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Ledo4ek conversion(Manga Body, Busty CBBE and UNP)


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Posted

I'm not really getting the effect. Sometimes they twitch at lightspeed but that's only a little . The rest is normal TBBP

Posted

Let me get this straight... to get HDT physics to work (just hdt for starters) i need to put hdtPhysicsExtensions.dll + hdtPhysicsExtensionsDefaultBBP.xml inside SKSE plugin folder? right?

 

cuz im doing exactly this and it doesn't work at all i dont see physics effect kicking in at all.

Posted

you need to attach the Manga DM hdt to the body meshes..

tutorial by Vioxsis:

A quick tutorial for you monsto

 

 

Open your body/armour nif (with T/BBP weighting) in nifskope.

 

 

i6icymujdobd6qi7g.jpg

 

 

Right click the block list and go to Block and click insert.

 

 

k7ccjd5ducqdk5z7g.jpg

 

 

Then go to NiS... and click NiStringExtraData.

 

 

55ai2ngysf5doyh7g.jpg

 

 

In block details right click the value for name and click edit string index.

 

 

b6y666s6igr16l07g.jpg

 

 

Type HDT Havok Path and click OK (Make sure to use caps where shown)

 

 

uluyha99wl2x81p7g.jpg

 

 

Right click the value for string data click edit string index, and type the path to your .xml

in my case "Data\meshes\actors\character\character assets female\hdtCBBE.xml"

and click OK

 

 

n7bcrb9gda19r7m7g.jpg

 

 

Click on the NiNode in the block list and in block details change the num extra data list value to 1

 

 

6w4zwhgf6i089wc7g.jpg

 

 

Double click the green refresh arrows just below and add the number the NiStringExtraData is using in the block list,

It is "0" in this case.

 

Click save as and do the same for the _1 body/armour.

 

 

it doesn't matter if the body is cbbe or unp as long as it is weighted for bbp.

 

 

*edit* :( Just read your edit, well it can still be useful for others.

 


 

Posted

ok the only way i fixed it was downloading the manga body - loading my game and waiting like 4-5 mins in game with manga body ...then exiting and replaxing manga body with my bodyslide cbbe body (after of corse i have i have edited in nidscope folowing the intructions here) and loading the game again...and IT WORKED!

Posted

First of all, thank you for this awesome mod! I do find pleasure after successfully making it work on my character.

 

But I also found that with this mod activated, it seems that the hdt.xml overrides the original function of hdtPhysicsExtensionsDefaultBBP.xml, causing the movement of breasts looks stiff, or unnatural, when the character is walking.  Would you please fix this issue in the upcoming update?

 

Keep up the good work. Cheers!

 

p.s. I have the files that has been edited, tested and confirmed that they're functional by myself. These files are CBBE body, which is taken from the Alan's BBP armor pack. It's my experimental work, but it works with this mod pretty well. If anyone need these files, I'm willing to share with you guys. :shy:

Posted

To anyone that has achived the xml string attachement to any kind of body apart from manga.Do you experience any kind of clipping during the movement of breasts?Do the breasts of PC stay lifted by the hands or do they return to their default position?

Posted

To anyone that has achived the xml string attachement to any kind of body apart from manga.Do you experience any kind of clipping during the movement of breasts?Do the breasts of PC stay lifted by the hands or do they return to their default position?

 

I use CBBE body, and it works just like the .gif in the main post, almost without glitch. But when my character walks around, the movement of breasts just gets stiff.

Posted

I've also attached the collision to the TBBP enabled Kitten armor by Neo for a test, it works :)

 

Anyone having lifted or stiff movement should remove female_skeleton.hkx and let HDT work on it's own, fixes most problems except for a very minor clipping on dream girl which I suspect could be fixed with some adjustments to the xml :)

 

Also, I have only placed the xml in one location, I suspect it could go in any directory as long as the path listed is correct.

Posted

To anyone that has achived the xml string attachement to any kind of body apart from manga.Do you experience any kind of clipping during the movement of breasts?Do the breasts of PC stay lifted by the hands or do they return to their default position?

 

Hi

 

yes ive got exact the same problem. And the breasts  moves "clunky" not fluent when walking/ moving around .

 

Im using the files that  hTd, so kindly made for 7b TBBP body.I  removed the "female_skeleton.hkx" but it did not make any difference, the same with it  or without it :-/

Is there a connection with the SKSE plugin? Im using thishttp://www.loverslab.com/index.php?app=core&module=attach&

section=attach&attach_id=49107

 

Thanx

Posted

 

To anyone that has achived the xml string attachement to any kind of body apart from manga.Do you experience any kind of clipping during the movement of breasts?Do the breasts of PC stay lifted by the hands or do they return to their default position?

 

Hi

 

yes ive got exact the same problem. And the breasts  moves "clunky" not fluent when walking/ moving around .

 

Im using the files that  hTd, so kindly made for 7b TBBP body.I  removed the "female_skeleton.hkx" but it did not make any difference, the same with it  or without it :-/

Is there a connection with the SKSE plugin? Im using thishttp://www.loverslab.com/index.php?app=core&module=attach&

section=attach&attach_id=49107

 

Thanx

 

I think the connection is more to do with the size of the breasts on the model. I've tried it with the intended bodies and modified the breast scale to larger proportions and noticed similar clipping/jerkiness when the animation plays.

 

Oddly, I can only get the first idle animation to play. The other two aren't working for me. Any ideas?

Posted

i think i need to fully reinstal skyrim... im not getting hdt physics... its like im missing a driver or some plugin, Im just gonna ask again to be fully sure.

Im putting hdtPhysicsExtensions.dll + hdtPhysicsExtensionsDefaultBBP.xml in my  SKSE plugins folder, i dont want collision effect for now... i just want havok physics, and im not getting any cash or freeze, just nothing happens, like when putting on myself this china dress from HDT thread, the dress is just stiff doesnt get affected by physics at all. You guys think i just should reinstall and start from scratch?

Posted

i think i need to fully reinstal skyrim... im not getting hdt physics... its like im missing a driver or some plugin, Im just gonna ask again to be fully sure.

Im putting hdtPhysicsExtensions.dll + hdtPhysicsExtensionsDefaultBBP.xml in my  SKSE plugins folder, i dont want collision effect for now... i just want havok physics, and im not getting any cash or freeze, just nothing happens, like when putting on myself this china dress from HDT thread, the dress is just stiff doesnt get affected by physics at all. You guys think i just should reinstall and start from scratch?

 

You have a bbp/tbbp body and skeleton also?

Posted

Well im using bodyslide++ with cb++body TBBP presets, and i downloaded proper skeletons as said here :

http://www.loverslab.com/topic/19451-hdt-support-unof-current-v9-28-minor-v11-11-see-minor-rls-links-for-info-xp32-hair-physics-upd-in-op/

 

and nothing... no crash, no error, just doesn't work.

You also need TBBP animations, I believe. Otherwise, you just have a puppet with nothing tugging the strings.

Posted

Isnt the whole point of HDT is to have bounce/cloth/hair simulation without animating those? i was trying to use china dress to see if HDT was working, and all i got was stiff looking normal dress without movement.

 

 

Are you using 3dsmax+HCT to generate the hdt.xml ?

 

Ummm.... this is to smart for me. I was just using whatever i found to download.

 

But as far as i understand you must have "normal" HDT physics working and only then you can make this "collision" effect work? Cuz im doing all they said in "install section" from link in my previous post. Is there something, like a mod or bad save, that would disable HDT?

Posted

Isnt the whole point of HDT is to have bounce/cloth/hair simulation without animating those? i was trying to use china dress to see if HDT was working, and all i got was stiff looking normal dress without movement.

I may or may not be grasping at straws here but it seems to me that the vanilla animations of skyrim didn't have any bounce to speak of. Try adding TBBP animations. If it doesn't work with them, take em out.

Guest wnxmegax
Posted

I done everything to try make this work for CHSBHC and all that happens is my girl stands there in the poses but never moves her hands to her breast. I have both hdt files installed, I path it to my body and I even put animation mt_idle 3 into the folder and renamed it mt_idle. Still same results the games doesn't crash or give me the T pose so I don't understand what happening here. I even tried Manga body still didn't work wtf.

Posted

I done everything to try make this work for CHSBHC and all that happens is my girl stands there in the poses but never moves her hands to her breast. I have both hdt files installed, I path it to my body and I even put animation mt_idle 3 into the folder and renamed it mt_idle. Still same results the games doesn't crash or give me the T pose so I don't understand what happening here. I even tried Manga body still didn't work wtf.

 

You're using the wrong one. It's mt_idle1.

Posted

 

I'm not really getting the effect. Sometimes they twitch at lightspeed but that's only a little . The rest is normal TBBP

 

Did you install the HTD Physics SKSE Plugin?

 

Yeah the DLL and the hdtPhysicsExtensionsDefaultBBP

Then I tried to attach that file on the first page to the body and it's just normal TBBP with some lightspeed twitching at times.

Posted

 

 

I'm not really getting the effect. Sometimes they twitch at lightspeed but that's only a little . The rest is normal TBBP

 

Did you install the HTD Physics SKSE Plugin?

 

Yeah the DLL and the hdtPhysicsExtensionsDefaultBBP

Then I tried to attach that file on the first page to the body and it's just normal TBBP with some lightspeed twitching at times.

 

 

I think the jittering or twitching was a conflict with enb, I think you have to adjust the enblocal WaitBusyRenderer=true under limiter.

Posted

You dont need any bbp/tbbp animations to make the physics of HDT work, it relies on the movement of the skeleton in generel to get the effect (and possibly key frames) but if you dont remove the female_skeleton.hkx the animations will take priority.

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