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Devious Devices - Laura's Bondage Shop (16-aug-2025) v3.55 LE & SE


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Posted

I've played the mainquest for the first time on AE, the new voicepack made me curious. 
After years of reading how wonky this was on SE, it ran astonishingly smoothly. The work you put in streamlining this really paid off.

What amazes me is that every time I play it, there are new details to discover. This is all well-thought and plausible.

 

The scene with Sloane at the end of Ghosts of the Past. I complained years ago that the prisoner chains weren't equipped, because I already had some random DDs in these slots. You listened and now it works flawlessly, thank you!

 

On the hunt for Njadi, upon leaving Raldbthar, I ran into an old SE bug no-one likes to talk about. The body of Silisus kept moving. In the first trial I chased the questmarker until I CTD'd near Whitewatch Tower. The 2nd trial I used the console for "movetoqt Laura_SR3_Quest" (and toggle immortal) about eight times until he finally came to rest at Silent Moons Camp.
Not much you can do about, maybe put the note we need to read in a satchel near the shore?

 

At the end of A Familiar Face I made the mistake, like many others, to return to the shop, just to find that neither Laura not Kat were there. When talking with Sona, saying "Okay" will give you the hint to go to Dragonbridge. When tabbing out, you just get some generic goodbye. No idea if you could let her give the same answer (to head to Dragonbridge) on tabbing out...

 

The next quest, Origins, is not compatible with JK's Skyrim. Glemme can't find the way to the totem, and as it only appears when she reached the barrel and crate at the riverbank, you're stuck. Disable the mod and all is well.

 

2nd time in Valkenheim Cave (with Evelyne's set) the PC's arms were in a kind of invisible arm binder all the time. The bands were locked an the wrists and the hands weren't there. The arms were freed and the hands reappeared the split-second before the transition to Morthal on the way out. The quest itself went w/o any problems, that's more an aesthetic/optical problem. No idea if this mod does something weird, or if DD NG had its funny five minutes.

 

In the end I killed Sloane, because I wasn't convinced that she'd stayed down forever. She just needed to find someone willing to exert power and torture, and we'd be right back at the start. And with a tally of 300+ kills, my PC didn't mind another one.
Would have preferred to keep her as a slave, but I understand well that it's not in the scope of this mod.

 

I really liked the new basement and the kinky enhancement, and loved the banter between Laura and Kata when things didn't quite go as planned.

 

Thank you again for this mod, I'm a fanboy for five and a half years now.

 

Posted

"I really liked the new basement and the kinky enhancement, and loved the banter between Laura and Kata when things didn't quite go as planned."

 

oof, that reminds me, I still have that part of the mod broken (as reported a few weeks ago, Laura can't figure out how to walk towards the basement door), so I haven't really seen the dialogue when the door stays locked. But looking at the thread, no one else in the meantime has reported this bug. :(

Posted
Vor 4 Stunden sagte Viri1:

Mir gefielen der neue Keller und die perverse Erweiterung sehr gut, und ich liebte die Neckereien zwischen Laura und Kata, wenn die Dinge nicht ganz nach Plan liefen.

 

Uff, da fällt mir ein, dass dieser Teil des Mods bei mir immer noch kaputt ist (wie vor ein paar Wochen berichtet, kann Laura nicht herausfinden, wie sie zur Kellertür geht), daher habe ich den Dialog, wenn die Tür verschlossen bleibt, nicht wirklich gesehen. Aber wenn ich mir den Thread ansehe, hat in der Zwischenzeit niemand sonst diesen Fehler gemeldet. :(

 

So, I tested this part of the mod (going into the basement with Laura) yesterday – I have AE version 1170... and everything worked perfectly.

I assume you got the key from the beam and then went into solitude?

Posted
12 hours ago, Miauzi said:

So, I tested this part of the mod (going into the basement with Laura) yesterday – I have AE version 1170... and everything worked perfectly.

I assume you got the key from the beam and then went into solitude?

 

Yes. Every other part of the mod works fine. It's only very specifically this - going to the basement.

Posted
On 10/18/2025 at 3:50 PM, Laura said:

IDoes that happen everytime you try it?

Yes, i tried at least 10 times to load before this part of quest, then restarted it fully 2 times from the start, and then simply give up, and before this quest even starts i started and finished it with console.
Sad that i dont know what happend at the end of quest(

Posted
On 10/22/2025 at 2:40 AM, CaptainJ03 said:

2nd time in Valkenheim Cave (with Evelyne's set) the PC's arms were in a kind of invisible arm binder all the time. The bands were locked an the wrists and the hands weren't there. The arms were freed and the hands reappeared the split-second before the transition to Morthal on the way out. The quest itself went w/o any problems, that's more an aesthetic/optical problem. No idea if this mod does something weird, or if DD NG had its funny five minutes.

 

I got this as well, does behave like an invisible armbinder so has no hands

Posted

Some more remarks.

 

In the Time Out quest, I find it annoying to read "Unlock Door - Requires Key" all the time, making it a bit difficult to watch Laura, and awfully unimmersive. Is there a way that you can disable the player's ability to interact with the door for the time being?

 

The basement seems to miss the Player Home keyword. At least I assume that's the reason why Tirwin (the insatiable scholar) doesn't want to have sex with me down there.

 

I like getting tiny sapphires for doing odd jobs while wearing the Thotium Collar, and I have used Seeking the Curse to get rid of the restraints the collar had put me in.

Posted
On 10/23/2025 at 10:46 AM, Qwerty7077 said:

Yes, i tried at least 10 times to load before this part of quest, then restarted it fully 2 times from the start, and then simply give up, and before this quest even starts i started and finished it with console.
Sad that i dont know what happend at the end of quest(

Do you have the papyrus log from when it fails? If you do I'll take a look. Maybe there's a clue in there.

 

 

 

 

On 10/25/2025 at 4:16 PM, CaptainJ03 said:

Some more remarks.

 

In the Time Out quest, I find it annoying to read "Unlock Door - Requires Key" all the time, making it a bit difficult to watch Laura, and awfully unimmersive. Is there a way that you can disable the player's ability to interact with the door for the time being?

I don't know if there's anything I can do about it. I could maybe replace the door with an uninteractable version. But I don't like adding complexity for small stuff like that.

 

On 10/25/2025 at 4:16 PM, CaptainJ03 said:

The basement seems to miss the Player Home keyword. At least I assume that's the reason why Tirwin (the insatiable scholar) doesn't want to have sex with me down there.

I'll add the keyword next update. :) 

 

On 10/25/2025 at 4:16 PM, CaptainJ03 said:

I like getting tiny sapphires for doing odd jobs while wearing the Thotium Collar, and I have used Seeking the Curse to get rid of the restraints the collar had put me in.

:D 

 

Posted

Hi Laura! 

Firstly let me tell you, this mod was fantastic, I really liked it, and the Dev letter at the end tuched me. I sending much love to you :heart:
So I wanted to give a bit of technical feedback, and some suggestions.

One year ago I tried to mod the game, and I somewhat managed to do it, but it had problems, there was system I didn't really understood (and still don't xD ) and didn't had strong enough PC for a modpack. Now I have a much better system, so I Installed the Nefaram modpack, I wrote this that maybe is helpful for some of the bugs I encountered. The modpack conatins the 3.54 version, I tried to install the 3.55 version but Laura got some blue face texture, and the reason I wanted to install is the basement update, but the chest wasn't there either, so I reverted to 3.54 but this was just after I finished the main storyline.

 

There wasn't many bug I got, and if there was a reload or a game restart worked it out.
IIRC the first bug I encountered in the story was when The Master sends us to kill Laura and Katarina, and we arrive back at the shop, the Mater don't enter, so I solved it with the setstage command I read about here. Then after the story when Laura tells me she shows me the basement and follow her, she just stood in there, when I went down, and came back up to her she started describing the things down there. Then, the thing with the Cryptic Letter at the end, I managed easily to get on the beams above (with Blink spell) but didn't find the key. I tried to search for it with tcl but still don't know where is it or is it bugged. Also I tried to add in all the keys from the mod with the some AddItemMod thingy but still the stash didn't spawned at the Skeever Inn, so Idk where that will lead.
 
Also with the Seeking The Curse quest, the first time I wanted to do it I got the Fallowstone Cave and I found some stashed things in the chest, and when opened got a bunch of restraints but they just went to my inventory (mind you I had Toy's Special piercing equipped from The Trappings of Fate, and also I was wearing Laura's Cahstity belt from the Locked Away quest.) and the quest didn't progressed. Second time when I tried was after finsihing the main story, and without any devices now. I did get a two location quest now Faldar's Tooth, and Fallowstone again. I managed to do the Fallowstone where I found a bag of restraints, but they didn't got equipped instead I was prompted the Put it On or Carry on options, and was able to simply Carry on with them in my inventory. That part of the quest got completed, (even got the optional blacksmith release part) but with Fallowstone cave I encountered the same thing. So I told Laura I can't do it, failed the quest, then tried to do another, and that worked fine, so IDK what is wrong with Fallowstone Cave.

And now some praise is in order.

I didn't expect such an emotianal letter at the end, and this deep of a story, well done. I really liked the whole thing and the repetable quests are good too. I tried out the new Time Out quest too and it is very well done, I really liked it. The games, the time where Laura and Katarina went out, and the whole thing that it doesn't boring. the time between the interactions is really good. And I really liked that when a strict hobble dress was applied, it was strict for a managable time, without being true boring or frustrating to move. Nicly done that part too. 

I have a question tough, when I get a pump plug with a chastity belt from Laura, she says don't forget to pump it. It is actually a thing that you can do, or it is just for falvor? 

Also I really liked The Trappings of Fate quest, and I really got me wonder that, you could do a collaboration mod with Frayed, or something I'm sure it you two combined could come up with really entertaining things, in a full blown mod/quest and/or just in minigames, and repetable quest after the Main content. Thank you for this experience!

 

Posted
7 hours ago, prsznekkell said:

Then, the thing with the Cryptic Letter at the end, I managed easily to get on the beams above (with Blink spell) but didn't find the key.

The key will be there at the start of the next game with a new character, so you don't have to do the whole questline again. It vanishes at some point during the questline, so at the time you got the letter, the key won't be there anymore.

 

7 hours ago, prsznekkell said:

I have a question tough, when I get a pump plug with a chastity belt from Laura, she says don't forget to pump it. It is actually a thing that you can do, or it is just for flavor? 

When you click on the plug in the inventory, you should get a popup box:

"After carefully examining the vaginal plug, you decide to...

(Take it out) (Squeeze pump) (Check plug) (Deflate plug) (Carry on)"

Posted
Vor 37 Minuten schrieb SrootG:

Kann ich Jade im Endgame treffen?

 

endgame?

Yes - you meet Jade again at the end of the main story.

 

Spoiler

Kapitel14_43a.jpg.30b49a16c3a79795d62d35290b80f782.jpg

 

Otherwise, she is just a random NPC in "Solitude"

Spoiler

ScreenShot14.jpg.f6d6e2c74ac2211cea63c297210ef412.jpg

 

Posted
Vor 27 Minuten schrieb SrootG:

Es gibt also nach der Hauptgeschichte keine Quest mehr mit Jade. 

 

 

Some mod users suggested that Jade should be available as a companion after the end of this quest chain.

 

Then each of us could create our own story with Jade through "mind movies"... in my story, it would take quite some time before Jade would commit to a permanent "partnership."

Posted
6 hours ago, CaptainJ03 said:

The key will be there at the start of the next game with a new character, so you don't have to do the whole questline again. It vanishes at some point during the questline, so at the time you got the letter, the key won't be there anymore.

 

When you click on the plug in the inventory, you should get a popup box:

"After carefully examining the vaginal plug, you decide to...

(Take it out) (Squeeze pump) (Check plug) (Deflate plug) (Carry on)"

Thank you Very much, the plugs work as intended, and tahks fro the clarification on the key stuff too.

Posted

So I downloaded this mod through nefaram modpack and I am running into two problems the shop menu doesn't open up and when I use the discount option in dialogue nothing happens. not sure if it's a glitch or if that's supposed to happen since this my first time playing through this mod.

Posted
On 8/23/2025 at 4:32 AM, Laura said:

 

It should be on a table in one of the rooms. Do you happen to have a inn replacer installed?

I have The Great Town of Ivarstead SSE installed, once I turned it off from MO2, the letter showed up, but the quest objective didn't update. Am I screwed?

Posted
Vor 8 Minuten sagte TajZ:

Ich habe „The Great Town of Ivarstead SSE“ installiert. Nachdem ich es in MO2 deaktiviert hatte, wurde der Brief zwar angezeigt, aber das Questziel wurde nicht aktualisiert. Bin ich jetzt aufgeschmissen?

 

You need to find a total of 3 diary pages - and then a storage barrel on a mountainside... inside is a letter and from there there is a quest marker to a miner's camp (Darkwater Crossroads).

Posted
3 hours ago, Miauzi said:

 

You need to find a total of 3 diary pages - and then a storage barrel on a mountainside... inside is a letter and from there there is a quest marker to a miner's camp (Darkwater Crossroads).

Got it, it was a little tricky because I also have mods that alter vegetation, landscape and mountains, and water and declutter. Only saw the 1st 2-3 bottles by bridge and that is it, the rest are "hidden" i guess. Made it back to the cave, lets hope everything works alright.

Posted
On 10/21/2025 at 8:40 AM, CaptainJ03 said:

I've played the mainquest for the first time on AE, the new voicepack made me curious. 

 

I just saw this and wanted to comment on how great it is to have this feature. I only installed while in Cave 2.0, but man that is fantastic. Some parts were a pain, so not sure would want to run whole questline again from beginning, but it definitely adds more depth.

Posted
On 11/1/2025 at 11:48 PM, prsznekkell said:

Hi Laura! 

Firstly let me tell you, this mod was fantastic, I really liked it, and the Dev letter at the end tuched me. I sending much love to you :heart:

❤️ 

 

On 11/1/2025 at 11:48 PM, prsznekkell said:


So I wanted to give a bit of technical feedback, and some suggestions.

One year ago I tried to mod the game, and I somewhat managed to do it, but it had problems, there was system I didn't really understood (and still don't xD ) and didn't had strong enough PC for a modpack. Now I have a much better system, so I Installed the Nefaram modpack, I wrote this that maybe is helpful for some of the bugs I encountered. The modpack conatins the 3.54 version, I tried to install the 3.55 version but Laura got some blue face texture, and the reason I wanted to install is the basement update, but the chest wasn't there either, so I reverted to 3.54 but this was just after I finished the main storyline.

Don't know if I can help you there because I never tested it with a modpack.

 

On 11/1/2025 at 11:48 PM, prsznekkell said:

There wasn't many bug I got, and if there was a reload or a game restart worked it out.
IIRC the first bug I encountered in the story was when The Master sends us to kill Laura and Katarina, and we arrive back at the shop, the Mater don't enter, so I solved it with the setstage command I read about here.

I've heard this one a few times now but haven't figured out what causes it yet. Are you on LE or SE?

 

On 11/1/2025 at 11:48 PM, prsznekkell said:


Also with the Seeking The Curse quest, the first time I wanted to do it I got the Fallowstone Cave and I found some stashed things in the chest, and when opened got a bunch of restraints but they just went to my inventory (mind you I had Toy's Special piercing equipped from The Trappings of Fate, and also I was wearing Laura's Cahstity belt from the Locked Away quest.) and the quest didn't progressed. Second time when I tried was after finsihing the main story, and without any devices now. I did get a two location quest now Faldar's Tooth, and Fallowstone again. I managed to do the Fallowstone where I found a bag of restraints, but they didn't got equipped instead I was prompted the Put it On or Carry on options, and was able to simply Carry on with them in my inventory. That part of the quest got completed, (even got the optional blacksmith release part) but with Fallowstone cave I encountered the same thing. So I told Laura I can't do it, failed the quest, then tried to do another, and that worked fine, so IDK what is wrong with Fallowstone Cave.

I'll take a look at Fallowstone Cave sometime.

 

On 11/1/2025 at 11:48 PM, prsznekkell said:

And now some praise is in order.

I didn't expect such an emotianal letter at the end, and this deep of a story, well done. I really liked the whole thing and the repetable quests are good too. I tried out the new Time Out quest too and it is very well done, I really liked it. The games, the time where Laura and Katarina went out, and the whole thing that it doesn't boring. the time between the interactions is really good. And I really liked that when a strict hobble dress was applied, it was strict for a managable time, without being true boring or frustrating to move. Nicly done that part too. 

Thank you so much. ❤️ 

I always try to make interesting content first and then add the kinky stuff on top. I'm really glad it works.

❤️ 

 

On 11/1/2025 at 11:48 PM, prsznekkell said:

Also I really liked The Trappings of Fate quest, and I really got me wonder that, you could do a collaboration mod with Frayed, or something I'm sure it you two combined could come up with really entertaining things, in a full blown mod/quest and/or just in minigames, and repetable quest after the Main content. Thank you for this experience!

You're not the first to suggest this. I've heard a lot of good things about Frayed's work.

The thing is that I don't really play other people's mods. You've read the letter at the end so I think you can guess why. But maybe I should try their mod.

Posted
18 hours ago, Laura said:

Don't know if I can help you there because I never tested it with a modpack.

It's okay, I probably will try to mod it sometimes to myself, so probably there won't be a problem.

 

18 hours ago, Laura said:

I've heard this one a few times now but haven't figured out what causes it yet. Are you on LE or SE?

It's on SE I think I still can find the save for it, so if you want, i can send some logs about it, but I'm don't really know how to do that either xD

 

18 hours ago, Laura said:

You're not the first to suggest this. I've heard a lot of good things about Frayed's work.

The thing is that I don't really play other people's mods. You've read the letter at the end so I think you can guess why. But maybe I should try their mod.

Ohh yes, I totally see that. Well definietly don't do anything that your not comfortable with, maybe a summary or walktrough would be good to read trough before you play it, so you can determine if it is okay for you to play it. But that too could be enough for some kind of collab if both of you are open to it, but I don't want to push it, so I leave it there. 

Best wishes to you!

Posted (edited)

Just finished the last quest and I really liked it. I thought it was just another sexy and kinky mod, but the resulting story was really good and pretty dark. One understands why certain characters have scars. Also seeing the characters start to move on was a really nice touch. If the voicepack is installed, it gives even more depth - can you include it in your Installer files section? But I have technical issues.

 

As mentioned by CaptainJ03. I also had the missing hands bug and hidden armbinder while in the Evelynn collar and arm/leg bindings segment. I also have DD NG if that could be the culprit.


I think "The Game" quest works ok, but after giving Laura 5 things, she stops asking me to do errands for her, so not sure what happened there. Still get more and more progressively bound so that part works. As an addendum, if you go into the cell and have Laura as a domme, she feeds you can you add a drink as well? Also for immersion purposes maybe switch to a ring gag so can eat and drink perhaps?

 

If you ask about the Trap Door, Laura is supposed to take you I imagine, but she just stands there. I can go in, but I don't see anything to do down there. Maybe it can be expanded in possible later versions, so can cook and bathe or something. I still use Realistic Needs which was tricky in the cave and I also use Keep It Clean - A Bathing Mod. Since i use the TNF mods - there is a water source in the major cities player homes. If you can manage something like that, that would be so awesome. Maybe also a home you and your spouse can move to - these latter suggestions are very ambitious so I understand if would be hard to implement.

 

In regards to the 1st letter, I can't find the key or the stash. Could it be because I have Milk Maid Economy installed? Also I don't have any mods that affect the holds of Whiterun, Windhelm, Solitude, or Markarth, except as mentioned the player homes, but this only affects interiors - although I am using other The Great Cities mods, which certainly affected the Ivarstead segment.

 

Thank you for the mod and I look forward to what you come up with in latter versions after 3.55 SSE. I wish you the best and intend to continue to support you on Patreon.

Edited by TajZ
Posted

More technical issues to call out.

 

During the Dream sequence, the guard gets stuck trying to navigate to the stairs from basement and then to second floor. Took about 5 minutes for him to reach bedroom.

 

If Master is Defeated (Killed?), Laura and Sona don't show up in the shop. I was able to bypass both of these by using the Where Are You? mod. Master is under the heading as Stranger if anyone else needs that info. Basically, I used the MCM to call the particular guard to me in the 2nd floor bedroom cell and Master to me in the shop.

 

I am linking this post wrong I am sure, but the Guide on page 346 by Jim55 was really useful.

Posted
On 11/11/2025 at 2:08 PM, TajZ said:

In regards to the 1st letter, I can't find the key or the stash.

It will be avaliable if you do another playtrough. It's a way to skip the story sections as I'm aware. So ifyou just want the repetable quests you can jump to them fairly early. 

 

On 11/11/2025 at 2:08 PM, TajZ said:

If you ask about the Trap Door, Laura is supposed to take you I imagine, but she just stands there.

It happened to me too, well there should be (in the latest version) a chest in the basement where you can put your locked devices while you are in the basement but you get trapped there for that duration. If you want to leave you need to reaply them. Or at least that's what is in the changelog.

Posted
On 11/11/2025 at 1:08 PM, TajZ said:

If you ask about the Trap Door, Laura is supposed to take you I imagine, but she just stands there. I can go in, but I don't see anything to do down there. Maybe it can be expanded in possible later versions, so can cook and bathe or something. I still use Realistic Needs which was tricky in the cave and I also use Keep It Clean - A Bathing Mod. Since i use the TNF mods - there is a water source in the major cities player homes. If you can manage something like that, that would be so awesome. Maybe also a home you and your spouse can move to - these latter suggestions are very ambitious so I understand if would be hard to implement.

 

 

3 hours ago, prsznekkell said:

It happened to me too, well there should be (in the latest version) a chest in the basement where you can put your locked devices while you are in the basement but you get trapped there for that duration. If you want to leave you need to reaply them. Or at least that's what is in the changelog.

 

Oh wow. Finally, someone other than me reporting this.

Posted
18 hours ago, prsznekkell said:

It will be avaliable if you do another playtrough. It's a way to skip the story sections as I'm aware. So ifyou just want the repetable quests you can jump to them fairly early. 

 

It happened to me too, well there should be (in the latest version) a chest in the basement where you can put your locked devices while you are in the basement but you get trapped there for that duration. If you want to leave you need to reaply them. Or at least that's what is in the changelog.

Completely brand new character? Or can I use one of the others I already have made and started? Or same character?

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