Nova25 Posted October 27, 2013 Posted October 27, 2013 It may be an odd question to ask, but... I quickly search through the pages of this thread, and I can't find the answer... All those new armors, and gloves, and etc... Where must we put them ? Like the content of 'armor part 1' and 'armor part 2' from Armor and clothes(original) ? Do we extract, from the .rar(s), all the folders into the Data/meshes or Data/texture ? A specific sub-folder in them ? ----- EDIT 1 : Also, I seem to be experiencing a weird... ''bug'', let's put it that way. After loading my save, I'm in first person, and... My movement are like, humm, I'm not even sure how to really describe it ? Like, if I move my cursor, it will take a second for the screen to follow, and if I move (WASD), the forward/backward motion is all... ''space'', is the best word I can think of. It's like moving a floating orb, rather than a body. If I go in 3rd person, I look normal (no change at all... side-note: Shouldn't my character's armor/body look different ?), but move a bit sluggish. Also, if I remove my armor, the game crash instantly to the desktop. ...I *REALLY* tried hard to follow ALL the, rather slim/light, ''instructions'' for every mods, mods required for the mods required for-etc-etc, but it's incredibly confusing with all the various stuff and things required and... after 3 hours of doing things, I'm rather tired, and somewhat annoyed honestly. ----- EDIT 2 : If asked... I'm ready to put, step by step, every single thing I did/downloaded/etc in all the necessary details.
Alex16x Posted October 27, 2013 Posted October 27, 2013 Dungeon Explorer Ver2 not growing belly can fix it
Nova25 Posted October 27, 2013 Posted October 27, 2013 Dungeon Explorer Ver2 not growing belly can fix it Are you talking about one or all of the bug(s) I am experiencing ? Which one..? The one where my vision is bobbing (up, then down, if I move forward or backward) like crazy, as if I was a bobblehead, or the one where I crash to desktop ? Also... do you know where we must put all those ''armors/belt/etc'' folders ? In Meshes or Textures directly, or a sub-folder ?
Blackbryre Posted October 27, 2013 Posted October 27, 2013 It may be an odd question to ask, but... I quickly search through the pages of this thread, and I can't find the answer... All those new armors, and gloves, and etc... Where must we put them ? Like the content of 'armor part 1' and 'armor part 2' from Armor and clothes(original) ? Do we extract, from the .rar(s), all the folders into the Data/meshes or Data/texture ? A specific sub-folder in them ? ----- EDIT 1 : Also, I seem to be experiencing a weird... ''bug'', let's put it that way. After loading my save, I'm in first person, and... My movement are like, humm, I'm not even sure how to really describe it ? Like, if I move my cursor, it will take a second for the screen to follow, and if I move (WASD), the forward/backward motion is all... ''space'', is the best word I can think of. It's like moving a floating orb, rather than a body. If I go in 3rd person, I look normal (no change at all... side-note: Shouldn't my character's armor/body look different ?), but move a bit sluggish. Also, if I remove my armor, the game crash instantly to the desktop. ...I *REALLY* tried hard to follow ALL the, rather slim/light, ''instructions'' for every mods, mods required for the mods required for-etc-etc, but it's incredibly confusing with all the various stuff and things required and... after 3 hours of doing things, I'm rather tired, and somewhat annoyed honestly. ----- EDIT 2 : If asked... I'm ready to put, step by step, every single thing I did/downloaded/etc in all the necessary details. Me and some other posters have posted fixes for this in the past, it's just that Ledo4ek hasn't updated his own install instructions in a while. The problem with the Armour and Clothes selections is the file structure isn't right for loading it into NMM or simply exracting then dropping into your Data folder. if I remember correctly, opening it shows a bunch of folders for the armours/clothes themselves, rather than the expected file path starting at "meshes." The way I fixed this was to extract it, make folders that went in the order of meshes > armor > bandit...ect (here is where you drop the individual folders). And then replicate that for clothes, replacing the "armor" folder with "clothes." I then repacked them and installed with NMM. Often, if something goes wrong with a replacer, taking a look at the file structure can fix it. As for the out-of-body thing, it sounds like you're somehow activating "tfc" or toggle floating camera. Opening your console with the tilde key and typing " tfc " might fix the problem, but I can't think of any reason Ledo's armour would cause that. "tcl" another one, toggle clipping. If you're convinced that the armour/clothes are causing issues, try uninstalling his mods to test that. As far as crashing when removing clothing, make sure you have installed a TBBP animation set (found on the nexus) and done a complete install of the XPMS skeleton. Then make sure to have FNIS updated and run the generator with "skeleton arm fix" checked, before you start your game up. Hope that helps.
Alex16x Posted October 27, 2013 Posted October 27, 2013 Dungeon Explorer Ver2 not growing belly can fix it Are you talking about one or all of the bug(s) I am experiencing ? Which one..? The one where my vision is bobbing (up, then down, if I move forward or backward) like crazy, as if I was a bobblehead, or the one where I crash to desktop ? Also... do you know where we must put all those ''armors/belt/etc'' folders ? In Meshes or Textures directly, or a sub-folder ? I mean, this
Nova25 Posted October 27, 2013 Posted October 27, 2013 (...) As for the out-of-body thing, it sounds like you're somehow activating "tfc" or toggle floating camera. Opening your console with the tilde key and typing " tfc " might fix the problem, but I can't think of any reason Ledo's armour would cause that. "tcl" another one, toggle clipping. If you're convinced that the armour/clothes are causing issues, try uninstalling his mods to test that. As far as crashing when removing clothing, make sure you have installed a TBBP animation set (found on the nexus) and done a complete install of the XPMS skeleton. Then make sure to have FNIS updated and run the generator with "skeleton arm fix" checked, before you start your game up. Hope that helps. As I explained a bit more in my previous message, it's not a ''out-of-body'' camera-thingy. It's not a floating camera. When I ''try'' to walk forward or backward, move my mouse to look up or down, my screen ''answers'' by flipping up like I just broke my neck or down like I'm trying to look at my feet, all that in a weird semi-sluggish/hard to control way. Looking left or right is ''normal'', but a bit sluggish. 3rd person view is normal, but a bit sluggish. Also, my character seems to be much taller, like almost twice the height of nearby NPCs, when I'm in First Person. I carefully cleaned EVERYTHING I added/downloaded, to start fresh, and only... ONLY... used those mods, in order : (I number them to help me with the unpacking/installing order, you see.) 1a_FNIS Behavior V4_0_2 -- ALWAYS necessary-11811-4-0-2.7z (meshes, scripts, tool) 1b_FNIS Creature Pack 4_0_4-11811-4-0-4.7z (meshes, tool) 1c_XPMS 1-91 NMM-BAIN INSTALLER-26800-1-91.7z (Only copied the meshes inside the ''Core'' folders, manually. I'm ''allergic'' to the weird NMM installer-whatever thing) 2_SexLabFramework.v124.7z -Then used the GenerateFNISforUsers.exe as instructed. (And finished with BOSS GUI.exe ... A program that sort plugins in order of use and priority, to help prevent conflicts and stuff.) The ''bobblehead'' problem is still there. So... My guess is that the XP32 skeleton thing is causing me problem, for some reasons. Oh and, in case the problem might be a 'race' problem... My character is a Female Kajiit.
Blackbryre Posted October 28, 2013 Posted October 28, 2013 (...) As for the out-of-body thing, it sounds like you're somehow activating "tfc" or toggle floating camera. Opening your console with the tilde key and typing " tfc " might fix the problem, but I can't think of any reason Ledo's armour would cause that. "tcl" another one, toggle clipping. If you're convinced that the armour/clothes are causing issues, try uninstalling his mods to test that. As far as crashing when removing clothing, make sure you have installed a TBBP animation set (found on the nexus) and done a complete install of the XPMS skeleton. Then make sure to have FNIS updated and run the generator with "skeleton arm fix" checked, before you start your game up. Hope that helps. As I explained a bit more in my previous message, it's not a ''out-of-body'' camera-thingy. It's not a floating camera. When I ''try'' to walk forward or backward, move my mouse to look up or down, my screen ''answers'' by flipping up like I just broke my neck or down like I'm trying to look at my feet, all that in a weird semi-sluggish/hard to control way. Looking left or right is ''normal'', but a bit sluggish. 3rd person view is normal, but a bit sluggish. Also, my character seems to be much taller, like almost twice the height of nearby NPCs, when I'm in First Person. I carefully cleaned EVERYTHING I added/downloaded, to start fresh, and only... ONLY... used those mods, in order : (I number them to help me with the unpacking/installing order, you see.) 1a_FNIS Behavior V4_0_2 -- ALWAYS necessary-11811-4-0-2.7z (meshes, scripts, tool) 1b_FNIS Creature Pack 4_0_4-11811-4-0-4.7z (meshes, tool) 1c_XPMS 1-91 NMM-BAIN INSTALLER-26800-1-91.7z (Only copied the meshes inside the ''Core'' folders, manually. I'm ''allergic'' to the weird NMM installer-whatever thing) 2_SexLabFramework.v124.7z -Then used the GenerateFNISforUsers.exe as instructed. (And finished with BOSS GUI.exe ... A program that sort plugins in order of use and priority, to help prevent conflicts and stuff.) The ''bobblehead'' problem is still there. So... My guess is that the XP32 skeleton thing is causing me problem, for some reasons. Oh and, in case the problem might be a 'race' problem... My character is a Female Kajiit. I can't say I've ever run into the bizarre movement issues you've described, but the height issue definitely sounds like a skeleton problem. I've got pretty much the exact same setup (except with far more additional mods) and the largest difference seems to be that I've run the XPMS installer. If I had to put my money on it, I'd say there's an issue with the way your skeleton is set up, or a problem with its interface with your animations. I take it the FNIS user gen output is clean of errors? The fact that everything seems to look OK in third person would make your 1st person skeleton suspect. As far as race being an issue - it used to be, but I haven't seen that problem resurface for a long time. It couldn't hurt to make a female Nord just to be sure, though. I wish I could help more, but I've never dealt with something quite like what you have. Opening an new thread in the Skyrim tech support subforum is a great way to get some more experienced eyes on your problem.
Juno Posted October 28, 2013 Posted October 28, 2013 Is anyone having ledo4ek's Demon Hunter v2 conversion for his old body (cbbe) to share? I'm looking for it in the first page but is missing...
Nova25 Posted October 28, 2013 Posted October 28, 2013 (...) As for the out-of-body thing, it sounds like you're somehow activating "tfc" or toggle floating camera. Opening your console with the tilde key and typing " tfc " might fix the problem, but I can't think of any reason Ledo's armour would cause that. "tcl" another one, toggle clipping. If you're convinced that the armour/clothes are causing issues, try uninstalling his mods to test that. As far as crashing when removing clothing, make sure you have installed a TBBP animation set (found on the nexus) and done a complete install of the XPMS skeleton. Then make sure to have FNIS updated and run the generator with "skeleton arm fix" checked, before you start your game up. Hope that helps. As I explained a bit more in my previous message, it's not a ''out-of-body'' camera-thingy. It's not a floating camera. When I ''try'' to walk forward or backward, move my mouse to look up or down, my screen ''answers'' by flipping up like I just broke my neck or down like I'm trying to look at my feet, all that in a weird semi-sluggish/hard to control way. Looking left or right is ''normal'', but a bit sluggish. 3rd person view is normal, but a bit sluggish. Also, my character seems to be much taller, like almost twice the height of nearby NPCs, when I'm in First Person. I carefully cleaned EVERYTHING I added/downloaded, to start fresh, and only... ONLY... used those mods, in order : (I number them to help me with the unpacking/installing order, you see.) 1a_FNIS Behavior V4_0_2 -- ALWAYS necessary-11811-4-0-2.7z (meshes, scripts, tool) 1b_FNIS Creature Pack 4_0_4-11811-4-0-4.7z (meshes, tool) 1c_XPMS 1-91 NMM-BAIN INSTALLER-26800-1-91.7z (Only copied the meshes inside the ''Core'' folders, manually. I'm ''allergic'' to the weird NMM installer-whatever thing) 2_SexLabFramework.v124.7z -Then used the GenerateFNISforUsers.exe as instructed. (And finished with BOSS GUI.exe ... A program that sort plugins in order of use and priority, to help prevent conflicts and stuff.) The ''bobblehead'' problem is still there. So... My guess is that the XP32 skeleton thing is causing me problem, for some reasons. Oh and, in case the problem might be a 'race' problem... My character is a Female Kajiit. I can't say I've ever run into the bizarre movement issues you've described, but the height issue definitely sounds like a skeleton problem. I've got pretty much the exact same setup (except with far more additional mods) and the largest difference seems to be that I've run the XPMS installer. If I had to put my money on it, I'd say there's an issue with the way your skeleton is set up, or a problem with its interface with your animations. I take it the FNIS user gen output is clean of errors? The fact that everything seems to look OK in third person would make your 1st person skeleton suspect. As far as race being an issue - it used to be, but I haven't seen that problem resurface for a long time. It couldn't hurt to make a female Nord just to be sure, though. I wish I could help more, but I've never dealt with something quite like what you have. Opening an new thread in the Skyrim tech support subforum is a great way to get some more experienced eyes on your problem. >>Warning: Generator not run from a legal (Steam) Skyrim installation directory.<< FNIS Behavior V4.0.2 2013-10-28 15:31:44 Skyrim: 1.9.32.0 - Generator: E:\Jeu\STEAM\SteamApps\common\Skyrim\Data\tools\GenerateFNIS_for_Users Skeleton female: XPMS (242 bones) male: XPMS (242 bones) Patch: "SKELETON Arm Fix" Reading FNIS ... Reading FNISBase ... Reading FNISCreatureVersion ... Reading SexLab ... Reading SexLabCreature ... All Anim Lists scanned. Generating Behavior Files... Converting Behavior Files (.xml to .hkx) ... Create Creature Behaviors ... Reading SexLabCreature ... 1049 animations for 5 mods successfully included (characters) 225 animations for 1 mods and 16 creatures successfully included. 1 Warning(s). --------------- This is what I get, when I use the program. Just 1 Warning... one I consider kinda weird and dumb, because : ''not run from a legal (Steam) Skyrim installation directory''. If this is what I think it is... who in the 9 Hells install their game directly on the C: (or default C:/--- folder) now these days ? Really ? Or... do I have to put the content of the 'GenerateFNIS_for_Users' folder inside the Skyrim folder directly ? That would be an odd requirement for a program. --------------- EDIT : -I deleted everything in my 'DATA' folder (except the game and DLC stuff, obviously), and told STEAM to ''check Skyrim's cache'' (which it then re-downloaded only the original(necessary) files... in order to start from a clean point. I made sure to make a copy of the content of the ''fresh'' DATA folder, in case I need to quickly revert back/undo changes. (LOG from the BOSS program. List all the plugins I currently use/are active.) These plugins are recognized by BOSS and have been sorted according to its masterlist. Please read any attached messages and act on any that require action. Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Patch.esp Unofficial Dawnguard Patch.esp Unofficial Hearthfire Patch.esp Unofficial Dragonborn Patch.esp DEAsprint&jump.esp SkyUI.esp notched.esp SkyrimWeightImprovement.esp Essential Frost.esp Essential Shadowmere.esp No Perk Prereqs.esp RichMerchants.esp SF_BrelynaKhajiit.esp
Blackbryre Posted October 29, 2013 Posted October 29, 2013 (...) As for the out-of-body thing, it sounds like you're somehow activating "tfc" or toggle floating camera. Opening your console with the tilde key and typing " tfc " might fix the problem, but I can't think of any reason Ledo's armour would cause that. "tcl" another one, toggle clipping. If you're convinced that the armour/clothes are causing issues, try uninstalling his mods to test that. As far as crashing when removing clothing, make sure you have installed a TBBP animation set (found on the nexus) and done a complete install of the XPMS skeleton. Then make sure to have FNIS updated and run the generator with "skeleton arm fix" checked, before you start your game up. Hope that helps. As I explained a bit more in my previous message, it's not a ''out-of-body'' camera-thingy. It's not a floating camera. When I ''try'' to walk forward or backward, move my mouse to look up or down, my screen ''answers'' by flipping up like I just broke my neck or down like I'm trying to look at my feet, all that in a weird semi-sluggish/hard to control way. Looking left or right is ''normal'', but a bit sluggish. 3rd person view is normal, but a bit sluggish. Also, my character seems to be much taller, like almost twice the height of nearby NPCs, when I'm in First Person. I carefully cleaned EVERYTHING I added/downloaded, to start fresh, and only... ONLY... used those mods, in order : (I number them to help me with the unpacking/installing order, you see.) 1a_FNIS Behavior V4_0_2 -- ALWAYS necessary-11811-4-0-2.7z (meshes, scripts, tool) 1b_FNIS Creature Pack 4_0_4-11811-4-0-4.7z (meshes, tool) 1c_XPMS 1-91 NMM-BAIN INSTALLER-26800-1-91.7z (Only copied the meshes inside the ''Core'' folders, manually. I'm ''allergic'' to the weird NMM installer-whatever thing) 2_SexLabFramework.v124.7z -Then used the GenerateFNISforUsers.exe as instructed. (And finished with BOSS GUI.exe ... A program that sort plugins in order of use and priority, to help prevent conflicts and stuff.) The ''bobblehead'' problem is still there. So... My guess is that the XP32 skeleton thing is causing me problem, for some reasons. Oh and, in case the problem might be a 'race' problem... My character is a Female Kajiit. I can't say I've ever run into the bizarre movement issues you've described, but the height issue definitely sounds like a skeleton problem. I've got pretty much the exact same setup (except with far more additional mods) and the largest difference seems to be that I've run the XPMS installer. If I had to put my money on it, I'd say there's an issue with the way your skeleton is set up, or a problem with its interface with your animations. I take it the FNIS user gen output is clean of errors? The fact that everything seems to look OK in third person would make your 1st person skeleton suspect. As far as race being an issue - it used to be, but I haven't seen that problem resurface for a long time. It couldn't hurt to make a female Nord just to be sure, though. I wish I could help more, but I've never dealt with something quite like what you have. Opening an new thread in the Skyrim tech support subforum is a great way to get some more experienced eyes on your problem. >>Warning: Generator not run from a legal (Steam) Skyrim installation directory.<<FNIS Behavior V4.0.2 2013-10-28 15:31:44Skyrim: 1.9.32.0 -Generator: E:\Jeu\STEAM\SteamApps\common\Skyrim\Data\tools\GenerateFNIS_for_UsersSkeleton female: XPMS (242 bones) male: XPMS (242 bones)Patch: "SKELETON Arm Fix"Reading FNIS ...Reading FNISBase ...Reading FNISCreatureVersion ...Reading SexLab ...Reading SexLabCreature ...All Anim Lists scanned. Generating Behavior Files...Converting Behavior Files (.xml to .hkx) ...Create Creature Behaviors ...Reading SexLabCreature ... 1049 animations for 5 mods successfully included (characters) 225 animations for 1 mods and 16 creatures successfully included. 1 Warning(s). --------------- This is what I get, when I use the program. Just 1 Warning... one I consider kinda weird and dumb, because : ''not run from a legal (Steam) Skyrim installation directory''. If this is what I think it is... who in the 9 Hells install their game directly on the C: (or default C:/--- folder) now these days ? Really ? Or... do I have to put the content of the 'GenerateFNIS_for_Users' folder inside the Skyrim folder directly ? That would be an odd requirement for a program. --------------- EDIT : -I deleted everything in my 'DATA' folder (except the game and DLC stuff, obviously), and told STEAM to ''check Skyrim's cache'' (which it then re-downloaded only the original(necessary) files... in order to start from a clean point. I made sure to make a copy of the content of the ''fresh'' DATA folder, in case I need to quickly revert back/undo changes. (LOG from the BOSS program. List all the plugins I currently use/are active.) These plugins are recognized by BOSS and have been sorted according to its masterlist. Please read any attached messages and act on any that require action. Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Patch.esp Unofficial Dawnguard Patch.esp Unofficial Hearthfire Patch.esp Unofficial Dragonborn Patch.esp DEAsprint&jump.esp SkyUI.esp notched.esp SkyrimWeightImprovement.esp Essential Frost.esp Essential Shadowmere.esp No Perk Prereqs.esp RichMerchants.esp SF_BrelynaKhajiit.esp Unless you have some bizarre mod that significantly changes animations, and relies on an .esp, I wouldn't think your load order would induce the problems you're experiencing. Also, the FNIS generator is usually run from inside the Skyrim directory (a result of the NMM install) - I have Steam on a non-OS partition and I don't remember getting errors for it. I happened to look at XPMS recently and saw that it now lists the "Realistic Ragdolls" mod as a requirement. I certainly don't have it, but then again I'm not running the most recent version. It doesn't seem like you've done anything outright wrong, so my guess is the devil's in the detail. The main boon of the XPMS skeleton is the belly node, so it would be possible to use another skeleton, an earlier tbbp one (like those of Skullytrant) with bbp or less complex tbbp bodies/armour. This could help narrow down if XPMS is the real issue, or if what's going on is indicative of a more extensive problem.
razzor69 Posted October 29, 2013 Posted October 29, 2013 I though theres no manga, DMRA body in skyrim, then i found it at last, testing it right now thanks alot
DigitalVixen Posted October 31, 2013 Posted October 31, 2013 Will you do the TERA armors for the ADEC body version? If you are planning to, please make their boots HDT version ^.^
Edscorp Posted October 31, 2013 Posted October 31, 2013 Hi! anyone know if you have a dandelion armor for manga?
Nova25 Posted November 1, 2013 Posted November 1, 2013 Through some sorcery... and ''I don't know how I managed it, or what I did, or why it worked this time''... but it seems that I got this to work. (Sapience's recommendation about the (meshes) armor/clothes' path worked well) So, I have my pre-loverslab mods ''DATA archive''(.rar), and now I also have a now-working-loverslab mods ''DATA archive''(.rar). But... even if this is all well and good, in 3rd person, I'm wondering if something would allow me to, you know, admire all this hard work while walking in First Person ? I heard about the 'The Joy of Perspective' mod, but I also heard of how buggy/outdated it was with other skeletons like XPMS. I have the latest version I could find for every mods I installed or that were required, so... huh... where do I go or should go from there, *IF* it's possible ? EDIT : Forgot to add those 2 things I downloaded/installed --> -FNIS Behavior V4_0_2 -- ALWAYS necessary-11811-4-0-2.7z -FNIS Creature Pack 4_0_4-11811-4-0-4.7z
DigitalVixen Posted November 1, 2013 Posted November 1, 2013 Through some sorcery... and ''I don't know how I managed it, or what I did, or why it worked this time''... but it seems that I got this to work. (Sapience's recommendation about the (meshes) armor/clothes' path worked well) So, I have my pre-loverslab mods ''DATA archive''(.rar), and now I also have a now-working-loverslab mods ''DATA archive''(.rar). But... even if this is all well and good, in 3rd person, I'm wondering if something would allow me to, you know, admire all this hard work while walking in First Person ? I heard about the 'The Joy of Perspective' mod, but I also heard of how buggy/outdated it was with other skeletons like XPMS. I have the latest version I could find for every mods I installed or that were required, so... huh... where do I go or should go from there, *IF* it's possible ? Sorry, but the only mod there is that does this is the Joy of Perspective. It's not that badly outdated though, and can be made to work quite well. Just follow instructions on that mods webpage. And the XPMS/XP32 skeleton is the best one currently anyhow, so there's really no downside changing - unless, of course, your body mod requires a different one. Seeing how you post on this thread though I can tell you that either of the two bodies posted here will work beautifully with XP32/XPMS. Another note - I see that you have sexlab installed, but this is just a framework and does nothing on it`s own.
Womb Raider Posted November 1, 2013 Posted November 1, 2013 So I'm guessing that the this mod can not be used in conjunction with the hentai pregnancy mod, since the old cbbe clothing articles dont support the belly node
DigitalVixen Posted November 1, 2013 Posted November 1, 2013 So I'm guessing that the this mod can not be used in conjunction with the hentai pregnancy mod, since the old cbbe clothing articles dont support the belly node If you use the CBBE body and clothing articles you will not see a belly growth - you CAN however use them in conjunction, with that graphical part missing.
Nova25 Posted November 1, 2013 Posted November 1, 2013 Through some sorcery... and ''I don't know how I managed it, or what I did, or why it worked this time''... but it seems that I got this to work. (Sapience's recommendation about the (meshes) armor/clothes' path worked well) So, I have my pre-loverslab mods ''DATA archive''(.rar), and now I also have a now-working-loverslab mods ''DATA archive''(.rar). But... even if this is all well and good, in 3rd person, I'm wondering if something would allow me to, you know, admire all this hard work while walking in First Person ? I heard about the 'The Joy of Perspective' mod, but I also heard of how buggy/outdated it was with other skeletons like XPMS. I have the latest version I could find for every mods I installed or that were required, so... huh... where do I go or should go from there, *IF* it's possible ? Sorry, but the only mod there is that does this is the Joy of Perspective. It's not that badly outdated though, and can be made to work quite well. Just follow instructions on that mods webpage. And the XPMS/XP32 skeleton is the best one currently anyhow, so there's really no downside changing - unless, of course, your body mod requires a different one. Seeing how you post on this thread though I can tell you that either of the two bodies posted here will work beautifully with XP32/XPMS. Another note - I see that you have sexlab installed, but this is just a framework and does nothing on it`s own. I forgot to also add that I downloaded/installed the 2 FNIS ''components'' : -FNIS Behavior V4_0_2 -- ALWAYS necessary-11811-4-0-2.7z -FNIS Creature Pack 4_0_4-11811-4-0-4.7z Also, as you can see from the screenshot(s), I'm using the ADEC body (for the Manga body thing).
DigitalVixen Posted November 1, 2013 Posted November 1, 2013 Through some sorcery... and ''I don't know how I managed it, or what I did, or why it worked this time''... but it seems that I got this to work. (Sapience's recommendation about the (meshes) armor/clothes' path worked well) So, I have my pre-loverslab mods ''DATA archive''(.rar), and now I also have a now-working-loverslab mods ''DATA archive''(.rar). But... even if this is all well and good, in 3rd person, I'm wondering if something would allow me to, you know, admire all this hard work while walking in First Person ? I heard about the 'The Joy of Perspective' mod, but I also heard of how buggy/outdated it was with other skeletons like XPMS. I have the latest version I could find for every mods I installed or that were required, so... huh... where do I go or should go from there, *IF* it's possible ? Sorry, but the only mod there is that does this is the Joy of Perspective. It's not that badly outdated though, and can be made to work quite well. Just follow instructions on that mods webpage. And the XPMS/XP32 skeleton is the best one currently anyhow, so there's really no downside changing - unless, of course, your body mod requires a different one. Seeing how you post on this thread though I can tell you that either of the two bodies posted here will work beautifully with XP32/XPMS. Another note - I see that you have sexlab installed, but this is just a framework and does nothing on it`s own. I forgot to also add that I downloaded/installed the 2 FNIS ''components'' : -FNIS Behavior V4_0_2 -- ALWAYS necessary-11811-4-0-2.7z -FNIS Creature Pack 4_0_4-11811-4-0-4.7z Also, as you can see from the screenshot(s), I'm using the ADEC body (for the Manga body thing). FNIS only changes animations and has no influence over the body mesh and texture that you use, it is irrelevant in this case. What you need to make JOP is the XP32 skeleton, then follow their install instructions. For anything other than vanilla armor meshes you will have to do some renaming of files, that should be about it. Most animation mods out there for which you'd need FNIS actually only change 3rd person animations and don't touch the 1st person ones. Generally speaking (but you will have to inspect your 1st person animation folder manually) you should be able to install and use that mod without issues.
Nova25 Posted November 1, 2013 Posted November 1, 2013 Through some sorcery... and ''I don't know how I managed it, or what I did, or why it worked this time''... but it seems that I got this to work. (Sapience's recommendation about the (meshes) armor/clothes' path worked well) So, I have my pre-loverslab mods ''DATA archive''(.rar), and now I also have a now-working-loverslab mods ''DATA archive''(.rar). But... even if this is all well and good, in 3rd person, I'm wondering if something would allow me to, you know, admire all this hard work while walking in First Person ? I heard about the 'The Joy of Perspective' mod, but I also heard of how buggy/outdated it was with other skeletons like XPMS. I have the latest version I could find for every mods I installed or that were required, so... huh... where do I go or should go from there, *IF* it's possible ? Sorry, but the only mod there is that does this is the Joy of Perspective. It's not that badly outdated though, and can be made to work quite well. Just follow instructions on that mods webpage. And the XPMS/XP32 skeleton is the best one currently anyhow, so there's really no downside changing - unless, of course, your body mod requires a different one. Seeing how you post on this thread though I can tell you that either of the two bodies posted here will work beautifully with XP32/XPMS. Another note - I see that you have sexlab installed, but this is just a framework and does nothing on it`s own. I forgot to also add that I downloaded/installed the 2 FNIS ''components'' : -FNIS Behavior V4_0_2 -- ALWAYS necessary-11811-4-0-2.7z -FNIS Creature Pack 4_0_4-11811-4-0-4.7z Also, as you can see from the screenshot(s), I'm using the ADEC body (for the Manga body thing). FNIS only changes animations and has no influence over the body mesh and texture that you use, it is irrelevant in this case. What you need to make JOP is the XP32 skeleton, then follow their install instructions. For anything other than vanilla armor meshes you will have to do some renaming of files, that should be about it. Most animation mods out there for which you'd need FNIS actually only change 3rd person animations and don't touch the 1st person ones. Generally speaking (but you will have to inspect your 1st person animation folder manually) you should be able to install and use that mod without issues. Huh... I will scratch that second paragraph on a ''read too quickly'' error on your part. It's clearly in the screenshot(s) : -1e_XPMS 1-91 NMM-BAIN INSTALLER-26800-1-91.7z For the whole 'First person' view thing... sigh... I will continue to look into more things, and the 'The Joy of Perspective' mod. Maybe I will make this also ''magically'' work. Who knows ?
DigitalVixen Posted November 2, 2013 Posted November 2, 2013 Through some sorcery... and ''I don't know how I managed it, or what I did, or why it worked this time''... but it seems that I got this to work. (Sapience's recommendation about the (meshes) armor/clothes' path worked well) So, I have my pre-loverslab mods ''DATA archive''(.rar), and now I also have a now-working-loverslab mods ''DATA archive''(.rar). But... even if this is all well and good, in 3rd person, I'm wondering if something would allow me to, you know, admire all this hard work while walking in First Person ? I heard about the 'The Joy of Perspective' mod, but I also heard of how buggy/outdated it was with other skeletons like XPMS. I have the latest version I could find for every mods I installed or that were required, so... huh... where do I go or should go from there, *IF* it's possible ? Sorry, but the only mod there is that does this is the Joy of Perspective. It's not that badly outdated though, and can be made to work quite well. Just follow instructions on that mods webpage. And the XPMS/XP32 skeleton is the best one currently anyhow, so there's really no downside changing - unless, of course, your body mod requires a different one. Seeing how you post on this thread though I can tell you that either of the two bodies posted here will work beautifully with XP32/XPMS. Another note - I see that you have sexlab installed, but this is just a framework and does nothing on it`s own. I forgot to also add that I downloaded/installed the 2 FNIS ''components'' : -FNIS Behavior V4_0_2 -- ALWAYS necessary-11811-4-0-2.7z -FNIS Creature Pack 4_0_4-11811-4-0-4.7z Also, as you can see from the screenshot(s), I'm using the ADEC body (for the Manga body thing). FNIS only changes animations and has no influence over the body mesh and texture that you use, it is irrelevant in this case. What you need to make JOP is the XP32 skeleton, then follow their install instructions. For anything other than vanilla armor meshes you will have to do some renaming of files, that should be about it. Most animation mods out there for which you'd need FNIS actually only change 3rd person animations and don't touch the 1st person ones. Generally speaking (but you will have to inspect your 1st person animation folder manually) you should be able to install and use that mod without issues. Huh... I will scratch that second paragraph on a ''read too quickly'' error on your part. It's clearly in the screenshot(s) : -1e_XPMS 1-91 NMM-BAIN INSTALLER-26800-1-91.7z For the whole 'First person' view thing... sigh... I will continue to look into more things, and the 'The Joy of Perspective' mod. Maybe I will make this also ''magically'' work. Who knows ? Sorry, my bad I must have missed that about the skeleton. Anyway, if you are using that skeleton then JOP should pretty much be drag and drop for vanilla clothes. If you are using custom clothes you will need to copy the 3rd person meshes and rename them to the 1st person meshes in order for this to work. Did you change any of the 1st person animations? If you did not then again it should work just fine. EDIT: removed retarded reply based on me not reading correctly...
Womb Raider Posted November 2, 2013 Posted November 2, 2013 So I'm guessing that the this mod can not be used in conjunction with the hentai pregnancy mod, since the old cbbe clothing articles dont support the belly node If you use the CBBE body and clothing articles you will not see a belly growth - you CAN however use them in conjunction, with that graphical part missing. so what mods are required to enable belly growth? sorry I'm used to the UNP body style used in conjunction with estrus chaurus. i want a pregnant character but not sure how enable that with the manga/adec body
Womb Raider Posted November 2, 2013 Posted November 2, 2013 Basically just asking what the easiest way is to get the up-scaled belly with the clothing articles mentioned in the post. installed the ADEC body, just not showing any pregnancy effects.
Womb Raider Posted November 2, 2013 Posted November 2, 2013 This might be the problem, where is the manga version replacement available for ADEC? because the only one I'm finding on the nexus is the one for CBBE, and even in you're link for the ADEC body replacement. it redirects you to the CBBE body replacement. again, just wanting to get the belly node working... 1. ADEC body - http://skyrim.nexusm...com/mods/5390/?(instal in NMM) <<< link to cbbe body 2. Need normalmap - Link, replace in SKYRIM\Data\Textures\actors\character\female\femalebody_1_msn.dds3. XPMS http://skyrim.nexusmods.com/mods/26800(instal in NMM) . 4. Download ADEC manga and replace femalebody_0 and _1 in SKYRIM\Data\meshes\actors\character\character assets\.
DigitalVixen Posted November 2, 2013 Posted November 2, 2013 This might be the problem, where is the manga version replacement available for ADEC? because the only one I'm finding on the nexus is the one for CBBE, and even in you're link for the ADEC body replacement. it redirects you to the CBBE body replacement. again, just wanting to get the belly node working... 1. ADEC body - http://skyrim.nexusm...com/mods/5390/?(instal in NMM) <<< link to cbbe body 2. Need normalmap - Link, replace in SKYRIM\Data\Textures\actors\character\female\femalebody_1_msn.dds 3. XPMS http://skyrim.nexusmods.com/mods/26800(instal in NMM) . 4. Download ADEC manga and replace femalebody_0 and _1 in SKYRIM\Data\meshes\actors\character\character assets\. 1. Download and install http://skyrim.nexusmods.com/mods/5390//? 2. Download and install the ADEC Manga body on this topic. 3. Install the XPMS/XP32 skeleton. 4. Install the armours listed on this page which support belly bone. The rest should be handled by Estrus (belly bone change in-game). It's important to note that unless the body and armour that you are wearing both support it then it will not work. So first try, go nekkid just to see if it works. Oh and... 5. In Estru Charus menu change the DURATION for pregnancy. The longer the pregnancy, the bigger the belly. At default 3 day setting you will NOT see it! Change to 15 days or more, get pregnant, make your character naked, then set timescale to 5000 and watch...
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