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Devious Devices - Laura's Bondage Shop (16-aug-2025) v3.55 LE & SE


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Posted
8 hours ago, aurreth said:

@aihara111  Looks like something is conflicting with the paralysis effect.  I'll have to look into how that's being done, then take a look at your modlist.  Won't be fast, sorry.

ok no problem about that, thank for helping me figuring out why this is happened

 

Posted (edited)
2 hours ago, aihara111 said:

ok no problem about that, thank for helping me figuring out why this is happened

 

 

There are a lot of errors relating to an item and a quest connected to it, called: Sulundo, particularly related to a shield. This might have nothing to do with your crash, but I'd try disabling it temporarily.

 

It's possible that the game doesn't know how to unequip this item, when it tries to equip the yoke?

Edited by Tetras66
Posted (edited)
5 hours ago, Tetras66 said:

 

There are a lot of errors relating to an item and a quest connected to it, called: Sulundo, particularly related to a shield. This might have nothing to do with your crash, but I'd try disabling it temporarily.

 

It's possible that the game doesn't know how to unequip this item, when it tries to equip the yoke?

It's a weapon shield from anchor yamato weapon, by the time the ctd appear the weapon is unequiped on the inventory, i'll try to uninstall the weapon, hope it's the cause of the ctd 

 

But when hit by a trap from csl it releases perfectly

 

 

 

Edited by aihara111
Posted
19 hours ago, aurreth said:

@aihara111  Looks like something is conflicting with the paralysis effect.  I'll have to look into how that's being done, then take a look at your modlist.  Won't be fast, sorry.

something i forgot to notice, the quest markers on fort hraggstad is not appear

Posted
On 1/6/2022 at 3:05 PM, aurreth said:

 

What problem?

 

The scenes freezing in SE.

 

 

 

On 1/6/2022 at 4:33 PM, aihara111 said:

help, i had issue when come to fort hraggstad to save sirrina, when opening the container trap it's always cause CTD after the trap magic applied already checking bodyslide and everything is working normal

The only thing that could cause a crash is the device that's equipped there. That device does have custom textures, but I don't see how that could cause a crash. If the textures weren't installed coreectly it would just look bad.

Try equipping a regular yoke. Let me know if that makes it crash too.

 

 

 

On 1/7/2022 at 9:03 AM, MadWhitWolf said:

Laura went wild. She's not in the store, but she knows where the hell. Does not "want" to talk about the quest "Original". how to fix it? and in general, the mod is bugged very often!

What do you mean she went wild?

Is this before or during Origin?

What are the other bugs you're talking about?

What version of Skyrim do you play on?

Posted
27 minutes ago, Laura said:

The scenes freezing in SE.

 

 

 

The only thing that could cause a crash is the device that's equipped there. That device does have custom textures, but I don't see how that could cause a crash. If the textures weren't installed coreectly it would just look bad.

Try equipping a regular yoke. Let me know if that makes it crash too.

 

 

 

What do you mean she went wild?

Is this before or during Origin?

What are the other bugs you're talking about?

What version of Skyrim do you play on?

after completing the quest "Original", Laura was supposed to return to the store, but she is at the place where she was (I don't remember the name, "dream"). and she refuses to talk to me about completing the quest.
"she went wild?" (translation error) and "glitched out".
version of the game "LE"

Posted
1 hour ago, Laura said:

 

The only thing that could cause a crash is the device that's equipped there. That device does have custom textures, but I don't see how that could cause a crash. If the textures weren't installed coreectly it would just look bad.

Try equipping a regular yoke. Let me know if that makes it crash too.

 

 

What resolution is the texture? I think crashes can be caused by textures taking up too much VRAM (try playing a full game with 8k skins to experience this), it's possible that if someone's machine is already at its limit loading a new device texture could crash it.

Posted
1 hour ago, MadWhitWolf said:

after completing the quest "Original", Laura was supposed to return to the store, but she is at the place where she was (I don't remember the name, "dream"). and she refuses to talk to me about completing the quest.
"she went wild?" (translation error) and "glitched out".
version of the game "LE"

I may have found a fix, but I'm not sure yet.

Does it happen everytime you try it?

 

 

9 minutes ago, DayTri said:

What resolution is the texture? I think crashes can be caused by textures taking up too much VRAM (try playing a full game with 8k skins to experience this), it's possible that if someone's machine is already at its limit loading a new device texture could crash it.

I have no clue what the resolution is. But I think we'd get more reports about it if the resolution was too much.

Posted (edited)
13 minutes ago, Laura said:

I may have found a fix, but I'm not sure yet.

Does it happen everytime you try it?

 

 

I have no clue what the resolution is. But I think we'd get more reports about it if the resolution was too much.

Unfortunately, yes. I tried 2 times, the result is the same ? in principle, it does not matter, since there is no continuation yet ... ? But, this is a problem...

Edited by MadWhitWolf
Posted
5 hours ago, aihara111 said:

It's a weapon shield from anchor yamato weapon, by the time the ctd appear the weapon is unequiped on the inventory, i'll try to uninstall the weapon, hope it's the cause of the ctd 

 

But when hit by a trap from csl it releases perfectly

 

 

 

 

I was wondering if maybe having a shield on the back would confuse the game? But, I don't really know. The most important errors probably relate to DD, or to Laura's mod, or the time when the game crashes.

 

I saw the error about Hraggstad in your log, but I didn't know if it was significant, or unusual.

Posted
3 hours ago, Laura said:

The scenes freezing in SE.

 

 

 

The only thing that could cause a crash is the device that's equipped there. That device does have custom textures, but I don't see how that could cause a crash. If the textures weren't installed coreectly it would just look bad.

Try equipping a regular yoke. Let me know if that makes it crash too.

 

 

 

What do you mean she went wild?

Is this before or during Origin?

What are the other bugs you're talking about?

What version of Skyrim do you play on?

the regular yoke working perfectly on dovahkiin or NPC

Posted
58 minutes ago, Tetras66 said:

 

I was wondering if maybe having a shield on the back would confuse the game? But, I don't really know. The most important errors probably relate to DD, or to Laura's mod, or the time when the game crashes.

 

I saw the error about Hraggstad in your log, but I didn't know if it was significant, or unusual.

about the hraggstad i think the error is the one that's cause the quest marker not appear

Posted
2 hours ago, aihara111 said:

the regular yoke working perfectly on dovahkiin or NPC

Now try it with Sirrina's Yoke. (I forgot the exact name) Spawn it with the console and try that.

Posted
42 minutes ago, Laura said:

Now try it with Sirrina's Yoke. (I forgot the exact name) Spawn it with the console and try that.

the yoke working perfecly,

 

also the quest marker is not appear on fort hraggstad compass or door

ScreenShot105.png

ScreenShot106.png

Posted

 

4 hours ago, Laura said:

I have no clue what the resolution is. But I think we'd get more reports about it if the resolution was too much.

Sirrina's Yoke and the DD Iron Yoke both have 1024x1024 pixel.

As that quest is around since forever, the problem must lie with a borked game, not in the mod, especially not in an LE setup. I've always played the whole questline whenever there was a quest update, that would be at least 3 or 4 times since August 2020 and never had any problems. Don't waste your time, trying to solve other people's problems that are unrelated to your mod.

Posted (edited)

 

The crash occurs before Hontaf appears and says anything, which means the relevant script line should be LauLibs.TrappedEffect(), which is basically just a call to a special effect.  I do see that, in theory, that effect can be negated with a high enough poison resistance, so maybe something making you immune to poison?

 

24 minutes ago, CaptainJ03 said:

Don't waste your time, trying to solve other people's problems that are unrelated to your mod.

 

Helping other people is not a waste of time.

 

Edited by aurreth
Posted
1 hour ago, aurreth said:

The crash occurs before Hontaf appears and says anything, which means the relevant script line should be LauLibs.TrappedEffect(), which is basically just a call to a special effect.  I do see that, in theory, that effect can be negated with a high enough poison resistance, so maybe something making you immune to poison?

There is no actual potion used. It's all fake. Just a bunch of stuff that tricks you into thinking it makes sense. It's just a line to disable controls and then an effect to make it look like the chest did it and a text box telling you what you're supposed to think happened. I also don't think potion resistance would do anything. There is no potion or anything, just the effect to make it look better.

Pretty much all games just trick you.

 

1 hour ago, aurreth said:

Helping other people is not a waste of time.

100% agree.

Posted
1 hour ago, aurreth said:

Helping other people is not a waste of time.

Yeah, you are right, and I really appreciate your effort on trying to fix that guard glitch on SE - but there's a help section on LL which could be used to track down generic bugs from a borked game. There is always a tiny chance that this mod is faulty - but honestly, after 100k downloads I'd not expect anything in such an old quest that hundreds of people must have played mulitple times. If at a certain point the conclusion is reached that the error is indeed from a specific mod, then, and not earlier, is the time to go (back) to that mod's thread with a summary and an accurate error report.

 

We should not waste Laura's energy on ghost hunting and let her do, what she does best: write quests with an interesting, immersive story.

Posted
4 minutes ago, Laura said:

There is no actual potion used. It's all fake. Just a bunch of stuff that tricks you into thinking it makes sense. It's just a line to disable controls and then an effect to make it look like the chest did it and a text box telling you what you're supposed to think happened. I also don't think potion resistance would do anything. There is no potion or anything, just the effect to make it look better.

 

The effect is caused by casting Laura_TrappedSpell.  My thought was if something stopped that spell it might break the whole chain of events.  The spell doesn't have the "Disallow Spell Absorb/Reflect" or "Ignore Resistance" flags checked, so it could in theory be stopped.  In theory this would just stop the sparkly effects I guess.

 

Anyway, the video shows the effect, so it's not that.  The next part disable the trap, enables Hontaf, sets relationship rank with him, screws with the door, and then fires the scene.  Since she never sees any dialogue from Hontaf I'm gonna guess it's not the scene.

Posted
17 minutes ago, CaptainJ03 said:

Yeah, you are right, and I really appreciate your effort on trying to fix that guard glitch on SE - but there's a help section on LL which could be used to track down generic bugs from a borked game. There is always a tiny chance that this mod is faulty - but honestly, after 100k downloads I'd not expect anything in such an old quest that hundreds of people must have played mulitple times. If at a certain point the conclusion is reached that the error is indeed from a specific mod, then, and not earlier, is the time to go (back) to that mod's thread with a summary and an accurate error report.

 

We should not waste Laura's energy on ghost hunting and let her do, what she does best: write quests with an interesting, immersive story.

 

Actually I'm doing the hunting, not Laura, and I have plenty of time  :) 

 

And you are right, it's not this mod.  But I'm curious about what other mod is causing the conflict, or if it's a borked save.  Knowing that will help address other people's questions or issues in the future.  It might also lead to more stable code for a future release.  And again, I'm the one stabilizing things, then providing my suggested fixes to Laura for her review (along with absolute volumes of explanations that she's probably tired of lol  Sorry Laura, I don't get out much and tend to get a bit loquacious when I actually have someone to communicate with.)

 

I'm leaning towards bad save, given that the quest marker is missing.  Plus all the error messages in the papyrus log.  So right now I'd recommend @aihara111 clean the save to get rid of any left over cruft or broken scripts that may be messing things up, and try again.

 

Posted
3 hours ago, aurreth said:

 

The effect is caused by casting Laura_TrappedSpell.  My thought was if something stopped that spell it might break the whole chain of events.  The spell doesn't have the "Disallow Spell Absorb/Reflect" or "Ignore Resistance" flags checked, so it could in theory be stopped.  In theory this would just stop the sparkly effects I guess.

 

Anyway, the video shows the effect, so it's not that.  The next part disable the trap, enables Hontaf, sets relationship rank with him, screws with the door, and then fires the scene.  Since she never sees any dialogue from Hontaf I'm gonna guess it's not the scene.

is it posible because i'm not doing the main quest before come to fort hraggstad ? if it's posible i'm gonna try with the old savegame that's already done the main quest line

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