Jump to content

Devious Devices - Laura's Bondage Shop (16-aug-2025) v3.55 LE & SE


Recommended Posts

Posted (edited)
4 hours ago, Sora丶 said:

Yes,when I first enter the cave,this problem happend.I had reloaded,reopened the game but this problem still happen

Spoiler

You need to talk to someone in the cage before he'll come back.

 

Edited by threp
Posted (edited)

....."he chains used there need HDT to function and it will crash if it isn't installed.    ...where?-inside of DD-I guess...-it will not crash inside of SSE, though HDT-PE is not available inSSE....


Get it here:
https://www.nexusmods.com/skyrim/mods/53996?tab=description

NOTE: You'll need to get the SSE version if you're using SSE! ...."    

 

As a part of the introducing guide in the mod´s description, this is a not possible offer to use HDT-PE inside of SSE.

IF this mod is using HDT-PE assets, it can work inside of Skyrim SE, but only with a damaged, statical object, because the task for that asset is missing. In this case has to be mentioned a hint, that the chains will become for best "replaced" with other objects, inside of SSE.

And if those assets (chains) do use instead SMP-physics, the link to the HDT-PE is wrong. Those assets, which arre meant to be between ankles and wrists, those chains can only work to use HDT-PE, not SMP-depending on the restrictions of SMP. SMP is a quick-to-go- gravitation-simulation with very restricted parameter amount, compared to HDT-PE.

 

As there are lot of bodies all around, and also if this mod is not actually using own cloth/assets, I´d in any case spend informations about the compatibility of those assets for a suiting body-maybe like: CBBE/UUNP - physics-compatible. Maybe also CBBE-SMP (3BBB) compatible or also 3BA ?

And at least is this problematic with the catsuit a real task to DD, same is for the body-types-which can being used, to finally get rid of such a non-physic´s compatible asset of the past to avoid installation errors, which also do harm this mod in dependence and to avoid 1000 times the same requests, which belong indeed into the DD-thread, instead, this may be really in the authors own interest.

 

At least the building´s place-location-problematic: This has the author to decide. I also create in and around whiterun, what I like and I do not care about other mod´s locations, as long those stuff is not part of my game. Seems to be egoistic?-No! It´s the common way of modding my game. And if the results are nice, it will being shared and then the gamer/user is deciding, which mod more important. And if users want both mods, which collidate inside of their setup, they have to tweak the mod´s location by using their skills inside of creation-kit-that´s btw. a good start to become an active modder. This lead me to delete my yesterday´s offered suggestions as I found out it is all too much for "Laura".

And if a user is spending another location-offer for the shop, it maybe suits to their mods, but it is not said it is suiting also to any welcome reader´s or my mod-list, then. This seems to be a helping task, but it is simply a personal´s preference and will never become ideal for all users.

 

 

 

 

Edited by t.ara
Posted
1 hour ago, threp said:
  Hide contents

You need to talk to someone in the cage before he'll come back.

 

I'm not sure......but the door of that cage still open after I entering the cage

Posted
1 hour ago, threp said:
  Hide contents

You need to talk to someone in the cage before he'll come back.

 

besides,I can't do anything after entering the cage,even intereacting with NPC

Posted
3 hours ago, Sora丶 said:

besides,I can't do anything after entering the cage,even intereacting with NPC

OK, that shouldn't happen. Going to say check you are using the right versions of everything, if you are using SLEN make sure aroused idles are turned off (they can fuck over the timing as I found out the hard way) and hopefully someone who knows more can help. I'm crap at diagnosing mod conflicts.

Posted
5 minutes ago, Gh0sTG0 said:

But I'm a bit confused - is it for LE or SE? It's unmarked on file name.

LBS was never developed for SE, merely converted. That, and having it in the Skyrim LE mod category should be indicative enough.

Posted
4 minutes ago, Gh0sTG0 said:

Great news!

But I'm a bit confused - is it for LE or SE? It's unmarked on file name.

Sorry. It's for LE. There will be an SE version in the future.

You can try to play this version in SE but it can be a bit buggy.

Posted
3 minutes ago, Laura said:

Sorry. It's for LE. There will be an SE version in the future.

You can try to play this version in SE but it can be a bit buggy.

Oh! Thanks for your answer. Site allows to rename file? Or only re-downloading?

Maybe you can mark in changelog, please?

Posted
37 minutes ago, Laura said:

It's here!

Version 3.40 is finally done. :D

It adds a big new story quest and adds a lot of improvements to older quests.

 

 

Thanks so much for your work. One of my most loved mods getting another cool update. I can't wait for the SSE version to come out. Until then I will just start a new playthrough with the latest SSE version. ?

Posted

I've been testing the new version on AE after converting the beta versions using CAO.  It works fine (there are a couple of minor issue that apeear to be caused by Devious Devices 5.9 beta).  I just provided Laura with a conversion this release so she can add it to the official repository.

 

Be patient, I'm sure it will show up shortly.

 

Posted
45 minutes ago, Gh0sTG0 said:

Oh! Thanks for your answer. Site allows to rename file? Or only re-downloading?

Maybe you can mark in changelog, please?

 

I'm not sure what you are asking for.  The file is in the LE category.  If you look on the download page, on the right, it does NOT say "Special Edition Compatible".  It is clearly an LE Mod.  It is not the author's responsibility to specifically spell that out; she has done that by placing it in the correct category.

 

Additionally, when SE conversions have been made available THOSE are clearly marked.  It is up to you to ensure that you only download things compatible with your version of the game.

 

Posted
1 hour ago, Laura said:

It's here!

Version 3.40 is finally done. :D

It adds a big new story quest and adds a lot of improvements to older quests.

 

Very cool! Great new year's present, many thanks, Laura.

Posted
1 hour ago, Gh0sTG0 said:

Oh! Thanks for your answer. Site allows to rename file? Or only re-downloading?

Maybe you can mark in changelog, please?

This is the LE part of this site so I was hoping it was clear enough. Either way, there's an SE version below it right now so it should be clearer.

Posted
10 minutes ago, Laura said:

aurreth's SE version of v3.40 is now available.

 

Thank you aurreth. ❤️

 

?

 

That should work for SE.  I've been running my tests using the latest version of AE, using SexLab 1.65 AE and Devious Devices [SE][AE][VR] 5.2 Beta 9 and Beta 10 RC 1.  The only issues I've seen so far appear to be DD problems, an invisible armbinder here, a set of chains swapped out for a different model there.  From what I can tell this is due to a reordering of assets in the DD beta, which was done temporarily to make development easier.  It's likely this will clear up with the official release of DD 5.2.

 

I haven't tested the new content (after the quest Origin) as extensively as I'd like, but I do actually work for a living.  I don't anticipate there being any problems, everything worked when I last went though it a couple betas back.

 

However:  when reporting problems please specify which version of the game you are using, LE, SE (1.5.97), or AE (1.6+).  Additionally stating which version of Devious Devices you are using could be helpful.

 

Posted
On 12/27/2022 at 1:09 PM, Laura said:

Oh.

 

This version should fix that. Laura's Bondage Shop v3.32 SSE Alpha Test Version - fixes by aurreth.7z

You can also wait for the upcoming update.

Wait. I have been living under a rock, please help me out here. I thought SE - AE compatibility was far off, skse was problematic and I held out not buying nor updating anything. Stuff like DD works with AE? Is there a page tracking what works with AE and what does not?

Also, thank you for the update! Hopping in right now.

 

Posted (edited)

Ran into my first problem,

 

Spoiler

When D. transports the player and J, J didn't arrive with us.  Luckily I had J already selected in my console because I had to use moveto player on her to get her across the river so I just moveto'd her again.  

 

Also, uh, it looks like D was unable to unlock that gate, I did it in the console and pushed him through.  Maybe I wasn't patient enough but he tried walking into it a few times before I acted.

 

And now D and H are talking and mention that J is wearing a chastity belt, but she's not.

 

Also the gate to our cage didn't unlock either, we just kept walking into it.  I did it in console. 

 

 

Edited by Naps-On-Dirt
Posted
8 minutes ago, Naps-On-Dirt said:

Ran into my first problem,

 

  Hide contents

When D. transports the player and J, J didn't arrive with us.  Luckily I had J already selected in my console because I had to use moveto player on her to get her across the river so I just moveto'd her again.  

 

Also, uh, it looks like D was unable to unlock that gate, I did it in the console and pushed him through.  Maybe I wasn't patient enough but he tried walking into it a few times before I acted.

 

And now D and H are talking and mention that J is wearing a chastity belt, but she's not.

 

 

Hi!  Please go up three posts and read what I said about "please specify which version of the game you are using".

 

Posted
11 minutes ago, lordgdavid said:

Wait. I have been living under a rock, please help me out here. I thought SE - AE compatibility was far off, skse was problematic and I held out not buying nor updating anything. Stuff like DD works with AE? Is there a page tracking what works with AE and what does not?

Also, thank you for the update! Hopping in right now.

 

 

Under a big rock.

 

The SE version of LBS released today works with AE, considering I just did the conversion this morning ?

 

You must use the correct versions of the prerequisites:

 

- For the current AE version, 1.6.640, you use SKSE version 2.2.3.  Plus the versions of Address Library, SkyUI, etc. that are compatible with that version.  SkyUI is out of date, but SkyUI_5_2_SE works fine.

 

- There is a version of SexLab Framework for AE, https://www.loverslab.com/files/file/20058-sexlab-se-sex-animation-framework-v165-110822/

 

- For Aroused I'm using Sexlab Aroused Redux SSE Version 29 2.9

 

- The top file listed for Fuz Ro Dah is the one for 1.6.640.

 

- For Devious Devices I'm currently using DD 5.2 beta 10 RC 1.  It's not easy to find due to the way the mod developers bury the links in the beta development thread.  However any 5.2 beta should work, more or less.  Use the latest one you can find until there is an official release of 5.2, which will be compatible with both SE and AE.  I'm not sure if there is a version of 5.1 that works with AE, I suppose I could give it a try.  In general DD development and release are kind of a mess.

 

 

Posted

I'm still stuck in Ivarstead ! Please help :(

 

Spoiler

I found Letter page 1 in inn, letter page 3 under the bridge, but i don't know where to go now :(

It's supposed to be around the lake, but it also mention the waterfall, and dunno where and what i should look for

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...