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Ledo4ek conversion(Manga Body, Busty CBBE and UNP)


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Posted

@Zaselim

thank you it works great with seven base better than my version that I've thrown together because me xD. for me was always the problem that the running back the right breast was pressed.

 

Posted

Zaselim,sadly even with your files,i still get the same breast distortion.The breasts just don't want to return to their original position after they get lifted by the palms :( .I also use a cb++ TBBP without the skeleton_female.hkx and latest xpms.I also tested it with deafault Dragonfly's TBBP meshes and yet, still the same problem.I am at a loss!

Posted

 

@Zadelim

thank you it works great with seven base better than my version that I've thrown together because me xD. for me was always the problem that the running back the right breast was pressed.

 

Actually seven body is based UNP and I think it works better on UNP. My ZGGB-R2-U is based on UNPB structure and you can see the right hand moves around the breasts perfectly..

Posted

Zadelim,sadly even with your files,i still get the same breast distortion.The breasts just don't want to return to their original position after they get lifted by the palms :( .I also use a cb++ TBBP without the skeleton_female.hkx and latest xpms.I also tested it with deafault Dragonfly's TBBP meshes and yet, still the same problem.I am at a loss!

Try different version of xpms skeleton like 1.8 or 1.81...

also I am using schlong compatible skeleton for females 

Posted

 

 

 

I'm not really getting the effect. Sometimes they twitch at lightspeed but that's only a little . The rest is normal TBBP

 

Did you install the HTD Physics SKSE Plugin?

 

Yeah the DLL and the hdtPhysicsExtensionsDefaultBBP

Then I tried to attach that file on the first page to the body and it's just normal TBBP with some lightspeed twitching at times.

 

 

I think the jittering or twitching was a conflict with enb, I think you have to adjust the enblocal WaitBusyRenderer=true under limiter.

 

Don't have ENB on. I think it works. Because where my char is in a movement and I pause the game or bring up the console the boobs still jiggle a little like they would if she stopped walking. But is it normal for the number in Nifskope to change when you change the number at the Extra data list. Like when my newly added NiStringExtraData would be number 1 but when I enter that number in Extra Data List it changes into 0 or 2

Posted

I have some questions, as I can't seem to get this working at all.

 

Which version of the HDT.Dll and Xml are required for this to work ?

Are the Meshes included in DMver.rar supposed to work without editing (providing the hdt.xml is in the typical female mesh folder alongside the body meshes), or do you need to manually add the Hdt.xml to these meshes as well ?

 

In my case, I belive I've got the correct animation, tried several XP32 skeleton variation, several different body's and.. Nada. I R most perplexed and grumpy. It plays but, the hands simply clip through the boobs, with out any sort of collision occurring. but the HDT physics seems to be working when jumping, running etc. When game paused on showrace menu tits continue to sway.. a sure sign physics IS working sooo..

 

I guess my problems is That I'm not getting the collision onto the mesh ? perhaps.

 

Sadly I don't even know enough to know what exactly my problem is. Basically IM sad.

 

help

 

*cry's*

 

Posted

Unfortunatelly, it didn't work either with my body files edited by you nor with your skeleton.I also used  xpms 1.8 but still the same.I also tried with unistalled all mods that have to do with character's skeleton files like ECE,immersive animations and SOS light that i use but still, i have breast being lifted up :(

Posted

Try using XPMS 1.9, except just install the skeleton female.nif, not the hkx file. Basically a drag and drop of ONE file. Allow me to explain. The skeleton rig tells havok which bones affect your skeleton and to what degree. that's why you have a capsule effect on the front of the breasts, and why they get caught with the hands. Without this file, you will notice (always have if you are a longtime user of TBBP) the breasts are a little longer--they project outward or upward a tad more from the body. The capsule effect is lost. HDT doesn't influence the same bones as TBBP, so it just gets in the way. Without it, you should have soft breasts that slide past the hands as they reach the upper chest in that idle. I tried several bodies BBP/TBBP...but it came down to this hkx file..2 ways to achieve a result....one has to go.

 

The caveat is I particularly find the hkx enabled animations to be far more fetching than the hdt collision ones. Yes, the boobs bounce off each other and knock about when you walk or run, but they also get wonky sometimes. Without collision, I see each breast swinging, bouncing and rolling about on the ribcage independently of one another and quite convincingly. The very capsule effect that messes up the collision by squishing the breast up, allows for some very nice stretching and distortion...which is very mesmerizing and the very reason titty bars are so profitable!

Posted

Unfortunatelly, it didn't work either with my body files edited by you nor with your skeleton.I also used  xpms 1.8 but still the same.I also tried with unistalled all mods that have to do with character's skeleton files like ECE,immersive animations and SOS light that i use but still, i have breast being lifted up :(

try using SOS Full, may be your problem will solve like it did for Sam

Posted

Continue to ask how to change clothes and armor HDT elastic chest effect tutorial ah, I really do not understand ah, fruit body. Change clothes and armor is found with NifSkope included chestparts of the NIF file to modify a file, (Data\meshes\actors\character\character assets)


Or (Data\meshes\armor) in clothes and armor file? Sit in...........


Posted

Tested it on UNPB-TBBP.  Hands clip through breasts while moving up, but there is noticeable shaking when the hands move down.  Using 2.52 meshes, and XPMS 1.91, along with the HDT version posted earlier in the thread.  Help?

Posted

Tested it on UNPB-TBBP.  Hands clip through breasts while moving up, but there is noticeable shaking when the hands move down.  Using 2.52 meshes, and XPMS 1.91, along with the HDT version posted earlier in the thread.  Help?

having same problem, i also use UNPB based body TBBP. clip through the breasts. also breasts tends to stay in wrong shape.

Posted

Celestial Body is based on CBBE TBBP and it works fine. Though in the end I removed it as it was conflicting ( two different effects ) with the standard XML. Plus I'm not really a fan of the particular animation.

 

*EDIT* Do not get me wrong, great work and a wonderful framework to build on. Thanks for this!

Posted

Here's the HDT Physics Comparison among my body mod [ZGGB-T, ZGGB-R, ZGGB-R2-U] with Armor/Outfit. All three of them use different body structure.

(ZGGB-T uses CBBE, ZGGB-R uses it own body structure made by Calyps and Nuska and ZGGB-R2-U uses UNPB)

 

ibaJxLlN03zD4Q.gif

1080p Video Version

https://vimeo.com/79432518

 

Here're the files i am using in skse plugin folder

attachicon.gifhdt physics 1-11 dll and 9-28 xml.zip

 

Thank you Zaselim!

 

Jjust tested it and now it works as it should. Little to no clipping, really! The breast movement is as it should.

 

I´ve used XPMS 9.1 (Rough SexLab) skeleton, your files (xml and dll) and removed the skeleton_female.hkx file from "character assets female".

The best combniation for me, so far.

 

Posted

 

ok guys, What it does actually?

[LIMITER]

WaitBusyRenderer=true

what does that do?

 

 Actually i am having a issue, when ever i open race menu the physics animation stops working. I mean static breasts and butt like non tbp/bbp bodies are.

 

I have to restart the game to make it work again, But it look like by doing this Limiter thing the issue is gone. I played the game for an half hour moved a lot of places, open race meni dozens of time. 

I noticed one more thing when wearing the hair for physics the breasts animation work slightly weird, not enough to notice but it does. But when equip the regular static hairs it doesn;t happen..I think hair physics mod needs some work 

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