Azazellz Posted July 31, 2018 Posted July 31, 2018 View File ===Unified UNP + JaneBod=== This BodySlide addon adds sliders conversions from Fallout 4 JaneBod mod on top of existing UUNP sliders. More than 380 sliders added. Plus 3 slider presets - just for demo purposes. Full list of sliders and categories: Spoiler Full Body Tone Muscle Definition Fitness Fitness Details Tigersan Body Builder TigersanBodyBuilder v2 Breasts Small Type One Small Type Two Small Type Three Small Type Four Small Type Five Small Type Six Medium Type One Medium Type Two Medium Type Three Medium Type Four Medium Type Five Medium Type Six Natural Type One Natural Type Two Natural Type Three Natural Type Four Natural Type Five Natural Type Six Natural Type Seven Natural Type Eight Implant Implants Type One Implants Type Two Implants Type Three Implants Type Four Implants Type Five Implants Type Six Implants Type Seven Implants Type Eight Fantasy Type One Fantasy Type Two Fantasy Type Three Fantasy Type Four Fantasy Type Five Fantasy Type Six Fantasy Type Seven Fantasy Type Eight Fantasy Type Nine Fantasy Type Ten Breast Adjustments Size Large Wide Narrow Depth Pointy Natural Vertical Stretch Light Forward Flatten Sag Type One Sag Type Two Height Lower Height Upper Under Up Move Down Type One Move Down Type Two Move Up Type One Move Up Type Two Rotate Down Rotate Up Curve In Type One Curve In Type Two Twist In Twist Out Move In Move Out Pull Apart Pull Together Type One Pull Together Type Two Pull Out Cleavage Type One Cleavage Type Two Cleavage Type Three Under Curve Upward Slope Downward Slope Diameter Side Perk Gone Push Together Type One Push Together Type Two Center Gap Upper Lower Center Gap Upper Raise Center Gap Lower Lower Center Gap Lower Raise Center Gap Wide Center Gap Narrow Center Gap Depth Center Gap Smooth Armpit Curve In Armpit Curve Out Nipples Smaller Type One Smaller Type Two Smaller Type Three Smaller Type Four Smaller Type Five Smaller Type Six Smaller Type Seven Smaller Type Eight Smaller Type Nine Smaller Type Ten Larger Type One Larger Type Two Larger Type Three Larger Type Four Larger Type Five Larger Type Six Larger Type Seven Larger Type Eight Larger Type Nine Larger Type Ten Nipple Adjustments Circumference Size Large Diameter Flatten Tip Flatten Depth Tip Curve Tip In Tip Out Nipple Down Nipple Up Point Up Areola Perk Areola Diameter Areola Depth Areola Up Areola Down Areola In Areola Out Areola Spikey Torso Waist Width Waist Skinny Waist Arch Straighten Waist Back Waist Forward Waist Depth In Waist Depth Out Waist Down Waist Up Love Handles Sternum Width Sternum Height Sternum Depth Ribcage Size Upper Chest Up Upper Chest Down Upper Chest Light Fat Costal Pointed Costal Arched Torso Back Back Depth Out Back Depth In Back Up Back Down Back Rotate Down Back Rotate Up Sacral Dimples Scapula Size Scapula Depth Scapula Depth Butt Size Width Type One Width Type Two Width Type Three Upper Wide Spread Squeeze Stretch Up Lower Fat In Lower Fat Out Narrow Type One Narrow Type Two Upper Narrow Thin Pull Out Out In Flatten Type One Down Lower Height Up Lower Height Down Outer Up Outer Down Upper Depth Lower Depth Inner Up Inner Down Under Crease Angle Up Angle Down Twist X In Twist X Out Twist Y Upper Twist Y Lower Hips Size Scale Fatter Up Down Wide Wider Narrow Bone Size Crest Iliac Line Posture Back Posture Forward Rotate Back Rotate Forward Pelvis Depth In Pelvis Depth Out Pelvis Down Pelvis Up Genitalia Up Down Length Pinch Width Pubic Area Size Legs and Feet Thigh Size Thigh Inner Size Thigh Thicker Thigh Thinner Thigh Tone Thighs Together Thighs Apart Thigh Outer In Thigh Outer Out Thigh Back Thickness Thigh Front Depth Thigh Posture Forward Thigh Posture Back Thigh Inner Gap Thick Thigh Inner Gap Thin Knee Size Knee Detail Knee Inner Fat Knee Inner Thin Knee Outer In Knee Outer Out Calf Size Calf Upper Thick Calf Upper Thin Calf Fatter Calf Thinner Shin Size Shin Fatter Shin Forward Shin Bone Detail Ankle Thickness Arms Shoulder Size Lats Size Armpit Depth Upper Arm Size Forearm Size Belly Abdomen Down Abdomen In Abdomen Longer Abdomen Out Abdomen Shorter Abdomen Size Abdomen Up Belly Lower Fat Soften Belly Smooth Belly Upper Fat Depth Naval Size Naval Depth Naval Vertical Naval Horizontal Naval Hollow Naval Out Belly Button Down Belly Button Pinch Belly Button Pouched Belly Button Stretch Belly Button Up Belly Define Belly Diameter In Belly Diameter Out Belly Down Belly Up Belly Wider Belly Narrow Belly Pinch Belly In Belly Out Belly Rotate Down Belly Rotate Up Belly Stretch Belly Upper Fat Lower Depth Rectus Width Rectus Outer Detail Linea Alba Depth Belly Size Belly Thinner Belly Thicker Belly Upper Fat Belly Fatty Belly Upper Fat Belly Pot Belly Pregnant Arm Muscle Anatomy Anconeus Biceps Brachialis Brachioradialis Coracobrachialis Extensor Carpi Ulnaris Extensor Digitorum Extensor Pollicis Longus Flexor Carpi Radialis Flexor Digitorum Profundus Deltoid Anterior Deltoid Middle Deltoid Posterior Extensor Carpi Radialis Brevis Extensor Carpi Radialis Longus Flexor Radialis Palmaris Longus Trapezius Triceps Lateral Head Triceps Long Head Triceps Medial Head Back Muscle Anatomy Erector Spinae Erector Spinae Lateral Infraspinatus Latissimus Teres Major Teres Minor Seratus Anterior Chest Muscle Anatomy External Oblique Thoracic Pectoralis Minor Pectoral Center Depth Pectoralis Clavicular Pectoralis Major Hip Muscle Anatomy Aponeurosis External Oblique Gluteus Maximus Gluteus Medius Greater Trochanter Tensor Fascia Lata Leg Muscle Anatomy Adductor Biceps Femoris Short Head Gastrocnemius Lateral Gastrocnemius Medial Iliotibial Tract Hamstrings Peroneus Brevis Soleus Peroneus Longus Rectus Femoris Sartorius Semitendinosus Tibialis Anterior Vastus Medialis Vastus Lateralis Waist Muscle Anatomy External Oblique Rectus Abdominus Rectus Abdominus Up Rectus Abdominus Down Muscle Flexors Abs Flex Forward Calf Flex Bicep Flex Deltoid Flex Forearm Flex Down Forearm Flex Up Glute Flex Clench Hard Glute Flex Clench Soft Hamstring Flex Pectoral Flex Shoulder Flex Triceps Flex ===Installation=== Default. Just extract the contents of the archive to the "Data" folder or use the mod manager. Open Bodyslide and select "Unified UNP HDT + Jande Bod" or "Unified UNP Special + Jande Bod". Use sliders, press "Build" button. For making outfits use "UUNP+JB.xml" as references. For using ingame morphs you should tick "Build Morphs" and then click on "Build" button. ===Bugs and limitations=== Only for Skyrim Legendary Edition. Sliders adden only to "UUNP HDT" and "UUNP Special". CBBE is not supported due low polygons count. Bodyslide may work slow (or freeze for a couple of seconds) during some conditions. This happens because of total amount of sliders. Some sliders may have strange effect, or almost no effect at all. This is due to the difference in the number of polygons between UUNP and JaneBod (JB have much more polys). The names of the slider categories may look a bit strange. This was made for sorting reasons (BodySlide does not have the proper working sorting mechanics for categories). Use ingame RaceMenu morphs with caution! Due of the large number of sliders, morphs can easily fill RAM and cause a crash of the game. ===Requirements=== Bodyslide and UUNP HDT Physics Extensions ===Thanks and Credits=== Ousnius and Caliente for Bodyslide Nightasy for Jane Bod Version history: Spoiler ===v1.0=== Initial Release. ===v1.1=== Сhanged the file structure of the mod. Now you must have the installed UUNP to work. Added support for RaceMenu morphs. ===v1,2=== New data for feet (for more smoother transitions). Original meshes required. Re-shaped some sliders. ===v1.2b=== Fixed wrong path to non-HDT body variant. Submitter Azazellz Submitted 08/01/2018 Category BodySlide Requires Bodyslide and UUNP, HDT Physics Extensions Special Edition Compatible No View File 15
Niseka Posted July 31, 2018 Posted July 31, 2018 That really interesting but sadly my pc lag in bs with all these sliders ?
Kaos Wulf Posted July 31, 2018 Posted July 31, 2018 Been wanting to try out Jane Bod since it released for FO4. I really like all the options this gives; could spend hours building a body. Unfortunately, it's just as Niseka already said -- too much lag. All these sliders make it very resource intensive.
27X Posted July 31, 2018 Posted July 31, 2018 1 hour ago, Azazellz said: CBBE is not supported due low polygons count. o_O
crashbandicoot91 Posted August 1, 2018 Posted August 1, 2018 After restarting my computer two times I'm mature enough to realize that this probably won't work out on my end. It seems really cool though. (Y) 1
Jexsam Posted August 1, 2018 Posted August 1, 2018 Ooh. Definitely gonna check this out. I could stand to fine-tune my presets so the details make them stand apart a bit more... EDIT: Hoo boy that's a lot of lag. This rig isn't even that old either (though admittedly 6gb ram is running a but thin these days). Much as I hate to say it, some of the more subtle or redundant sliders could probably be trimmed. As curious as I am what six to eight types of small and large breast shape sliders could yield, I don't know if it's worth the hassle.
Azazellz Posted August 5, 2018 Author Posted August 5, 2018 Okay, we are back with new version (remove old version before installing this one) and ingame RaceMenu morphs (use them with caution, since they have a big impact on the RAM used). About lags - on my PC with 8GB RAM it lags once, then everything works smoothly (except when I close the program - it closes with a slight delay).
Vincenza Posted August 5, 2018 Posted August 5, 2018 I was waiting for that, I could kiss you for this mod ?
Azazellz Posted August 5, 2018 Author Posted August 5, 2018 1 hour ago, Vincenza said: I was waiting for that, I could kiss you for this mod Huh, thanks ? 1
Victor14 Posted August 5, 2018 Posted August 5, 2018 First, I'd like to thank Azazellz for all of the hard work for that has been put into this mod. I swear, I use Bodyslide more than I use Skyrim nowadays ("Play with the player model that I just made? Why would I want to do that?!"). I just found this file today and I am catching up with learning all of the new sliders. For people with older / slower computers (such as myself): There is hope. A lot of it. You do not have to be without. First and foremost, all that you have to do is edit the UUNP+JB.xml file in the SliderSets folder. The lag is because of the size of the XML file. Reduce the size of the file; Reduce the lag of the program. Specifically, eliminate sliders from the XML file (not the actual sliders themselves; They themselves are not causing the lag) that you don't want. Now, again... I love this mod and I do not want to discourage, in any way, shape or form, the continued development of this mod. Make all of the sliders that you want. However, there are some sliders that I just don't use from regular Bodyslide that I've already eliminated and those are all of the "UNP Skinny High / Low" type sliders. I just don't use them. Your mileage / kilometerage may vary. Next, there are a lot of new sliders that don't pertain to my construction needs. I'm not saying that they aren't bad sliders (Keep the sliders coming!), I just don't need them for my builds. For instance, all of the nipple types (not all of the sliders for nipples, just the ones that read "Nipple type one," "type two," etc.) were deleted and so was anything that had to do with the genitalia (If you enjoy fine-tuning the genitalia... Have at it, not stopping you). Also, there were a lot of sliders that were convenient duplicates. For instance, a lot of users of Bodyslide know that you can go past the 0 - 100% range in either direction (for instance, -100% & 200%) for the sliders. There are more than a few sliders here that can be reduced because they are simply a convenient slider to go past the 0 - 100% range of another slider but in a slider format that makes it easier to fine-tune a body. For instance, Waist Back & Waist Forward are one in the same slider; All that you have to do is go negative on one in order to get the positive on the other. And there you have it; By cutting away the sliders that you don't need in the slider set file, you eliminate the lag. Important note for people who want to attempt this: DO NOT KEEP EXTRA COPIES OF UUNP+JB.XML IN THE SLIDERSETS FOLDER! Bodyslide will put all of them in the program when you run the program and that is bad. If you make more than one modded UUNP+JB.XML file, create a folder outside of the Sliderset folder and place the excess ones there. Just have the modded XML file that you want to use in Bodyslide in the Sliderset folder. I'm not writing that these steps are a perfect solution for excessive lag but it is a solution that you can use to reduce (and even potentially eliminate) the lag and enjoy the mod. Finally, let me once again thank Azazellz for all of the great work done, not just on this mod, but True Amazons in general. Thank you. 1
Azazellz Posted August 5, 2018 Author Posted August 5, 2018 7 minutes ago, Victor14 said: Finally, let me once again thank Azazellz for all of the great work done Thanks, but I just put all stuff together. Nightasy, who created JaneBod, Tigersan who created "Bodybuilder" slider for it, and, of course, Ousnius and Caliente - that's who really need to thank. 2
t.ara Posted August 5, 2018 Posted August 5, 2018 WOW !! That "stuff" has been "put very well together", thank you very much! Creating a body is ingame much more better than doing it inside of 3dsm or otherwise outside of the game. I´d like to say that this is a "Perfect match BODYSLIDE add on" !!! Racemenu changes work for me only in the case, if I use the "JB" (esp)- Version , it doesn´t work beside the UUNP set aside: therefore I exchanged the UUNP original Version with the "RaceMenuMorphsUUNP-JB" one and renamed it to the old one: "RaceMenuMorphsUUNP": ingame I have now Access to all sliders by racemenu like in bodyslide as usual as this creates new added classes (as you may also do have same way?!?!) Racemenu is working here without performance-problems - same like before. Is it possible to edit the" esp.-file of the racemenu" by using creation kit ??? (I´d like to add some of my personal sliders to those 1-2 sliders from this set, which don´t visually work (for me)) 1
Azazellz Posted August 5, 2018 Author Posted August 5, 2018 27 minutes ago, t.ara said: Racemenu works for me only, if I use the "JB" Version only, doesn´t work beside the UUNP set aside: I exchanged the UUNP original Version with the "RaceMenuMorphsUUNP-JB" one and renamed it to the old one: "RaceMenuMorphsUUNP": ingame I have now Access to all sliders by racemenu like in bodyslide as usual as this creates new added classes (as you may also do have same way?!?!) I think it happened because earlier you used UUNP-morphs, so scripts are left in your save file. For fresh start you can use .esp file from archive "as is". Or "clean save"-procedure also may help disable .esp file with old UUNP-morphs load game wait a little (1-3min) save in new slot quit use any save-cleaning tool, clean old scripts from your save load new clean save wait a little save again install new mod 34 minutes ago, t.ara said: Can I edit the" esp.-file of the racemenu" by using creation kit ??? (I´d like to add some of my personal sliders to those sliders, which don´t work) Actually, you don't need CK for this. All the sliders are coded in the script, so you can use any text editor and script compiler.
Jexsam Posted August 5, 2018 Posted August 5, 2018 Well after some serious trimming down I got it to work fairly well. Still hiccups with some frequency but it usually clears up shortly (usually). Now the important question is: how do I get my outfits to accept these sliders? I tried batch building a few outfits but none of them seem to have taken the new sliders. The vast increase in nude body variety is extremely nice, but if that's as far as it goes, I'm not sure it's worth going through and tweaking my other bodies.
t.ara Posted August 5, 2018 Posted August 5, 2018 2 hours ago, Azazellz said: I think it happened because earlier you used UUNP-morphs, so scripts are left in your save file. For fresh start you can use .esp file from archive "as is". Or "clean save"-procedure also may help disable .esp file with old UUNP-morphs load game wait a little (1-3min) save in new slot quit use any save-cleaning tool, clean old scripts from your save load new clean save wait a little save again install new mod Actually, you don't need CK for this. All the sliders are coded in the script, so you can use any text editor and script compiler. Yes, thanks - but I feel well with my solution for now as I do not like to go thru all those steps and I want to keep only one file. CK is not working to show up that file-contence-I know how to use and change scripts, I wanted to know how that esp-file has been created, if not with Creation Kit-weather it´s an esp-file....so there has to be a different software, that made this file, logically. I wanted simply to know how that file has been created because I like to customize my complete Bodyslide Contence, so that this mod gets fully integrated. Anyway thanks for your reply;-)
Azazellz Posted August 6, 2018 Author Posted August 6, 2018 6 hours ago, Jexsam said: Now the important question is: how do I get my outfits to accept these sliders? I tried batch building a few outfits but none of them seem to have taken the new sliders. The vast increase in nude body variety is extremely nice, but if that's as far as it goes, I'm not sure it's worth going through and tweaking my other bodies. Make a new conversion as usual - like for CBBE or UUNP. https://github.com/ousnius/BodySlide-and-Outfit-Studio/wiki/Updating-projects-for-new-sliders This tutorial should help. 5 hours ago, t.ara said: CK is not working to show up that file-contence-I know how to use and change scripts, I wanted to know how that esp-file has been created, if not with Creation Kit-weather it´s an esp-file....so there has to be a different software, that made this file, logically. I wanted simply to know how that file has been created because I like to customize my complete Bodyslide Contence, so that this mod gets fully integrated. It was created with CK, of course. .esp file contain only one quest with two scripts attached - first from original RaceMenu (attached to Player alias inside quest), second with new sliders (attached to quest directly). 2
t.ara Posted August 6, 2018 Posted August 6, 2018 On 6. August 2018 at 7:11 AM, Azazellz said: Make a new conversion as usual - like for CBBE or UUNP. https://github.com/ousnius/BodySlide-and-Outfit-Studio/wiki/Updating-projects-for-new-sliders This tutorial should help. It was created with CK, of course. .esp file contain only one quest with two scripts attached - first from original RaceMenu (attached to Player alias inside quest), second with new sliders (attached to quest directly). Thank you very much - that´s what I wanted to know !!! I could now very successfully add an additional working slider to Bodyslide, Outfitstudio and Racemenu, so that the original Bodyslide and Outfit-Studio will be working with existing clothing and can have advance to all existing (by slider-confirming and restoring/editing the clothing which did not have those new sliders before) and all new clothing, too!!! I thank you so much for this mod as I could be able to learn the whole workaround to add full slider Integration into BoSl OuSt RaMe finally !!!!! Do you maybe have the bsd. - files of the sliders all alone, so that I could implement the best of the best to Bodyslide only??? I could create a Special Edition for all interested people, who maybe want only some sorted new sliders inside of their set up. That procedure is indeed not allowed by the mod´s author as he wants to keep the fully compatibility of this mod to all the users. Quite logical. Anyway is this workaround spending new perspectives to this wonderful mod !!! The osd.file can be extracted by exporting the bodies of each slider (from Bodyslide´s surface) and put that extraction to a new created slider (from outfit-studio-surface) and again this slider can be exported in a next step as an bsd.-file to get it work separately. And sorry for this "dumb"- boring question-series....lol pics show my first fully added slider to BS/Outfit-Studio.... ...and in between I integrated all others, too - some got new functions, at least a great expansion! 1
Azazellz Posted August 6, 2018 Author Posted August 6, 2018 2 hours ago, t.ara said: Do you maybe have the bsd. - files of the sliders all alone, so that I could implement the best of the best to Bodyslide only??? No. Only in .osd format. But you do not need bsd - because all sliders coded inside .xml file (UUNP+JB.xml in SliderSets folder). If you remove slider from that file - it will not appear in BodySlide or OutfitStudio at all. Or you can use OutfitStudio for exporting sliders (highlight slider with "pencil" button -- "Slider" -- "Export OSD"). 2 hours ago, t.ara said: I could create a Special Edition for all interested people, who maybe want only some sorted new sliders inside of their set up. You will get problem with permission from Ousnius (creator of UUNP), if you do that and if you want to make this mod for public ? 1
t.ara Posted August 6, 2018 Posted August 6, 2018 48 minutes ago, Vincenza said: CK really does not need that ? Hi Vinci!:-) Creation Kit I Need therefore to open the script with it´s build dependence-area and to complile the edited script for the race-menu and to write a new RaceMenu - esp.file.
t.ara Posted August 6, 2018 Posted August 6, 2018 8 minutes ago, Azazellz said: No. Only in .osd format. But you do not need bsd - because all sliders coded inside .xml file (UUNP+JB.xml in SliderSets folder). If you remove slider from that file - it will not appear in BodySlide or OutfitStudio at all. Or you can use OutfitStudio for exporting sliders (highlight slider with "pencil" button -- "Slider" -- "Export OSD"). You will get problem with permission from Ousnius (creator of UUNP), if you do that and if you want to make this mod for public ? Really?!, I´ ll in that case do it without sharing...- anyway, thank you very much for your help:-)) I´ve watched out for the original mod some seconds before...I´ll create some special new slider bsd´s from the osd and integrate it to my System. The overall work for the most will be the lot of work of the clothing-but I did that also in the past-no problem;-))
Vincenza Posted August 6, 2018 Posted August 6, 2018 @t.ara hmm, ich will daran nichts ändern, mir sind das schon fast wieder zu viele slider ? irgendwie übernimmt es ingame auch nicht meine änderungen auf die kleidung. ja ich hab bodyslide benutzt und ja ich weiß wie man batcht ?
t.ara Posted August 6, 2018 Posted August 6, 2018 2 minutes ago, Vincenza said: @t.ara hmm, ich will daran nichts ändern, mir sind das schon fast wieder zu viele slider ? Ich treffe nur eine erlesene Auswahl....sinnvolles -einfach das, was mit den normalen UNP schiebern nicht geht. Eine Body-conversion ist mir zu kompliziert....das ist sowieso alles schon so kompliziert. Die neuen Slider lege ich allesamt in das normale menu, nicht in die UUNP körper Abteilung. Rein theoretisch sollten alle slider, die auf anderen Systemen nicht vorhanden sind, bei einer Anpassung des slidersets an neue oder alte Kleidung normal weiterlaufen-sprich: ich bleibe damit kompatibel. Das war in der Vergangenheit eben durch meinen Austausch eines Schiebers mit meinen Körper-Daten nicht gewährleistet, ist aber gerade möglich geworden! Ich werde nicht alle 380 slider einbauen !!! sondern ich ergänze nur die brauchbaren... Das Problem ist, dass die Kleidung neu abgestimmt werden muss-ist aber machbar-ich nutze die minidresses und einige dutzend andere teile. Das habe ich in zwei tagen überarbeitet. Beste, kühle Grüße !!
Vincenza Posted August 6, 2018 Posted August 6, 2018 @t.ara klingt sinnvoll, dein vorhaben. da ich aber größtenteils meine demonica spiele , da keinerlei uunp geschichten funktionieren, kann ich gut damit leben. an die schönheit der demonica kommt nord oder breton oder wie sie alle heißen nun mal nicht ran ?
t.ara Posted August 6, 2018 Posted August 6, 2018 2 hours ago, Azazellz said: No. Only in .osd format. But you do not need bsd - because all sliders coded inside .xml file (UUNP+JB.xml in SliderSets folder). If you remove slider from that file - it will not appear in BodySlide or OutfitStudio at all. Or you can use OutfitStudio for exporting sliders (highlight slider with "pencil" button -- "Slider" -- "Export OSD"). 2 hours ago, Azazellz said: You will get problem with permission from Ousnius (creator of UUNP), if you do that and if you want to make this mod for public ? Yes, you are right (I read about that) , on the one hand pity, on the other hand very much understandable, so that the mod will stay compatible.
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