Jump to content

Recommended Posts


===Unified UNP + JaneBod===

 

This BodySlide addon adds sliders conversions from Fallout 4 JaneBod mod on top of existing UUNP sliders.

More than 380 sliders added.

Plus 3 slider presets - just for demo purposes.


Full list of sliders and categories:

Spoiler

Full Body  
 
Tone
Muscle Definition
Fitness
Fitness Details
Tigersan Body Builder
TigersanBodyBuilder v2

 

Breasts

 

Small Type One
Small Type Two
Small Type Three
Small Type Four
Small Type Five
Small Type Six  
Medium Type One
Medium Type Two
Medium Type Three
Medium Type Four
Medium Type Five
Medium Type Six
Natural Type One
Natural Type Two
Natural Type Three
Natural Type Four
Natural Type Five
Natural Type Six
Natural Type Seven
Natural Type Eight  
Implant
Implants Type One
Implants Type Two
Implants Type Three
Implants Type Four
Implants Type Five
Implants Type Six
Implants Type Seven
Implants Type Eight
Fantasy Type One
Fantasy Type Two
Fantasy Type Three
Fantasy Type Four
Fantasy Type Five
Fantasy Type Six
Fantasy Type Seven
Fantasy Type Eight
Fantasy Type Nine
Fantasy Type Ten

 

Breast Adjustments

        
Size
Large
Wide
Narrow
Depth
Pointy
Natural
Vertical Stretch
Light Forward
Flatten
Sag Type One
Sag Type Two
Height Lower
Height Upper
Under Up
Move Down Type One
Move Down Type Two
Move Up Type One
Move Up Type Two
Rotate Down
Rotate Up
Curve In Type One
Curve In Type Two
Twist In
Twist Out
Move In
Move Out
Pull Apart
Pull Together Type One
Pull Together Type Two
Pull Out
Cleavage Type One
Cleavage Type Two
Cleavage Type Three
Under Curve
Upward Slope
Downward Slope
Diameter
Side Perk
Gone
Push Together Type One
Push Together Type Two
Center Gap Upper Lower
Center Gap Upper Raise
Center Gap Lower Lower
Center Gap Lower Raise
Center Gap Wide
Center Gap Narrow
Center Gap Depth
Center Gap Smooth
Armpit Curve In
Armpit Curve Out

 

Nipples
    
Smaller Type One
Smaller Type Two
Smaller Type Three
Smaller Type Four
Smaller Type Five
Smaller Type Six
Smaller Type Seven
Smaller Type Eight
Smaller Type Nine
Smaller Type Ten    
Larger Type One
Larger Type Two
Larger Type Three
Larger Type Four
Larger Type Five
Larger Type Six
Larger Type Seven
Larger Type Eight
Larger Type Nine
Larger Type Ten

 

Nipple Adjustments

 

Circumference
Size
Large
Diameter
Flatten
Tip Flatten
Depth
Tip Curve
Tip In
Tip Out
Nipple Down
Nipple Up
Point Up
Areola Perk
Areola Diameter
Areola Depth
Areola Up
Areola Down
Areola In
Areola Out
Areola Spikey   

 

Torso

 

Waist Width
Waist Skinny
Waist Arch Straighten
Waist Back
Waist Forward
Waist Depth In
Waist Depth Out
Waist Down
Waist Up
Love Handles
Sternum Width
Sternum Height
Sternum Depth
Ribcage Size
Upper Chest Up
Upper Chest Down
Upper Chest Light Fat
Costal Pointed
Costal Arched

 

Torso Back

 

Back Depth Out
Back Depth In
Back Up
Back Down
Back Rotate Down
Back Rotate Up
Sacral Dimples
Scapula Size
Scapula Depth
Scapula Depth

 

Butt

 

Size
Width Type One
Width Type Two
Width Type Three
Upper Wide
Spread
Squeeze
Stretch
Up
Lower Fat In
Lower Fat Out
Narrow Type One
Narrow Type Two
Upper Narrow
Thin
Pull Out
Out
In
Flatten Type One
Down
Lower Height Up
Lower Height Down
Outer Up
Outer Down
Upper Depth
Lower Depth
Inner Up
Inner Down
Under Crease
Angle Up
Angle Down
Twist X In
Twist X Out
Twist Y Upper
Twist Y Lower

 

Hips

 

Size
Scale
Fatter
Up
Down
Wide
Wider
Narrow
Bone Size
Crest   
Iliac Line
Posture Back
Posture Forward
Rotate Back
Rotate Forward
Pelvis Depth In
Pelvis Depth Out
Pelvis Down
Pelvis Up

 

Genitalia

 

Up
Down
Length
Pinch
Width
Pubic Area Size

 

Legs and Feet

 

Thigh Size
Thigh Inner Size
Thigh Thicker
Thigh Thinner
Thigh Tone
Thighs Together
Thighs Apart
Thigh Outer In
Thigh Outer Out
Thigh Back Thickness
Thigh Front Depth
Thigh Posture Forward
Thigh Posture Back
Thigh Inner Gap Thick
Thigh Inner Gap Thin
Knee Size
Knee Detail
Knee Inner Fat
Knee Inner Thin
Knee Outer In
Knee Outer Out
Calf Size
Calf Upper Thick
Calf Upper Thin
Calf Fatter
Calf Thinner
Shin Size
Shin Fatter
Shin Forward
Shin Bone Detail
Ankle Thickness

 

Arms

 

Shoulder Size
Lats Size
Armpit Depth
Upper Arm Size
Forearm Size

 

Belly

 

Abdomen Down
Abdomen In
Abdomen Longer
Abdomen Out
Abdomen Shorter
Abdomen Size
Abdomen Up
Belly Lower Fat
Soften
Belly Smooth
Belly Upper Fat
Depth
Naval Size
Naval Depth
Naval Vertical
Naval Horizontal
Naval Hollow
Naval Out
Belly Button Down
Belly Button Pinch
Belly Button Pouched
Belly Button Stretch
Belly Button Up
Belly Define
Belly Diameter In
Belly Diameter Out
Belly Down
Belly Up
Belly Wider
Belly Narrow
Belly Pinch
Belly In
Belly Out
Belly Rotate Down
Belly Rotate Up
Belly Stretch
Belly Upper Fat
Lower Depth
Rectus Width
Rectus Outer Detail
Linea Alba Depth
Belly Size
Belly Thinner
Belly Thicker
Belly Upper Fat
Belly Fatty
Belly Upper Fat
Belly Pot Belly
Pregnant

 

Arm Muscle Anatomy

 

Anconeus
Biceps
Brachialis
Brachioradialis
Coracobrachialis
Extensor Carpi Ulnaris
Extensor Digitorum
Extensor Pollicis Longus
Flexor Carpi Radialis
Flexor Digitorum Profundus
Deltoid Anterior
Deltoid Middle
Deltoid Posterior
Extensor Carpi Radialis Brevis
Extensor Carpi Radialis Longus
Flexor Radialis
Palmaris Longus
Trapezius
Triceps Lateral Head
Triceps Long Head
Triceps Medial Head

 

Back Muscle Anatomy  

 

Erector Spinae
Erector Spinae Lateral
Infraspinatus
Latissimus
Teres Major
Teres Minor
Seratus Anterior

 

Chest Muscle Anatomy

 

External Oblique Thoracic
Pectoralis Minor
Pectoral Center Depth
Pectoralis Clavicular
Pectoralis Major

 

Hip Muscle Anatomy  

 

Aponeurosis External Oblique
Gluteus Maximus
Gluteus Medius
Greater Trochanter
Tensor Fascia Lata

 

Leg Muscle Anatomy

 

Adductor
Biceps Femoris Short Head
Gastrocnemius Lateral
Gastrocnemius Medial
Iliotibial Tract
Hamstrings
Peroneus Brevis
Soleus
Peroneus Longus
Rectus Femoris
Sartorius
Semitendinosus
Tibialis Anterior
Vastus Medialis
Vastus Lateralis

 

Waist Muscle Anatomy

 

External Oblique
Rectus Abdominus
Rectus Abdominus Up
Rectus Abdominus Down

 

Muscle Flexors

 

Abs Flex Forward
Calf Flex
Bicep Flex
Deltoid Flex
Forearm Flex Down
Forearm Flex Up
Glute Flex Clench Hard
Glute Flex Clench Soft
Hamstring Flex
Pectoral Flex
Shoulder Flex
Triceps Flex

 

 

===Installation===

 

Default.

Just extract the contents of the archive to the "Data" folder or use the mod manager.

Open Bodyslide and select "Unified UNP HDT + Jande Bod" or "Unified UNP Special + Jande Bod".

Use sliders, press "Build" button.

For making outfits use "UUNP+JB.xml" as references.

For using ingame morphs you should tick "Build Morphs" and then click on "Build" button.

 

===Bugs and limitations===

 

Only for Skyrim Legendary Edition.

Sliders adden only to "UUNP HDT" and "UUNP Special". CBBE is not supported due low polygons count.

Bodyslide may work slow (or freeze for a couple of seconds) during some conditions. This happens because of total amount of sliders.

Some sliders may have strange effect, or almost no effect at all. This is due to the difference in the number of polygons between UUNP and JaneBod (JB have much more polys).

The names of the slider categories may look a bit strange. This was made for sorting reasons (BodySlide does not have the proper working sorting mechanics for categories).

 

Use ingame RaceMenu morphs with caution! Due of the large number of sliders, morphs can easily fill RAM and cause a crash of the game.

 

===Requirements===

 

Bodyslide and UUNP

HDT Physics Extensions

 

===Thanks and Credits===

 

Ousnius and Caliente for Bodyslide

Nightasy  for Jane Bod

 

Version history:

Spoiler

===v1.0===

Initial Release.

===v1.1===

Сhanged the file structure of the mod. Now you must have the installed UUNP to work.

Added support for RaceMenu morphs.

===v1,2===

New data for feet (for more smoother transitions). Original meshes required.

Re-shaped some sliders.

===v1.2b===

Fixed wrong path to non-HDT body variant.

 


  • Submitter
  • Submitted
    08/01/2018
  • Category
  • Requires
    Bodyslide and UUNP, HDT Physics Extensions
  • Special Edition Compatible
    No

View File

 

Link to comment

Been wanting to try out Jane Bod since it released for FO4. I really like all the options this gives; could spend hours building a body.

Unfortunately, it's just as Niseka already said -- too much lag. All these sliders make it very resource intensive.

Link to comment

Ooh.  Definitely gonna check this out.  I could stand to fine-tune my presets so the details make them stand apart a bit more...

 

EDIT: Hoo boy that's a lot of lag.  This rig isn't even that old either (though admittedly 6gb ram is running a but thin these days).  Much as I hate to say it, some of the more subtle or redundant sliders could probably be trimmed.  As curious as I am what six to eight types of small and large breast shape sliders could yield, I don't know if it's worth the hassle.

Link to comment

Okay, we are back with new version (remove old version before installing this one) and ingame RaceMenu morphs (use them with caution, since they have a big impact on the RAM used).

About lags - on my PC with 8GB RAM it lags once, then everything works smoothly (except when I close the program - it closes with a slight delay).

Link to comment

First, I'd like to thank Azazellz for all of the hard work for that has been put into this mod. I swear, I use Bodyslide more than I use Skyrim nowadays ("Play with the player model that I just made? Why would I want to do that?!"). I just found this file today and I am catching up with learning all of the new sliders.

 

For people with older / slower computers (such as myself): There is hope. A lot of it. You do not have to be without.

 

First and foremost, all that you have to do is edit the UUNP+JB.xml file in the SliderSets folder.

 

The lag is because of the size of the XML file. Reduce the size of the file; Reduce the lag of the program.

 

Specifically, eliminate sliders from the XML file (not the actual sliders themselves; They themselves are not causing the lag) that you don't want. Now, again... I love this mod and I do not want to discourage, in any way, shape or form, the continued development of this mod. Make all of the sliders that you want.

 

However, there are some sliders that I just don't use from regular Bodyslide that I've already eliminated and those are all of the "UNP Skinny High / Low" type sliders. I just don't use them. Your mileage / kilometerage may vary.

 

Next, there are a lot of new sliders that don't pertain to my construction needs. I'm not saying that they aren't bad sliders (Keep the sliders coming!), I just don't need them for my builds. For instance, all of the nipple types (not all of the sliders for nipples, just the ones that read "Nipple type one," "type two," etc.) were deleted and so was anything that had to do with the genitalia (If you enjoy fine-tuning the genitalia... Have at it, not stopping you).

 

Also, there were a lot of sliders that were convenient duplicates. For instance, a lot of users of Bodyslide know that you can go past the 0 - 100% range in either direction (for instance, -100% & 200%) for the sliders. There are more than a few sliders here that can be reduced because they are simply a convenient slider to go past the 0 - 100% range of another slider but in a slider format that makes it easier to fine-tune a body. For instance, Waist Back & Waist Forward are one in the same slider; All that you have to do is go negative on one in order to get the positive on the other.

 

And there you have it; By cutting away the sliders that you don't need in the slider set file, you eliminate the lag.

 

Important note for people who want to attempt this: DO NOT KEEP EXTRA COPIES OF UUNP+JB.XML IN THE SLIDERSETS FOLDER! Bodyslide will put all of them in the program when you run the program and that is bad. If you make more than one modded UUNP+JB.XML file, create a folder outside of the Sliderset folder and place the excess ones there. Just have the modded XML file that you want to use in Bodyslide in the Sliderset folder.

 

I'm not writing that these steps are a perfect solution for excessive lag but it is a solution that you can use to reduce (and even potentially eliminate) the lag and enjoy the mod.

 

Finally, let me once again thank Azazellz for all of the great work done, not just on this mod, but True Amazons in general. Thank you.

Link to comment
7 minutes ago, Victor14 said:

Finally, let me once again thank Azazellz for all of the great work done

Thanks, but I just put all stuff together.

Nightasy, who created JaneBod, Tigersan who created "Bodybuilder" slider for it, and, of course, Ousnius and Caliente - that's who really need to thank.

Link to comment

WOW !!

:heart::heart::heart:

 

 

That "stuff" has been "put very well together", thank you very much!

 

 

Creating a body is ingame much more better than doing it inside of 3dsm or otherwise outside of the game.

 

I´d like to say that this is a "Perfect match BODYSLIDE add on" !!!

 

Racemenu changes work for me only in the case, if I use the  "JB" (esp)- Version , it doesn´t work beside the UUNP set aside:

 

therefore I exchanged the UUNP original Version with the "RaceMenuMorphsUUNP-JB" one and renamed it to the old one: "RaceMenuMorphsUUNP": ingame I have now Access to all sliders by racemenu like in bodyslide as usual as this creates new added classes (as you may also do have same way?!?!)

Racemenu is working here without performance-problems - same like before.

 

 

 

 

Is it possible to edit the" esp.-file  of the racemenu" by using creation kit ???

(I´d like to add some of my personal sliders to those 1-2 sliders from this set, which don´t visually work (for me))

 

 

 

 

TESV 2018-08-05 22-08-24-13.jpg

TESV 2018-08-05 22-09-00-48.jpg

Link to comment
27 minutes ago, t.ara said:

Racemenu works for me only, if I use the  "JB" Version only, doesn´t work beside the  UUNP set aside:

 

I exchanged the UUNP original Version with the "RaceMenuMorphsUUNP-JB" one and renamed it to the old one: "RaceMenuMorphsUUNP": ingame I have now Access to all sliders by racemenu like in bodyslide as usual as this creates new added classes (as you may also do have same way?!?!) 

I think it happened because earlier you used UUNP-morphs, so scripts are left in your save file.

For fresh start you can use .esp file from archive "as is".

Or "clean save"-procedure also may help

  • disable .esp file with old UUNP-morphs
  • load game
  • wait a little (1-3min)
  • save in new slot
  • quit
  • use any save-cleaning tool, clean old scripts from your save
  • load new clean save
  • wait a little
  • save again
  • install new mod
34 minutes ago, t.ara said:

Can I edit the" esp.-file  of the racemenu" by using creation kit ??? (I´d like to add some of my personal sliders to those sliders, which don´t work) 

Actually, you don't need CK for this.

All the sliders are coded in the script, so you can use any text editor and script compiler.

Link to comment

Well after some serious trimming down I got it to work fairly well.  Still hiccups with some frequency but it usually clears up shortly (usually).

 

Now the important question is: how do I get my outfits to accept these sliders?  I tried batch building a few outfits but none of them seem to have taken the new sliders.  The vast increase in nude body variety is extremely nice, but if that's as far as it goes, I'm not sure it's worth going through and tweaking my other bodies.

Link to comment
2 hours ago, Azazellz said:

I think it happened because earlier you used UUNP-morphs, so scripts are left in your save file.

For fresh start you can use .esp file from archive "as is".

Or "clean save"-procedure also may help

  • disable .esp file with old UUNP-morphs
  • load game
  • wait a little (1-3min)
  • save in new slot
  • quit
  • use any save-cleaning tool, clean old scripts from your save
  • load new clean save
  • wait a little
  • save again
  • install new mod

Actually, you don't need CK for this.

All the sliders are coded in the script, so you can use any text editor and script compiler.

Yes, thanks - but I feel well with my solution for now as I do not like to go thru all those steps and I want to keep only one file.

CK is not working to show up that file-contence-I know how to use and change scripts, I wanted to know how that esp-file has been created, if not with Creation Kit-weather it´s an esp-file....so there has to be a different software, that made this file, logically. I wanted simply  to know how that file has been created because I like to customize my complete Bodyslide Contence, so that this mod gets fully integrated.

 

Anyway thanks for your reply;-)

 

Link to comment
6 hours ago, Jexsam said:

Now the important question is: how do I get my outfits to accept these sliders?  I tried batch building a few outfits but none of them seem to have taken the new sliders.  The vast increase in nude body variety is extremely nice, but if that's as far as it goes, I'm not sure it's worth going through and tweaking my other bodies.

Make a new conversion as usual - like for CBBE or UUNP.

https://github.com/ousnius/BodySlide-and-Outfit-Studio/wiki/Updating-projects-for-new-sliders

This tutorial should help.

5 hours ago, t.ara said:

CK is not working to show up that file-contence-I know how to use and change scripts, I wanted to know how that esp-file has been created, if not with Creation Kit-weather it´s an esp-file....so there has to be a different software, that made this file, logically. I wanted simply  to know how that file has been created because I like to customize my complete Bodyslide Contence, so that this mod gets fully integrated.

It was created with CK, of course.

.esp file contain only one quest with two scripts attached - first from original RaceMenu (attached to Player alias inside quest), second with new sliders (attached to quest directly).

Link to comment
On 6. August 2018 at 7:11 AM, Azazellz said:

Make a new conversion as usual - like for CBBE or UUNP.

https://github.com/ousnius/BodySlide-and-Outfit-Studio/wiki/Updating-projects-for-new-sliders

This tutorial should help.

It was created with CK, of course.

.esp file contain only one quest with two scripts attached - first from original RaceMenu (attached to Player alias inside quest), second with new sliders (attached to quest directly).

Thank you very much -

that´s what I wanted to know !!!

 

I could now very successfully add an additional  working slider to Bodyslide, Outfitstudio and Racemenu, so that the original Bodyslide and Outfit-Studio will be working with existing clothing and can have advance to all existing (by slider-confirming and restoring/editing the clothing which did not have those new sliders before) and all new clothing, too!!!

 

I thank you so much for this mod as I could be able to learn the whole workaround to add full slider Integration into BoSl OuSt RaMe finally !!!!!

 

Do you maybe have the bsd. - files of the sliders all alone, so that I could implement the best of the best to Bodyslide only???

I could create a Special Edition for all interested people, who maybe want only some sorted new sliders inside of their set up.

That procedure is indeed not allowed by the mod´s author as he wants to keep the fully compatibility of this mod to all the users. Quite logical.

Anyway is this workaround spending new perspectives to this wonderful mod !!!

 

The osd.file can be extracted by exporting the bodies of each slider (from Bodyslide´s surface) and put that extraction to a new created slider (from outfit-studio-surface) and again this slider can be exported in a next step as an bsd.-file to get it work separately. 

 

And sorry for this "dumb"- boring question-series....lol

 

pics show my first fully added slider to BS/Outfit-Studio....

...and in between I integrated all others, too  -  some got new functions, at least a great expansion!

 

BSOSRM1.JPG

BSOSRM2.JPG

BSOSRM3.JPG

TESV 2018-08-06 13-05-58-56.jpg

Link to comment
2 hours ago, t.ara said:

Do you maybe have the bsd. - files of the sliders all alone, so that I could implement the best of the best to Bodyslide only???

No. Only in .osd format.

But you do not need bsd - because all sliders coded inside .xml file (UUNP+JB.xml in SliderSets folder).

If you remove slider from that file - it will not appear in BodySlide or OutfitStudio at all.

 

Or you can use OutfitStudio for exporting sliders (highlight slider with "pencil" button -- "Slider" -- "Export OSD").

 

2 hours ago, t.ara said:

I could create a Special Edition for all interested people, who maybe want only some sorted new sliders inside of their set up.

You will get problem with permission from Ousnius (creator of UUNP), if you do that and if you want to make this mod for public ?

Link to comment
48 minutes ago, Vincenza said:

CK really does not need that ?

 

 

 

snt.png

Hi Vinci!:-)

Creation Kit I Need therefore to open the script with it´s build dependence-area and to complile the edited script for the race-menu and to write a new RaceMenu - esp.file.

 

Link to comment
8 minutes ago, Azazellz said:

No. Only in .osd format.

But you do not need bsd - because all sliders coded inside .xml file (UUNP+JB.xml in SliderSets folder).

If you remove slider from that file - it will not appear in BodySlide or OutfitStudio at all.

 

Or you can use OutfitStudio for exporting sliders (highlight slider with "pencil" button -- "Slider" -- "Export OSD").

 

You will get problem with permission from Ousnius (creator of UUNP), if you do that and if you want to make this mod for public ?

Really?!, I´ ll in that case do it without sharing...- anyway,  thank you very much for your help:-))

I´ve watched out for the original mod some seconds before...I´ll create some special new slider bsd´s from the osd and integrate it to my System.

The overall work for the most will be the lot of work of the clothing-but I did that also in the past-no problem;-))

:classic_biggrin:

Link to comment

@t.ara 

hmm, ich will daran nichts ändern, mir sind das schon fast wieder zu viele slider ?

irgendwie übernimmt es ingame auch nicht meine änderungen auf die kleidung. ja ich hab bodyslide benutzt und ja ich weiß wie man batcht ?

Link to comment
2 minutes ago, Vincenza said:

@t.ara 

hmm, ich will daran nichts ändern, mir sind das schon fast wieder zu viele slider ?

Ich treffe nur eine erlesene Auswahl....sinnvolles -einfach das, was mit den normalen UNP schiebern nicht geht.

Eine Body-conversion ist mir zu kompliziert....das ist sowieso alles schon so kompliziert.

Die neuen Slider lege ich allesamt in das normale menu, nicht in die UUNP körper Abteilung.

Rein theoretisch sollten alle slider, die auf anderen Systemen nicht vorhanden sind, bei einer Anpassung  des slidersets an neue oder alte Kleidung normal weiterlaufen-sprich: ich bleibe damit kompatibel. Das war in der Vergangenheit eben durch meinen Austausch eines Schiebers mit meinen Körper-Daten nicht gewährleistet, ist aber gerade möglich geworden!

 

Ich werde nicht alle 380 slider einbauen !!! sondern ich ergänze nur die brauchbaren...

 

Das Problem ist, dass die Kleidung neu abgestimmt werden muss-ist aber machbar-ich nutze die minidresses und einige dutzend andere teile. Das habe ich in zwei tagen überarbeitet.

 

Beste, kühle Grüße !!

Link to comment

@t.ara

klingt sinnvoll, dein vorhaben.

da ich aber größtenteils meine demonica spiele , da keinerlei uunp geschichten funktionieren, kann ich gut damit leben.

an die schönheit der demonica kommt nord oder breton oder wie sie alle heißen nun mal nicht ran ?

 

 

TESV_2018_08_06_14_10_15_544.png

Link to comment
2 hours ago, Azazellz said:

No. Only in .osd format.

But you do not need bsd - because all sliders coded inside .xml file (UUNP+JB.xml in SliderSets folder).

If you remove slider from that file - it will not appear in BodySlide or OutfitStudio at all.

 

Or you can use OutfitStudio for exporting sliders (highlight slider with "pencil" button -- "Slider" -- "Export OSD").

 

2 hours ago, Azazellz said:

You will get problem with permission from Ousnius (creator of UUNP), if you do that and if you want to make this mod for public ?

Yes, you are right (I read about that) , on the one hand pity, on the other hand very much understandable, so that the mod will stay compatible.

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use