threp Posted December 28, 2022 Posted December 28, 2022 (edited) 4 hours ago, Sora丶 said: Yes,when I first enter the cave,this problem happend.I had reloaded,reopened the game but this problem still happen Spoiler You need to talk to someone in the cage before he'll come back. Edited December 28, 2022 by threp
t.ara Posted December 28, 2022 Posted December 28, 2022 (edited) ....."he chains used there need HDT to function and it will crash if it isn't installed. ...where?-inside of DD-I guess...-it will not crash inside of SSE, though HDT-PE is not available inSSE.... Get it here: https://www.nexusmods.com/skyrim/mods/53996?tab=description NOTE: You'll need to get the SSE version if you're using SSE! ...." As a part of the introducing guide in the mod´s description, this is a not possible offer to use HDT-PE inside of SSE. IF this mod is using HDT-PE assets, it can work inside of Skyrim SE, but only with a damaged, statical object, because the task for that asset is missing. In this case has to be mentioned a hint, that the chains will become for best "replaced" with other objects, inside of SSE. And if those assets (chains) do use instead SMP-physics, the link to the HDT-PE is wrong. Those assets, which arre meant to be between ankles and wrists, those chains can only work to use HDT-PE, not SMP-depending on the restrictions of SMP. SMP is a quick-to-go- gravitation-simulation with very restricted parameter amount, compared to HDT-PE. As there are lot of bodies all around, and also if this mod is not actually using own cloth/assets, I´d in any case spend informations about the compatibility of those assets for a suiting body-maybe like: CBBE/UUNP - physics-compatible. Maybe also CBBE-SMP (3BBB) compatible or also 3BA ? And at least is this problematic with the catsuit a real task to DD, same is for the body-types-which can being used, to finally get rid of such a non-physic´s compatible asset of the past to avoid installation errors, which also do harm this mod in dependence and to avoid 1000 times the same requests, which belong indeed into the DD-thread, instead, this may be really in the authors own interest. At least the building´s place-location-problematic: This has the author to decide. I also create in and around whiterun, what I like and I do not care about other mod´s locations, as long those stuff is not part of my game. Seems to be egoistic?-No! It´s the common way of modding my game. And if the results are nice, it will being shared and then the gamer/user is deciding, which mod more important. And if users want both mods, which collidate inside of their setup, they have to tweak the mod´s location by using their skills inside of creation-kit-that´s btw. a good start to become an active modder. This lead me to delete my yesterday´s offered suggestions as I found out it is all too much for "Laura". And if a user is spending another location-offer for the shop, it maybe suits to their mods, but it is not said it is suiting also to any welcome reader´s or my mod-list, then. This seems to be a helping task, but it is simply a personal´s preference and will never become ideal for all users. Edited December 28, 2022 by t.ara
Sora丶 Posted December 28, 2022 Posted December 28, 2022 1 hour ago, threp said: Hide contents You need to talk to someone in the cage before he'll come back. I'm not sure......but the door of that cage still open after I entering the cage
Sora丶 Posted December 28, 2022 Posted December 28, 2022 1 hour ago, threp said: Hide contents You need to talk to someone in the cage before he'll come back. besides,I can't do anything after entering the cage,even intereacting with NPC
threp Posted December 28, 2022 Posted December 28, 2022 3 hours ago, Sora丶 said: besides,I can't do anything after entering the cage,even intereacting with NPC OK, that shouldn't happen. Going to say check you are using the right versions of everything, if you are using SLEN make sure aroused idles are turned off (they can fuck over the timing as I found out the hard way) and hopefully someone who knows more can help. I'm crap at diagnosing mod conflicts.
Popular Post Laura Posted December 30, 2022 Author Popular Post Posted December 30, 2022 (edited) It's here! Version 3.40 is finally done. It adds a big new story quest and adds a lot of improvements to older quests. Warning: After installing it, do not load a save where a quest from my mod is active. You can freely update as long as none of them are active. Here's the full change log: Spoiler Change log for version 3.40: Added: A new story quest called 'Taking Control'. Fixed: [Origin] A lot of fixes and changes to Origin. -A lot of people reported issues with scenes in this quest freezing. It had to do with how I teleported characters around. I changed how they're moved. They now all start in a seperate storage cell and are ported from there. Especially SE didn't seem to like it when characters are teleported to another spot in the same location. -Doran was also changed. I couldn't get him to unbug after the inn scene, so there is now a duplicate Doran for the scene in the house. -The pathing of characters in the bedroom scene was also improved. They used to get stuck a lot. Huge thanks to aurreth for figuring out what caused the freezing issues. Added/Fixed/Changed: Numerous changes and some additions to existing quests and their dialogue. I went back to the old story quests and upper their quality with the knowledge I have now. Including a new scene for ASR and changes to WSD's scenes. Some of the changes were based on aurreth and threp's feedback. Changed: You can now sell stolen restraints to the shopkeeper. There's no way for her to know where they came from. Added: [Origin] Some extra cooking ingredients on the tables. Some cooking mods need them. Changed/Added: [A Strange Rock] The quest now uses characters from my mod to keep the quest from failing to launch when some characters are dead. Changed: [What She Deserves] The Innkeeper is now chosen dynamically. So it shouldn't matter if you killed the first guy. Changed: The trigger used to start some scenes in the shop will now only be enabled when it's needed. That should be better for performance in theory. Changed: [Seeking The Curse] NPCs used in this quest are now despawned after the quest. Fixed: [Blending In] Swapping items sometimes wouldn't work as intended. Thanks to anyway ayway for reporting it and offering the fix. Fixed: [A Familiar Face] The keys needed to unlock the lockbox are now removed from your inventory when you open it. You won't be stuck with key 1, key 2 and key 3 in your inventory anymore. Fixed: [Origin] A small text error in the journal. I used someone's old name. Oops. Thanks to philyb for letting me know. I'm so happy. But also really nervous. ? Edited December 30, 2022 by Laura 22
Gh0sTG0 Posted December 30, 2022 Posted December 30, 2022 2 minutes ago, Laura said: Version 3.40 is finally done. Great news! But I'm a bit confused - is it for LE or SE? It's unmarked on file name.
Taki17 Posted December 30, 2022 Posted December 30, 2022 5 minutes ago, Gh0sTG0 said: But I'm a bit confused - is it for LE or SE? It's unmarked on file name. LBS was never developed for SE, merely converted. That, and having it in the Skyrim LE mod category should be indicative enough.
Laura Posted December 30, 2022 Author Posted December 30, 2022 4 minutes ago, Gh0sTG0 said: Great news! But I'm a bit confused - is it for LE or SE? It's unmarked on file name. Sorry. It's for LE. There will be an SE version in the future. You can try to play this version in SE but it can be a bit buggy.
Gh0sTG0 Posted December 30, 2022 Posted December 30, 2022 3 minutes ago, Laura said: Sorry. It's for LE. There will be an SE version in the future. You can try to play this version in SE but it can be a bit buggy. Oh! Thanks for your answer. Site allows to rename file? Or only re-downloading? Maybe you can mark in changelog, please?
Anrakis Posted December 30, 2022 Posted December 30, 2022 37 minutes ago, Laura said: It's here! Version 3.40 is finally done. It adds a big new story quest and adds a lot of improvements to older quests. Thanks so much for your work. One of my most loved mods getting another cool update. I can't wait for the SSE version to come out. Until then I will just start a new playthrough with the latest SSE version. ? 1
aurreth Posted December 30, 2022 Posted December 30, 2022 I've been testing the new version on AE after converting the beta versions using CAO. It works fine (there are a couple of minor issue that apeear to be caused by Devious Devices 5.9 beta). I just provided Laura with a conversion this release so she can add it to the official repository. Be patient, I'm sure it will show up shortly. 4
Laura Posted December 30, 2022 Author Posted December 30, 2022 aurreth's SE version of v3.40 is now available. Thank you aurreth. ❤️ 2
aurreth Posted December 30, 2022 Posted December 30, 2022 45 minutes ago, Gh0sTG0 said: Oh! Thanks for your answer. Site allows to rename file? Or only re-downloading? Maybe you can mark in changelog, please? I'm not sure what you are asking for. The file is in the LE category. If you look on the download page, on the right, it does NOT say "Special Edition Compatible". It is clearly an LE Mod. It is not the author's responsibility to specifically spell that out; she has done that by placing it in the correct category. Additionally, when SE conversions have been made available THOSE are clearly marked. It is up to you to ensure that you only download things compatible with your version of the game.
kapibar Posted December 30, 2022 Posted December 30, 2022 1 hour ago, Laura said: It's here! Version 3.40 is finally done. It adds a big new story quest and adds a lot of improvements to older quests. Very cool! Great new year's present, many thanks, Laura. 2
Laura Posted December 30, 2022 Author Posted December 30, 2022 1 hour ago, Gh0sTG0 said: Oh! Thanks for your answer. Site allows to rename file? Or only re-downloading? Maybe you can mark in changelog, please? This is the LE part of this site so I was hoping it was clear enough. Either way, there's an SE version below it right now so it should be clearer. 1
aurreth Posted December 30, 2022 Posted December 30, 2022 10 minutes ago, Laura said: aurreth's SE version of v3.40 is now available. Thank you aurreth. ❤️ ? That should work for SE. I've been running my tests using the latest version of AE, using SexLab 1.65 AE and Devious Devices [SE][AE][VR] 5.2 Beta 9 and Beta 10 RC 1. The only issues I've seen so far appear to be DD problems, an invisible armbinder here, a set of chains swapped out for a different model there. From what I can tell this is due to a reordering of assets in the DD beta, which was done temporarily to make development easier. It's likely this will clear up with the official release of DD 5.2. I haven't tested the new content (after the quest Origin) as extensively as I'd like, but I do actually work for a living. I don't anticipate there being any problems, everything worked when I last went though it a couple betas back. However: when reporting problems please specify which version of the game you are using, LE, SE (1.5.97), or AE (1.6+). Additionally stating which version of Devious Devices you are using could be helpful. 2
lordgdavid Posted December 30, 2022 Posted December 30, 2022 On 12/27/2022 at 1:09 PM, Laura said: Oh. This version should fix that. Laura's Bondage Shop v3.32 SSE Alpha Test Version - fixes by aurreth.7z You can also wait for the upcoming update. Wait. I have been living under a rock, please help me out here. I thought SE - AE compatibility was far off, skse was problematic and I held out not buying nor updating anything. Stuff like DD works with AE? Is there a page tracking what works with AE and what does not? Also, thank you for the update! Hopping in right now.
Naps-On-Dirt Posted December 30, 2022 Posted December 30, 2022 (edited) Ran into my first problem, Spoiler When D. transports the player and J, J didn't arrive with us. Luckily I had J already selected in my console because I had to use moveto player on her to get her across the river so I just moveto'd her again. Also, uh, it looks like D was unable to unlock that gate, I did it in the console and pushed him through. Maybe I wasn't patient enough but he tried walking into it a few times before I acted. And now D and H are talking and mention that J is wearing a chastity belt, but she's not. Also the gate to our cage didn't unlock either, we just kept walking into it. I did it in console. Edited December 30, 2022 by Naps-On-Dirt
aurreth Posted December 30, 2022 Posted December 30, 2022 8 minutes ago, Naps-On-Dirt said: Ran into my first problem, Hide contents When D. transports the player and J, J didn't arrive with us. Luckily I had J already selected in my console because I had to use moveto player on her to get her across the river so I just moveto'd her again. Also, uh, it looks like D was unable to unlock that gate, I did it in the console and pushed him through. Maybe I wasn't patient enough but he tried walking into it a few times before I acted. And now D and H are talking and mention that J is wearing a chastity belt, but she's not. Hi! Please go up three posts and read what I said about "please specify which version of the game you are using".
aurreth Posted December 30, 2022 Posted December 30, 2022 11 minutes ago, lordgdavid said: Wait. I have been living under a rock, please help me out here. I thought SE - AE compatibility was far off, skse was problematic and I held out not buying nor updating anything. Stuff like DD works with AE? Is there a page tracking what works with AE and what does not? Also, thank you for the update! Hopping in right now. Under a big rock. The SE version of LBS released today works with AE, considering I just did the conversion this morning ? You must use the correct versions of the prerequisites: - For the current AE version, 1.6.640, you use SKSE version 2.2.3. Plus the versions of Address Library, SkyUI, etc. that are compatible with that version. SkyUI is out of date, but SkyUI_5_2_SE works fine. - There is a version of SexLab Framework for AE, https://www.loverslab.com/files/file/20058-sexlab-se-sex-animation-framework-v165-110822/ - For Aroused I'm using Sexlab Aroused Redux SSE Version 29 2.9 - The top file listed for Fuz Ro Dah is the one for 1.6.640. - For Devious Devices I'm currently using DD 5.2 beta 10 RC 1. It's not easy to find due to the way the mod developers bury the links in the beta development thread. However any 5.2 beta should work, more or less. Use the latest one you can find until there is an official release of 5.2, which will be compatible with both SE and AE. I'm not sure if there is a version of 5.1 that works with AE, I suppose I could give it a try. In general DD development and release are kind of a mess. 5
Hellethia_ Posted December 30, 2022 Posted December 30, 2022 I'm still stuck in Ivarstead ! Please help Spoiler I found Letter page 1 in inn, letter page 3 under the bridge, but i don't know where to go now It's supposed to be around the lake, but it also mention the waterfall, and dunno where and what i should look for
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