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On 1/18/2019 at 2:19 AM, poblivion said:

I thought, because you are very experienced in creating a slider, it would be a great help if you wanted to participate in this project.

 

 

 

We could use all the help we could get. We need people who can help use create sliders since we're basically at that level now with UNPR. BME will be there shortly. The big thing is smoothing out Sliders while transforming the mesh. I noticed. TBD has a lot of issues with this. It's a great mod, but a lot of the sliders break the body and badly. 

 

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On 3/5/2019 at 7:37 PM, danime91 said:

So what I did was go into BodySlide's RefTemplates.xml file, add UUNP Special + JB as a reference, then go into Outfit Studio, load whatever body/outfit you want to add the sliders to, and load the JB body as a reference. Then you conform sliders, tweak individual sliders to fit, then save it as a project, and voila.

 

BTW, I've been unable to actually play the game for months because I've been converting basically every vanilla outfit and mod outfit I've got to work with JaneBod, and it's taking a while.

Oh goody.. How should the line read for when I insert "UUNP Special + JB"?

 

 <Template sourcefile="SliderSets\UnifiedUNP.xml" set="Unified UNP HDT + Jane Bod" shape="UUNP">Unified UNP HDT + Jane Bod</Template>

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3 hours ago, MayDayCray said:

Oh goody.. How should the line read for when I insert "UUNP Special + JB"?

 

 <Template sourcefile="SliderSets\UnifiedUNP.xml" set="Unified UNP HDT + Jane Bod" shape="UUNP">Unified UNP HDT + Jane Bod</Template>

 

I have it like this:

 

<Template sourcefile="SliderSets\UUNPSpecial+JB.xml" set="UUNP JaneBody" shape="UUNP">Unified UNP Special</Template>

 

Using the same name "Unified UNP Special" because that's what the actual body shape file references, I believe, and I just remember that it's the second one on the list. I could change it, but it would require going and changing the name in another file and I'm lazy.

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On 3/7/2019 at 7:03 PM, danime91 said:

 

I have it like this:

 

<Template sourcefile="SliderSets\UUNPSpecial+JB.xml" set="UUNP JaneBody" shape="UUNP">Unified UNP Special</Template>

 

Using the same name "Unified UNP Special" because that's what the actual body shape file references, I believe, and I just remember that it's the second one on the list. I could change it, but it would require going and changing the name in another file and I'm lazy.

I've done this, and whenever I try to load JaneBod as a reference in outfit studio, I get an error saying it can't find the slider set. It's also looking for it in the skyrim install folder and not the MO directory where bodyslide is installed. Thoughts on what I'm doing wrong?

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17 hours ago, isupernoob said:

I've done this, and whenever I try to load JaneBod as a reference in outfit studio, I get an error saying it can't find the slider set. It's also looking for it in the skyrim install folder and not the MO directory where bodyslide is installed. Thoughts on what I'm doing wrong?

Are you launching BodySlide/Outfit Studio from within MO? Also, make sure that the JaneBody mod is in the same folder structure as all the other BodySlide mods.

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2 hours ago, isupernoob said:

I am, yes, and it is.

Hmm, well I'm not sure what the issue would be. Maybe some folder structure somewhere has to be renamed or something, but I'm better with hands-on troubleshooting.

 

The looking in Skyrim data folder thing is normal, though, that's just how Outfit Studio works. It's looking at the virtual Skyrim Data folder created by MO. Keep messing around with it, I guess? I had to tinker with the files and Outfit Studio settings a bit before I could get it to work properly, but it's been so long I've forgotten all the steps.

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  • 5 weeks later...
2 hours ago, mertinlad said:

I don't know what I did wrong when installing, but I have two of each slider when opening my racemenu UUNP morph !

This happens because my mod already have UUNP data inside racemenu script.

So, use only my plugin for racemenu morphs.

Or you can try this version (but it will require save file without my plugin enabled, or "clean save" procedure).

RaceMenuMorphsUUNP-JB v1.2b.7z

(I hope it will work, because I'm not tested it ingame).

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Hello again !

Thank you so much, I disabled racemenu plugin and it works !  but I obviously have to rebuild all morphs again on my character and my followers (because I'm using EFF), I assume ... is there any way to apply them wihout having to do so ? Thank you again sir !

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  • 1 month later...
2 hours ago, GrievousReborn said:

this makes my pc very slow

Yes. Looks like this is how BodySlide works.

On my old PC (7 years old, Intel i5 2500k and 960GTX) with Win7 all works fine, but on my new PC (7 months old, with much more performance - Rysen 5 2600 and 2070RTX) with Win10 BodySlide literally can freeze whole system for a minute.

Have no idea how to fix this (besides reducing slider count).

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1651358941_Skyrim6_2_20193_47_57AM.png.512fe042743165604c1ae61fdfa88935.png

 

Spoiler

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TY Aza! This mod is what I've been waiting for so long! The sliders are so versatile, I even gave male looking pecs to my PC, something I've always struggled with on regular UUNP.
BodySlide studio lags a bit, but it isn't a big deal, it is absolutely worth it. The generated meshes are gorgeous.
I thought I was going to use regular UUNP forever, but this, this is the future!
TY again! Never stop modding Aza!

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  • 3 months later...
  • 1 month later...

So after finally making the jump to Skyrim SE, I don't want to have to lose the muscle conversions I've painstakingly made. TBD is nice, but sadly lacking when it comes to muscle options. So I want to take advantage of the new higher-poly bodies. How would I go about converting these sliders to work with the new CBBE or TBD body?

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2 hours ago, danime91 said:

So after finally making the jump to Skyrim SE, I don't want to have to lose the muscle conversions I've painstakingly made. TBD is nice, but sadly lacking when it comes to muscle options. So I want to take advantage of the new higher-poly bodies. How would I go about converting these sliders to work with the new CBBE or TBD body?

There is no difference between making outfit conversion and making body sliders conversion. You should know how BodySlide work.

Only one thing is critical here - the more the geometry of the reference and the target coincides, the more accurate the result will be.

 

Also, it's better to use original JB body and sliders for making stuff like this.

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9 hours ago, Azazellz said:

There is no difference between making outfit conversion and making body sliders conversion. You should know how BodySlide work.

Only one thing is critical here - the more the geometry of the reference and the target coincides, the more accurate the result will be.

 

Also, it's better to use original JB body and sliders for making stuff like this.

Alright, I'll try giving it a shot. If I'm anywhere near successful, I'll let you know.

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  • 2 months later...
10 hours ago, Nevermind1337 said:

The new CBBE 3BBB, so do so-called BHUNP released recently. How to transfer the sliders from Skyrim Jane bod to these?

 

On 11/16/2019 at 6:20 PM, Azazellz said:

There is no difference between making outfit conversion and making body sliders conversion. You should know how BodySlide work.

Only one thing is critical here - the more the geometry of the reference and the target coincides, the more accurate the result will be.

 

Also, it's better to use original JB body and sliders for making stuff like this.

 

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5 hours ago, Azazellz said:

 

 

I tried to imort tri mods to this new body, but the thing is that in game some sliders are distorted (a few like tigersan morph and fitness in this case, as far as I know). Actually I was talking about why wouldn't U update this mod for this new body? BHUNP aside from new physics like thighs and calves and, well, genital ones, it really has more polygons all over the body. I think it's really crucial for a mod like this. 

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