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Posted
2 hours ago, Niseka said:

Is there possible to have an uunp chinese variant ? 

You mean that UUNP-body with a very high-poly nipples?

No, I do not want to work on it.

Posted
7 hours ago, Azazellz said:

You mean that UUNP-body with a very high-poly nipples?

No, I do not want to work on it.

How did you get your morphs to show up in game ?

I am trying to get the standard uunp morphs for special edition

now that Racemenu SE has bodymorphs now.

 

 

Posted
6 hours ago, QuietPippin said:

How did you get your morphs to show up in game ?

I am trying to get the standard uunp morphs for special edition

now that Racemenu SE has bodymorphs now.

All morphs (sliders) are coded inside script.

So, you should made this script, as well as .tri file in bodyslide.

Posted
2 hours ago, Azazellz said:

All morphs (sliders) are coded inside script.

So, you should made this script, as well as .tri file in bodyslide.

Not going to lie 

 

I don't know much about scripting but I did build the tri files in bodyslide. Not sure how the format of the script should be because the SE CBBE morph script is a bit different than the standard uunp version for Classic. Would really appreciate any guidance.

Posted
14 minutes ago, QuietPippin said:

Not going to lie 

 

I don't know much about scripting but I did build the tri files in bodyslide. Not sure how the format of the script should be because the SE CBBE morph script is a bit different than the standard uunp version for Classic. Would really appreciate any guidance.

I do not know how the scripts for SSE were implemented, because I do not have SSE.

So I can't help here.

Posted

Well, can't help here.

On my PC with 8GB RAM and BodySlide x64 system freezes only for a couple of seconds.

Try to remove the sliders that are not important to you, from UUNP+JB.xml (SliderSets folder).

Posted
12 hours ago, Z0mBieP00Nani said:

Not sure if anyone else is having this issue, but this mod causes my computer to freeze for a minute (litterally a minute, or more) sometimes when I try to use it.

Yeah something about the mechanics behind that many sliders just makes it a bear to deal with.  If you look back on the first page, Victor14 goes into detail on exactly how to go about making it useable.  Caveat being, it'll likely only ever be useable to you, since the sliders you remove are to your taste first and foremost.  Mine still hiccups for up to a minute at a time, but it's bearable, and I've been nothing but happy with the results I've gotten.

Posted

I just wanted to show my appreciation for the new sliders so far.

 

Spoiler

ZB1.thumb.JPG.dd0e8603d0553bf28f1c46c5a4b09406.JPGZB2.thumb.JPG.a443db5c466a0cf2c3f2270bc4d84e82.JPG

 

Two quick screenshots of a character that I've been working on. Gloves hide a slight wrist/hand mismatch with a custom hand. The hooves also need a slight bit of work. If anyone can point me to some ankle cuff/irons that I can use, that'd be nice. I've already got a neck & wrist irons but I can always use more (especially the wrist because they're too big for the wrist). Also, not to turn this into a request post but if anyone knows of mohawk hairstyles that are a bit wider and flatter, I'd be very grateful.

 

This is all possible thanks to Azazellz's JaneBod/Amazon work. Thanks!

Posted

Are there any plans to make armors compatible with this, or is anyone working on that? I don't think it would be that hard (save for I guess the practically required slider customization aspect), it would basically be a matter of opening a project file, deleting the existing reference body, loading up this one, and then using "conform all" in Outfit Studio, if I understand that correctly.

Posted
28 minutes ago, Z0mBieP00Nani said:

Are there any plans to make armors compatible with this, or is anyone working on that?

If someone wants to do it - I do not mind ?
Unfortunately, I do not have time to do this kind of work.

Posted

Man, on the one hand, I'm really happy that you've converted all the JaneBod sliders, since that makes it easier for me to make the body types I like. On the other hand, I had almost finished converting all the outfits I had to use the JaneBod Tigersan slider, so now it feels like I gotta do a whole lot more work to convert everything again. It's a good problem to have, though, so thanks for your hard work.

  • 2 weeks later...
Posted
5 minutes ago, M4strk0ng said:

is there a mod that lowers the sliders?

You can do it by yourself.

Just open UUNP-JB.xml (inside Data\CalienteTools\BodySlide\SliderSets folder) in any text-editor (notepad++ is a good choice) and remove unwanted sliders from it.

 

Slider data starts from <Slider name and ends with </Slider>

Like this

        <Slider name="Biceps" invert="false" small="0" big="0">
            <datafile name="UUNPBiceps" target="UUNP">UUNP-JB.osd\UUNPBiceps</datafile>
        </Slider>

 

Posted

Another reason why I'm glad I switched to UUNP. Thanks for this.

 

Do you have any plans to remove redundant sliders or improving the strength of sliders that have very little effect? Maybe release a performance slider list with the most used sliders? I think a guide would be nice to have since not everybody is an expert at human anatomy and knows every muscle group name. Moving the slider to see what it is could crash/lag someone's computer.

 

I would mention that 64-bit Bodyslide and using MO2 gives better performance over standard MO and bodyslide in the main post. I was getting freezes before which needed hard resets and was only getting lag when I switched to 64 bit but the lag is still pretty significant. The extra sliders are nice to have especially if you wanted to create unique followers/NPCS with the modified nifs.

 

One more thing for people having issues. If you use MO, make a new profile and only have this mod activated for building the body. This way Bodyslide doesn't need to do extra work for calculating the armor/body list.

 

Cheers

 

 

Posted
38 minutes ago, Warmongerer said:

Do you have any plans to remove redundant sliders or improving the strength of sliders that have very little effect? I think a guide would be nice to have since not everybody is an expert at human anatomy and knows every muscle group name. Moving the slider to see what it is could crash someone's computer.

  Instruction on removal of redundant sliders is in my message above.

40 minutes ago, Warmongerer said:

I would mention that 64-bit Bodyslide and using MO2 gives better performance over standard MO and bodyslide in the main post. I was getting freezes before which needed hard resets and was only getting lag when I switched to 64 bit.

Yes, I also use x64 Bodyslide (and NMM, not MO) - so I have a very little freeze once tool is launched - and that's all, after that BS works smoothly.

Wondering why someone still uses x32 in 2018....

Posted
4 minutes ago, Azazellz said:

Yes, I also use x64 Bodyslide (and NMM, not MO) - so I have a very little freeze once tool is launched - and that's all, after that BS works smoothly.

Wondering why someone still uses x32 in 2018....

MO1 has a hard requirement for linked executables needing to be 32-bit. MO2 doesn't have that caveat and I didn't have the need for MO2 until now. I still have very long freeze times (1-2 minutes) probably being my CPU.  Might have to try 64-bit BS without MO and just throw it in the skyrim directory.

  • 2 weeks later...
Posted

From 2min. test seems like it compatible with AiO HDT Animated Pussy - vagina correctly reacts with hands. Will test more.
also im not sure how to build outfits correctly, seems like when i try attach my new preset with some armor - it see only default BS sliders. Help please.

 

-edit: Found that UUNP+JB presets but they also have default sliders amount. Are they really just presets for BS without any depend with this mod?

Posted
2 hours ago, Tautochrone said:

Help please.

Sliders data stored inside outfit conversion files.

So. if outfit was not converted for UUNP-JB, then it will not have any new sliders.

You are not surprised that conversions for the CBBE do not contain sliders from the UUNP, right?

 

You can make conversion by yourself (it's simple), or handle the outfits manually through OutfitStudio.

Posted
55 minutes ago, Azazellz said:

Sliders data stored inside outfit conversion files.

So. if outfit was not converted for UUNP-JB, then it will not have any new sliders.

You are not surprised that conversions for the CBBE do not contain sliders from the UUNP, right?

 

You can make conversion by yourself (it's simple), or handle the outfits manually through OutfitStudio.

Yeah i know. But also when I see mod with a magic potential i feel that I know nothing about this magic and power of it. Thanks anyway, probably just need to make separate preset for armors just with same proportions using standart sliders.

  • 2 weeks later...
Posted

These are excellent! 

I really like these options, but I don't think these work with outfits for RaceMenu, do they? 

I use Zeroed Sliders, and while the body works for Zero'd sliders, the outfits don't seem to work with your morphs. Is that intention, overlooked, or is there a way for me to fix that? 

Posted
6 hours ago, DeltaD36 said:

the outfits don't seem to work with your morphs

If you want the outfits to work with the new sliders - you need to make conversions for the new sliders.

Look for my post above

Quote

 

Sliders data stored inside outfit conversion files (BodySlide folder).

So, if outfit was not converted for UUNP-JB, then it will not have any new sliders.

You are not surprised that conversions for CBBE do not contain sliders from UUNP, right?

 

 

  • 3 months later...
Posted

Thank you very much! Amazing ! Now for hours can't play but only to create a beautiful body. Could you tell me, please what skin to these bodies be appropriate.

 

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