max title duke but can do independednt, focused on building tall) and a immortal human wizard ruler would be perfect.

Screenshot?

Also, a human can become a mage by visiting their local (feudal) wizard tower.

Posted
On 4/23/2019 at 4:02 AM, zufield said:

Can I get an option to sponsor werewolf/vampire hunters so that characters with those traits in my realm have a chance to get wrekt? I don't want it overrun by furries and bloodsuckers. 

@lockeslylcrit IF you were to add such an option, I think it would tie very well into the existing vanilla apostate hunting job by the court priest.

Perhaps, as a switch under the intrigue decisions that would focus that job solely on monster hunting instead of heretics?

I'm not pushing for it, it's just an idea.

Posted
On 2/15/2019 at 3:05 AM, cysky399 said:

Popping in to say that the mod works absolutely fine with HIP as long as you add a dependency to it at the DWFantasy + submod levels.

Sorry for such a late response, but could you better explain this? Like which modules did you install with HIP, and how and to what do I add dependencies to. I’m getting a hardlock when opening the building upgrade menu.

Posted

It appears that in the Blood Moon Ritual, when you decide to execute some prisoners, the event text has the player character instead of the prisoner. Luckily the buttons then refer to the actual prisoners, and the prisoner is executed instead of the player character, but I was scared for a moment ?

 

Unfortunately I didn't take a screenshot or write down the story, but I believe it's this line:

DWLilith1041;[From.GetBestName] is brought from the prison cells. They look a little ragged, their eyes sullen and searching for a glimmer of hope that they can use to escape their fate. \n  I motion towards the guard to have them hoisted up. As they're being secured, [From.GetFirstName] begins to plead for their life. It's quite pitiful really and more than one person chuckles at the poor showing. \n  I stand and raise my hand to gather everyone's attention. "I have heard your cries, and after careful consideration, I have decided...";;;;;;;;;;;;;x

Posted

Found a desc typo

dw_court_commerce.csv

line 571

 

dw_exotic_emporium_castle_2;Exotic Emporium 2;;;;;;;;;;;;;x
dw_exotic_emporium_castle_2;Exotic Emporium 3;;;;;;;;;;;;;x

 

Thanks for the great work on the mod.

Posted

i think this the right mod for this but idk But anyway I just got the hunted event and it is broke right now I had to spam click to get through the event after i chose the fight option the only time it would move on is when the vampire won the fight also there was no hit counter for the vampire 

 

also if this is the wrong mod please tell me so i can get to the right person

Posted
On 4/25/2019 at 2:52 PM, ShiverJaw said:

Sorry for such a late response, but could you better explain this? Like which modules did you install with HIP, and how and to what do I add dependencies to. I’m getting a hardlock when opening the building upgrade menu.

I basically run everything except House Irae and DZ. You need to add dependencies to the HIP mod itself in each mod and module's .mod file.

Posted

Tried to disable all mods besides Dark World Fantasy and Haven & Hell. But still have resized pictures (not all, only some of them). Cant's understand how to solve this problem.

 

 

DarkWorldFantasy.jpg

Posted
1 hour ago, Kiransky said:

Tried to disable all mods besides Dark World Fantasy and Haven & Hell. But still have resized pictures (not all, only some of them). Cant's understand how to solve this problem.

 

 

DarkWorldFantasy.jpg

That's because it's a relic from the days of Dark World Reborn. There's nothing wrong with your game, that's just how small Reborn had some of the pictures.

Posted
Quote

2.1.3

 

Removed the Blood Feud CB and moved it into the different DWF Modules that utilize it.

@lockeslylcritYou should specify what module you've updated aswell in your changelog, it will be easy to track what's worth downloading again without the need to remember what was the last version installed (of the single module)

Posted

maybe dumb qustion how u install the race module ? i just put race folder to DWFantasy Modules folder right ? and it should like this DWFantasy Modules >race >Fae, Classic monster, FarEast, etc

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